| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | //osgParticle - Copyright (C) 2002 Marco Jez |
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| 14 | |
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| 15 | #ifndef OSGPARTICLE_SEGMENT_PLACER |
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| 16 | #define OSGPARTICLE_SEGMENT_PLACER 1 |
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| 17 | |
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| 18 | #include <osgParticle/Placer> |
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| 19 | #include <osgParticle/Particle> |
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| 20 | |
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| 21 | #include <osg/CopyOp> |
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| 22 | #include <osg/Object> |
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| 23 | #include <osg/Vec3> |
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| 24 | |
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| 25 | namespace osgParticle { |
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| 26 | |
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| 27 | /** A segment-shaped particle placer. |
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| 28 | To use this placer you have to define a segment, by setting its two vertices (<B>A</B> and <B>B</B>); |
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| 29 | when an emitter requests a <CODE>SegmentPlacer</CODE> to place a particle, the position is chosen randomly |
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| 30 | within that segment. |
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| 31 | */ |
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| 32 | class SegmentPlacer: public Placer { |
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| 33 | public: |
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| 34 | inline SegmentPlacer(); |
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| 35 | inline SegmentPlacer(const SegmentPlacer& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); |
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| 36 | |
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| 37 | META_Object(osgParticle, SegmentPlacer); |
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| 38 | |
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| 39 | /// get vertex <B>A</B>. |
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| 40 | inline const osg::Vec3& getVertexA() const; |
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| 41 | |
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| 42 | /// Set vertex <B>A</B> of the segment as a vector. |
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| 43 | inline void setVertexA(const osg::Vec3& v); |
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| 44 | |
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| 45 | /// Set vertex <B>A</B> of the segment as three floats. |
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| 46 | inline void setVertexA(float x, float y, float z); |
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| 47 | |
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| 48 | /// get vertex <B>B</B>. |
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| 49 | inline const osg::Vec3& getVertexB() const; |
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| 50 | |
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| 51 | /// Set vertex <B>B</B> of the segment as a vector. |
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| 52 | inline void setVertexB(const osg::Vec3& v); |
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| 53 | |
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| 54 | /// Set vertex <B>B</B> of the segment as three floats. |
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| 55 | inline void setVertexB(float x, float y, float z); |
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| 56 | |
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| 57 | /// Set both vertices. |
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| 58 | inline void setSegment(const osg::Vec3& A, const osg::Vec3& B); |
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| 59 | |
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| 60 | /// Place a particle. This method is called by <CODE>ModularEmitter</CODE>, do not call it manually. |
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| 61 | inline void place(Particle* P) const; |
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| 62 | |
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| 63 | /// return the length of the segment |
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| 64 | inline float volume() const; |
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| 65 | |
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| 66 | /// return the control position |
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| 67 | inline osg::Vec3 getControlPosition() const; |
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| 68 | |
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| 69 | protected: |
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| 70 | virtual ~SegmentPlacer() {} |
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| 71 | SegmentPlacer& operator=(const SegmentPlacer&) { return *this; } |
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| 72 | |
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| 73 | private: |
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| 74 | osg::Vec3 _vertexA; |
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| 75 | osg::Vec3 _vertexB; |
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| 76 | }; |
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| 77 | |
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| 78 | // INLINE FUNCTIONS |
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| 79 | |
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| 80 | inline SegmentPlacer::SegmentPlacer() |
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| 81 | : Placer(), _vertexA(-1, 0, 0), _vertexB(1, 0, 0) |
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| 82 | { |
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| 83 | } |
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| 84 | |
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| 85 | inline SegmentPlacer::SegmentPlacer(const SegmentPlacer& copy, const osg::CopyOp& copyop) |
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| 86 | : Placer(copy, copyop), _vertexA(copy._vertexA), _vertexB(copy._vertexB) |
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| 87 | { |
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| 88 | } |
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| 89 | |
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| 90 | inline const osg::Vec3& SegmentPlacer::getVertexA() const |
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| 91 | { |
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| 92 | return _vertexA; |
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| 93 | } |
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| 94 | |
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| 95 | inline const osg::Vec3& SegmentPlacer::getVertexB() const |
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| 96 | { |
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| 97 | return _vertexB; |
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| 98 | } |
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| 99 | |
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| 100 | inline void SegmentPlacer::setSegment(const osg::Vec3& A, const osg::Vec3& B) |
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| 101 | { |
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| 102 | _vertexA = A; |
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| 103 | _vertexB = B; |
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| 104 | } |
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| 105 | |
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| 106 | inline void SegmentPlacer::place(Particle* P) const |
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| 107 | { |
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| 108 | P->setPosition(rangev3(_vertexA, _vertexB).get_random()); |
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| 109 | } |
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| 110 | |
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| 111 | inline float SegmentPlacer::volume() const |
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| 112 | { |
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| 113 | return (_vertexB - _vertexA).length(); |
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| 114 | } |
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| 115 | |
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| 116 | inline void SegmentPlacer::setVertexA(const osg::Vec3& v) |
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| 117 | { |
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| 118 | _vertexA = v; |
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| 119 | } |
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| 120 | |
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| 121 | inline void SegmentPlacer::setVertexA(float x, float y, float z) |
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| 122 | { |
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| 123 | _vertexA.set(x, y, z); |
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| 124 | } |
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| 125 | |
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| 126 | inline void SegmentPlacer::setVertexB(const osg::Vec3& v) |
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| 127 | { |
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| 128 | _vertexB = v; |
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| 129 | } |
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| 130 | |
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| 131 | inline void SegmentPlacer::setVertexB(float x, float y, float z) |
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| 132 | { |
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| 133 | _vertexB.set(x, y, z); |
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| 134 | } |
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| 135 | |
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| 136 | inline osg::Vec3 SegmentPlacer::getControlPosition() const |
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| 137 | { |
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| 138 | return (_vertexA+_vertexB)*0.5f; |
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| 139 | } |
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| 140 | |
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| 141 | |
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| 142 | } |
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| 143 | |
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| 144 | #endif |
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