| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | //osgParticle - Copyright (C) 2002 Marco Jez |
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| 14 | |
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| 15 | #ifndef OSGPARTICLE_SHOOTER |
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| 16 | #define OSGPARTICLE_SHOOTER 1 |
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| 17 | |
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| 18 | #include <osg/CopyOp> |
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| 19 | #include <osg/Object> |
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| 20 | |
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| 21 | namespace osgParticle |
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| 22 | { |
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| 23 | |
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| 24 | class Particle; |
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| 25 | |
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| 26 | /** An abstract base class used by ModularEmitter to "shoot" the particles after they have been placed. |
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| 27 | Descendants of this class must override the <CODE>shoot()</CODE> method. |
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| 28 | */ |
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| 29 | class Shooter: public osg::Object |
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| 30 | { |
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| 31 | public: |
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| 32 | inline Shooter(); |
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| 33 | inline Shooter(const Shooter& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); |
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| 34 | |
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| 35 | virtual const char* libraryName() const { return "osgParticle"; } |
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| 36 | virtual const char* className() const { return "Shooter"; } |
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| 37 | virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Shooter *>(obj) != 0; } |
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| 38 | |
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| 39 | /** Shoot a particle. Must be overriden by descendants. |
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| 40 | This method should only set the velocity vector of particle <CODE>P</CODE>, leaving other |
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| 41 | attributes unchanged. |
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| 42 | */ |
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| 43 | virtual void shoot(Particle* P) const = 0; |
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| 44 | |
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| 45 | protected: |
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| 46 | virtual ~Shooter() {} |
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| 47 | Shooter &operator=(const Shooter &) { return *this; } |
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| 48 | }; |
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| 49 | |
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| 50 | // INLINE FUNCTIONS |
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| 51 | |
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| 52 | inline Shooter::Shooter() |
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| 53 | : osg::Object() |
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| 54 | { |
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| 55 | } |
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| 56 | |
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| 57 | inline Shooter::Shooter(const Shooter& copy, const osg::CopyOp& copyop) |
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| 58 | : osg::Object(copy, copyop) |
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| 59 | { |
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| 60 | } |
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| 61 | |
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| 62 | } |
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| 63 | |
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| 64 | #endif |
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