| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | // Written by Wang Rui, (C) 2010 |
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| 14 | |
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| 15 | #ifndef OSGPARTICLE_SINKOPERATOR |
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| 16 | #define OSGPARTICLE_SINKOPERATOR |
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| 17 | |
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| 18 | #include <osgParticle/Particle> |
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| 19 | #include <osgParticle/DomainOperator> |
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| 20 | |
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| 21 | namespace osgParticle |
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| 22 | { |
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| 23 | |
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| 24 | |
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| 25 | /** A sink operator kills particles if positions or velocities inside/outside the specified domain. |
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| 26 | Refer to David McAllister's Particle System API (http://www.particlesystems.org) |
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| 27 | */ |
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| 28 | class OSGPARTICLE_EXPORT SinkOperator : public DomainOperator |
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| 29 | { |
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| 30 | public: |
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| 31 | enum SinkTarget { SINK_POSITION, SINK_VELOCITY, SINK_ANGULAR_VELOCITY }; |
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| 32 | enum SinkStrategy { SINK_INSIDE, SINK_OUTSIDE }; |
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| 33 | |
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| 34 | SinkOperator() |
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| 35 | : DomainOperator(), _sinkTarget(SINK_POSITION), _sinkStrategy(SINK_INSIDE) |
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| 36 | {} |
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| 37 | |
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| 38 | SinkOperator( const SinkOperator& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY ) |
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| 39 | : DomainOperator(copy, copyop), _sinkTarget(copy._sinkTarget), _sinkStrategy(copy._sinkStrategy) |
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| 40 | {} |
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| 41 | |
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| 42 | META_Object( osgParticle, SinkOperator ); |
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| 43 | |
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| 44 | /// Set the sink strategy |
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| 45 | void setSinkTarget( SinkTarget so ) { _sinkTarget = so; } |
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| 46 | |
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| 47 | /// Get the sink strategy |
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| 48 | SinkTarget getSinkTarget() const { return _sinkTarget; } |
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| 49 | |
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| 50 | /// Set the sink strategy |
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| 51 | void setSinkStrategy( SinkStrategy ss ) { _sinkStrategy = ss; } |
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| 52 | |
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| 53 | /// Get the sink strategy |
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| 54 | SinkStrategy getSinkStrategy() const { return _sinkStrategy; } |
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| 55 | |
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| 56 | /// Perform some initializations. Do not call this method manually. |
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| 57 | void beginOperate( Program* prg ); |
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| 58 | |
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| 59 | protected: |
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| 60 | virtual ~SinkOperator() {} |
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| 61 | SinkOperator& operator=( const SinkOperator& ) { return *this; } |
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| 62 | |
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| 63 | virtual void handlePoint( const Domain& domain, Particle* P, double dt ); |
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| 64 | virtual void handleLineSegment( const Domain& domain, Particle* P, double dt ); |
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| 65 | virtual void handleTriangle( const Domain& domain, Particle* P, double dt ); |
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| 66 | virtual void handleRectangle( const Domain& domain, Particle* P, double dt ); |
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| 67 | virtual void handlePlane( const Domain& domain, Particle* P, double dt ); |
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| 68 | virtual void handleSphere( const Domain& domain, Particle* P, double dt ); |
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| 69 | virtual void handleBox( const Domain& domain, Particle* P, double dt ); |
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| 70 | virtual void handleDisk( const Domain& domain, Particle* P, double dt ); |
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| 71 | |
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| 72 | inline const osg::Vec3& getValue( Particle* P ); |
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| 73 | inline void kill( Particle* P, bool insideDomain ); |
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| 74 | |
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| 75 | SinkTarget _sinkTarget; |
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| 76 | SinkStrategy _sinkStrategy; |
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| 77 | }; |
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| 78 | |
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| 79 | // INLINE METHODS |
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| 80 | |
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| 81 | inline const osg::Vec3& SinkOperator::getValue( Particle* P ) |
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| 82 | { |
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| 83 | switch ( _sinkTarget ) |
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| 84 | { |
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| 85 | case SINK_VELOCITY: return P->getVelocity(); |
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| 86 | case SINK_ANGULAR_VELOCITY: return P->getAngularVelocity(); |
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| 87 | case SINK_POSITION: default: return P->getPosition(); |
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| 88 | } |
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| 89 | } |
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| 90 | |
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| 91 | inline void SinkOperator::kill( Particle* P, bool insideDomain ) |
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| 92 | { |
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| 93 | if ( !((_sinkStrategy==SINK_INSIDE) ^ insideDomain) ) |
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| 94 | P->kill(); |
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| 95 | } |
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| 96 | |
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| 97 | |
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| 98 | } |
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| 99 | |
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| 100 | #endif |
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