| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSGSIM_LIGHTPOINTNODE |
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| 15 | #define OSGSIM_LIGHTPOINTNODE 1 |
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| 16 | |
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| 17 | #include <osgSim/Export> |
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| 18 | #include <osgSim/LightPoint> |
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| 19 | #include <osgSim/LightPointSystem> |
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| 20 | |
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| 21 | #include <osg/Node> |
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| 22 | #include <osg/NodeVisitor> |
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| 23 | #include <osg/BoundingBox> |
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| 24 | #include <osg/Quat> |
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| 25 | #include <osg/Vec4> |
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| 26 | |
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| 27 | #include <vector> |
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| 28 | #include <set> |
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| 29 | |
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| 30 | namespace osgSim { |
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| 31 | |
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| 32 | |
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| 33 | class OSGSIM_EXPORT LightPointNode : public osg::Node |
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| 34 | { |
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| 35 | public : |
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| 36 | |
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| 37 | typedef std::vector< LightPoint > LightPointList; |
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| 38 | |
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| 39 | LightPointNode(); |
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| 40 | |
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| 41 | /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ |
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| 42 | LightPointNode(const LightPointNode&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); |
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| 43 | |
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| 44 | META_Node(osgSim,LightPointNode); |
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| 45 | |
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| 46 | virtual void traverse(osg::NodeVisitor& nv); |
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| 47 | |
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| 48 | |
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| 49 | unsigned int getNumLightPoints() const { return _lightPointList.size(); } |
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| 50 | |
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| 51 | |
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| 52 | unsigned int addLightPoint(const LightPoint& lp); |
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| 53 | |
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| 54 | void removeLightPoint(unsigned int pos); |
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| 55 | |
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| 56 | |
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| 57 | LightPoint& getLightPoint(unsigned int pos) { return _lightPointList[pos]; } |
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| 58 | |
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| 59 | const LightPoint& getLightPoint(unsigned int pos) const { return _lightPointList[pos]; } |
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| 60 | |
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| 61 | |
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| 62 | void setLightPointList(const LightPointList& lpl) { _lightPointList=lpl; } |
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| 63 | |
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| 64 | LightPointList& getLightPointList() { return _lightPointList; } |
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| 65 | |
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| 66 | const LightPointList& getLightPointList() const { return _lightPointList; } |
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| 67 | |
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| 68 | |
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| 69 | void setMinPixelSize(float minPixelSize) { _minPixelSize = minPixelSize; } |
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| 70 | |
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| 71 | float getMinPixelSize() const { return _minPixelSize; } |
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| 72 | |
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| 73 | void setMaxPixelSize(float maxPixelSize) { _maxPixelSize = maxPixelSize; } |
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| 74 | |
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| 75 | float getMaxPixelSize() const { return _maxPixelSize; } |
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| 76 | |
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| 77 | void setMaxVisibleDistance2(float maxVisibleDistance2) { _maxVisibleDistance2 = maxVisibleDistance2; } |
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| 78 | |
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| 79 | float getMaxVisibleDistance2() const { return _maxVisibleDistance2; } |
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| 80 | |
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| 81 | void setLightPointSystem( osgSim::LightPointSystem* lps) { _lightSystem = lps; } |
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| 82 | |
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| 83 | osgSim::LightPointSystem* getLightPointSystem() { return _lightSystem.get(); } |
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| 84 | const osgSim::LightPointSystem* getLightPointSystem() const { return _lightSystem.get(); } |
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| 85 | |
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| 86 | void setPointSprite(bool enable=true) { _pointSprites = enable; } |
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| 87 | |
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| 88 | bool getPointSprite() const { return _pointSprites; } |
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| 89 | |
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| 90 | virtual osg::BoundingSphere computeBound() const; |
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| 91 | |
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| 92 | protected: |
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| 93 | |
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| 94 | ~LightPointNode() {} |
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| 95 | |
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| 96 | // used to cache the bouding box of the lightpoints as a tighter |
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| 97 | // view frustum check. |
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| 98 | mutable osg::BoundingBox _bbox; |
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| 99 | |
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| 100 | LightPointList _lightPointList; |
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| 101 | |
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| 102 | float _minPixelSize; |
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| 103 | float _maxPixelSize; |
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| 104 | float _maxVisibleDistance2; |
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| 105 | |
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| 106 | osg::ref_ptr<osgSim::LightPointSystem> _lightSystem; |
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| 107 | |
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| 108 | bool _pointSprites; |
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| 109 | |
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| 110 | }; |
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| 111 | |
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| 112 | } |
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| 113 | |
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| 114 | #endif |
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