| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSGSIM_SPHERESEGMENT |
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| 15 | #define OSGSIM_SPHERESEGMENT 1 |
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| 16 | |
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| 17 | #include <osgSim/Export> |
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| 18 | |
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| 19 | #include <osg/Vec3> |
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| 20 | #include <osg/Vec4> |
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| 21 | #include <osg/Geode> |
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| 22 | #include <osg/Matrixd> |
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| 23 | #include <osg/BlendFunc> |
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| 24 | |
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| 25 | namespace osgSim{ |
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| 26 | |
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| 27 | /** |
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| 28 | A SphereSegment is a Geode to represent an portion of a sphere (potentially |
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| 29 | the whole sphere). The sphere is aligned such that the line through the |
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| 30 | sphere's poles is parallel to the z axis. The sphere segment |
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| 31 | may be rendered various components switched on or off: |
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| 32 | |
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| 33 | - The specified area of the sphere surface. |
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| 34 | |
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| 35 | - An edge line around the boundary of the specified area |
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| 36 | of the sphere surface. |
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| 37 | |
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| 38 | - Four <i>spokes</i>, where a spoke is the line from |
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| 39 | the sphere's centre to a corner of the rendered area. |
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| 40 | |
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| 41 | - Four planar areas, where the planar areas are formed |
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| 42 | between the spokes. |
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| 43 | |
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| 44 | Caveats: |
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| 45 | |
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| 46 | - It's worth noting that the line through the sphere's poles is |
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| 47 | parallel to the z axis. This has implications when specifying the |
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| 48 | area to be rendered, and specifying areas where the centre of |
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| 49 | the rendered area <i>is</i> the Z axis may lead to unexpected |
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| 50 | geometry. |
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| 51 | |
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| 52 | - It's possible to render the whole sphere by specifying elevation |
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| 53 | and azimuth ranges round the full 360 degrees. When doing |
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| 54 | so you may consider switching the planes, spokes, and edge lines |
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| 55 | off, to avoid rendering artefacts, e.g. the upper and lower |
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| 56 | planes will be coincident. |
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| 57 | |
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| 58 | */ |
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| 59 | class OSGSIM_EXPORT SphereSegment: public osg::Geode |
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| 60 | { |
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| 61 | public: |
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| 62 | |
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| 63 | /** |
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| 64 | DrawMask represents a bit field, the values of which may be OR'ed together |
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| 65 | to specify which parts of the sphere segment should be drawn. E.g. |
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| 66 | \code |
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| 67 | sphereSegment->setDrawMask(SphereSegment::DrawMask(SphereSegment::SURFACE|SphereSegment::SPOKES)); |
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| 68 | \endcode |
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| 69 | */ |
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| 70 | enum DrawMask{ |
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| 71 | SURFACE = 0x00000001, ///< Draw the specified area on the sphere's surface |
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| 72 | SPOKES = 0x00000002, ///< Draw the spokes from the sphere's centre to the surface's corners |
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| 73 | EDGELINE = 0x00000008, ///< Draw the line round the edge of the area on the sphere's surface |
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| 74 | SIDES = 0x00000010, ///< Draw the planes from the sphere's centre to the edge of the sphere's surface |
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| 75 | ALL = 0x7fffffff ///< Draw every part of the sphere segment |
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| 76 | }; |
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| 77 | |
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| 78 | |
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| 79 | /** Default constructor. */ |
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| 80 | SphereSegment():osg::Geode(), |
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| 81 | _centre(0.0f,0.0f,0.0f), _radius(1.0f), |
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| 82 | _azMin(0.0f), _azMax(osg::PI/2.0f), |
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| 83 | _elevMin(0.0f), _elevMax(osg::PI/2.0f), |
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| 84 | _density(10), |
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| 85 | _drawMask(DrawMask(ALL)) |
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| 86 | { |
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| 87 | init(); |
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| 88 | } |
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| 89 | |
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| 90 | /** |
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| 91 | Construct by angle ranges. Note that the azimuth 'zero' is the Y axis; specifying |
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| 92 | an azimuth range from azMin -osg::PI/2.0f to azMax osg::PI/2.0f will cover the |
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| 93 | 'top half' of the circle in the XY plane. The elev angles are 'out' of the 'zero' |
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| 94 | XY plane with +ve angles above the plane, and -ve angles below. |
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| 95 | @param centre sphere centre |
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| 96 | @param radius radius of sphere |
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| 97 | @param azMin azimuth minimum |
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| 98 | @param azMax azimuth maximum |
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| 99 | @param elevMin elevation minimum |
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| 100 | @param elevMax elevation maximum |
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| 101 | @param density number of units to divide the azimuth and elevation ranges into |
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| 102 | */ |
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| 103 | SphereSegment(const osg::Vec3& centre, float radius, float azMin, float azMax, |
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| 104 | float elevMin, float elevMax, int density): |
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| 105 | osg::Geode(), |
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| 106 | _centre(centre), _radius(radius), |
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| 107 | _azMin(azMin), _azMax(azMax), |
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| 108 | _elevMin(elevMin), _elevMax(elevMax), |
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| 109 | _density(density), |
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| 110 | _drawMask(DrawMask(ALL)) |
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| 111 | { |
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| 112 | init(); |
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| 113 | } |
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| 114 | |
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| 115 | /** |
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| 116 | Construct by vector. |
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| 117 | @param centre sphere centre |
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| 118 | @param radius radius of sphere |
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| 119 | @param vec vector pointing from sphere centre to centre point |
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| 120 | of rendered area on sphere surface |
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| 121 | @param azRange azimuth range in radians (with centre along vec) |
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| 122 | @param elevRange elevation range in radians (with centre along vec) |
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| 123 | @param density number of units to divide the azimuth and elevation ranges into |
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| 124 | */ |
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| 125 | SphereSegment(const osg::Vec3& centre, float radius, const osg::Vec3& vec, float azRange, |
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| 126 | float elevRange, int density); |
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| 127 | |
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| 128 | /** Copy constructor */ |
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| 129 | SphereSegment(const SphereSegment& rhs, const osg::CopyOp& co): |
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| 130 | osg::Geode(rhs,co), |
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| 131 | _centre(rhs._centre), _radius(rhs._radius), |
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| 132 | _azMin(rhs._azMin), _azMax(rhs._azMax), |
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| 133 | _elevMin(rhs._elevMin), _elevMax(rhs._elevMax), |
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| 134 | _density(rhs._density), |
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| 135 | _drawMask(rhs._drawMask) |
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| 136 | { |
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| 137 | init(); |
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| 138 | } |
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| 139 | |
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| 140 | /** Set the centre point of the SphereSegment */ |
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| 141 | void setCentre(const osg::Vec3& c); |
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| 142 | |
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| 143 | /** Get the centre point of the SphereSegment */ |
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| 144 | const osg::Vec3& getCentre() const; |
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| 145 | |
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| 146 | /** Set the radius of the SphereSegment */ |
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| 147 | void setRadius(float r); |
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| 148 | |
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| 149 | /** Get the radius of the SphereSegment */ |
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| 150 | float getRadius() const; |
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| 151 | |
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| 152 | /** Set the area of the sphere segment |
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| 153 | |
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| 154 | @param vec vector pointing from sphere centre to centre point |
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| 155 | of rendered area on sphere surface |
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| 156 | @param azRange azimuth range in radians (with centre along vec) |
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| 157 | @param elevRange elevation range in radians (with centre along vec) |
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| 158 | */ |
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| 159 | void setArea(const osg::Vec3& vec, float azRange, float elevRange); |
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| 160 | |
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| 161 | /** Get the area of the sphere segment |
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| 162 | |
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| 163 | @param vec vector pointing from sphere centre to centre point |
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| 164 | of rendered area on sphere surface (normalized) |
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| 165 | @param azRange azimuth range in radians (with centre along vec) |
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| 166 | @param elevRange elevation range in radians (with centre along vec) |
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| 167 | */ |
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| 168 | void getArea(osg::Vec3& vec, float& azRange, float& elevRange) const; |
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| 169 | |
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| 170 | /** Set the area of the sphere segment |
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| 171 | @param azMin azimuth minimum |
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| 172 | @param azMax azimuth maximum |
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| 173 | @param elevMin elevation minimum |
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| 174 | @param elevMax elevation maximum |
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| 175 | */ |
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| 176 | void setArea(float azMin, float azMax, float elevMin, float elevMax); |
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| 177 | |
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| 178 | /** Get the area of the sphere segment |
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| 179 | @param azMin azimuth minimum |
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| 180 | @param azMax azimuth maximum |
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| 181 | @param elevMin elevation minimum |
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| 182 | @param elevMax elevation maximum |
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| 183 | */ |
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| 184 | void getArea(float &azMin, float &azMax, float &elevMin, float &elevMax) const; |
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| 185 | |
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| 186 | /** Set the density of the sphere segment */ |
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| 187 | void setDensity(int d); |
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| 188 | |
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| 189 | /** Get the density of the sphere segment */ |
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| 190 | int getDensity() const; |
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| 191 | |
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| 192 | /** |
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| 193 | Specify the DrawMask. |
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| 194 | @param dm Bitmask specifying which parts of the sphere segment should be drawn. |
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| 195 | @see DrawMask |
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| 196 | */ |
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| 197 | void setDrawMask(int dm); |
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| 198 | |
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| 199 | /** Get the DrawMask */ |
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| 200 | int getDrawMask() const { return _drawMask; } |
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| 201 | |
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| 202 | /** Set the color of the surface. */ |
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| 203 | void setSurfaceColor(const osg::Vec4& c); |
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| 204 | |
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| 205 | /** Get the color of the surface. */ |
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| 206 | const osg::Vec4& getSurfaceColor() const { return _surfaceColor; } |
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| 207 | |
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| 208 | /** Set the color of the spokes. */ |
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| 209 | void setSpokeColor(const osg::Vec4& c); |
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| 210 | |
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| 211 | /** Get the color of the spokes. */ |
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| 212 | const osg::Vec4& getSpokeColor() const { return _spokeColor; } |
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| 213 | |
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| 214 | /** Set the color of the edge line. */ |
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| 215 | void setEdgeLineColor(const osg::Vec4& c); |
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| 216 | |
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| 217 | /** Get the color of the edge line. */ |
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| 218 | const osg::Vec4& getEdgeLineColor() const { return _edgeLineColor; } |
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| 219 | |
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| 220 | /** Set the color of the planes. */ |
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| 221 | void setSideColor(const osg::Vec4& c); |
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| 222 | |
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| 223 | /** Get the color of the planes. */ |
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| 224 | const osg::Vec4& getSideColor() const { return _planeColor; } |
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| 225 | |
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| 226 | /** Set color of all components. */ |
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| 227 | void setAllColors(const osg::Vec4& c); |
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| 228 | |
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| 229 | META_Node(osgSim, SphereSegment); |
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| 230 | |
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| 231 | /** A list of vertex arrays representing a list of lines.*/ |
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| 232 | typedef std::vector< osg::ref_ptr<osg::Vec3Array> > LineList; |
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| 233 | |
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| 234 | /** Compute the interesection lines between subgraph and this sphere segment. |
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| 235 | * The matrix is the transform that takes the subgraph into the same coordiante frame as the sphere segment. |
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| 236 | * The resulting intersections are in the coordinate frame of the sphere segment. */ |
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| 237 | LineList computeIntersection(const osg::Matrixd& matrix, osg::Node* subgraph); |
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| 238 | |
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| 239 | /** Compute the interesection lines between specified drawable and this sphere segment. |
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| 240 | * The matrix is the transform that takes the subgraph into the same coordiante frame as the sphere segment. |
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| 241 | * The resulting intersections are in the coordinate frame of the sphere segment. */ |
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| 242 | LineList computeIntersection(const osg::Matrixd& matrix, osg::Drawable* drawable); |
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| 243 | |
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| 244 | /** Compute the interesection lines between subgraph and this sphere segment. |
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| 245 | * The matrix is the transform that takes the subgraph into the same coordiante frame as the sphere segment. |
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| 246 | * The resulting intersections are in the coordinate frame of the sphere segment. */ |
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| 247 | osg::Node* computeIntersectionSubgraph(const osg::Matrixd& matrix, osg::Node* subgraph); |
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| 248 | |
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| 249 | /** Compute the interesection lines between specified drawable and this sphere segment. |
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| 250 | * The matrix is the transform that takes the subgraph into the same coordiante frame as the sphere segment. |
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| 251 | * The resulting intersections are in the coordinate frame of the sphere segment. */ |
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| 252 | osg::Node* computeIntersectionSubgraph(const osg::Matrixd& matrix, osg::Drawable* drawable); |
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| 253 | |
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| 254 | |
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| 255 | private: |
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| 256 | |
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| 257 | void init(); // Shared constructor code, generates the drawables |
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| 258 | |
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| 259 | void dirtyAllDrawableDisplayLists(); // Force re-calling of gl functions |
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| 260 | void dirtyAllDrawableBounds(); // Force recalculation of bound geometry |
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| 261 | |
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| 262 | // SphereSegment is actually made up of a number of Drawable classes, |
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| 263 | // all of which are nested private classes, as declared below. These |
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| 264 | // classes are defined in the .cpp for minimum visibility and physical |
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| 265 | // coupling. (Reduces time spent compiling! :-) |
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| 266 | // |
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| 267 | // Each of the nested classes holds a pointer to the SphereSegment |
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| 268 | // 'parent', which stores the geometry details, and performs any |
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| 269 | // work required. The nested classes are lightweight objects which |
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| 270 | // just pass the work on. |
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| 271 | // |
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| 272 | // Why are things done with these sub-Drawables? Alpha-blended |
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| 273 | // Drawables need to be drawn last, depth sorted, and the various |
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| 274 | // components of a SphereSegment also need to be depth sorted |
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| 275 | // against one another (they may all be drawn with alpha blending). |
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| 276 | // Making these Drawables allows us to get the OSG to depth sort |
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| 277 | // for us. |
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| 278 | |
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| 279 | class Surface; |
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| 280 | friend class Surface; |
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| 281 | bool Surface_computeBound(osg::BoundingBox&) const; |
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| 282 | void Surface_drawImplementation(osg::State&) const; |
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| 283 | |
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| 284 | class EdgeLine; |
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| 285 | friend class EdgeLine; |
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| 286 | bool EdgeLine_computeBound(osg::BoundingBox&) const; |
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| 287 | void EdgeLine_drawImplementation(osg::State&) const; |
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| 288 | |
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| 289 | enum BoundaryAngle{MIN,MAX}; // Why here and not in Side class? Because we can't forward |
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| 290 | enum SideOrientation{AZIM,ELEV}; // declare enums, Side is in the .cpp, and this is tidier... |
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| 291 | class Side; |
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| 292 | friend class Side; |
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| 293 | bool Side_computeBound(osg::BoundingBox&, SideOrientation, BoundaryAngle) const; |
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| 294 | void Side_drawImplementation(osg::State&, SideOrientation, BoundaryAngle) const; |
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| 295 | |
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| 296 | class Spoke; |
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| 297 | friend class Spoke; |
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| 298 | bool Spoke_computeBound(osg::BoundingBox&, BoundaryAngle, BoundaryAngle) const; |
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| 299 | void Spoke_drawImplementation(osg::State&, BoundaryAngle, BoundaryAngle) const; |
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| 300 | |
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| 301 | // Sphere segment geometry details |
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| 302 | osg::Vec3 _centre; |
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| 303 | float _radius; |
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| 304 | float _azMin, _azMax, _elevMin, _elevMax; |
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| 305 | int _density; |
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| 306 | |
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| 307 | // Draw details |
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| 308 | int _drawMask; |
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| 309 | osg::Vec4 _surfaceColor; |
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| 310 | osg::Vec4 _spokeColor; |
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| 311 | osg::Vec4 _edgeLineColor; |
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| 312 | osg::Vec4 _planeColor; |
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| 313 | }; |
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| 314 | |
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| 315 | } |
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| 316 | |
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| 317 | #endif |
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