| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSGTEXT_TEXT3D |
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| 15 | #define OSGTEXT_TEXT3D 1 |
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| 16 | |
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| 17 | |
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| 18 | #include <osgText/TextBase> |
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| 19 | #include <osgText/Font3D> |
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| 20 | |
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| 21 | |
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| 22 | namespace osgText { |
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| 23 | |
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| 24 | |
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| 25 | class OSGTEXT_EXPORT Text3D : public osgText::TextBase |
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| 26 | { |
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| 27 | public: |
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| 28 | |
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| 29 | /** Reder mode used to render the Text. |
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| 30 | * PER_FACE : render all front face with the default StateSet |
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| 31 | * all wall face with the wall StateSet |
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| 32 | * all back face with the back StateSet (back face of the character, no the OpenGL back face) |
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| 33 | * |
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| 34 | * PER_GLYPH : render all Charactere with the default StateSet |
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| 35 | */ |
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| 36 | enum RenderMode |
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| 37 | { |
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| 38 | PER_FACE, |
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| 39 | PER_GLYPH |
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| 40 | }; |
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| 41 | |
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| 42 | Text3D(); |
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| 43 | Text3D(const Text3D& text,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); |
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| 44 | |
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| 45 | META_Object(osgText,Text3D) |
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| 46 | |
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| 47 | /** Get the Charactere Depth of text. */ |
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| 48 | float getCharacterDepth() const { return _characterDepth; } |
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| 49 | /** Set the Charactere Depth of text. */ |
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| 50 | void setCharacterDepth(float characterDepth) { _characterDepth = characterDepth; computeGlyphRepresentation(); } |
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| 51 | |
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| 52 | /** Get the render mode used to render the text. */ |
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| 53 | RenderMode getRenderMode() const { return _renderMode; } |
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| 54 | /** Set the render mode used to render the text. */ |
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| 55 | void setRenderMode(RenderMode renderMode) { _renderMode = renderMode; computeGlyphRepresentation(); } |
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| 56 | |
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| 57 | // /** Get the wall StateSet */ |
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| 58 | // osg::StateSet * getWallStateSet() { return _wallStateSet.get(); } |
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| 59 | // /** Get or create the wall StateSet */ |
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| 60 | // osg::StateSet * getOrCreateWallStateSet() |
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| 61 | // { |
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| 62 | // if (_wallStateSet.valid() == false) _wallStateSet = new osg::StateSet; |
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| 63 | // return _wallStateSet.get(); |
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| 64 | // } |
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| 65 | // /** Set the wall StateSet */ |
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| 66 | // void setWallStateSet(osg::StateSet * wallStateSet) { _wallStateSet = wallStateSet; } |
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| 67 | // |
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| 68 | // /** Get the back StateSet */ |
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| 69 | // osg::StateSet * getBackStateSet() { return _backStateSet.get(); } |
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| 70 | // /** Get or create the back StateSet */ |
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| 71 | // osg::StateSet * getOrCreateBackStateSet() { if (_backStateSet.valid() == false) _backStateSet = new osg::StateSet; return _backStateSet.get(); } |
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| 72 | // /** Set the back StateSet */ |
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| 73 | // void setBackStateSet(osg::StateSet * backStateSet) { _backStateSet = backStateSet; } |
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| 74 | // |
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| 75 | |
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| 76 | /** Set the Font to use to render the text. |
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| 77 | * setFont(0) sets the use of the default font.*/ |
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| 78 | inline void setFont(Font3D* font=0) { setFont(osg::ref_ptr<Font3D>(font)); }; |
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| 79 | |
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| 80 | /** Set the Font to use to render the text.*/ |
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| 81 | void setFont(osg::ref_ptr<Font3D> font); |
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| 82 | |
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| 83 | |
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| 84 | /** Set the font, loaded from the specified front file, to use to render the text, |
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| 85 | * setFont("") sets the use of the default font. |
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| 86 | * See the osgText::readFontFile function for how the font file will be located. */ |
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| 87 | void setFont(const std::string& fontfile); |
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| 88 | |
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| 89 | /** Get the font. Return 0 if default is being used.*/ |
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| 90 | const Font3D* getFont() const { return _font.get(); } |
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| 91 | |
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| 92 | |
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| 93 | |
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| 94 | |
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| 95 | /** Draw the text.*/ |
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| 96 | virtual void drawImplementation(osg::RenderInfo& renderInfo) const; |
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| 97 | |
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| 98 | /** return false, osgText::Text does not support accept(AttributeFunctor&).*/ |
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| 99 | virtual bool supports(const osg::Drawable::AttributeFunctor&) const { return false; } |
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| 100 | |
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| 101 | /** return true, osgText::Text does support accept(ConstAttributeFunctor&).*/ |
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| 102 | virtual bool supports(const osg::Drawable::ConstAttributeFunctor&) const { return false; } |
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| 103 | |
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| 104 | /** accept an ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has.*/ |
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| 105 | virtual void accept(osg::Drawable::ConstAttributeFunctor& af) const; |
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| 106 | |
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| 107 | /** return true, osgText::Text does support accept(PrimitiveFunctor&) .*/ |
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| 108 | virtual bool supports(const osg::PrimitiveFunctor&) const { return false; } |
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| 109 | |
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| 110 | /** accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has.*/ |
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| 111 | virtual void accept(osg::PrimitiveFunctor& pf) const; |
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| 112 | |
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| 113 | |
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| 114 | /** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/ |
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| 115 | virtual void setThreadSafeRefUnref(bool threadSafe); |
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| 116 | |
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| 117 | /** Resize any per context GLObject buffers to specified size. */ |
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| 118 | virtual void resizeGLObjectBuffers(unsigned int maxSize); |
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| 119 | |
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| 120 | /** If State is non-zero, this function releases OpenGL objects for |
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| 121 | * the specified graphics context. Otherwise, releases OpenGL objexts |
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| 122 | * for all graphics contexts. */ |
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| 123 | virtual void releaseGLObjects(osg::State* state=0) const; |
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| 124 | |
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| 125 | // // make Font a friend to allow it set the _font to 0 if the font is |
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| 126 | // // forcefully unloaded. |
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| 127 | friend class Font3D; |
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| 128 | |
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| 129 | virtual osg::BoundingBox computeBound() const; |
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| 130 | |
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| 131 | |
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| 132 | protected: |
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| 133 | |
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| 134 | virtual ~Text3D() {} |
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| 135 | |
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| 136 | void renderPerGlyph(osg::State & state) const; |
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| 137 | void renderPerFace(osg::State & state) const; |
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| 138 | |
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| 139 | String::iterator computeLastCharacterOnLine(osg::Vec2& cursor, String::iterator first,String::iterator last); |
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| 140 | |
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| 141 | void computeGlyphRepresentation(); |
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| 142 | void computePositions(unsigned int contextID) const; |
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| 143 | |
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| 144 | // ** glyph and other information to render the glyph |
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| 145 | struct GlyphRenderInfo |
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| 146 | { |
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| 147 | GlyphRenderInfo(Font3D::Glyph3D * glyph, osg::Vec3 & pos) : |
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| 148 | _glyph(glyph), _position(pos) {} |
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| 149 | |
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| 150 | osg::ref_ptr<Font3D::Glyph3D> _glyph; |
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| 151 | osg::Vec3 _position; |
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| 152 | }; |
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| 153 | |
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| 154 | typedef std::vector<GlyphRenderInfo> LineRenderInfo; |
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| 155 | typedef std::vector<LineRenderInfo> TextRenderInfo; |
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| 156 | |
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| 157 | TextRenderInfo _textRenderInfo; |
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| 158 | |
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| 159 | osg::ref_ptr<Font3D> _font; |
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| 160 | |
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| 161 | float _characterDepth; |
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| 162 | |
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| 163 | RenderMode _renderMode; |
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| 164 | |
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| 165 | osg::ref_ptr<osg::StateSet> _wallStateSet; |
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| 166 | osg::ref_ptr<osg::StateSet> _backStateSet; |
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| 167 | }; |
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| 168 | |
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| 169 | } |
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| 170 | |
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| 171 | |
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| 172 | #endif |
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