| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSGUTIL_DELAUNAYTRIANGULATOR_ |
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| 15 | #define OSGUTIL_DELAUNAYTRIANGULATOR_ |
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| 16 | |
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| 17 | #include <list> |
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| 18 | |
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| 19 | #include <osg/ref_ptr> |
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| 20 | #include <osg/Array> |
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| 21 | #include <osg/Referenced> |
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| 22 | #include <osg/CopyOp> |
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| 23 | #include <osg/PrimitiveSet> |
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| 24 | #include <osg/Geometry> |
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| 25 | |
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| 26 | #include <osgUtil/Export> |
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| 27 | |
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| 28 | namespace osgUtil |
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| 29 | { |
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| 30 | |
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| 31 | /** DelaunayTriangulator: Utility class that triangulates an irregular network of sample points. |
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| 32 | Just create a DelaunayTriangulator, assign it the sample point array and call |
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| 33 | its triangulate() method to start the triangulation. Then you can obtain the |
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| 34 | generated primitive by calling the getTriangles() method. |
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| 35 | |
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| 36 | Add DelaunayConstraints (or derived class) to control the triangulation edges. |
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| 37 | */ |
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| 38 | class OSGUTIL_EXPORT DelaunayConstraint: public osg::Geometry { |
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| 39 | // controls the edges in a Delaunay triangulation. |
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| 40 | // constraints can be linear (with width), areal (contains an area) |
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| 41 | // uses: to replace part of a terrain with an alternative textured model (roads, lakes). |
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| 42 | // the primitive sets in this are either LINE_LOOP or LINE_STRIP |
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| 43 | public: |
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| 44 | DelaunayConstraint() { } |
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| 45 | |
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| 46 | /** Each primitiveset is a list of vertices which may be closed by joining up to its start |
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| 47 | * to make a loop. Constraints should be simple lines, not crossing themselves. |
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| 48 | * Constraints which cross other constraints can cause difficulties - see the example |
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| 49 | * for methods of dealing with them. */ |
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| 50 | |
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| 51 | /** collect up indices of triangle from delaunay triangles. |
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| 52 | * The delaunay triangles inside the DelaunayConstraint area can be used to fill |
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| 53 | * the area or generate geometry that terrain follows the area in some way. |
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| 54 | * These triangles can form a canopy or a field. */ |
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| 55 | void addtriangle(int i1, int i2, int i3); |
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| 56 | |
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| 57 | /** Get the filling primitive. One: |
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| 58 | * triangulate must have bneen called and |
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| 59 | * two: triangle list is filled when |
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| 60 | * DelaunayTriangulator::removeInternalTriangles is called. |
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| 61 | * These return the triangles removed from the delaunay triangulation by |
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| 62 | * DelaunayTriangulator::removeInternalTriangles. */ |
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| 63 | inline const osg::DrawElementsUInt *getTriangles() const { return prim_tris_.get(); } |
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| 64 | |
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| 65 | inline osg::DrawElementsUInt *getTriangles() { return prim_tris_.get(); } |
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| 66 | |
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| 67 | /** Call BEFORE makeDrawable to reorder points to make optimised set |
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| 68 | */ |
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| 69 | osg::Vec3Array *getPoints(const osg::Vec3Array *points); |
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| 70 | |
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| 71 | /** converts simple list of triangles into a drawarray. |
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| 72 | */ |
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| 73 | osg::DrawElementsUInt *makeDrawable(); |
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| 74 | |
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| 75 | /** Add vertices and constraint loops from dco |
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| 76 | * Can be used to generate extra vertices where dco crosses 'this' using |
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| 77 | * osgUtil::Tessellator to insert overlap vertices. |
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| 78 | */ |
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| 79 | void merge(DelaunayConstraint *dco); |
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| 80 | |
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| 81 | /** remove from line the vertices that are inside dco |
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| 82 | */ |
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| 83 | void removeVerticesInside(const DelaunayConstraint *dco); |
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| 84 | |
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| 85 | /** return winding number as a float of loop around testpoint; may use multiple loops |
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| 86 | * does not reject points on the edge or very very close to the edge */ |
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| 87 | float windingNumber(const osg::Vec3 &testpoint) const ; |
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| 88 | |
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| 89 | /** true if testpoint is internal (or external) to constraint. */ |
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| 90 | virtual bool contains(const osg::Vec3 &testpoint) const; |
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| 91 | virtual bool outside(const osg::Vec3 &testpoint) const; |
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| 92 | |
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| 93 | /** Tessellate the constraint loops so that the crossing points are interpolated |
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| 94 | * and added to the contraints for the triangulation. */ |
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| 95 | void handleOverlaps(void); |
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| 96 | |
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| 97 | protected: |
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| 98 | virtual ~DelaunayConstraint() {} |
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| 99 | |
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| 100 | typedef std::vector< int* > trilist; // array of indices in points array defining triangles |
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| 101 | |
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| 102 | trilist _interiorTris; // list of triangles that fits the area. |
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| 103 | |
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| 104 | osg::ref_ptr<osg::DrawElementsUInt> prim_tris_; // returns a PrimitiveSet to draw the interior of this DC |
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| 105 | }; |
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| 106 | |
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| 107 | |
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| 108 | class OSGUTIL_EXPORT DelaunayTriangulator: public osg::Referenced { |
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| 109 | public: |
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| 110 | |
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| 111 | DelaunayTriangulator(); |
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| 112 | explicit DelaunayTriangulator(osg::Vec3Array *points, osg::Vec3Array *normals = 0); |
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| 113 | DelaunayTriangulator(const DelaunayTriangulator ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY); |
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| 114 | |
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| 115 | typedef std::vector< osg::ref_ptr<DelaunayConstraint> > linelist; |
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| 116 | |
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| 117 | /** Set the input point array. */ |
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| 118 | inline void setInputPointArray(osg::Vec3Array* points) { points_ = points; } |
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| 119 | |
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| 120 | /** Get the const input point array. */ |
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| 121 | inline const osg::Vec3Array* getInputPointArray() const { return points_.get(); } |
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| 122 | |
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| 123 | /** Get the input point array. */ |
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| 124 | inline osg::Vec3Array* getInputPointArray() { return points_.get(); } |
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| 125 | |
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| 126 | |
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| 127 | /** Set the output normal array (optional). */ |
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| 128 | inline void setOutputNormalArray(osg::Vec3Array* normals) { normals_ = normals; } |
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| 129 | |
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| 130 | /** Get the const output normal array (optional). */ |
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| 131 | inline const osg::Vec3Array *getOutputNormalArray() const { return normals_.get(); } |
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| 132 | |
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| 133 | /** Get the output normal array (optional). */ |
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| 134 | inline osg::Vec3Array *getOutputNormalArray() { return normals_.get(); } |
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| 135 | |
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| 136 | |
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| 137 | /** Add an input constraint loop. |
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| 138 | ** the edges of the loop will constrain the triangulation. |
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| 139 | ** if remove!=0, the internal triangles of the constraint will be removed; |
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| 140 | ** the user may the replace the constraint line with an equivalent geometry. |
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| 141 | ** GWM July 2005 */ |
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| 142 | void addInputConstraint(DelaunayConstraint *dc) { constraint_lines.push_back(dc); } |
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| 143 | |
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| 144 | |
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| 145 | /** Start triangulation. */ |
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| 146 | bool triangulate(); |
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| 147 | |
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| 148 | /** Get the generated primitive (call triangulate() first). */ |
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| 149 | inline const osg::DrawElementsUInt *getTriangles() const { return prim_tris_.get(); } |
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| 150 | |
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| 151 | /** Get the generated primitive (call triangulate() first). */ |
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| 152 | inline osg::DrawElementsUInt *getTriangles() { return prim_tris_.get(); } |
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| 153 | |
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| 154 | /** remove the triangles internal to the constraint loops. |
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| 155 | * (Line strips cannot remove any internal triangles). */ |
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| 156 | void removeInternalTriangles(DelaunayConstraint *constraint); |
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| 157 | |
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| 158 | |
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| 159 | protected: |
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| 160 | virtual ~DelaunayTriangulator(); |
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| 161 | DelaunayTriangulator &operator=(const DelaunayTriangulator &) { return *this; } |
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| 162 | int getindex(const osg::Vec3 &pt,const osg::Vec3Array *points); |
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| 163 | |
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| 164 | private: |
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| 165 | osg::ref_ptr<osg::Vec3Array> points_; |
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| 166 | osg::ref_ptr<osg::Vec3Array> normals_; |
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| 167 | osg::ref_ptr<osg::DrawElementsUInt> prim_tris_; |
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| 168 | |
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| 169 | // GWM these lines provide required edges in the triangulated shape. |
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| 170 | linelist constraint_lines; |
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| 171 | |
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| 172 | void _uniqueifyPoints(); |
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| 173 | }; |
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| 174 | |
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| 175 | // INLINE METHODS |
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| 176 | |
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| 177 | |
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| 178 | |
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| 179 | } |
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| 180 | |
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| 181 | #endif |
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| 182 | |
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