| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | #ifndef OSGUTIL_HALFWAYMAPGENERATOR_ |
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| 14 | #define OSGUTIL_HALFWAYMAPGENERATOR_ |
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| 15 | |
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| 16 | #include <osgUtil/Export> |
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| 17 | |
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| 18 | #include <osgUtil/CubeMapGenerator> |
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| 19 | |
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| 20 | namespace osgUtil |
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| 21 | { |
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| 22 | |
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| 23 | /** This cube map generator produces an Half-way vector map, useful for |
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| 24 | * hardware-based specular lighting effects. |
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| 25 | * It computes: C = normalize(R - L), where C is the resulting color, |
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| 26 | * R is the reflection vector and L is the light direction. |
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| 27 | */ |
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| 28 | class OSGUTIL_EXPORT HalfWayMapGenerator: public CubeMapGenerator { |
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| 29 | public: |
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| 30 | HalfWayMapGenerator(const osg::Vec3 &light_direction, int texture_size = 64); |
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| 31 | HalfWayMapGenerator(const HalfWayMapGenerator ©, const osg::CopyOp ©op); |
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| 32 | |
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| 33 | protected: |
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| 34 | virtual ~HalfWayMapGenerator() {} |
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| 35 | HalfWayMapGenerator &operator=(const HalfWayMapGenerator &) { return *this; } |
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| 36 | |
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| 37 | inline virtual osg::Vec4 compute_color(const osg::Vec3 &R) const; |
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| 38 | |
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| 39 | private: |
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| 40 | osg::Vec3 ldir_; |
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| 41 | }; |
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| 42 | |
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| 43 | // INLINE METHODS |
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| 44 | |
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| 45 | inline osg::Vec4 HalfWayMapGenerator::compute_color(const osg::Vec3 &R) const |
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| 46 | { |
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| 47 | const osg::Vec3 V = (R / R.length()) - ldir_; |
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| 48 | return vector_to_color(V / V.length()); |
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| 49 | } |
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| 50 | |
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| 51 | } |
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| 52 | |
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| 53 | #endif |
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