| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSGUTIL_INCREMENTALCOMPILEOPERATOR |
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| 15 | #define OSGUTIL_INCREMENTALCOMPILEOPERATOR |
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| 16 | |
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| 17 | #include <osgUtil/GLObjectsVisitor> |
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| 18 | #include <osg/Geometry> |
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| 19 | |
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| 20 | namespace osgUtil { |
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| 21 | |
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| 22 | |
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| 23 | class OSGUTIL_EXPORT StateToCompile : public osg::NodeVisitor |
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| 24 | { |
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| 25 | public: |
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| 26 | |
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| 27 | StateToCompile(GLObjectsVisitor::Mode mode); |
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| 28 | |
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| 29 | typedef std::set<osg::Drawable*> DrawableSet; |
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| 30 | typedef std::set<osg::StateSet*> StateSetSet; |
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| 31 | typedef std::set<osg::Texture*> TextureSet; |
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| 32 | typedef std::set<osg::Program*> ProgramSet; |
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| 33 | |
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| 34 | DrawableSet _drawablesHandled; |
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| 35 | StateSetSet _statesetsHandled; |
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| 36 | |
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| 37 | GLObjectsVisitor::Mode _mode; |
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| 38 | DrawableSet _drawables; |
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| 39 | TextureSet _textures; |
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| 40 | ProgramSet _programs; |
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| 41 | bool _assignPBOToImages; |
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| 42 | osg::ref_ptr<osg::PixelBufferObject> _pbo; |
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| 43 | |
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| 44 | bool empty() const { return _textures.empty() && _programs.empty() && _drawables.empty(); } |
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| 45 | |
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| 46 | virtual void apply(osg::Node& node); |
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| 47 | virtual void apply(osg::Geode& node); |
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| 48 | |
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| 49 | virtual void apply(osg::Drawable& drawable); |
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| 50 | virtual void apply(osg::StateSet& stateset); |
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| 51 | virtual void apply(osg::Texture& texture); |
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| 52 | |
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| 53 | }; |
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| 54 | |
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| 55 | class OSGUTIL_EXPORT IncrementalCompileOperation : public osg::GraphicsOperation |
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| 56 | { |
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| 57 | public: |
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| 58 | |
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| 59 | IncrementalCompileOperation(); |
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| 60 | |
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| 61 | /** Return true if the IncrementCompileOperation is active.*/ |
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| 62 | bool isActive() const { return !_contexts.empty(); } |
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| 63 | |
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| 64 | bool requiresCompile(StateToCompile& stateToCompile); |
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| 65 | |
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| 66 | /** Set the target frame rate that the IncrementalCompileOperation should assume. |
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| 67 | * Typically one would set this to the value refresh rate of your display system i.e. 60Hz. |
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| 68 | * Default value is 100. |
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| 69 | * Usage notes. The TargetFrameRate and the MinimumTimeAvailableForGLCompileAndDeletePerFrame |
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| 70 | * parameters are not directly used by IncrementalCompileOperation, but are should be used as a guide for how |
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| 71 | * long to set aside per frame for compiling and deleting OpenGL objects. The longer amount of |
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| 72 | * time to set aside the faster databases will be paged in but with increased chance of frame drops, |
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| 73 | * the lower the amount of time the set aside the slower databases will paged it but with better |
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| 74 | * chance of avoid any frame drops. The default values are chosen to achieve the later when running |
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| 75 | * on a modern mid to high end PC. |
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| 76 | * The way to compute the amount of available time use a scheme such as : |
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| 77 | * availableTime = maximum(1.0/targetFrameRate - timeTakenDuringUpdateCullAndDraw, minimumTimeAvailableForGLCompileAndDeletePerFrame). |
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| 78 | */ |
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| 79 | void setTargetFrameRate(double tfr) { _targetFrameRate = tfr; } |
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| 80 | |
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| 81 | /** Get the target frame rate that the IncrementalCompileOperation should assume.*/ |
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| 82 | double getTargetFrameRate() const { return _targetFrameRate; } |
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| 83 | |
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| 84 | /** Set the minimum amount of time (in seconds) that should be made available for compiling and delete OpenGL objects per frame. |
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| 85 | * Default value is 0.001 (1 millisecond). |
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| 86 | * For usage see notes in setTargetFrameRate.*/ |
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| 87 | void setMinimumTimeAvailableForGLCompileAndDeletePerFrame(double ta) { _minimumTimeAvailableForGLCompileAndDeletePerFrame = ta; } |
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| 88 | |
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| 89 | /** Get the minimum amount of time that should be made available for compiling and delete OpenGL objects per frame. |
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| 90 | * For usage see notes in setTargetFrameRate.*/ |
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| 91 | double getMinimumTimeAvailableForGLCompileAndDeletePerFrame() const { return _minimumTimeAvailableForGLCompileAndDeletePerFrame; } |
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| 92 | |
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| 93 | /** Set the maximum number of OpenGL objects that the page should attempt to compile per frame. |
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| 94 | * Note, Lower values reduces chances of a frame drop but lower the rate that database will be paged in at. |
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| 95 | * Default value is 8. */ |
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| 96 | void setMaximumNumOfObjectsToCompilePerFrame(unsigned int num) { _maximumNumOfObjectsToCompilePerFrame = num; } |
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| 97 | |
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| 98 | /** Get the maximum number of OpenGL objects that the page should attempt to compile per frame.*/ |
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| 99 | unsigned int getMaximumNumOfObjectsToCompilePerFrame() const { return _maximumNumOfObjectsToCompilePerFrame; } |
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| 100 | |
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| 101 | |
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| 102 | /** FlushTimeRatio governs how much of the spare time in each frame is used for flushing deleted OpenGL objects. |
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| 103 | * Default value is 0.5, valid range is 0.1 to 0.9.*/ |
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| 104 | void setFlushTimeRatio(double ratio) { _flushTimeRatio = ratio; } |
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| 105 | double getFlushTimeRatio() const { return _flushTimeRatio; } |
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| 106 | |
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| 107 | /** ConservativeTimeRatio governs how much of the measured spare time in each frame is used for flushing deleted and compile new OpenGL objects. |
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| 108 | * Default value is 0.5, valid range is 0.1 to 1.0. |
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| 109 | * A ratio near 1.0 will lead to paged databases being compiled and merged quicker but increase the chances of frame drop. |
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| 110 | * A ratio near 0.1 will lead to paged databases being compiled and merged closer but reduse the chances of frame drop.*/ |
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| 111 | void setConservativeTimeRatio(double ratio) { _conservativeTimeRatio = ratio; } |
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| 112 | double getConservativeTimeRatio() const { return _conservativeTimeRatio; } |
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| 113 | |
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| 114 | /** Assign a geometry and associated StateSet than is applied after each texture compile to atttempt to force the OpenGL |
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| 115 | * drive to download the texture object to OpenGL graphics card.*/ |
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| 116 | void assignForceTextureDownloadGeometry(); |
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| 117 | |
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| 118 | /** Set the osg::Geometry to apply after each texture compile to atttempt to force the OpenGL |
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| 119 | * drive to download the texture object to OpenGL graphics card.*/ |
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| 120 | void setForceTextureDownloadGeometry(osg::Geometry* geom) { _forceTextureDownloadGeometry = geom; } |
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| 121 | osg::Geometry* getForceTextureDownloadGeometry() { return _forceTextureDownloadGeometry.get(); } |
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| 122 | const osg::Geometry* getForceTextureDownloadGeometry() const { return _forceTextureDownloadGeometry.get(); } |
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| 123 | |
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| 124 | typedef std::vector<osg::GraphicsContext*> Contexts; |
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| 125 | void assignContexts(Contexts& contexts); |
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| 126 | void removeContexts(Contexts& contexts); |
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| 127 | |
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| 128 | void addGraphicsContext(osg::GraphicsContext* gc); |
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| 129 | void removeGraphicsContext(osg::GraphicsContext* gc); |
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| 130 | |
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| 131 | typedef std::set<osg::GraphicsContext*> ContextSet; |
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| 132 | ContextSet& getContextSet() { return _contexts; } |
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| 133 | const ContextSet& getContextSet() const { return _contexts; } |
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| 134 | |
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| 135 | |
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| 136 | /** Merge subgraphs that have been compiled.*/ |
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| 137 | void mergeCompiledSubgraphs(const osg::FrameStamp* frameStamp); |
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| 138 | |
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| 139 | /** Set the current frame number that the IncrementalCompileOperation should use as a reference |
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| 140 | * value for calculations based on current frame number. |
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| 141 | * Note, this value is set by the mergeCompiledSubgraphs(..) method so one won't normally need to call |
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| 142 | * set the CurrentFrameNumber manually.*/ |
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| 143 | void setCurrentFrameNumber(unsigned int fn) { _currentFrameNumber = fn; } |
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| 144 | unsigned int getCurrentFrameNumber() const { return _currentFrameNumber; } |
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| 145 | |
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| 146 | /** tell the IncrementalCompileOperation to compile all pending objects during next draw traversal, |
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| 147 | * for specified number of frames.*/ |
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| 148 | void compileAllForNextFrame(unsigned int numFramesToDoCompileAll=1); |
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| 149 | |
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| 150 | /** tell the IncrementalCompileOperation to compile all pending objects during next draw traversal, |
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| 151 | * till specified frame number.*/ |
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| 152 | void setCompileAllTillFrameNumber(unsigned int fn) { _compileAllTillFrameNumber = fn; } |
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| 153 | unsigned int getCompileAllTillFrameNumber() const { return _compileAllTillFrameNumber; } |
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| 154 | |
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| 155 | |
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| 156 | |
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| 157 | |
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| 158 | virtual void operator () (osg::GraphicsContext* context); |
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| 159 | |
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| 160 | struct OSGUTIL_EXPORT CompileInfo : public osg::RenderInfo |
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| 161 | { |
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| 162 | CompileInfo(osg::GraphicsContext* context, IncrementalCompileOperation* ico); |
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| 163 | |
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| 164 | bool okToCompile(double estimatedTimeForCompile=0.0) const |
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| 165 | { |
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| 166 | if (compileAll) return true; |
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| 167 | if (maxNumObjectsToCompile==0) return false; |
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| 168 | return (allocatedTime - timer.elapsedTime()) >= estimatedTimeForCompile; |
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| 169 | } |
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| 170 | |
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| 171 | IncrementalCompileOperation* incrementalCompileOperation; |
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| 172 | |
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| 173 | bool compileAll; |
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| 174 | unsigned int maxNumObjectsToCompile; |
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| 175 | double allocatedTime; |
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| 176 | osg::ElapsedTime timer; |
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| 177 | }; |
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| 178 | |
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| 179 | struct CompileOp : public osg::Referenced |
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| 180 | { |
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| 181 | /** return an estimate for how many seconds the compile will take.*/ |
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| 182 | virtual double estimatedTimeForCompile(CompileInfo& compileInfo) const = 0; |
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| 183 | /** compile associated objects, return true if object as been fully compiled and this CompileOp can be removed from the to compile list.*/ |
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| 184 | virtual bool compile(CompileInfo& compileInfo) = 0; |
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| 185 | }; |
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| 186 | |
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| 187 | struct OSGUTIL_EXPORT CompileDrawableOp : public CompileOp |
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| 188 | { |
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| 189 | CompileDrawableOp(osg::Drawable* drawable); |
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| 190 | double estimatedTimeForCompile(CompileInfo& compileInfo) const; |
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| 191 | bool compile(CompileInfo& compileInfo); |
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| 192 | osg::ref_ptr<osg::Drawable> _drawable; |
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| 193 | }; |
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| 194 | |
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| 195 | struct OSGUTIL_EXPORT CompileTextureOp : public CompileOp |
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| 196 | { |
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| 197 | CompileTextureOp(osg::Texture* texture); |
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| 198 | double estimatedTimeForCompile(CompileInfo& compileInfo) const; |
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| 199 | bool compile(CompileInfo& compileInfo); |
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| 200 | osg::ref_ptr<osg::Texture> _texture; |
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| 201 | }; |
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| 202 | |
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| 203 | struct OSGUTIL_EXPORT CompileProgramOp : public CompileOp |
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| 204 | { |
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| 205 | CompileProgramOp(osg::Program* program); |
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| 206 | double estimatedTimeForCompile(CompileInfo& compileInfo) const; |
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| 207 | bool compile(CompileInfo& compileInfo); |
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| 208 | osg::ref_ptr<osg::Program> _program; |
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| 209 | }; |
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| 210 | |
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| 211 | class OSGUTIL_EXPORT CompileList |
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| 212 | { |
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| 213 | public: |
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| 214 | CompileList(); |
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| 215 | ~CompileList(); |
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| 216 | |
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| 217 | bool empty() const { return _compileOps.empty(); } |
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| 218 | void add(CompileOp* compileOp); |
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| 219 | void add(osg::Drawable* drawable) { add(new CompileDrawableOp(drawable)); } |
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| 220 | void add(osg::Texture* texture) { add(new CompileTextureOp(texture)); } |
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| 221 | void add(osg::Program* program) { add(new CompileProgramOp(program)); } |
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| 222 | |
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| 223 | double estimatedTimeForCompile(CompileInfo& compileInfo) const; |
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| 224 | bool compile(CompileInfo& compileInfo); |
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| 225 | |
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| 226 | |
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| 227 | typedef std::list< osg::ref_ptr<CompileOp> > CompileOps; |
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| 228 | CompileOps _compileOps; |
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| 229 | }; |
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| 230 | |
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| 231 | |
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| 232 | class CompileSet; |
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| 233 | |
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| 234 | struct CompileCompletedCallback : public virtual osg::Referenced |
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| 235 | { |
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| 236 | /// return true if the callback assumes responsibility for merging any associated subgraphs with the main scene graph |
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| 237 | /// return false if callback doesn't handle the merge, and instead requires the IncrementalCompileOperation to handle this for us |
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| 238 | virtual bool compileCompleted(CompileSet* compileSet) = 0; |
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| 239 | }; |
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| 240 | |
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| 241 | class OSGUTIL_EXPORT CompileSet : public osg::Referenced |
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| 242 | { |
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| 243 | public: |
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| 244 | CompileSet() {} |
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| 245 | |
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| 246 | CompileSet(osg::Node*subgraphToCompile): |
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| 247 | _subgraphToCompile(subgraphToCompile) {} |
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| 248 | |
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| 249 | CompileSet(osg::Group* attachmentPoint, osg::Node* subgraphToCompile): |
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| 250 | _attachmentPoint(attachmentPoint), |
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| 251 | _subgraphToCompile(subgraphToCompile) {} |
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| 252 | |
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| 253 | void buildCompileMap(ContextSet& contexts, StateToCompile& stateToCompile); |
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| 254 | void buildCompileMap(ContextSet& contexts, GLObjectsVisitor::Mode mode=GLObjectsVisitor::COMPILE_DISPLAY_LISTS|GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES); |
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| 255 | |
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| 256 | bool compile(CompileInfo& compileInfo); |
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| 257 | |
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| 258 | bool compiled() const { return _numberCompileListsToCompile==0; } |
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| 259 | |
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| 260 | OpenThreads::Atomic _numberCompileListsToCompile; |
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| 261 | |
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| 262 | osg::observer_ptr<osg::Group> _attachmentPoint; |
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| 263 | osg::ref_ptr<osg::Node> _subgraphToCompile; |
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| 264 | osg::ref_ptr<CompileCompletedCallback> _compileCompletedCallback; |
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| 265 | |
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| 266 | typedef std::map<osg::GraphicsContext*, CompileList > CompileMap; |
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| 267 | CompileMap _compileMap; |
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| 268 | |
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| 269 | protected: |
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| 270 | |
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| 271 | virtual ~CompileSet() {} |
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| 272 | }; |
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| 273 | |
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| 274 | typedef std::list< osg::ref_ptr<CompileSet> > CompileSets; |
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| 275 | |
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| 276 | /** Add a subgraph to be compiled.*/ |
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| 277 | void add(osg::Node* subgraphToCompile); |
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| 278 | |
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| 279 | /** Add a subgraph to be compiled and add automatically to attachPoint on call to mergeCompiledSubgraphs.*/ |
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| 280 | void add(osg::Group* attachmentPoint, osg::Node* subgraphToCompile); |
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| 281 | |
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| 282 | /** Add a CompileSet to be compiled.*/ |
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| 283 | void add(CompileSet* compileSet, bool callBuildCompileMap=true); |
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| 284 | |
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| 285 | /** Remove CompileSet from list.*/ |
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| 286 | void remove(CompileSet* compileSet); |
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| 287 | |
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| 288 | OpenThreads::Mutex* getToCompiledMutex() { return &_toCompileMutex; } |
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| 289 | CompileSets& getToCompile() { return _toCompile; } |
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| 290 | |
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| 291 | OpenThreads::Mutex* getCompiledMutex() { return &_compiledMutex; } |
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| 292 | CompileSets& getCompiled() { return _compiled; } |
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| 293 | |
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| 294 | protected: |
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| 295 | |
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| 296 | virtual ~IncrementalCompileOperation(); |
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| 297 | |
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| 298 | void compileSets(CompileSets& toCompile, CompileInfo compileInfo); |
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| 299 | |
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| 300 | double _targetFrameRate; |
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| 301 | double _minimumTimeAvailableForGLCompileAndDeletePerFrame; |
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| 302 | unsigned int _maximumNumOfObjectsToCompilePerFrame; |
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| 303 | double _flushTimeRatio; |
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| 304 | double _conservativeTimeRatio; |
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| 305 | |
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| 306 | unsigned int _currentFrameNumber; |
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| 307 | unsigned int _compileAllTillFrameNumber; |
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| 308 | |
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| 309 | osg::ref_ptr<osg::Geometry> _forceTextureDownloadGeometry; |
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| 310 | |
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| 311 | OpenThreads::Mutex _toCompileMutex; |
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| 312 | CompileSets _toCompile; |
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| 313 | |
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| 314 | OpenThreads::Mutex _compiledMutex; |
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| 315 | CompileSets _compiled; |
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| 316 | |
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| 317 | ContextSet _contexts; |
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| 318 | |
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| 319 | }; |
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| 320 | |
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| 321 | } |
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| 322 | |
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| 323 | #endif |
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| 324 | |
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