| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSGUTIL_SCENEGRAPHBUILDER |
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| 15 | #define OSGUTIL_SCENEGRAPHBUILDER 1 |
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| 16 | |
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| 17 | #include <osg/Geode> |
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| 18 | #include <osg/Geometry> |
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| 19 | #include <osg/MatrixTransform> |
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| 20 | #include <osg/GLU> |
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| 21 | |
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| 22 | #include <osgUtil/Export> |
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| 23 | |
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| 24 | namespace osgUtil { |
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| 25 | |
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| 26 | /** A class for assisting the building ascene graphs that is equivilant to OpenGL 1.0 style calls. |
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| 27 | */ |
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| 28 | class OSGUTIL_EXPORT SceneGraphBuilder |
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| 29 | { |
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| 30 | public: |
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| 31 | |
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| 32 | SceneGraphBuilder(); |
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| 33 | |
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| 34 | // |
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| 35 | // OpenGL 1.0 style building methods |
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| 36 | // |
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| 37 | void PushMatrix(); |
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| 38 | void PopMatrix(); |
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| 39 | void LoadIdentity(); |
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| 40 | void LoadMatrixd(const GLdouble* m); |
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| 41 | void MultMatrixd(const GLdouble* m); |
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| 42 | void Translated(GLdouble x, GLdouble y, GLdouble z); |
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| 43 | void Scaled(GLdouble x, GLdouble y, GLdouble z); |
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| 44 | void Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
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| 45 | |
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| 46 | void BlendFunc(GLenum srcFactor, GLenum dstFactor); |
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| 47 | void CullFace(GLenum mode); |
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| 48 | void DepthFunc(GLenum mode); |
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| 49 | void FrontFace(GLenum mode); |
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| 50 | void LineStipple(GLint factor, GLushort pattern); |
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| 51 | void LineWidth(GLfloat lineWidth); |
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| 52 | void PointSize(GLfloat pointSize); |
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| 53 | void PolygonMode(GLenum face, GLenum mode); |
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| 54 | void PolygonOffset(GLfloat factor, GLfloat units); |
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| 55 | void PolygonStipple(const GLubyte* mask); |
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| 56 | void ShadeModel(GLenum mode); |
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| 57 | |
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| 58 | void Enable(GLenum mode); |
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| 59 | void Disable(GLenum mode); |
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| 60 | |
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| 61 | void Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
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| 62 | void Color4fv(GLfloat* c) { Color4f(c[0], c[1], c[2], c[3]); } |
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| 63 | |
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| 64 | void Vertex3f(GLfloat x, GLfloat y, GLfloat z); |
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| 65 | void Vertex3fv(GLfloat* v) { Vertex3f(v[0], v[1], v[2]); } |
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| 66 | |
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| 67 | void Normal3f(GLfloat x, GLfloat y, GLfloat z); |
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| 68 | void Normal3fv(GLfloat* n) { Normal3f(n[0], n[1], n[2]); } |
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| 69 | |
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| 70 | void TexCoord1f(GLfloat x); |
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| 71 | void TexCoord1fv(GLfloat* tc) { TexCoord1f(tc[0]); } |
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| 72 | |
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| 73 | void TexCoord2f(GLfloat x, GLfloat y); |
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| 74 | void TexCoord2fv(GLfloat* tc) { TexCoord2f(tc[0],tc[1]); } |
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| 75 | |
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| 76 | void TexCoord3f(GLfloat x, GLfloat y, GLfloat z); |
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| 77 | void TexCoord3fv(GLfloat* tc) { TexCoord3f(tc[0], tc[1], tc[2]); } |
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| 78 | |
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| 79 | void TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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| 80 | void TexCoord4fv(GLfloat* tc) { TexCoord4f(tc[0], tc[1], tc[2], tc[3]); } |
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| 81 | |
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| 82 | void Begin(GLenum mode); |
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| 83 | void End(); |
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| 84 | |
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| 85 | // |
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| 86 | // glu style building methods |
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| 87 | // |
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| 88 | void QuadricDrawStyle(GLenum aDrawStyle); |
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| 89 | void QuadricNormals(GLenum aNormals); |
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| 90 | void QuadricOrientation(GLenum aOrientation); |
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| 91 | void QuadricTexture(GLboolean aTexture); |
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| 92 | |
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| 93 | void Cylinder(GLfloat base, |
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| 94 | GLfloat top, |
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| 95 | GLfloat height, |
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| 96 | GLint slices, |
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| 97 | GLint stacks); |
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| 98 | |
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| 99 | void Disk(GLfloat inner, |
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| 100 | GLfloat outer, |
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| 101 | GLint slices, |
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| 102 | GLint loops); |
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| 103 | |
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| 104 | void PartialDisk(GLfloat inner, |
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| 105 | GLfloat outer, |
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| 106 | GLint slices, |
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| 107 | GLint loops, |
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| 108 | GLfloat start, |
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| 109 | GLfloat sweep); |
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| 110 | |
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| 111 | void Sphere(GLfloat radius, |
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| 112 | GLint slices, |
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| 113 | GLint stacks); |
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| 114 | |
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| 115 | |
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| 116 | // |
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| 117 | // methods for obtaining the built scene graph |
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| 118 | // |
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| 119 | osg::Node* getScene(); |
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| 120 | osg::Node* takeScene(); |
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| 121 | |
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| 122 | protected: |
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| 123 | |
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| 124 | typedef std::vector<osg::Matrixd> Matrices; |
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| 125 | |
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| 126 | void matrixChanged(); |
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| 127 | void addAttribute(osg::StateAttribute* attribute); |
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| 128 | void addMode(GLenum mode, bool enabled); |
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| 129 | void addTextureAttribute(unsigned int unit, osg::StateAttribute* attribute); |
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| 130 | void addTextureMode(unsigned int unit, GLenum mode, bool enabled); |
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| 131 | void addShape(osg::Shape* shape); |
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| 132 | void addDrawable(osg::Drawable* drawable); |
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| 133 | void newGeometry(); |
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| 134 | |
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| 135 | void allocateGeometry(); |
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| 136 | void completeGeometry(); |
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| 137 | |
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| 138 | void allocateStateSet(); |
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| 139 | |
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| 140 | Matrices _matrixStack; |
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| 141 | osg::ref_ptr<osg::StateSet> _stateset; |
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| 142 | bool _statesetAssigned; |
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| 143 | |
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| 144 | bool _normalSet; |
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| 145 | osg::Vec3f _normal; |
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| 146 | |
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| 147 | bool _colorSet; |
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| 148 | osg::Vec4f _color; |
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| 149 | |
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| 150 | unsigned int _maxNumTexCoordComponents; |
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| 151 | osg::Vec4f _texCoord; |
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| 152 | |
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| 153 | GLenum _primitiveMode; |
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| 154 | osg::ref_ptr<osg::Vec3Array> _vertices; |
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| 155 | osg::ref_ptr<osg::Vec3Array> _normals; |
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| 156 | osg::ref_ptr<osg::Vec4Array> _colors; |
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| 157 | osg::ref_ptr<osg::Vec4Array> _texCoords; |
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| 158 | |
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| 159 | struct QuadricState |
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| 160 | { |
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| 161 | QuadricState(): |
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| 162 | _drawStyle(GLU_FILL), |
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| 163 | _normals(GLU_SMOOTH), |
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| 164 | _orientation(GLU_OUTSIDE), |
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| 165 | _texture(GLU_FALSE) {} |
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| 166 | |
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| 167 | GLenum _drawStyle; |
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| 168 | GLenum _normals; |
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| 169 | GLenum _orientation; |
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| 170 | GLboolean _texture; |
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| 171 | }; |
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| 172 | |
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| 173 | QuadricState _quadricState; |
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| 174 | |
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| 175 | |
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| 176 | osg::ref_ptr<osg::Geometry> _geometry; |
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| 177 | osg::ref_ptr<osg::Geode> _geode; |
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| 178 | osg::ref_ptr<osg::MatrixTransform> _transform; |
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| 179 | osg::ref_ptr<osg::Group> _group; |
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| 180 | |
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| 181 | }; |
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| 182 | |
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| 183 | |
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| 184 | } |
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| 185 | |
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| 186 | #endif |
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