| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield |
|---|
| 2 | * |
|---|
| 3 | * This library is open source and may be redistributed and/or modified under |
|---|
| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
|---|
| 5 | * (at your option) any later version. The full license is in LICENSE file |
|---|
| 6 | * included with this distribution, and on the openscenegraph.org website. |
|---|
| 7 | * |
|---|
| 8 | * This library is distributed in the hope that it will be useful, |
|---|
| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 11 | * OpenSceneGraph Public License for more details. |
|---|
| 12 | */ |
|---|
| 13 | |
|---|
| 14 | #ifndef OSGUTIL_Tesselator |
|---|
| 15 | #define OSGUTIL_Tesselator |
|---|
| 16 | |
|---|
| 17 | #include <osg/Geometry> |
|---|
| 18 | |
|---|
| 19 | #include <osgUtil/Export> |
|---|
| 20 | |
|---|
| 21 | #include <osg/GLU> |
|---|
| 22 | |
|---|
| 23 | #include <vector> |
|---|
| 24 | |
|---|
| 25 | /* Win32 calling conventions. (or a least thats what the GLUT example tess.c uses.)*/ |
|---|
| 26 | #ifndef CALLBACK |
|---|
| 27 | #define CALLBACK |
|---|
| 28 | #endif |
|---|
| 29 | |
|---|
| 30 | |
|---|
| 31 | namespace osgUtil { |
|---|
| 32 | |
|---|
| 33 | /** Originally a simple class for tessellating a single polygon boundary. |
|---|
| 34 | * Using old style glu tessellation functions for portability. |
|---|
| 35 | * Upgraded Jan 2004 to use the modern glu tessellation functions.*/ |
|---|
| 36 | |
|---|
| 37 | class OSGUTIL_EXPORT Tesselator : public osg::Referenced |
|---|
| 38 | { |
|---|
| 39 | public: |
|---|
| 40 | |
|---|
| 41 | Tesselator(); |
|---|
| 42 | ~Tesselator(); |
|---|
| 43 | |
|---|
| 44 | /** The winding rule, see red book ch 11. */ |
|---|
| 45 | enum WindingType{ |
|---|
| 46 | TESS_WINDING_ODD = GLU_TESS_WINDING_ODD, |
|---|
| 47 | TESS_WINDING_NONZERO = GLU_TESS_WINDING_NONZERO , |
|---|
| 48 | TESS_WINDING_POSITIVE = GLU_TESS_WINDING_POSITIVE , |
|---|
| 49 | TESS_WINDING_NEGATIVE = GLU_TESS_WINDING_NEGATIVE , |
|---|
| 50 | TESS_WINDING_ABS_GEQ_TWO = GLU_TESS_WINDING_ABS_GEQ_TWO |
|---|
| 51 | } ; |
|---|
| 52 | |
|---|
| 53 | /** we interpret all contours in the geometry as a single set to be tesselated or |
|---|
| 54 | * each separate drawable's contours needs to be tesselated. */ |
|---|
| 55 | enum TesselationType { |
|---|
| 56 | TESS_TYPE_GEOMETRY, // tesselate everything in the geometry object |
|---|
| 57 | TESS_TYPE_DRAWABLE, // tesselate each polygon, triangles & quads drawables in geometry separately |
|---|
| 58 | TESS_TYPE_POLYGONS // tesselate ONLY polygon drawables in geometry separately |
|---|
| 59 | }; |
|---|
| 60 | |
|---|
| 61 | /** Set and get tesselation request boundary only on/off */ |
|---|
| 62 | void setBoundaryOnly (const bool tt) { _boundaryOnly=tt;} |
|---|
| 63 | inline const bool getBoundaryOnly ( ) { return _boundaryOnly;} |
|---|
| 64 | |
|---|
| 65 | /** Set and get tesselation windong rule */ |
|---|
| 66 | void setWindingType (const WindingType wt) { _wtype=wt;} |
|---|
| 67 | inline const WindingType getWindingType ( ) { return _wtype;} |
|---|
| 68 | |
|---|
| 69 | /** Set and get tesselation type */ |
|---|
| 70 | void setTesselationType (const TesselationType tt) { _ttype=tt;} |
|---|
| 71 | inline const TesselationType getTesselationType ( ) { return _ttype;} |
|---|
| 72 | |
|---|
| 73 | /** Change the contours lists of the geometry into tesselated primitives (the |
|---|
| 74 | * list of primitives in the original geometry is stored in the tesselator for |
|---|
| 75 | * possible re-use. |
|---|
| 76 | * The name remains retesselatePolygons although it now handles trifans, strips, quads etc. |
|---|
| 77 | * as well as Polygons so as to not break old codes relying on this function name. */ |
|---|
| 78 | void retesselatePolygons(osg::Geometry &cxgeom); |
|---|
| 79 | |
|---|
| 80 | osg::Geometry::PrimitiveSetList getContours() { return _Contours;} |
|---|
| 81 | |
|---|
| 82 | typedef std::vector<osg::Vec3*> VertexPointList; |
|---|
| 83 | |
|---|
| 84 | struct Prim : public osg::Referenced |
|---|
| 85 | { |
|---|
| 86 | Prim(GLenum mode):_mode(mode) {} |
|---|
| 87 | |
|---|
| 88 | typedef std::vector<osg::Vec3*> VecList; |
|---|
| 89 | |
|---|
| 90 | GLenum _mode; |
|---|
| 91 | VecList _vertices; |
|---|
| 92 | }; |
|---|
| 93 | |
|---|
| 94 | void beginTesselation(); |
|---|
| 95 | |
|---|
| 96 | void beginContour(); |
|---|
| 97 | void addVertex(osg::Vec3* vertex); |
|---|
| 98 | void endContour(); |
|---|
| 99 | |
|---|
| 100 | void endTesselation(); |
|---|
| 101 | |
|---|
| 102 | typedef std::vector< osg::ref_ptr<Prim> > PrimList; |
|---|
| 103 | |
|---|
| 104 | PrimList& getPrimList() { return _primList; } |
|---|
| 105 | |
|---|
| 106 | void reset(); |
|---|
| 107 | |
|---|
| 108 | protected: |
|---|
| 109 | |
|---|
| 110 | /** remove unused parts of the array, eg for wehn retesselating |
|---|
| 111 | * tesselation can introduce extra vertices for concave or crossing boundaries, |
|---|
| 112 | * these will leak memory if not removed when retesselating. */ |
|---|
| 113 | void reduceArray(osg::Array * cold, const unsigned int nnu); |
|---|
| 114 | |
|---|
| 115 | void collectTesselation(osg::Geometry &cxgeom); |
|---|
| 116 | |
|---|
| 117 | typedef std::map<osg::Vec3*,unsigned int> VertexPtrToIndexMap; |
|---|
| 118 | void addContour(GLenum mode, unsigned int first, unsigned int last, osg::Vec3Array* vertices); |
|---|
| 119 | void addContour(osg::PrimitiveSet* primitive, osg::Vec3Array* vertices); |
|---|
| 120 | void handleNewVertices(osg::Geometry& geom,VertexPtrToIndexMap &vertexPtrToIndexMap); |
|---|
| 121 | |
|---|
| 122 | void begin(GLenum mode); |
|---|
| 123 | void vertex(osg::Vec3* vertex); |
|---|
| 124 | void combine(osg::Vec3* vertex,void* vertex_data[4],GLfloat weight[4]); |
|---|
| 125 | void end(); |
|---|
| 126 | void error(GLenum errorCode); |
|---|
| 127 | |
|---|
| 128 | |
|---|
| 129 | static void CALLBACK beginCallback(GLenum which, void* userData); |
|---|
| 130 | static void CALLBACK vertexCallback(GLvoid *data, void* userData); |
|---|
| 131 | static void CALLBACK combineCallback(GLdouble coords[3], void* vertex_data[4], |
|---|
| 132 | GLfloat weight[4], void** outData, |
|---|
| 133 | void* useData); |
|---|
| 134 | static void CALLBACK endCallback(void* userData); |
|---|
| 135 | static void CALLBACK errorCallback(GLenum errorCode, void* userData); |
|---|
| 136 | |
|---|
| 137 | |
|---|
| 138 | struct Vec3d |
|---|
| 139 | { |
|---|
| 140 | double _v[3]; |
|---|
| 141 | }; |
|---|
| 142 | |
|---|
| 143 | |
|---|
| 144 | struct NewVertex |
|---|
| 145 | { |
|---|
| 146 | |
|---|
| 147 | NewVertex(): |
|---|
| 148 | _vpos(0), |
|---|
| 149 | _f1(0), |
|---|
| 150 | _v1(0), |
|---|
| 151 | _f2(0), |
|---|
| 152 | _v2(0), |
|---|
| 153 | _f3(0), |
|---|
| 154 | _v3(0), |
|---|
| 155 | _f4(0), |
|---|
| 156 | _v4(0) {} |
|---|
| 157 | |
|---|
| 158 | NewVertex(const NewVertex& nv): |
|---|
| 159 | _vpos(nv._vpos), |
|---|
| 160 | _f1(nv._f1), |
|---|
| 161 | _v1(nv._v1), |
|---|
| 162 | _f2(nv._f2), |
|---|
| 163 | _v2(nv._v2), |
|---|
| 164 | _f3(nv._f3), |
|---|
| 165 | _v3(nv._v3), |
|---|
| 166 | _f4(nv._f4), |
|---|
| 167 | _v4(nv._v4) {} |
|---|
| 168 | |
|---|
| 169 | NewVertex(osg::Vec3* vx, |
|---|
| 170 | float f1,osg::Vec3* v1, |
|---|
| 171 | float f2,osg::Vec3* v2, |
|---|
| 172 | float f3,osg::Vec3* v3, |
|---|
| 173 | float f4,osg::Vec3* v4): |
|---|
| 174 | _vpos(vx), |
|---|
| 175 | _f1(f1), |
|---|
| 176 | _v1(v1), |
|---|
| 177 | _f2(f2), |
|---|
| 178 | _v2(v2), |
|---|
| 179 | _f3(f3), |
|---|
| 180 | _v3(v3), |
|---|
| 181 | _f4(f4), |
|---|
| 182 | _v4(v4) {} |
|---|
| 183 | |
|---|
| 184 | osg::Vec3 *_vpos; // added gwm Jan 2004 the vertex coords s.t. NewVertex can be used in a std::vector |
|---|
| 185 | |
|---|
| 186 | float _f1; |
|---|
| 187 | osg::Vec3* _v1; |
|---|
| 188 | |
|---|
| 189 | float _f2; |
|---|
| 190 | osg::Vec3* _v2; |
|---|
| 191 | |
|---|
| 192 | float _f3; |
|---|
| 193 | osg::Vec3* _v3; |
|---|
| 194 | |
|---|
| 195 | float _f4; |
|---|
| 196 | osg::Vec3* _v4; |
|---|
| 197 | |
|---|
| 198 | }; |
|---|
| 199 | |
|---|
| 200 | //change NewVertexList from std::map<osg::Vec3*,NewVertex> NewVertexList; |
|---|
| 201 | // because this has undefined order of insertion for new vertices. |
|---|
| 202 | // which occasionally corrupted the texture mapping. |
|---|
| 203 | typedef std::vector<NewVertex> NewVertexList; |
|---|
| 204 | typedef std::vector<Vec3d*> Vec3dList; |
|---|
| 205 | |
|---|
| 206 | GLUtesselator* _tobj; |
|---|
| 207 | PrimList _primList; |
|---|
| 208 | Vec3dList _coordData; |
|---|
| 209 | NewVertexList _newVertexList; |
|---|
| 210 | GLenum _errorCode; |
|---|
| 211 | |
|---|
| 212 | /** winding rule, which parts will become solid */ |
|---|
| 213 | WindingType _wtype; |
|---|
| 214 | |
|---|
| 215 | /** tesselation rule, which parts will become solid */ |
|---|
| 216 | TesselationType _ttype; |
|---|
| 217 | |
|---|
| 218 | bool _boundaryOnly; // see gluTessProperty - if true: make the boundary edges only. |
|---|
| 219 | |
|---|
| 220 | /** number of vertices that are part of the 'original' set of contours */ |
|---|
| 221 | unsigned int _numberVerts; |
|---|
| 222 | |
|---|
| 223 | /** List of primitives that define the contours */ |
|---|
| 224 | osg::Geometry::PrimitiveSetList _Contours; |
|---|
| 225 | |
|---|
| 226 | /** count number of primitives in a geometry to get right no. of norms/colurs etc for per_primitive attributes. */ |
|---|
| 227 | unsigned int _index; |
|---|
| 228 | }; |
|---|
| 229 | |
|---|
| 230 | } |
|---|
| 231 | |
|---|
| 232 | #endif |
|---|