| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSGVOLUME_tile |
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| 15 | #define OSGVOLUME_tile 1 |
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| 16 | |
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| 17 | #include <osg/Group> |
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| 18 | #include <osg/Image> |
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| 19 | |
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| 20 | #include <osgDB/ReaderWriter> |
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| 21 | |
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| 22 | #include <osgVolume/Layer> |
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| 23 | #include <osgVolume/VolumeTechnique> |
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| 24 | |
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| 25 | namespace osgVolume { |
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| 26 | |
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| 27 | class Volume; |
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| 28 | |
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| 29 | class OSGVOLUME_EXPORT TileID |
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| 30 | { |
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| 31 | public: |
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| 32 | |
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| 33 | TileID(); |
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| 34 | |
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| 35 | TileID(int in_level, int in_x, int in_y, int in_z); |
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| 36 | |
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| 37 | bool operator == (const TileID& rhs) const |
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| 38 | { |
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| 39 | return (level==rhs.level) && (x==rhs.x) && (y==rhs.y) && (z==rhs.z); |
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| 40 | } |
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| 41 | |
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| 42 | bool operator != (const TileID& rhs) const |
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| 43 | { |
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| 44 | return (level!=rhs.level) || (x!=rhs.x) || (y!=rhs.y) || (z!=rhs.z); |
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| 45 | } |
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| 46 | |
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| 47 | bool operator < (const TileID& rhs) const |
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| 48 | { |
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| 49 | if (level<rhs.level) return true; |
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| 50 | if (level>rhs.level) return false; |
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| 51 | if (x<rhs.x) return true; |
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| 52 | if (x>rhs.x) return false; |
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| 53 | if (y<rhs.y) return true; |
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| 54 | if (y>rhs.y) return false; |
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| 55 | return z<rhs.z; |
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| 56 | } |
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| 57 | |
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| 58 | bool valid() const { return level>=0; } |
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| 59 | |
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| 60 | int level; |
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| 61 | int x; |
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| 62 | int y; |
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| 63 | int z; |
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| 64 | }; |
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| 65 | |
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| 66 | |
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| 67 | /** VolumeTile provides a framework for loosely coupling 3d image data with rendering algorithms. |
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| 68 | * This allows TerrainTechnique's to be plugged in at runtime.*/ |
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| 69 | class OSGVOLUME_EXPORT VolumeTile : public osg::Group |
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| 70 | { |
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| 71 | public: |
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| 72 | |
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| 73 | VolumeTile(); |
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| 74 | |
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| 75 | /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ |
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| 76 | VolumeTile(const VolumeTile&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); |
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| 77 | |
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| 78 | META_Node(osgVolume, VolumeTile); |
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| 79 | |
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| 80 | virtual void traverse(osg::NodeVisitor& nv); |
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| 81 | |
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| 82 | /** Call init on any attached TerrainTechnique.*/ |
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| 83 | void init(); |
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| 84 | |
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| 85 | |
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| 86 | /** Set the Volume that this Volume tile is a member of.*/ |
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| 87 | void setVolume(Volume* ts); |
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| 88 | |
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| 89 | /** Get the Volume that this Volume tile is a member of.*/ |
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| 90 | Volume* getVolume() { return _volume; } |
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| 91 | |
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| 92 | /** Get the const Volume that this Volume tile is a member of.*/ |
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| 93 | const Volume* getVolume() const { return _volume; } |
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| 94 | |
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| 95 | |
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| 96 | /** Set the TileID (layer, x,y,z) of the VolumeTile. |
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| 97 | * The TileID is used so it can be located by its neighbours |
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| 98 | * via the enclosing Volume node that manages a map of TileID to VolumeTiles.*/ |
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| 99 | void setTileID(const TileID& tileID); |
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| 100 | |
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| 101 | /** Get the TileID (layer, x,y,z) of the VolumeTile.*/ |
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| 102 | const TileID& getTileID() const { return _tileID; } |
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| 103 | |
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| 104 | |
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| 105 | void setLocator(Locator* locator) { _locator = locator; } |
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| 106 | Locator* getLocator() { return _locator.get(); } |
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| 107 | const Locator* getLocator() const { return _locator.get(); } |
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| 108 | |
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| 109 | |
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| 110 | void setLayer(Layer* layer); |
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| 111 | Layer* getLayer() { return _layer.get(); } |
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| 112 | const Layer* getLayer() const { return _layer.get(); } |
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| 113 | |
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| 114 | |
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| 115 | |
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| 116 | /** Set the VolumeTechnique that will be used to render this tile. */ |
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| 117 | void setVolumeTechnique(VolumeTechnique* VolumeTechnique); |
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| 118 | |
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| 119 | /** Get the VolumeTechnique that will be used to render this tile. */ |
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| 120 | VolumeTechnique* getVolumeTechnique() { return _volumeTechnique.get(); } |
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| 121 | |
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| 122 | /** Get the const VolumeTechnique that will be used to render this tile. */ |
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| 123 | const VolumeTechnique* getVolumeTechnique() const { return _volumeTechnique.get(); } |
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| 124 | |
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| 125 | |
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| 126 | /** Set the dirty flag on/off.*/ |
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| 127 | void setDirty(bool dirty); |
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| 128 | |
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| 129 | /** return true if the tile is dirty and needs to be updated,*/ |
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| 130 | bool getDirty() const { return _dirty; } |
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| 131 | |
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| 132 | |
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| 133 | virtual osg::BoundingSphere computeBound() const; |
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| 134 | |
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| 135 | protected: |
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| 136 | |
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| 137 | virtual ~VolumeTile(); |
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| 138 | |
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| 139 | friend class Volume; |
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| 140 | |
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| 141 | Volume* _volume; |
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| 142 | |
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| 143 | bool _dirty; |
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| 144 | bool _hasBeenTraversal; |
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| 145 | |
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| 146 | TileID _tileID; |
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| 147 | |
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| 148 | osg::ref_ptr<VolumeTechnique> _volumeTechnique; |
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| 149 | |
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| 150 | osg::ref_ptr<Locator> _locator; |
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| 151 | |
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| 152 | osg::ref_ptr<Layer> _layer; |
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| 153 | }; |
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| 154 | |
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| 155 | } |
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| 156 | |
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| 157 | #endif |
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