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Revision 13041, 1.3 kB
(checked in by robert, 14 months ago)
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| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | // Code by: Jeremy Moles (cubicool) 2007-2008 |
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| 15 | |
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| 16 | #ifndef OSGWIDGET_LUA |
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| 17 | #define OSGWIDGET_LUA |
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| 18 | |
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| 19 | #include <osgWidget/WindowManager> |
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| 20 | |
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| 21 | namespace osgWidget { |
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| 22 | |
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| 23 | // Externally defined; does this work in Windows? |
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| 24 | struct LuaEngineData; |
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| 25 | |
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| 26 | // The actual Engine itself. Every attempt is made to export the implemenation into the |
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| 27 | // source file, rather than having it here. |
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| 28 | class OSGWIDGET_EXPORT LuaEngine: public ScriptEngine |
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| 29 | { |
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| 30 | public: |
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| 31 | LuaEngine(WindowManager* = 0); |
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| 32 | |
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| 33 | bool initialize (); |
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| 34 | bool close (); |
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| 35 | bool eval (const std::string&); |
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| 36 | bool runFile (const std::string&); |
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| 37 | |
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| 38 | protected: |
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| 39 | |
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| 40 | LuaEngineData* _data; |
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| 41 | WindowManager* _wm; |
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| 42 | }; |
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| 43 | |
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| 44 | } |
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| 45 | |
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| 46 | #endif |
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