root/OpenSceneGraph/trunk/src/osg/Depth.cpp
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| Revision 13041, 1.1 kB (checked in by robert, 14 months ago) | |
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| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
| 2 | * |
| 3 | * This library is open source and may be redistributed and/or modified under |
| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
| 5 | * (at your option) any later version. The full license is in LICENSE file |
| 6 | * included with this distribution, and on the openscenegraph.org website. |
| 7 | * |
| 8 | * This library is distributed in the hope that it will be useful, |
| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 11 | * OpenSceneGraph Public License for more details. |
| 12 | */ |
| 13 | #include <osg/Depth> |
| 14 | |
| 15 | using namespace osg; |
| 16 | |
| 17 | Depth::Depth(Function func,double zNear, double zFar,bool writeMask): |
| 18 | _func(func), |
| 19 | _zNear(zNear), |
| 20 | _zFar(zFar), |
| 21 | _depthWriteMask(writeMask) |
| 22 | { |
| 23 | } |
| 24 | |
| 25 | Depth::~Depth() |
| 26 | { |
| 27 | } |
| 28 | |
| 29 | void Depth::apply(State&) const |
| 30 | { |
| 31 | glDepthFunc((GLenum)_func); |
| 32 | glDepthMask((GLboolean)_depthWriteMask); |
| 33 | #if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE) |
| 34 | glDepthRangef(_zNear,_zFar); |
| 35 | #else |
| 36 | glDepthRange(_zNear,_zFar); |
| 37 | #endif |
| 38 | } |
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