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| 13 | #include <osg/GLBeginEndAdapter> |
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| 14 | #include <osg/State> |
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| 15 | |
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| 16 | #include <osg/Notify> |
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| 17 | #include <osg/io_utils> |
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| 18 | |
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| 19 | using namespace osg; |
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| 20 | |
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| 21 | GLBeginEndAdapter::GLBeginEndAdapter(State* state): |
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| 22 | _state(state), |
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| 23 | _mode(APPLY_LOCAL_MATRICES_TO_VERTICES), |
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| 24 | _normalAssigned(false), |
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| 25 | _normal(0.0f,0.0f,1.0f), |
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| 26 | _colorAssigned(false), |
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| 27 | _color(1.0f,1.0f,1.0f,1.0f), |
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| 28 | _primitiveMode(0) |
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| 29 | { |
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| 30 | } |
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| 31 | |
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| 32 | void GLBeginEndAdapter::PushMatrix() |
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| 33 | { |
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| 34 | if (_matrixStack.empty()) |
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| 35 | { |
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| 36 | if (_mode==APPLY_LOCAL_MATRICES_TO_VERTICES) _matrixStack.push_back(Matrixd()); |
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| 37 | else _matrixStack.push_back(_state->getModelViewMatrix()); |
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| 38 | } |
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| 39 | else _matrixStack.push_back(_matrixStack.back()); |
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| 40 | } |
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| 41 | |
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| 42 | void GLBeginEndAdapter::PopMatrix() |
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| 43 | { |
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| 44 | if (!_matrixStack.empty()) _matrixStack.pop_back(); |
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| 45 | } |
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| 46 | |
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| 47 | |
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| 48 | void GLBeginEndAdapter::LoadIdentity() |
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| 49 | { |
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| 50 | if (_matrixStack.empty()) _matrixStack.push_back(Matrixd::identity()); |
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| 51 | else _matrixStack.back().makeIdentity(); |
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| 52 | } |
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| 53 | |
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| 54 | void GLBeginEndAdapter::LoadMatrixd(const GLdouble* m) |
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| 55 | { |
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| 56 | if (_matrixStack.empty()) _matrixStack.push_back(Matrixd(m)); |
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| 57 | else _matrixStack.back().set(m); |
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| 58 | } |
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| 59 | |
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| 60 | void GLBeginEndAdapter::MultMatrixd(const GLdouble* m) |
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| 61 | { |
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| 62 | if (_matrixStack.empty()) |
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| 63 | { |
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| 64 | if (_mode==APPLY_LOCAL_MATRICES_TO_VERTICES) _matrixStack.push_back(Matrixd()); |
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| 65 | else _matrixStack.push_back(_state->getModelViewMatrix()); |
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| 66 | } |
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| 67 | _matrixStack.back().preMult(Matrixd(m)); |
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| 68 | } |
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| 69 | |
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| 70 | |
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| 71 | void GLBeginEndAdapter::Translated(GLdouble x, GLdouble y, GLdouble z) |
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| 72 | { |
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| 73 | if (_matrixStack.empty()) |
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| 74 | { |
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| 75 | if (_mode==APPLY_LOCAL_MATRICES_TO_VERTICES) _matrixStack.push_back(Matrixd()); |
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| 76 | else _matrixStack.push_back(_state->getModelViewMatrix()); |
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| 77 | } |
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| 78 | _matrixStack.back().preMultTranslate(Vec3d(x,y,z)); |
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| 79 | } |
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| 80 | |
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| 81 | void GLBeginEndAdapter::Scaled(GLdouble x, GLdouble y, GLdouble z) |
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| 82 | { |
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| 83 | if (_matrixStack.empty()) |
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| 84 | { |
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| 85 | if (_mode==APPLY_LOCAL_MATRICES_TO_VERTICES) _matrixStack.push_back(Matrixd()); |
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| 86 | else _matrixStack.push_back(_state->getModelViewMatrix()); |
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| 87 | } |
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| 88 | _matrixStack.back().preMultScale(Vec3d(x,y,z)); |
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| 89 | } |
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| 90 | |
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| 91 | void GLBeginEndAdapter::Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
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| 92 | { |
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| 93 | if (_matrixStack.empty()) |
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| 94 | { |
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| 95 | if (_mode==APPLY_LOCAL_MATRICES_TO_VERTICES) _matrixStack.push_back(Matrixd()); |
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| 96 | else _matrixStack.push_back(_state->getModelViewMatrix()); |
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| 97 | } |
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| 98 | _matrixStack.back().preMultRotate(Quat(DegreesToRadians(angle), Vec3d(x,y,z))); |
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| 99 | } |
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| 100 | |
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| 101 | void GLBeginEndAdapter::MultiTexCoord4f(GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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| 102 | { |
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| 103 | unsigned int unit = static_cast<unsigned int>(target-GL_TEXTURE0); |
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| 104 | |
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| 105 | if (unit>=_texCoordAssignedList.size()) _texCoordAssignedList.resize(unit+1, false); |
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| 106 | if (unit>=_texCoordList.size()) _texCoordList.resize(unit+1, osg::Vec4(0.0f,0.0f,0.0f,0.0f)); |
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| 107 | |
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| 108 | _texCoordAssignedList[unit] = true; |
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| 109 | _texCoordList[unit].set(x,y,z,w); |
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| 110 | } |
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| 111 | |
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| 112 | void GLBeginEndAdapter::VertexAttrib4f(GLuint unit, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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| 113 | { |
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| 114 | if (unit>=_vertexAttribAssignedList.size()) _vertexAttribAssignedList.resize(unit+1, false); |
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| 115 | if (unit>=_vertexAttribList.size()) _vertexAttribList.resize(unit+1, osg::Vec4(0.0f,0.0f,0.0f,0.0f)); |
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| 116 | |
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| 117 | _vertexAttribAssignedList[unit] = true; |
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| 118 | _vertexAttribList[unit].set(x,y,z,w); |
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| 119 | } |
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| 120 | |
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| 121 | void GLBeginEndAdapter::Vertex3f(GLfloat x, GLfloat y, GLfloat z) |
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| 122 | { |
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| 123 | osg::Vec3 vertex(x,y,z); |
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| 124 | |
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| 125 | if (!_vertices) _vertices = new osg::Vec3Array; |
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| 126 | |
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| 127 | if (_normalAssigned) |
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| 128 | { |
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| 129 | if (!_normals) _normals = new osg::Vec3Array; |
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| 130 | if (_normals->size()<_vertices->size()) _normals->resize(_vertices->size(), _overallNormal); |
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| 131 | |
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| 132 | _normals->push_back(_normal); |
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| 133 | } |
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| 134 | |
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| 135 | if (_colorAssigned) |
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| 136 | { |
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| 137 | if (!_colors) _colors = new osg::Vec4Array; |
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| 138 | if (_colors->size()<_vertices->size()) _colors->resize(_vertices->size(), _overallColor); |
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| 139 | |
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| 140 | _colors->push_back(_color); |
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| 141 | } |
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| 142 | |
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| 143 | if (!_texCoordAssignedList.empty()) |
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| 144 | { |
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| 145 | for(unsigned int unit=0; unit<_texCoordAssignedList.size(); ++unit) |
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| 146 | { |
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| 147 | if (_texCoordAssignedList[unit]) |
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| 148 | { |
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| 149 | if (unit>=_texCoordsList.size()) _texCoordsList.resize(unit+1); |
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| 150 | if (!_texCoordsList[unit]) _texCoordsList[unit] = new osg::Vec4Array; |
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| 151 | if (_texCoordsList[unit]->size()<_vertices->size()) _texCoordsList[unit]->resize(_vertices->size(), osg::Vec4(0.0,0.0f,0.0f,0.0f)); |
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| 152 | |
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| 153 | _texCoordsList[unit]->push_back(_texCoordList[unit]); |
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| 154 | } |
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| 155 | } |
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| 156 | } |
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| 157 | |
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| 158 | |
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| 159 | if (!_vertexAttribAssignedList.empty()) |
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| 160 | { |
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| 161 | for(unsigned int unit=0; unit<_vertexAttribAssignedList.size(); ++unit) |
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| 162 | { |
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| 163 | if (_vertexAttribAssignedList[unit]) |
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| 164 | { |
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| 165 | if (unit>=_vertexAttribsList.size()) _vertexAttribsList.resize(unit+1); |
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| 166 | if (!_vertexAttribsList[unit]) _vertexAttribsList[unit] = new osg::Vec4Array; |
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| 167 | if (_vertexAttribsList[unit]->size()<_vertices->size()) _vertexAttribsList[unit]->resize(_vertices->size(), osg::Vec4(0.0,0.0f,0.0f,0.0f)); |
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| 168 | |
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| 169 | _vertexAttribsList[unit]->push_back(_vertexAttribList[unit]); |
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| 170 | } |
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| 171 | } |
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| 172 | } |
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| 173 | |
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| 174 | _vertices->push_back(vertex); |
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| 175 | } |
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| 176 | |
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| 177 | void GLBeginEndAdapter::Begin(GLenum mode) |
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| 178 | { |
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| 179 | _overallNormal = _normal; |
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| 180 | _overallColor = _color; |
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| 181 | |
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| 182 | |
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| 183 | _primitiveMode = mode; |
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| 184 | if (_vertices.valid()) _vertices->clear(); |
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| 185 | |
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| 186 | _normalAssigned = false; |
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| 187 | if (_normals.valid()) _normals->clear(); |
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| 188 | |
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| 189 | _colorAssigned = false; |
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| 190 | if (_colors.valid()) _colors->clear(); |
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| 191 | |
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| 192 | _texCoordAssignedList.clear(); |
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| 193 | _texCoordList.clear(); |
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| 194 | for(VertexArrayList::iterator itr = _texCoordsList.begin(); |
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| 195 | itr != _texCoordsList.end(); |
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| 196 | ++itr) |
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| 197 | { |
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| 198 | if (itr->valid()) (*itr)->clear(); |
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| 199 | } |
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| 200 | |
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| 201 | _vertexAttribAssignedList.clear(); |
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| 202 | _vertexAttribList.clear(); |
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| 203 | } |
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| 204 | |
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| 205 | void GLBeginEndAdapter::End() |
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| 206 | { |
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| 207 | if (!_vertices || _vertices->empty()) return; |
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| 208 | |
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| 209 | if (!_matrixStack.empty()) |
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| 210 | { |
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| 211 | const osg::Matrixd& matrix = _matrixStack.back(); |
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| 212 | if (_mode==APPLY_LOCAL_MATRICES_TO_VERTICES) |
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| 213 | { |
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| 214 | osg::Matrix inverse; |
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| 215 | inverse.invert(matrix); |
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| 216 | |
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| 217 | for(Vec3Array::iterator itr = _vertices->begin(); |
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| 218 | itr != _vertices->end(); |
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| 219 | ++itr) |
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| 220 | { |
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| 221 | *itr = *itr * matrix; |
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| 222 | } |
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| 223 | |
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| 224 | if (_normalAssigned && _normals.valid()) |
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| 225 | { |
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| 226 | for(Vec3Array::iterator itr = _normals->begin(); |
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| 227 | itr != _normals->end(); |
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| 228 | ++itr) |
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| 229 | { |
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| 230 | *itr = osg::Matrixd::transform3x3(inverse, *itr); |
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| 231 | (*itr).normalize(); |
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| 232 | } |
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| 233 | } |
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| 234 | else |
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| 235 | { |
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| 236 | _overallNormal = osg::Matrixd::transform3x3(inverse, _overallNormal); |
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| 237 | _overallNormal.normalize(); |
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| 238 | } |
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| 239 | } |
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| 240 | else |
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| 241 | { |
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| 242 | _state->applyModelViewMatrix(new RefMatrix(matrix)); |
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| 243 | } |
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| 244 | } |
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| 245 | |
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| 246 | _state->lazyDisablingOfVertexAttributes(); |
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| 247 | |
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| 248 | if (_colorAssigned) |
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| 249 | { |
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| 250 | _state->setColorPointer(_colors.get()); |
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| 251 | } |
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| 252 | else |
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| 253 | { |
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| 254 | _state->Color(_overallColor.r(), _overallColor.g(), _overallColor.b(), _overallColor.a()); |
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| 255 | } |
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| 256 | |
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| 257 | if (_normalAssigned) |
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| 258 | { |
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| 259 | _state->setNormalPointer(_normals.get()); |
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| 260 | } |
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| 261 | else |
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| 262 | { |
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| 263 | _state->Normal(_overallNormal.x(), _overallNormal.y(), _overallNormal.z()); |
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| 264 | } |
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| 265 | |
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| 266 | for(unsigned int unit=0; unit<_texCoordAssignedList.size(); ++unit) |
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| 267 | { |
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| 268 | if (_texCoordAssignedList[unit] && _texCoordsList[unit].valid()) |
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| 269 | { |
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| 270 | _state->setTexCoordPointer(unit, _texCoordsList[unit].get()); |
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| 271 | } |
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| 272 | } |
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| 273 | |
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| 274 | |
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| 275 | for(unsigned int unit=0; unit<_vertexAttribAssignedList.size(); ++unit) |
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| 276 | { |
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| 277 | if (_vertexAttribAssignedList[unit] && _vertexAttribsList[unit].valid()) |
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| 278 | { |
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| 279 | _state->setVertexAttribPointer(unit, _vertexAttribsList[unit].get(), false); |
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| 280 | } |
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| 281 | } |
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| 282 | |
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| 283 | _state->setVertexPointer(_vertices.get()); |
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| 284 | |
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| 285 | _state->applyDisablingOfVertexAttributes(); |
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| 286 | |
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| 287 | if (_primitiveMode==GL_QUADS) |
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| 288 | { |
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| 289 | _state->drawQuads(0, _vertices->size()); |
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| 290 | } |
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| 291 | else if (_primitiveMode==GL_QUAD_STRIP) |
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| 292 | { |
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| 293 | |
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| 294 | glDrawArrays(GL_TRIANGLE_STRIP, 0, _vertices->size()); |
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| 295 | } |
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| 296 | else if (_primitiveMode==GL_POLYGON) glDrawArrays(GL_TRIANGLE_FAN, 0, _vertices->size()); |
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| 297 | else glDrawArrays(_primitiveMode, 0, _vertices->size()); |
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| 298 | } |
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