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| 13 | #include <osg/GLObjects> |
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| 14 | |
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| 15 | #include <osg/Texture> |
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| 16 | #include <osg/VertexProgram> |
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| 17 | #include <osg/FragmentProgram> |
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| 18 | #include <osg/Shader> |
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| 19 | #include <osg/BufferObject> |
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| 20 | #include <osg/FrameBufferObject> |
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| 21 | #include <osg/Drawable> |
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| [7790] | 22 | #include <osg/OcclusionQueryNode> |
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| [7074] | 23 | |
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| 24 | void osg::flushDeletedGLObjects(unsigned int contextID, double currentTime, double& availableTime) |
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| 25 | { |
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| [10600] | 26 | osg::GLBufferObject::flushDeletedBufferObjects(contextID,currentTime,availableTime); |
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| [7074] | 27 | osg::Drawable::flushDeletedDisplayLists(contextID,availableTime); |
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| 28 | osg::FragmentProgram::flushDeletedFragmentProgramObjects(contextID,currentTime,availableTime); |
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| [7773] | 29 | osg::FrameBufferObject::flushDeletedFrameBufferObjects(contextID,currentTime,availableTime); |
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| [7074] | 30 | osg::Program::flushDeletedGlPrograms(contextID,currentTime,availableTime); |
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| [7773] | 31 | osg::RenderBuffer::flushDeletedRenderBuffers(contextID,currentTime,availableTime); |
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| [7074] | 32 | osg::Shader::flushDeletedGlShaders(contextID,currentTime,availableTime); |
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| [7773] | 33 | osg::Texture::flushDeletedTextureObjects(contextID,currentTime,availableTime); |
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| 34 | osg::VertexProgram::flushDeletedVertexProgramObjects(contextID,currentTime,availableTime); |
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| [7790] | 35 | osg::OcclusionQueryNode::flushDeletedQueryObjects(contextID,currentTime,availableTime); |
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| [7074] | 36 | } |
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| 37 | |
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| 38 | void osg::flushAllDeletedGLObjects(unsigned int contextID) |
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| 39 | { |
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| 40 | double currentTime = DBL_MAX; |
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| 41 | double availableTime = DBL_MAX; |
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| [10600] | 42 | osg::GLBufferObject::flushDeletedBufferObjects(contextID,currentTime,availableTime); |
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| [7074] | 43 | osg::Drawable::flushAllDeletedDisplayLists(contextID); |
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| 44 | osg::FragmentProgram::flushDeletedFragmentProgramObjects(contextID,currentTime,availableTime); |
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| [7773] | 45 | osg::FrameBufferObject::flushDeletedFrameBufferObjects(contextID,currentTime,availableTime); |
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| [7074] | 46 | osg::Program::flushDeletedGlPrograms(contextID,currentTime,availableTime); |
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| [7773] | 47 | osg::RenderBuffer::flushDeletedRenderBuffers(contextID,currentTime,availableTime); |
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| [7074] | 48 | osg::Shader::flushDeletedGlShaders(contextID,currentTime,availableTime); |
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| [7773] | 49 | osg::Texture::flushAllDeletedTextureObjects(contextID); |
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| 50 | osg::VertexProgram::flushDeletedVertexProgramObjects(contextID,currentTime,availableTime); |
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| [7790] | 51 | osg::OcclusionQueryNode::flushDeletedQueryObjects(contextID,currentTime,availableTime); |
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| [7074] | 52 | } |
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| 53 | |
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| [7773] | 54 | void osg::discardAllDeletedGLObjects(unsigned int contextID) |
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| 55 | { |
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| [10600] | 56 | osg::GLBufferObject::discardDeletedBufferObjects(contextID); |
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| [7773] | 57 | osg::Drawable::discardAllDeletedDisplayLists(contextID); |
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| 58 | osg::FragmentProgram::discardDeletedFragmentProgramObjects(contextID); |
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| 59 | osg::FrameBufferObject::discardDeletedFrameBufferObjects(contextID); |
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| 60 | osg::Program::discardDeletedGlPrograms(contextID); |
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| 61 | osg::RenderBuffer::discardDeletedRenderBuffers(contextID); |
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| 62 | osg::Shader::discardDeletedGlShaders(contextID); |
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| 63 | osg::Texture::discardAllDeletedTextureObjects(contextID); |
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| 64 | osg::VertexProgram::discardDeletedVertexProgramObjects(contextID); |
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| [7790] | 65 | osg::OcclusionQueryNode::discardDeletedQueryObjects(contextID); |
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| [7773] | 66 | } |
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