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| 13 | #include <osg/GLObjects> |
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| 14 | |
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| 15 | #include <osg/Texture> |
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| 16 | #include <osg/VertexProgram> |
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| 17 | #include <osg/FragmentProgram> |
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| 18 | #include <osg/Shader> |
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| 19 | #include <osg/BufferObject> |
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| 20 | #include <osg/FrameBufferObject> |
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| 21 | #include <osg/Drawable> |
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| 22 | #include <osg/OcclusionQueryNode> |
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| 23 | |
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| 24 | void osg::flushDeletedGLObjects(unsigned int contextID, double currentTime, double& availableTime) |
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| 25 | { |
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| 26 | #ifdef OSG_GL_DISPLAYLISTS_AVAILABLE |
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| 27 | osg::Drawable::flushDeletedDisplayLists(contextID,availableTime); |
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| 28 | #endif |
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| 29 | |
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| 30 | #ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE |
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| 31 | osg::FragmentProgram::flushDeletedFragmentProgramObjects(contextID,currentTime,availableTime); |
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| 32 | osg::VertexProgram::flushDeletedVertexProgramObjects(contextID,currentTime,availableTime); |
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| 33 | #endif |
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| 34 | |
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| 35 | osg::GLBufferObject::flushDeletedBufferObjects(contextID,currentTime,availableTime); |
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| 36 | osg::FrameBufferObject::flushDeletedFrameBufferObjects(contextID,currentTime,availableTime); |
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| 37 | osg::RenderBuffer::flushDeletedRenderBuffers(contextID,currentTime,availableTime); |
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| 38 | osg::Program::flushDeletedGlPrograms(contextID,currentTime,availableTime); |
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| 39 | osg::Shader::flushDeletedGlShaders(contextID,currentTime,availableTime); |
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| 40 | osg::Texture::flushDeletedTextureObjects(contextID,currentTime,availableTime); |
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| 41 | osg::OcclusionQueryNode::flushDeletedQueryObjects(contextID,currentTime,availableTime); |
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| 42 | } |
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| 43 | |
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| 44 | void osg::flushAllDeletedGLObjects(unsigned int contextID) |
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| 45 | { |
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| 46 | double currentTime = DBL_MAX; |
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| 47 | double availableTime = DBL_MAX; |
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| 48 | |
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| 49 | #ifdef OSG_GL_DISPLAYLISTS_AVAILABLE |
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| 50 | osg::Drawable::flushAllDeletedDisplayLists(contextID); |
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| 51 | #endif |
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| 52 | |
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| 53 | #ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE |
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| 54 | osg::FragmentProgram::flushDeletedFragmentProgramObjects(contextID,currentTime,availableTime); |
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| 55 | osg::VertexProgram::flushDeletedVertexProgramObjects(contextID,currentTime,availableTime); |
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| 56 | #endif |
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| 57 | |
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| 58 | osg::GLBufferObject::flushAllDeletedBufferObjects(contextID); |
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| 59 | osg::Texture::flushAllDeletedTextureObjects(contextID); |
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| 60 | |
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| 61 | osg::FrameBufferObject::flushDeletedFrameBufferObjects(contextID,currentTime,availableTime); |
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| 62 | osg::Program::flushDeletedGlPrograms(contextID,currentTime,availableTime); |
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| 63 | osg::RenderBuffer::flushDeletedRenderBuffers(contextID,currentTime,availableTime); |
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| 64 | osg::Shader::flushDeletedGlShaders(contextID,currentTime,availableTime); |
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| 65 | osg::OcclusionQueryNode::flushDeletedQueryObjects(contextID,currentTime,availableTime); |
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| 66 | } |
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| 67 | |
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| 68 | |
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| 69 | void osg::deleteAllGLObjects(unsigned int contextID) |
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| 70 | { |
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| 71 | double currentTime = DBL_MAX; |
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| 72 | double availableTime = DBL_MAX; |
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| 73 | |
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| 74 | #ifdef OSG_GL_DISPLAYLISTS_AVAILABLE |
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| 75 | osg::Drawable::flushAllDeletedDisplayLists(contextID); |
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| 76 | #endif |
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| 77 | |
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| 78 | #ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE |
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| 79 | osg::FragmentProgram::flushDeletedFragmentProgramObjects(contextID,currentTime,availableTime); |
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| 80 | osg::VertexProgram::flushDeletedVertexProgramObjects(contextID,currentTime,availableTime); |
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| 81 | #endif |
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| 82 | |
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| 83 | osg::GLBufferObject::deleteAllBufferObjects(contextID); |
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| 84 | osg::Texture::deleteAllTextureObjects(contextID); |
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| 85 | |
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| 86 | osg::FrameBufferObject::flushDeletedFrameBufferObjects(contextID,currentTime,availableTime); |
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| 87 | osg::Program::flushDeletedGlPrograms(contextID,currentTime,availableTime); |
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| 88 | osg::RenderBuffer::flushDeletedRenderBuffers(contextID,currentTime,availableTime); |
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| 89 | osg::Shader::flushDeletedGlShaders(contextID,currentTime,availableTime); |
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| 90 | osg::OcclusionQueryNode::flushDeletedQueryObjects(contextID,currentTime,availableTime); |
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| 91 | } |
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| 92 | |
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| 93 | |
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| 94 | void osg::discardAllGLObjects(unsigned int contextID) |
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| 95 | { |
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| 96 | #ifdef OSG_GL_DISPLAYLISTS_AVAILABLE |
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| 97 | osg::Drawable::discardAllDeletedDisplayLists(contextID); |
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| 98 | #endif |
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| 99 | |
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| 100 | #ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE |
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| 101 | osg::FragmentProgram::discardDeletedFragmentProgramObjects(contextID); |
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| 102 | osg::VertexProgram::discardDeletedVertexProgramObjects(contextID); |
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| 103 | #endif |
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| 104 | |
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| 105 | osg::GLBufferObject::discardAllBufferObjects(contextID); |
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| 106 | osg::Texture::discardAllTextureObjects(contextID); |
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| 107 | |
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| 108 | osg::FrameBufferObject::discardDeletedFrameBufferObjects(contextID); |
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| 109 | osg::Program::discardDeletedGlPrograms(contextID); |
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| 110 | osg::RenderBuffer::discardDeletedRenderBuffers(contextID); |
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| 111 | osg::Shader::discardDeletedGlShaders(contextID); |
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| 112 | osg::OcclusionQueryNode::discardDeletedQueryObjects(contextID); |
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| 113 | } |
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