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| 13 | #include <osg/GLObjects> |
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| 14 | |
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| 15 | #include <osg/Texture> |
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| 16 | #include <osg/VertexProgram> |
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| 17 | #include <osg/FragmentProgram> |
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| 18 | #include <osg/Shader> |
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| 19 | #include <osg/BufferObject> |
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| 20 | #include <osg/FrameBufferObject> |
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| 21 | #include <osg/Drawable> |
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| 22 | |
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| 23 | void osg::flushDeletedGLObjects(unsigned int contextID, double currentTime, double& availableTime) |
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| 24 | { |
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| 25 | osg::FrameBufferObject::flushDeletedFrameBufferObjects(contextID,currentTime,availableTime); |
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| 26 | osg::RenderBuffer::flushDeletedRenderBuffers(contextID,currentTime,availableTime); |
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| 27 | osg::Texture::flushDeletedTextureObjects(contextID,currentTime,availableTime); |
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| 28 | osg::Drawable::flushDeletedDisplayLists(contextID,availableTime); |
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| 29 | osg::Drawable::flushDeletedVertexBufferObjects(contextID,currentTime,availableTime); |
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| 30 | osg::VertexProgram::flushDeletedVertexProgramObjects(contextID,currentTime,availableTime); |
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| 31 | osg::FragmentProgram::flushDeletedFragmentProgramObjects(contextID,currentTime,availableTime); |
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| 32 | osg::Program::flushDeletedGlPrograms(contextID,currentTime,availableTime); |
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| 33 | osg::Shader::flushDeletedGlShaders(contextID,currentTime,availableTime); |
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| 34 | osg::BufferObject::flushDeletedBufferObjects(contextID,currentTime,availableTime); |
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| 35 | } |
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| 36 | |
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| 37 | void osg::flushAllDeletedGLObjects(unsigned int contextID) |
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| 38 | { |
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| 39 | double currentTime = DBL_MAX; |
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| 40 | double availableTime = DBL_MAX; |
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| 41 | osg::FrameBufferObject::flushDeletedFrameBufferObjects(contextID,currentTime,availableTime); |
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| 42 | osg::RenderBuffer::flushDeletedRenderBuffers(contextID,currentTime,availableTime); |
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| 43 | osg::Texture::flushAllDeletedTextureObjects(contextID); |
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| 44 | osg::Drawable::flushAllDeletedDisplayLists(contextID); |
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| 45 | osg::Drawable::flushDeletedVertexBufferObjects(contextID,currentTime,availableTime); |
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| 46 | osg::VertexProgram::flushDeletedVertexProgramObjects(contextID,currentTime,availableTime); |
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| 47 | osg::FragmentProgram::flushDeletedFragmentProgramObjects(contextID,currentTime,availableTime); |
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| 48 | osg::Program::flushDeletedGlPrograms(contextID,currentTime,availableTime); |
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| 49 | osg::Shader::flushDeletedGlShaders(contextID,currentTime,availableTime); |
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| 50 | osg::BufferObject::flushDeletedBufferObjects(contextID,currentTime,availableTime); |
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| 51 | } |
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