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| 13 | #include <stdio.h> |
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| 14 | #include <osg/Quat> |
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| 15 | #include <osg/Matrixf> |
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| 16 | #include <osg/Matrixd> |
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| 17 | #include <osg/Notify> |
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| 18 | |
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| 19 | #include <math.h> |
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| 20 | |
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| 21 | |
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| 22 | |
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| 23 | |
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| 24 | |
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| 25 | using namespace osg; |
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| 26 | |
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| 27 | |
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| 28 | void Quat::set(const Matrixf& matrix) |
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| 29 | { |
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| 30 | *this = matrix.getRotate(); |
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| 31 | } |
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| 32 | |
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| 33 | void Quat::set(const Matrixd& matrix) |
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| 34 | { |
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| 35 | *this = matrix.getRotate(); |
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| 36 | } |
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| 37 | |
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| 38 | void Quat::get(Matrixf& matrix) const |
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| 39 | { |
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| 40 | matrix.makeRotate(*this); |
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| 41 | } |
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| 42 | |
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| 43 | void Quat::get(Matrixd& matrix) const |
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| 44 | { |
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| 45 | matrix.makeRotate(*this); |
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| 46 | } |
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| 47 | |
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| 48 | |
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| 49 | |
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| 50 | |
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| 51 | void Quat::makeRotate( value_type angle, value_type x, value_type y, value_type z ) |
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| 52 | { |
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| 53 | const value_type epsilon = 0.0000001; |
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| 54 | |
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| 55 | value_type length = sqrt( x*x + y*y + z*z ); |
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| 56 | if (length < epsilon) |
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| 57 | { |
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| 58 | |
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| 59 | *this = Quat(); |
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| 60 | return; |
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| 61 | } |
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| 62 | |
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| 63 | value_type inversenorm = 1.0/length; |
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| 64 | value_type coshalfangle = cos( 0.5*angle ); |
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| 65 | value_type sinhalfangle = sin( 0.5*angle ); |
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| 66 | |
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| 67 | _v[0] = x * sinhalfangle * inversenorm; |
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| 68 | _v[1] = y * sinhalfangle * inversenorm; |
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| 69 | _v[2] = z * sinhalfangle * inversenorm; |
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| 70 | _v[3] = coshalfangle; |
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| 71 | } |
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| 72 | |
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| 73 | |
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| 74 | void Quat::makeRotate( value_type angle, const Vec3f& vec ) |
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| 75 | { |
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| 76 | makeRotate( angle, vec[0], vec[1], vec[2] ); |
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| 77 | } |
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| 78 | void Quat::makeRotate( value_type angle, const Vec3d& vec ) |
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| 79 | { |
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| 80 | makeRotate( angle, vec[0], vec[1], vec[2] ); |
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| 81 | } |
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| 82 | |
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| 83 | |
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| 84 | void Quat::makeRotate ( value_type angle1, const Vec3f& axis1, |
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| 85 | value_type angle2, const Vec3f& axis2, |
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| 86 | value_type angle3, const Vec3f& axis3) |
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| 87 | { |
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| 88 | makeRotate(angle1,Vec3d(axis1), |
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| 89 | angle2,Vec3d(axis2), |
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| 90 | angle3,Vec3d(axis3)); |
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| 91 | } |
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| 92 | |
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| 93 | void Quat::makeRotate ( value_type angle1, const Vec3d& axis1, |
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| 94 | value_type angle2, const Vec3d& axis2, |
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| 95 | value_type angle3, const Vec3d& axis3) |
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| 96 | { |
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| 97 | Quat q1; q1.makeRotate(angle1,axis1); |
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| 98 | Quat q2; q2.makeRotate(angle2,axis2); |
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| 99 | Quat q3; q3.makeRotate(angle3,axis3); |
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| 100 | |
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| 101 | *this = q1*q2*q3; |
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| 102 | } |
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| 103 | |
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| 104 | |
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| 105 | void Quat::makeRotate( const Vec3f& from, const Vec3f& to ) |
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| 106 | { |
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| 107 | makeRotate( Vec3d(from), Vec3d(to) ); |
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| 108 | } |
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| 109 | |
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| 110 | |
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| 111 | |
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| 112 | |
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| 113 | |
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| 116 | |
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| 117 | |
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| 118 | |
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| 119 | |
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| 120 | |
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| 121 | |
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| 122 | |
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| 123 | |
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| 124 | void Quat::makeRotate( const Vec3d& from, const Vec3d& to ) |
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| 125 | { |
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| 126 | |
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| 127 | |
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| 128 | |
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| 129 | |
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| 130 | |
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| 131 | |
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| 132 | |
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| 133 | |
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| 134 | Vec3d sourceVector = from; |
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| 135 | Vec3d targetVector = to; |
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| 136 | |
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| 137 | value_type fromLen2 = from.length2(); |
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| 138 | value_type fromLen; |
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| 139 | |
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| 140 | if ((fromLen2 < 1.0-1e-7) || (fromLen2 > 1.0+1e-7)) { |
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| 141 | fromLen = sqrt(fromLen2); |
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| 142 | sourceVector /= fromLen; |
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| 143 | } else fromLen = 1.0; |
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| 144 | |
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| 145 | value_type toLen2 = to.length2(); |
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| 146 | |
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| 147 | if ((toLen2 < 1.0-1e-7) || (toLen2 > 1.0+1e-7)) { |
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| 148 | value_type toLen; |
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| 149 | |
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| 150 | if ((toLen2 > fromLen2-1e-7) && (toLen2 < fromLen2+1e-7)) { |
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| 151 | toLen = fromLen; |
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| 152 | } |
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| 153 | else toLen = sqrt(toLen2); |
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| 154 | targetVector /= toLen; |
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| 155 | } |
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| 156 | |
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| 157 | |
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| 158 | |
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| 159 | |
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| 160 | double dotProdPlus1 = 1.0 + sourceVector * targetVector; |
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| 161 | |
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| 162 | |
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| 163 | if (dotProdPlus1 < 1e-7) { |
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| 164 | |
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| 165 | |
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| 166 | |
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| 167 | |
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| 168 | |
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| 169 | if (fabs(sourceVector.x()) < 0.6) { |
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| 170 | const double norm = sqrt(1.0 - sourceVector.x() * sourceVector.x()); |
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| 171 | _v[0] = 0.0; |
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| 172 | _v[1] = sourceVector.z() / norm; |
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| 173 | _v[2] = -sourceVector.y() / norm; |
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| 174 | _v[3] = 0.0; |
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| 175 | } else if (fabs(sourceVector.y()) < 0.6) { |
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| 176 | const double norm = sqrt(1.0 - sourceVector.y() * sourceVector.y()); |
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| 177 | _v[0] = -sourceVector.z() / norm; |
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| 178 | _v[1] = 0.0; |
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| 179 | _v[2] = sourceVector.x() / norm; |
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| 180 | _v[3] = 0.0; |
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| 181 | } else { |
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| 182 | const double norm = sqrt(1.0 - sourceVector.z() * sourceVector.z()); |
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| 183 | _v[0] = sourceVector.y() / norm; |
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| 184 | _v[1] = -sourceVector.x() / norm; |
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| 185 | _v[2] = 0.0; |
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| 186 | _v[3] = 0.0; |
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| 187 | } |
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| 188 | } |
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| 189 | |
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| 190 | else { |
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| 191 | |
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| 192 | |
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| 193 | const double s = sqrt(0.5 * dotProdPlus1); |
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| 194 | const Vec3d tmp = sourceVector ^ targetVector / (2.0*s); |
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| 195 | _v[0] = tmp.x(); |
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| 196 | _v[1] = tmp.y(); |
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| 197 | _v[2] = tmp.z(); |
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| 198 | _v[3] = s; |
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| 199 | } |
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| 200 | } |
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| 201 | |
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| 202 | |
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| 203 | |
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| 204 | |
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| 205 | |
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| 206 | |
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| 207 | |
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| 208 | void Quat::makeRotate_original( const Vec3d& from, const Vec3d& to ) |
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| 209 | { |
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| 210 | const value_type epsilon = 0.0000001; |
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| 211 | |
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| 212 | value_type length1 = from.length(); |
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| 213 | value_type length2 = to.length(); |
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| 214 | |
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| 215 | |
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| 216 | value_type cosangle = from*to/(length1*length2); |
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| 217 | |
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| 218 | if ( fabs(cosangle - 1) < epsilon ) |
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| 219 | { |
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| 220 | OSG_INFO<<"*** Quat::makeRotate(from,to) with near co-linear vectors, epsilon= "<<fabs(cosangle-1)<<std::endl; |
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| 221 | |
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| 222 | |
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| 223 | |
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| 224 | |
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| 225 | makeRotate( 0.0, 0.0, 0.0, 1.0 ); |
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| 226 | } |
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| 227 | else |
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| 228 | if ( fabs(cosangle + 1.0) < epsilon ) |
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| 229 | { |
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| 230 | |
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| 231 | |
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| 232 | Vec3d tmp; |
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| 233 | if (fabs(from.x())<fabs(from.y())) |
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| 234 | if (fabs(from.x())<fabs(from.z())) tmp.set(1.0,0.0,0.0); |
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| 235 | else tmp.set(0.0,0.0,1.0); |
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| 236 | else if (fabs(from.y())<fabs(from.z())) tmp.set(0.0,1.0,0.0); |
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| 237 | else tmp.set(0.0,0.0,1.0); |
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| 238 | |
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| 239 | Vec3d fromd(from.x(),from.y(),from.z()); |
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| 240 | |
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| 241 | |
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| 242 | Vec3d axis(fromd^tmp); |
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| 243 | axis.normalize(); |
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| 244 | |
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| 245 | _v[0] = axis[0]; |
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| 246 | _v[1] = axis[1]; |
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| 247 | _v[2] = axis[2]; |
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| 248 | _v[3] = 0; |
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| 249 | |
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| 250 | } |
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| 251 | else |
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| 252 | { |
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| 253 | |
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| 254 | |
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| 255 | Vec3d axis(from^to); |
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| 256 | value_type angle = acos( cosangle ); |
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| 257 | makeRotate( angle, axis ); |
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| 258 | } |
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| 259 | } |
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| 260 | |
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| 261 | void Quat::getRotate( value_type& angle, Vec3f& vec ) const |
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| 262 | { |
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| 263 | value_type x,y,z; |
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| 264 | getRotate(angle,x,y,z); |
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| 265 | vec[0]=x; |
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| 266 | vec[1]=y; |
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| 267 | vec[2]=z; |
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| 268 | } |
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| 269 | void Quat::getRotate( value_type& angle, Vec3d& vec ) const |
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| 270 | { |
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| 271 | value_type x,y,z; |
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| 272 | getRotate(angle,x,y,z); |
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| 273 | vec[0]=x; |
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| 274 | vec[1]=y; |
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| 275 | vec[2]=z; |
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| 276 | } |
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| 277 | |
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| 278 | |
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| 279 | |
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| 280 | |
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| 281 | |
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| 282 | void Quat::getRotate( value_type& angle, value_type& x, value_type& y, value_type& z ) const |
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| 283 | { |
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| 284 | value_type sinhalfangle = sqrt( _v[0]*_v[0] + _v[1]*_v[1] + _v[2]*_v[2] ); |
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| 285 | |
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| 286 | angle = 2.0 * atan2( sinhalfangle, _v[3] ); |
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| 287 | if(sinhalfangle) |
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| 288 | { |
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| 289 | x = _v[0] / sinhalfangle; |
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| 290 | y = _v[1] / sinhalfangle; |
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| 291 | z = _v[2] / sinhalfangle; |
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| 292 | } |
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| 293 | else |
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| 294 | { |
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| 295 | x = 0.0; |
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| 296 | y = 0.0; |
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| 297 | z = 1.0; |
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| 298 | } |
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| 299 | |
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| 300 | } |
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| 301 | |
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| 302 | |
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| 303 | |
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| 304 | |
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| 305 | |
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| 306 | |
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| 307 | |
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| 308 | void Quat::slerp( value_type t, const Quat& from, const Quat& to ) |
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| 309 | { |
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| 310 | const double epsilon = 0.00001; |
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| 311 | double omega, cosomega, sinomega, scale_from, scale_to ; |
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| 312 | |
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| 313 | osg::Quat quatTo(to); |
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| 314 | |
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| 315 | |
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| 316 | cosomega = from.asVec4() * to.asVec4(); |
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| 317 | |
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| 318 | if ( cosomega <0.0 ) |
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| 319 | { |
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| 320 | cosomega = -cosomega; |
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| 321 | quatTo = -to; |
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| 322 | } |
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| 323 | |
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| 324 | if( (1.0 - cosomega) > epsilon ) |
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| 325 | { |
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| 326 | omega= acos(cosomega) ; |
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| 327 | sinomega = sin(omega) ; |
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| 328 | |
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| 329 | scale_from = sin((1.0-t)*omega)/sinomega ; |
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| 330 | scale_to = sin(t*omega)/sinomega ; |
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| 331 | } |
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| 332 | else |
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| 333 | { |
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| 334 | |
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| 335 | |
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| 336 | |
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| 337 | |
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| 338 | |
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| 339 | scale_from = 1.0 - t ; |
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| 340 | scale_to = t ; |
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| 341 | } |
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| 342 | |
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| 343 | *this = (from*scale_from) + (quatTo*scale_to); |
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| 344 | |
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| 345 | |
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| 346 | } |
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| 347 | |
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| 348 | |
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| 349 | #define QX _v[0] |
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| 350 | #define QY _v[1] |
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| 351 | #define QZ _v[2] |
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| 352 | #define QW _v[3] |
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| 353 | |
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| 354 | |
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| 355 | #ifdef OSG_USE_UNIT_TESTS |
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| 356 | void test_Quat_Eueler(value_type heading,value_type pitch,value_type roll) |
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| 357 | { |
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| 358 | osg::Quat q; |
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| 359 | q.makeRotate(heading,pitch,roll); |
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| 360 | |
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| 361 | osg::Matrix q_m; |
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| 362 | q.get(q_m); |
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| 363 | |
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| 364 | osg::Vec3 xAxis(1,0,0); |
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| 365 | osg::Vec3 yAxis(0,1,0); |
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| 366 | osg::Vec3 zAxis(0,0,1); |
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| 367 | |
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| 368 | cout << "heading = "<<heading<<" pitch = "<<pitch<<" roll = "<<roll<<endl; |
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| 369 | |
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| 370 | cout <<"q_m = "<<q_m; |
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| 371 | cout <<"xAxis*q_m = "<<xAxis*q_m << endl; |
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| 372 | cout <<"yAxis*q_m = "<<yAxis*q_m << endl; |
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| 373 | cout <<"zAxis*q_m = "<<zAxis*q_m << endl; |
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| 374 | |
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| 375 | osg::Matrix r_m = osg::Matrix::rotate(roll,0.0,1.0,0.0)* |
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| 376 | osg::Matrix::rotate(pitch,1.0,0.0,0.0)* |
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| 377 | osg::Matrix::rotate(-heading,0.0,0.0,1.0); |
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| 378 | |
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| 379 | cout << "r_m = "<<r_m; |
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| 380 | cout <<"xAxis*r_m = "<<xAxis*r_m << endl; |
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| 381 | cout <<"yAxis*r_m = "<<yAxis*r_m << endl; |
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| 382 | cout <<"zAxis*r_m = "<<zAxis*r_m << endl; |
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| 383 | |
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| 384 | cout << endl<<"*****************************************" << endl<< endl; |
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| 385 | |
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| 386 | } |
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| 387 | |
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| 388 | void test_Quat() |
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| 389 | { |
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| 390 | |
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| 391 | test_Quat_Eueler(osg::DegreesToRadians(20),0,0); |
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| 392 | test_Quat_Eueler(0,osg::DegreesToRadians(20),0); |
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| 393 | test_Quat_Eueler(0,0,osg::DegreesToRadians(20)); |
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| 394 | test_Quat_Eueler(osg::DegreesToRadians(20),osg::DegreesToRadians(20),osg::DegreesToRadians(20)); |
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| 395 | return 0; |
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| 396 | } |
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| 397 | #endif |
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