root/OpenSceneGraph/trunk/src/osgAnimation/BoneMapVisitor.cpp @ 13041

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1/*  -*-c++-*-
2 *  Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
3 *
4 * This library is open source and may be redistributed and/or modified under
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version.  The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * OpenSceneGraph Public License for more details.
13 *
14 * Authors:
15 *         Cedric Pinson <cedric.pinson@plopbyte.net>
16 */
17
18#include <osgAnimation/BoneMapVisitor>
19#include <osgAnimation/Skeleton>
20
21using namespace osgAnimation;
22
23BoneMapVisitor::BoneMapVisitor() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
24
25void BoneMapVisitor::apply(osg::Node&) { return; }
26void BoneMapVisitor::apply(osg::Transform& node)
27{
28    Bone* bone = dynamic_cast<Bone*>(&node);
29    if (bone)
30    {
31        _map[bone->getName()] = bone;
32        traverse(node);
33    }
34    Skeleton* skeleton = dynamic_cast<Skeleton*>(&node);
35    if (skeleton)
36        traverse(node);
37}
38
39const BoneMap& BoneMapVisitor::getBoneMap() const
40{
41    return _map;
42}
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