IF(DYNAMIC_OPENSCENEGRAPH) ADD_DEFINITIONS(-DOSGANIMATION_LIBRARY) ELSE() ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC) ENDIF() SET(LIB_NAME osgAnimation) SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME}) SET(LIB_PUBLIC_HEADERS ${HEADER_PATH}/Action ${HEADER_PATH}/ActionAnimation ${HEADER_PATH}/ActionBlendIn ${HEADER_PATH}/ActionBlendOut ${HEADER_PATH}/ActionCallback ${HEADER_PATH}/ActionStripAnimation ${HEADER_PATH}/ActionVisitor ${HEADER_PATH}/Animation ${HEADER_PATH}/AnimationManagerBase ${HEADER_PATH}/AnimationUpdateCallback ${HEADER_PATH}/Assert ${HEADER_PATH}/BasicAnimationManager ${HEADER_PATH}/Bone ${HEADER_PATH}/BoneMapVisitor ${HEADER_PATH}/Channel ${HEADER_PATH}/CubicBezier ${HEADER_PATH}/EaseMotion ${HEADER_PATH}/Export ${HEADER_PATH}/FindParentAnimationManagerVisitor ${HEADER_PATH}/FrameAction ${HEADER_PATH}/Interpolator ${HEADER_PATH}/Keyframe ${HEADER_PATH}/LinkVisitor ${HEADER_PATH}/MorphGeometry ${HEADER_PATH}/RigGeometry ${HEADER_PATH}/RigTransform ${HEADER_PATH}/RigTransformHardware ${HEADER_PATH}/RigTransformSoftware ${HEADER_PATH}/Sampler ${HEADER_PATH}/Skeleton ${HEADER_PATH}/StackedMatrixElement ${HEADER_PATH}/StackedQuaternionElement ${HEADER_PATH}/StackedRotateAxisElement ${HEADER_PATH}/StackedScaleElement ${HEADER_PATH}/StackedTransformElement ${HEADER_PATH}/StackedTranslateElement ${HEADER_PATH}/StackedTransform ${HEADER_PATH}/StatsVisitor ${HEADER_PATH}/StatsHandler ${HEADER_PATH}/Target ${HEADER_PATH}/Timeline ${HEADER_PATH}/TimelineAnimationManager ${HEADER_PATH}/UpdateBone ${HEADER_PATH}/UpdateMaterial ${HEADER_PATH}/UpdateMatrixTransform ${HEADER_PATH}/Vec3Packed ${HEADER_PATH}/VertexInfluence ) ADD_LIBRARY(${LIB_NAME} ${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC} ${LIB_PUBLIC_HEADERS} Action.cpp ActionAnimation.cpp ActionBlendIn.cpp ActionBlendOut.cpp ActionCallback.cpp ActionStripAnimation.cpp ActionVisitor.cpp Animation.cpp AnimationManagerBase.cpp BasicAnimationManager.cpp Bone.cpp BoneMapVisitor.cpp Channel.cpp FindParentAnimationManagerVisitor.cpp LinkVisitor.cpp MorphGeometry.cpp RigGeometry.cpp RigTransformHardware.cpp RigTransformSoftware.cpp Skeleton.cpp StackedMatrixElement.cpp StackedQuaternionElement.cpp StackedRotateAxisElement.cpp StackedScaleElement.cpp StackedTransform.cpp StackedTranslateElement.cpp StatsVisitor.cpp StatsHandler.cpp Target.cpp TimelineAnimationManager.cpp Timeline.cpp UpdateBone.cpp UpdateMaterial.cpp UpdateMatrixTransform.cpp VertexInfluence.cpp ${OPENSCENEGRAPH_VERSIONINFO_RC} ) LINK_INTERNAL(${LIB_NAME} osg osgText osgGA osgViewer OpenThreads ) LINK_CORELIB_DEFAULT(${LIB_NAME}) INCLUDE(ModuleInstall OPTIONAL)