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| 15 | #include <osgAnimation/RigTransformHardware> |
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| 16 | #include <osgAnimation/RigGeometry> |
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| 17 | #include <sstream> |
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| 18 | |
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| 19 | using namespace osgAnimation; |
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| 20 | |
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| 21 | osg::Vec4Array* RigTransformHardware::getVertexAttrib(int index) |
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| 22 | { |
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| 23 | if (index >= (int)_boneWeightAttribArrays.size()) |
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| 24 | return 0; |
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| 25 | return _boneWeightAttribArrays[index].get(); |
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| 26 | } |
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| 27 | |
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| 28 | int RigTransformHardware::getNumVertexAttrib() |
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| 29 | { |
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| 30 | return _boneWeightAttribArrays.size(); |
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| 31 | } |
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| 32 | |
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| 33 | osg::Uniform* RigTransformHardware::getMatrixPaletteUniform() |
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| 34 | { |
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| 35 | return _uniformMatrixPalette.get(); |
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| 36 | } |
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| 37 | |
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| 38 | |
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| 39 | void RigTransformHardware::computeMatrixPaletteUniform(const osg::Matrix& transformFromSkeletonToGeometry, const osg::Matrix& invTransformFromSkeletonToGeometry) |
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| 40 | { |
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| 41 | for (int i = 0; i < (int)_bonePalette.size(); i++) |
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| 42 | { |
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| 43 | osg::ref_ptr<Bone> bone = _bonePalette[i].get(); |
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| 44 | const osg::Matrix& invBindMatrix = bone->getInvBindMatrixInSkeletonSpace(); |
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| 45 | const osg::Matrix& boneMatrix = bone->getMatrixInSkeletonSpace(); |
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| 46 | osg::Matrix resultBoneMatrix = invBindMatrix * boneMatrix; |
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| 47 | osg::Matrix result = transformFromSkeletonToGeometry * resultBoneMatrix * invTransformFromSkeletonToGeometry; |
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| 48 | if (!_uniformMatrixPalette->setElement(i, result)) |
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| 49 | osg::notify(osg::WARN) << "RigTransformHardware::computeUniformMatrixPalette can't set uniform at " << i << " elements" << std::endl; |
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| 50 | } |
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| 51 | } |
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| 52 | |
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| 53 | |
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| 54 | int RigTransformHardware::getNumBonesPerVertex() const { return _bonesPerVertex;} |
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| 55 | int RigTransformHardware::getNumVertexes() const { return _nbVertexes;} |
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| 56 | |
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| 57 | bool RigTransformHardware::createPalette(int nbVertexes, BoneMap boneMap, const VertexInfluenceSet::VertexIndexToBoneWeightMap& vertexIndexToBoneWeightMap) |
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| 58 | { |
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| 59 | typedef std::map<std::string, int> BoneNameCountMap; |
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| 60 | typedef std::map<std::string, int> BoneNamePaletteIndex; |
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| 61 | BoneNamePaletteIndex bname2palette; |
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| 62 | BonePalette palette; |
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| 63 | BoneNameCountMap boneNameCountMap; |
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| 64 | |
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| 65 | |
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| 66 | VertexIndexWeightList vertexIndexWeight; |
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| 67 | vertexIndexWeight.resize(nbVertexes); |
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| 68 | |
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| 69 | int maxBonePerVertex = 0; |
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| 70 | for (VertexInfluenceSet::VertexIndexToBoneWeightMap::const_iterator it = vertexIndexToBoneWeightMap.begin(); it != vertexIndexToBoneWeightMap.end(); it++) |
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| 71 | { |
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| 72 | int vertexIndex = it->first; |
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| 73 | const VertexInfluenceSet::BoneWeightList& boneWeightList = it->second; |
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| 74 | int bonesForThisVertex = 0; |
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| 75 | for (VertexInfluenceSet::BoneWeightList::const_iterator it = boneWeightList.begin(); it != boneWeightList.end(); it++) |
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| 76 | { |
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| 77 | const VertexInfluenceSet::BoneWeight& bw = *it; |
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| 78 | if (boneNameCountMap.find(bw.getBoneName()) != boneNameCountMap.end()) |
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| 79 | { |
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| 80 | boneNameCountMap[bw.getBoneName()]++; |
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| 81 | bonesForThisVertex++; |
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| 82 | vertexIndexWeight[vertexIndex].push_back(IndexWeightEntry(bname2palette[bw.getBoneName()],bw.getWeight())); |
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| 83 | } |
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| 84 | else if (fabs(bw.getWeight()) > 1e-2) |
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| 85 | { |
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| 86 | if (boneMap.find(bw.getBoneName()) == boneMap.end()) |
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| 87 | { |
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| 88 | osg::notify(osg::WARN) << "RigTransformHardware::createPalette can't find bone " << bw.getBoneName() << " skip this influence" << std::endl; |
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| 89 | continue; |
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| 90 | } |
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| 91 | boneNameCountMap[bw.getBoneName()] = 1; |
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| 92 | bonesForThisVertex++; |
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| 93 | palette.push_back(boneMap[bw.getBoneName()]); |
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| 94 | bname2palette[bw.getBoneName()] = palette.size()-1; |
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| 95 | vertexIndexWeight[vertexIndex].push_back(IndexWeightEntry(bname2palette[bw.getBoneName()],bw.getWeight())); |
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| 96 | } |
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| 97 | else |
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| 98 | { |
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| 99 | osg::notify(osg::WARN) << "RigTransformHardware::createPalette Bone " << bw.getBoneName() << " has a weight " << bw.getWeight() << " for vertex " << vertexIndex << " this bone will not be in the palette" << std::endl; |
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| 100 | } |
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| 101 | } |
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| 102 | maxBonePerVertex = osg::maximum(maxBonePerVertex, bonesForThisVertex); |
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| 103 | } |
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| 104 | osg::notify(osg::INFO) << "RigTransformHardware::createPalette maximum number of bone per vertex is " << maxBonePerVertex << std::endl; |
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| 105 | osg::notify(osg::INFO) << "RigTransformHardware::createPalette matrix palette has " << boneNameCountMap.size() << " entries" << std::endl; |
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| 106 | |
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| 107 | for (BoneNameCountMap::iterator it = boneNameCountMap.begin(); it != boneNameCountMap.end(); it++) |
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| 108 | { |
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| 109 | osg::notify(osg::INFO) << "RigTransformHardware::createPalette Bone " << it->first << " is used " << it->second << " times" << std::endl; |
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| 110 | } |
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| 111 | |
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| 112 | osg::notify(osg::INFO) << "RigTransformHardware::createPalette will use " << boneNameCountMap.size() * 4 << " uniforms" << std::endl; |
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| 113 | |
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| 114 | |
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| 115 | for (int i = 0 ; i < (int)vertexIndexWeight.size(); i++) |
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| 116 | vertexIndexWeight[i].resize(maxBonePerVertex); |
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| 117 | |
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| 118 | _nbVertexes = nbVertexes; |
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| 119 | _bonesPerVertex = maxBonePerVertex; |
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| 120 | _bonePalette = palette; |
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| 121 | _vertexIndexMatrixWeightList = vertexIndexWeight; |
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| 122 | _uniformMatrixPalette = createVertexUniform(); |
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| 123 | _boneWeightAttribArrays = createVertexAttribList(); |
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| 124 | return true; |
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| 125 | } |
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| 126 | |
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| 127 | |
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| 128 | |
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| 129 | |
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| 130 | |
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| 131 | |
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| 132 | |
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| 133 | |
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| 134 | |
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| 135 | |
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| 136 | RigTransformHardware::BoneWeightAttribList RigTransformHardware::createVertexAttribList() |
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| 137 | { |
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| 138 | BoneWeightAttribList arrayList; |
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| 139 | int nbArray = static_cast<int>(ceilf(getNumBonesPerVertex() * 0.5)); |
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| 140 | if (!nbArray) |
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| 141 | return arrayList; |
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| 142 | |
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| 143 | arrayList.resize(nbArray); |
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| 144 | for (int i = 0; i < nbArray; i++) |
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| 145 | { |
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| 146 | osg::ref_ptr<osg::Vec4Array> array = new osg::Vec4Array; |
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| 147 | arrayList[i] = array; |
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| 148 | int nbVertexes = getNumVertexes(); |
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| 149 | array->resize(nbVertexes); |
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| 150 | for (int j = 0; j < nbVertexes; j++) |
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| 151 | { |
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| 152 | for (int b = 0; b < 2; b++) |
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| 153 | { |
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| 154 | |
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| 155 | |
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| 156 | int boneIndexInList = i*2 + b; |
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| 157 | int boneIndexInVec4 = b*2; |
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| 158 | (*array)[j][0 + boneIndexInVec4] = 0; |
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| 159 | (*array)[j][1 + boneIndexInVec4] = 0; |
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| 160 | if (boneIndexInList < getNumBonesPerVertex()) |
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| 161 | { |
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| 162 | float boneIndex = static_cast<float>(_vertexIndexMatrixWeightList[j][boneIndexInList].getIndex()); |
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| 163 | float boneWeight = _vertexIndexMatrixWeightList[j][boneIndexInList].getWeight(); |
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| 164 | |
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| 165 | (*array)[j][0 + boneIndexInVec4] = boneIndex; |
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| 166 | (*array)[j][1 + boneIndexInVec4] = boneWeight; |
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| 167 | } |
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| 168 | } |
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| 169 | } |
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| 170 | } |
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| 171 | return arrayList; |
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| 172 | } |
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| 173 | |
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| 174 | |
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| 175 | osg::Uniform* RigTransformHardware::createVertexUniform() |
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| 176 | { |
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| 177 | osg::Uniform* uniform = new osg::Uniform(osg::Uniform::FLOAT_MAT4, "matrixPalette", _bonePalette.size()); |
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| 178 | return uniform; |
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| 179 | } |
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| 180 | |
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| 181 | |
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| 182 | void RigTransformHardware::setShader(osg::Shader* shader) |
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| 183 | { |
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| 184 | _shader = shader; |
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| 185 | } |
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| 186 | |
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| 187 | bool RigTransformHardware::init(RigGeometry& geom) |
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| 188 | { |
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| 189 | osg::Vec3Array* pos = dynamic_cast<osg::Vec3Array*>(geom.getVertexArray()); |
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| 190 | if (!pos) { |
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| 191 | osg::notify(osg::WARN) << "RigTransformHardware no vertex array in the geometry " << geom.getName() << std::endl; |
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| 192 | return false; |
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| 193 | } |
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| 194 | |
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| 195 | if (!geom.getSkeleton()) { |
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| 196 | osg::notify(osg::WARN) << "RigTransformHardware no skeleting set in geometry " << geom.getName() << std::endl; |
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| 197 | return false; |
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| 198 | } |
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| 199 | |
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| 200 | Bone::BoneMap bm = geom.getSkeleton()->getBoneMap(); |
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| 201 | |
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| 202 | if (!createPalette(pos->size(),bm, geom.getVertexInfluenceSet().getVertexToBoneList())) |
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| 203 | return false; |
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| 204 | |
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| 205 | osg::ref_ptr<osg::Program> program = new osg::Program; |
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| 206 | program->setName("HardwareSkinning"); |
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| 207 | if (!_shader.valid()) |
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| 208 | _shader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"skinning.vert"); |
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| 209 | |
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| 210 | if (!_shader.valid()) { |
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| 211 | osg::notify(osg::WARN) << "RigTransformHardware can't load VertexShader" << std::endl; |
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| 212 | return false; |
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| 213 | } |
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| 214 | |
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| 215 | |
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| 216 | { |
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| 217 | std::string str = _shader->getShaderSource(); |
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| 218 | std::string toreplace = std::string("MAX_MATRIX"); |
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| 219 | std::size_t start = str.find(toreplace); |
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| 220 | std::stringstream ss; |
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| 221 | ss << getMatrixPaletteUniform()->getNumElements(); |
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| 222 | str.replace(start, toreplace.size(), ss.str()); |
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| 223 | _shader->setShaderSource(str); |
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| 224 | osg::notify(osg::INFO) << "Shader " << str << std::endl; |
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| 225 | } |
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| 226 | |
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| 227 | int attribIndex = 11; |
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| 228 | int nbAttribs = getNumVertexAttrib(); |
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| 229 | for (int i = 0; i < nbAttribs; i++) |
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| 230 | { |
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| 231 | std::stringstream ss; |
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| 232 | ss << "boneWeight" << i; |
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| 233 | program->addBindAttribLocation(ss.str(), attribIndex + i); |
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| 234 | geom.setVertexAttribData(attribIndex + i, osg::Geometry::ArrayData(getVertexAttrib(i),osg::Geometry::BIND_PER_VERTEX)); |
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| 235 | osg::notify(osg::INFO) << "set vertex attrib " << ss.str() << std::endl; |
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| 236 | } |
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| 237 | program->addShader(_shader.get()); |
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| 238 | |
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| 239 | osg::ref_ptr<osg::StateSet> ss = new osg::StateSet; |
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| 240 | ss->addUniform(getMatrixPaletteUniform()); |
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| 241 | ss->addUniform(new osg::Uniform("nbBonesPerVertex", getNumBonesPerVertex())); |
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| 242 | ss->setAttributeAndModes(program.get()); |
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| 243 | geom.setStateSet(ss.get()); |
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| 244 | _needInit = false; |
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| 245 | return true; |
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| 246 | } |
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| 247 | void RigTransformHardware::update(RigGeometry& geom) |
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| 248 | { |
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| 249 | computeMatrixPaletteUniform(geom.getMatrixFromSkeletonToGeometry(), geom.getInvMatrixFromSkeletonToGeometry()); |
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| 250 | } |
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