| 1 | #include <osgGA/StateSetManipulator> |
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| 2 | |
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| 3 | #include <osg/PolygonMode> |
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| 4 | #include <osg/ref_ptr> |
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| 5 | #include <osg/Texture> |
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| 6 | #include <osg/Texture2D> |
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| 7 | #include <osg/TextureRectangle> |
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| 8 | #include <osg/TextureCubeMap> |
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| 9 | |
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| 10 | |
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| 11 | |
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| 12 | #if COMPILE_TEXENVFILTER_USAGE |
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| 13 | #include <osg/TexEnvFilter> |
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| 14 | #endif |
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| 15 | |
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| 16 | using namespace osg; |
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| 17 | using namespace osgGA; |
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| 18 | |
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| 19 | StateSetManipulator::StateSetManipulator(osg::StateSet* stateset): |
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| 20 | _initialized(false), |
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| 21 | _backface(false), |
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| 22 | _lighting(false), |
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| 23 | _texture(false), |
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| 24 | _maxNumOfTextureUnits(4), |
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| 25 | _keyEventToggleBackfaceCulling('b'), |
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| 26 | _keyEventToggleLighting('l'), |
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| 27 | _keyEventToggleTexturing('t'), |
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| 28 | _keyEventCyclePolygonMode('w') |
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| 29 | { |
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| 30 | setStateSet(stateset); |
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| 31 | } |
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| 32 | |
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| 33 | StateSetManipulator::~StateSetManipulator() |
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| 34 | { |
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| 35 | } |
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| 36 | |
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| 37 | void StateSetManipulator::setStateSet(StateSet *stateset) |
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| 38 | { |
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| 39 | _stateset = stateset; |
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| 40 | #if 0 |
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| 41 | |
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| 42 | |
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| 43 | |
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| 44 | |
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| 45 | _stateset->setDataVariance(osg::Object::DYNAMIC); |
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| 46 | #endif |
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| 47 | } |
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| 48 | |
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| 49 | StateSet *StateSetManipulator::getStateSet() |
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| 50 | { |
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| 51 | return _stateset.get(); |
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| 52 | } |
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| 53 | |
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| 54 | const StateSet *StateSetManipulator::getStateSet() const |
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| 55 | { |
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| 56 | return _stateset.get(); |
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| 57 | } |
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| 58 | |
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| 59 | void StateSetManipulator::clone() |
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| 60 | { |
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| 61 | if (!_stateset) return; |
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| 62 | |
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| 63 | |
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| 64 | |
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| 65 | |
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| 66 | |
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| 67 | StateSet::ParentList parents = _stateset->getParents(); |
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| 68 | osg::ref_ptr<osg::StateSet> newStateSet = dynamic_cast<osg::StateSet*>(_stateset->clone(osg::CopyOp::SHALLOW_COPY)); |
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| 69 | |
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| 70 | |
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| 71 | for(StateSet::ParentList::iterator itr = parents.begin(); |
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| 72 | itr != parents.end(); |
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| 73 | ++itr) |
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| 74 | { |
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| 75 | osg::Object* object = *itr; |
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| 76 | osg::Node* node = dynamic_cast<osg::Node*>(object); |
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| 77 | if (node) node->setStateSet(newStateSet.get()); |
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| 78 | else |
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| 79 | { |
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| 80 | osg::Drawable* drawable = dynamic_cast<osg::Drawable*>(object); |
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| 81 | if (drawable) drawable->setStateSet(newStateSet.get()); |
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| 82 | } |
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| 83 | } |
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| 84 | |
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| 85 | _stateset = newStateSet; |
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| 86 | } |
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| 87 | |
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| 88 | bool StateSetManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& aa) |
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| 89 | { |
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| 90 | if(!_stateset.valid()) return false; |
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| 91 | |
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| 92 | if (!_initialized) |
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| 93 | { |
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| 94 | _initialized = true; |
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| 95 | _backface = (_stateset->getMode(GL_CULL_FACE)&osg::StateAttribute::ON); |
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| 96 | _lighting =(_stateset->getMode(GL_LIGHTING)&osg::StateAttribute::ON); |
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| 97 | |
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| 98 | unsigned int mode = osg::StateAttribute::INHERIT|osg::StateAttribute::ON; |
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| 99 | |
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| 100 | _texture = (_stateset->getTextureMode(0,GL_TEXTURE_2D)&mode)!=0 || |
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| 101 | (_stateset->getTextureMode(0,GL_TEXTURE_3D)&mode)!=0 || |
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| 102 | (_stateset->getTextureMode(0,GL_TEXTURE_RECTANGLE)&mode)!=0 || |
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| 103 | (_stateset->getTextureMode(0,GL_TEXTURE_CUBE_MAP)&mode)!=0; |
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| 104 | |
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| 105 | #if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) |
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| 106 | _texture |= ((_stateset->getTextureMode(0,GL_TEXTURE_1D)&mode)!=0); |
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| 107 | #endif |
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| 108 | } |
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| 109 | |
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| 110 | if (ea.getHandled()) return false; |
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| 111 | |
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| 112 | if (ea.getEventType()==osgGA::GUIEventAdapter::KEYDOWN) |
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| 113 | { |
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| 114 | |
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| 115 | if ( ea.getKey() == _keyEventToggleBackfaceCulling ) |
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| 116 | { |
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| 117 | setBackfaceEnabled(!getBackfaceEnabled()); |
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| 118 | aa.requestRedraw(); |
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| 119 | return true; |
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| 120 | } |
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| 121 | if ( ea.getKey() == _keyEventToggleLighting ) |
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| 122 | { |
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| 123 | setLightingEnabled(!getLightingEnabled()); |
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| 124 | aa.requestRedraw(); |
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| 125 | return true; |
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| 126 | } |
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| 127 | if ( ea.getKey() == _keyEventToggleTexturing ) |
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| 128 | { |
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| 129 | setTextureEnabled(!getTextureEnabled()); |
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| 130 | aa.requestRedraw(); |
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| 131 | return true; |
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| 132 | } |
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| 133 | if ( ea.getKey() == _keyEventCyclePolygonMode ) |
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| 134 | { |
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| 135 | cyclePolygonMode(); |
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| 136 | aa.requestRedraw(); |
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| 137 | return true; |
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| 138 | } |
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| 139 | } |
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| 140 | |
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| 141 | return false; |
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| 142 | } |
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| 143 | |
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| 144 | void StateSetManipulator::getUsage(osg::ApplicationUsage& usage) const |
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| 145 | { |
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| 146 | usage.addKeyboardMouseBinding(reinterpret_cast<const char*>(&_keyEventToggleBackfaceCulling),"Toggle backface culling"); |
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| 147 | usage.addKeyboardMouseBinding(reinterpret_cast<const char*>(&_keyEventToggleLighting),"Toggle lighting"); |
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| 148 | usage.addKeyboardMouseBinding(reinterpret_cast<const char*>(&_keyEventToggleTexturing),"Toggle texturing"); |
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| 149 | usage.addKeyboardMouseBinding(reinterpret_cast<const char*>(&_keyEventCyclePolygonMode),"Toggle polygon fill mode between fill, line (wire frame) and points"); |
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| 150 | } |
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| 151 | |
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| 152 | |
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| 153 | void StateSetManipulator::setBackfaceEnabled(bool newbackface) |
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| 154 | { |
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| 155 | if (_backface == newbackface) return; |
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| 156 | |
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| 157 | clone(); |
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| 158 | |
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| 159 | _backface = newbackface; |
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| 160 | if( _backface ) _stateset->setMode(GL_CULL_FACE,osg::StateAttribute::ON); |
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| 161 | else _stateset->setMode(GL_CULL_FACE,osg::StateAttribute::OVERRIDE|osg::StateAttribute::OFF); |
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| 162 | } |
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| 163 | |
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| 164 | void StateSetManipulator::setLightingEnabled(bool newlighting) |
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| 165 | { |
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| 166 | if (_lighting == newlighting) return; |
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| 167 | |
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| 168 | clone(); |
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| 169 | |
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| 170 | _lighting = newlighting; |
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| 171 | if( _lighting ) _stateset->setMode(GL_LIGHTING,osg::StateAttribute::ON); |
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| 172 | else _stateset->setMode(GL_LIGHTING,osg::StateAttribute::OVERRIDE|osg::StateAttribute::OFF); |
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| 173 | } |
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| 174 | |
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| 175 | void StateSetManipulator::setTextureEnabled(bool newtexture) |
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| 176 | { |
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| 177 | if (_texture==newtexture) return; |
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| 178 | |
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| 179 | clone(); |
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| 180 | |
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| 181 | _texture = newtexture; |
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| 182 | |
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| 183 | |
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| 184 | |
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| 185 | |
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| 186 | unsigned int mode = osg::StateAttribute::OVERRIDE|osg::StateAttribute::OFF; |
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| 187 | if ( _texture ) mode = osg::StateAttribute::INHERIT|osg::StateAttribute::ON; |
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| 188 | for( unsigned int ii=0; ii<_maxNumOfTextureUnits; ii++ ) |
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| 189 | { |
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| 190 | #if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) |
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| 191 | _stateset->setTextureMode( ii, GL_TEXTURE_1D, mode ); |
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| 192 | #endif |
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| 193 | _stateset->setTextureMode( ii, GL_TEXTURE_2D, mode ); |
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| 194 | _stateset->setTextureMode( ii, GL_TEXTURE_3D, mode ); |
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| 195 | _stateset->setTextureMode( ii, GL_TEXTURE_RECTANGLE, mode ); |
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| 196 | _stateset->setTextureMode( ii, GL_TEXTURE_CUBE_MAP, mode); |
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| 197 | } |
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| 198 | } |
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| 199 | |
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| 200 | void StateSetManipulator::setPolygonMode(osg::PolygonMode::Mode newpolygonmode) |
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| 201 | { |
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| 202 | clone(); |
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| 203 | |
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| 204 | osg::PolygonMode* polyModeObj = getOrCreatePolygonMode(); |
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| 205 | |
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| 206 | polyModeObj->setMode(osg::PolygonMode::FRONT_AND_BACK,newpolygonmode); |
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| 207 | } |
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| 208 | |
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| 209 | void StateSetManipulator::cyclePolygonMode() |
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| 210 | { |
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| 211 | clone(); |
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| 212 | |
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| 213 | osg::PolygonMode* polyModeObj = getOrCreatePolygonMode(); |
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| 214 | |
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| 215 | osg::PolygonMode::Mode currentMode = getPolygonMode(); |
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| 216 | |
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| 217 | switch(currentMode) |
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| 218 | { |
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| 219 | case osg::PolygonMode::FILL : polyModeObj->setMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::LINE); break; |
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| 220 | case osg::PolygonMode::LINE : polyModeObj->setMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::POINT); break; |
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| 221 | case osg::PolygonMode::POINT : polyModeObj->setMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::FILL); break; |
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| 222 | } |
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| 223 | } |
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| 224 | |
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| 225 | osg::PolygonMode::Mode StateSetManipulator::getPolygonMode() const |
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| 226 | { |
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| 227 | osg::PolygonMode* polyModeObj = dynamic_cast<osg::PolygonMode*>(_stateset->getAttribute(osg::StateAttribute::POLYGONMODE)); |
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| 228 | if (polyModeObj) return polyModeObj->getMode(osg::PolygonMode::FRONT_AND_BACK); |
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| 229 | else return osg::PolygonMode::FILL; |
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| 230 | } |
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| 231 | |
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| 232 | osg::PolygonMode* StateSetManipulator::getOrCreatePolygonMode() |
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| 233 | { |
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| 234 | osg::PolygonMode* polyModeObj = dynamic_cast<osg::PolygonMode*>(_stateset->getAttribute(osg::StateAttribute::POLYGONMODE)); |
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| 235 | if (!polyModeObj) |
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| 236 | { |
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| 237 | polyModeObj = new osg::PolygonMode; |
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| 238 | _stateset->setAttribute(polyModeObj); |
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| 239 | } |
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| 240 | return polyModeObj; |
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| 241 | } |
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