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| 14 | |
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| 15 | #include<OpenThreads/ScopedLock> |
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| 16 | |
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| 17 | #include<osg/Texture2D> |
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| 18 | #include<osg/PointSprite> |
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| 19 | #include<osgDB/FileUtils> |
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| 20 | #include<osgUtil/CullVisitor> |
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| 21 | #include<osgUtil/GLObjectsVisitor> |
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| 22 | |
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| 23 | #include <osgParticle/PrecipitationEffect> |
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| 24 | |
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| 25 | #include <osg/Notify> |
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| 26 | #include <osg/io_utils> |
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| 27 | #include <osg/Timer> |
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| 28 | |
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| 29 | using namespace osgParticle; |
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| 30 | |
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| 31 | #define USE_LOCAL_SHADERS |
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| 32 | |
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| 33 | static float random(float min,float max) { return min + (max-min)*(float)rand()/(float)RAND_MAX; } |
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| 34 | |
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| 35 | static void fillSpotLightImage(unsigned char* ptr, const osg::Vec4& centerColour, const osg::Vec4& backgroudColour, unsigned int size, float power) |
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| 36 | { |
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| 37 | if (size==1) |
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| 38 | { |
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| 39 | float r = 0.5f; |
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| 40 | osg::Vec4 color = centerColour*r+backgroudColour*(1.0f-r); |
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| 41 | *ptr++ = (unsigned char)((color[0])*255.0f); |
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| 42 | *ptr++ = (unsigned char)((color[1])*255.0f); |
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| 43 | *ptr++ = (unsigned char)((color[2])*255.0f); |
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| 44 | *ptr++ = (unsigned char)((color[3])*255.0f); |
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| 45 | return; |
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| 46 | } |
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| 47 | |
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| 48 | float mid = (float(size)-1.0f)*0.5f; |
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| 49 | float div = 2.0f/float(size); |
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| 50 | for(unsigned int r=0;r<size;++r) |
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| 51 | { |
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| 52 | |
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| 53 | for(unsigned int c=0;c<size;++c) |
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| 54 | { |
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| 55 | float dx = (float(c) - mid)*div; |
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| 56 | float dy = (float(r) - mid)*div; |
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| 57 | float r = powf(1.0f-sqrtf(dx*dx+dy*dy),power); |
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| 58 | if (r<0.0f) r=0.0f; |
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| 59 | osg::Vec4 color = centerColour*r+backgroudColour*(1.0f-r); |
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| 60 | *ptr++ = (unsigned char)((color[0])*255.0f); |
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| 61 | *ptr++ = (unsigned char)((color[1])*255.0f); |
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| 62 | *ptr++ = (unsigned char)((color[2])*255.0f); |
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| 63 | *ptr++ = (unsigned char)((color[3])*255.0f); |
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| 64 | } |
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| 65 | } |
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| 66 | } |
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| 67 | |
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| 68 | static osg::Image* createSpotLightImage(const osg::Vec4& centerColour, const osg::Vec4& backgroudColour, unsigned int size, float power) |
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| 69 | { |
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| 70 | |
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| 71 | #if 0 |
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| 72 | osg::Image* image = new osg::Image; |
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| 73 | unsigned char* ptr = image->data(0,0,0); |
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| 74 | fillSpotLightImage(ptr, centerColour, backgroudColour, size, power); |
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| 75 | |
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| 76 | return image; |
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| 77 | #else |
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| 78 | osg::Image* image = new osg::Image; |
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| 79 | osg::Image::MipmapDataType mipmapData; |
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| 80 | unsigned int s = size; |
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| 81 | unsigned int totalSize = 0; |
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| 82 | unsigned i; |
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| 83 | for(i=0; s>0; s>>=1, ++i) |
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| 84 | { |
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| 85 | if (i>0) mipmapData.push_back(totalSize); |
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| 86 | totalSize += s*s*4; |
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| 87 | } |
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| 88 | |
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| 89 | unsigned char* ptr = new unsigned char[totalSize]; |
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| 90 | image->setImage(size, size, size, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, ptr, osg::Image::USE_NEW_DELETE,1); |
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| 91 | |
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| 92 | image->setMipmapLevels(mipmapData); |
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| 93 | |
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| 94 | s = size; |
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| 95 | for(i=0; s>0; s>>=1, ++i) |
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| 96 | { |
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| 97 | fillSpotLightImage(ptr, centerColour, backgroudColour, s, power); |
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| 98 | ptr += s*s*4; |
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| 99 | } |
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| 100 | |
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| 101 | return image; |
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| 102 | #endif |
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| 103 | } |
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| 104 | |
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| 105 | |
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| 106 | PrecipitationEffect::PrecipitationEffect() |
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| 107 | { |
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| 108 | setNumChildrenRequiringUpdateTraversal(1); |
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| 109 | |
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| 110 | setUpGeometries(1024); |
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| 111 | |
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| 112 | rain(0.5); |
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| 113 | } |
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| 114 | |
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| 115 | void PrecipitationEffect::rain(float intensity) |
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| 116 | { |
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| 117 | _wind.set(0.0f,0.0f,0.0f); |
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| 118 | _particleSpeed = -2.0f + -5.0f*intensity; |
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| 119 | _particleSize = 0.01 + 0.02*intensity; |
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| 120 | _particleColor = osg::Vec4(0.6, 0.6, 0.6, 1.0) - osg::Vec4(0.1, 0.1, 0.1, 1.0)* intensity; |
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| 121 | _maximumParticleDensity = intensity * 8.5f; |
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| 122 | _cellSize.set(5.0f / (0.25f+intensity), 5.0f / (0.25f+intensity), 5.0f); |
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| 123 | _nearTransition = 25.f; |
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| 124 | _farTransition = 100.0f - 60.0f*sqrtf(intensity); |
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| 125 | |
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| 126 | if (!_fog) _fog = new osg::Fog; |
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| 127 | |
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| 128 | _fog->setMode(osg::Fog::EXP); |
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| 129 | _fog->setDensity(0.005f*intensity); |
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| 130 | _fog->setColor(osg::Vec4(0.5, 0.5, 0.5, 1.0)); |
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| 131 | |
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| 132 | _useFarLineSegments = false; |
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| 133 | |
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| 134 | _dirty = true; |
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| 135 | |
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| 136 | update(); |
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| 137 | } |
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| 138 | |
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| 139 | void PrecipitationEffect::snow(float intensity) |
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| 140 | { |
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| 141 | _wind.set(0.0f,0.0f,0.0f); |
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| 142 | _particleSpeed = -0.75f - 0.25f*intensity; |
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| 143 | _particleSize = 0.02f + 0.03f*intensity; |
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| 144 | _particleColor = osg::Vec4(0.85f, 0.85f, 0.85f, 1.0f) - osg::Vec4(0.1f, 0.1f, 0.1f, 1.0f)* intensity; |
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| 145 | _maximumParticleDensity = intensity * 8.2f; |
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| 146 | _cellSize.set(5.0f / (0.25f+intensity), 5.0f / (0.25f+intensity), 5.0f); |
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| 147 | _nearTransition = 25.f; |
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| 148 | _farTransition = 100.0f - 60.0f*sqrtf(intensity); |
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| 149 | |
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| 150 | if (!_fog) _fog = new osg::Fog; |
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| 151 | |
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| 152 | _fog->setMode(osg::Fog::EXP); |
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| 153 | _fog->setDensity(0.01f*intensity); |
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| 154 | _fog->setColor(osg::Vec4(0.6, 0.6, 0.6, 1.0)); |
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| 155 | |
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| 156 | _useFarLineSegments = false; |
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| 157 | |
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| 158 | _dirty = true; |
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| 159 | |
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| 160 | update(); |
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| 161 | } |
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| 162 | |
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| 163 | PrecipitationEffect::PrecipitationEffect(const PrecipitationEffect& copy, const osg::CopyOp& copyop): |
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| 164 | osg::Node(copy,copyop) |
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| 165 | { |
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| 166 | setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1); |
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| 167 | _dirty = true; |
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| 168 | update(); |
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| 169 | } |
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| 170 | |
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| 171 | void PrecipitationEffect::compileGLObjects(osg::RenderInfo& renderInfo) const |
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| 172 | { |
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| 173 | if (_quadGeometry.valid()) |
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| 174 | { |
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| 175 | _quadGeometry->compileGLObjects(renderInfo); |
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| 176 | if (_quadGeometry->getStateSet()) _quadGeometry->getStateSet()->compileGLObjects(*renderInfo.getState()); |
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| 177 | } |
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| 178 | |
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| 179 | if (_lineGeometry.valid()) |
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| 180 | { |
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| 181 | _lineGeometry->compileGLObjects(renderInfo); |
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| 182 | if (_lineGeometry->getStateSet()) _lineGeometry->getStateSet()->compileGLObjects(*renderInfo.getState()); |
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| 183 | } |
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| 184 | |
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| 185 | if (_pointGeometry.valid()) |
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| 186 | { |
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| 187 | _pointGeometry->compileGLObjects(renderInfo); |
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| 188 | if (_pointGeometry->getStateSet()) _pointGeometry->getStateSet()->compileGLObjects(*renderInfo.getState()); |
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| 189 | } |
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| 190 | } |
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| 191 | |
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| 192 | |
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| 193 | void PrecipitationEffect::traverse(osg::NodeVisitor& nv) |
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| 194 | { |
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| 195 | if (nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR) |
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| 196 | { |
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| 197 | if (_dirty) update(); |
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| 198 | |
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| 199 | if (nv.getFrameStamp()) |
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| 200 | { |
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| 201 | double currentTime = nv.getFrameStamp()->getSimulationTime(); |
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| 202 | static double previousTime = currentTime; |
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| 203 | double delta = currentTime - previousTime; |
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| 204 | _origin += _wind * delta; |
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| 205 | previousTime = currentTime; |
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| 206 | } |
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| 207 | |
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| 208 | return; |
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| 209 | } |
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| 210 | |
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| 211 | if (nv.getVisitorType() == osg::NodeVisitor::NODE_VISITOR) |
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| 212 | { |
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| 213 | if (_dirty) update(); |
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| 214 | |
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| 215 | osgUtil::GLObjectsVisitor* globjVisitor = dynamic_cast<osgUtil::GLObjectsVisitor*>(&nv); |
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| 216 | if (globjVisitor) |
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| 217 | { |
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| 218 | if (globjVisitor->getMode() & osgUtil::GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES) |
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| 219 | { |
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| 220 | compileGLObjects(globjVisitor->getRenderInfo()); |
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| 221 | } |
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| 222 | } |
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| 223 | |
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| 224 | return; |
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| 225 | } |
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| 226 | |
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| 227 | |
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| 228 | if (nv.getVisitorType() != osg::NodeVisitor::CULL_VISITOR) |
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| 229 | { |
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| 230 | return; |
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| 231 | } |
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| 232 | |
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| 233 | osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv); |
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| 234 | if (!cv) |
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| 235 | { |
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| 236 | return; |
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| 237 | } |
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| 238 | |
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| 239 | ViewIdentifier viewIndentifier(cv, nv.getNodePath()); |
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| 240 | |
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| 241 | { |
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| 242 | PrecipitationDrawableSet* precipitationDrawableSet = 0; |
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| 243 | |
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| 244 | { |
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| 245 | OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex); |
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| 246 | precipitationDrawableSet = &(_viewDrawableMap[viewIndentifier]); |
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| 247 | |
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| 248 | if (!precipitationDrawableSet->_quadPrecipitationDrawable) |
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| 249 | { |
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| 250 | precipitationDrawableSet->_quadPrecipitationDrawable = new PrecipitationDrawable; |
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| 251 | precipitationDrawableSet->_quadPrecipitationDrawable->setRequiresPreviousMatrix(true); |
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| 252 | precipitationDrawableSet->_quadPrecipitationDrawable->setGeometry(_quadGeometry.get()); |
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| 253 | precipitationDrawableSet->_quadPrecipitationDrawable->setStateSet(_quadStateSet.get()); |
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| 254 | precipitationDrawableSet->_quadPrecipitationDrawable->setDrawType(GL_QUADS); |
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| 255 | |
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| 256 | precipitationDrawableSet->_linePrecipitationDrawable = new PrecipitationDrawable; |
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| 257 | precipitationDrawableSet->_linePrecipitationDrawable->setRequiresPreviousMatrix(true); |
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| 258 | precipitationDrawableSet->_linePrecipitationDrawable->setGeometry(_lineGeometry.get()); |
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| 259 | precipitationDrawableSet->_linePrecipitationDrawable->setStateSet(_lineStateSet.get()); |
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| 260 | precipitationDrawableSet->_linePrecipitationDrawable->setDrawType(GL_LINES); |
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| 261 | |
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| 262 | precipitationDrawableSet->_pointPrecipitationDrawable = new PrecipitationDrawable; |
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| 263 | precipitationDrawableSet->_pointPrecipitationDrawable->setRequiresPreviousMatrix(false); |
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| 264 | precipitationDrawableSet->_pointPrecipitationDrawable->setGeometry(_pointGeometry.get()); |
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| 265 | precipitationDrawableSet->_pointPrecipitationDrawable->setStateSet(_pointStateSet.get()); |
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| 266 | precipitationDrawableSet->_pointPrecipitationDrawable->setDrawType(GL_POINTS); |
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| 267 | } |
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| 268 | } |
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| 269 | |
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| 270 | cull(*precipitationDrawableSet, cv); |
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| 271 | |
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| 272 | cv->pushStateSet(_stateset.get()); |
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| 273 | float depth = 0.0f; |
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| 274 | |
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| 275 | if (!precipitationDrawableSet->_quadPrecipitationDrawable->getCurrentCellMatrixMap().empty()) |
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| 276 | { |
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| 277 | cv->pushStateSet(precipitationDrawableSet->_quadPrecipitationDrawable->getStateSet()); |
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| 278 | cv->addDrawableAndDepth(precipitationDrawableSet->_quadPrecipitationDrawable.get(),cv->getModelViewMatrix(),depth); |
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| 279 | cv->popStateSet(); |
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| 280 | } |
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| 281 | |
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| 282 | if (!precipitationDrawableSet->_linePrecipitationDrawable->getCurrentCellMatrixMap().empty()) |
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| 283 | { |
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| 284 | cv->pushStateSet(precipitationDrawableSet->_linePrecipitationDrawable->getStateSet()); |
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| 285 | cv->addDrawableAndDepth(precipitationDrawableSet->_linePrecipitationDrawable.get(),cv->getModelViewMatrix(),depth); |
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| 286 | cv->popStateSet(); |
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| 287 | } |
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| 288 | |
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| 289 | if (!precipitationDrawableSet->_pointPrecipitationDrawable->getCurrentCellMatrixMap().empty()) |
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| 290 | { |
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| 291 | cv->pushStateSet(precipitationDrawableSet->_pointPrecipitationDrawable->getStateSet()); |
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| 292 | cv->addDrawableAndDepth(precipitationDrawableSet->_pointPrecipitationDrawable.get(),cv->getModelViewMatrix(),depth); |
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| 293 | cv->popStateSet(); |
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| 294 | } |
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| 295 | |
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| 296 | cv->popStateSet(); |
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| 297 | |
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| 298 | } |
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| 299 | } |
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| 300 | |
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| 301 | void PrecipitationEffect::update() |
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| 302 | { |
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| 303 | _dirty = false; |
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| 304 | |
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| 305 | osg::notify(osg::INFO)<<"PrecipitationEffect::update()"<<std::endl; |
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| 306 | |
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| 307 | float length_u = _cellSize.x(); |
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| 308 | float length_v = _cellSize.y(); |
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| 309 | float length_w = _cellSize.z(); |
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| 310 | |
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| 311 | |
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| 312 | _period = fabsf(_cellSize.z() / _particleSpeed); |
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| 313 | |
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| 314 | _du.set(length_u, 0.0f, 0.0f); |
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| 315 | _dv.set(0.0f, length_v, 0.0f); |
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| 316 | _dw.set(0.0f, 0.0f, length_w); |
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| 317 | |
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| 318 | _inverse_du.set(1.0f/length_u, 0.0f, 0.0f); |
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| 319 | _inverse_dv.set(0.0f, 1.0f/length_v, 0.0f); |
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| 320 | _inverse_dw.set(0.0f, 0.0f, 1.0f/length_w); |
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| 321 | |
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| 322 | osg::notify(osg::INFO)<<"Cell size X="<<length_u<<std::endl; |
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| 323 | osg::notify(osg::INFO)<<"Cell size Y="<<length_v<<std::endl; |
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| 324 | osg::notify(osg::INFO)<<"Cell size Z="<<length_w<<std::endl; |
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| 325 | |
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| 326 | |
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| 327 | { |
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| 328 | OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex); |
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| 329 | _viewDrawableMap.clear(); |
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| 330 | } |
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| 331 | |
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| 332 | |
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| 333 | { |
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| 334 | if (!_stateset) |
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| 335 | { |
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| 336 | _stateset = new osg::StateSet; |
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| 337 | _stateset->addUniform(new osg::Uniform("baseTexture",0)); |
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| 338 | |
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| 339 | _stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF); |
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| 340 | _stateset->setMode(GL_BLEND, osg::StateAttribute::ON); |
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| 341 | |
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| 342 | osg::Texture2D* texture = new osg::Texture2D(createSpotLightImage(osg::Vec4(1.0f,1.0f,1.0f,1.0f),osg::Vec4(1.0f,1.0f,1.0f,0.0f),32,1.0)); |
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| 343 | _stateset->setTextureAttribute(0, texture); |
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| 344 | } |
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| 345 | |
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| 346 | if (!_inversePeriodUniform) |
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| 347 | { |
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| 348 | _inversePeriodUniform = new osg::Uniform("inversePeriod",1.0f/_period); |
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| 349 | _stateset->addUniform(_inversePeriodUniform.get()); |
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| 350 | } |
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| 351 | else _inversePeriodUniform->set(1.0f/_period); |
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| 352 | |
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| 353 | if (!_particleColorUniform) |
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| 354 | { |
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| 355 | _particleColorUniform = new osg::Uniform("particleColour", _particleColor); |
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| 356 | _stateset->addUniform(_particleColorUniform.get()); |
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| 357 | } |
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| 358 | else _particleColorUniform->set(_particleColor); |
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| 359 | |
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| 360 | if (!_particleSizeUniform) |
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| 361 | { |
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| 362 | _particleSizeUniform = new osg::Uniform("particleSize", _particleSize); |
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| 363 | _stateset->addUniform(_particleSizeUniform.get()); |
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| 364 | } |
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| 365 | else _particleSizeUniform->set(_particleSize); |
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| 366 | |
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| 367 | } |
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| 368 | |
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| 369 | } |
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| 370 | |
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| 371 | void PrecipitationEffect::createGeometry(unsigned int numParticles, |
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| 372 | osg::Geometry* quad_geometry, |
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| 373 | osg::Geometry* line_geometry, |
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| 374 | osg::Geometry* point_geometry) |
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| 375 | { |
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| 376 | |
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| 377 | osg::Vec2 offset00(0.0f,0.0f); |
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| 378 | osg::Vec2 offset10(1.0f,0.0f); |
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| 379 | osg::Vec2 offset01(0.0f,1.0f); |
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| 380 | osg::Vec2 offset11(1.0f,1.0f); |
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| 381 | |
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| 382 | osg::Vec2 offset0(0.5f,0.0f); |
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| 383 | osg::Vec2 offset1(0.5f,1.0f); |
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| 384 | |
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| 385 | osg::Vec2 offset(0.5f,0.5f); |
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| 386 | |
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| 387 | |
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| 388 | |
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| 389 | osg::Vec3Array* quad_vertices = 0; |
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| 390 | osg::Vec2Array* quad_offsets = 0; |
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| 391 | if (quad_geometry) |
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| 392 | { |
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| 393 | quad_geometry->setName("quad"); |
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| 394 | |
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| 395 | quad_vertices = new osg::Vec3Array(numParticles*4); |
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| 396 | quad_offsets = new osg::Vec2Array(numParticles*4); |
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| 397 | |
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| 398 | quad_geometry->setVertexArray(quad_vertices); |
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| 399 | quad_geometry->setTexCoordArray(0, quad_offsets); |
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| 400 | } |
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| 401 | |
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| 402 | |
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| 403 | osg::Vec3Array* line_vertices = 0; |
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| 404 | osg::Vec2Array* line_offsets = 0; |
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| 405 | if (line_geometry) |
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| 406 | { |
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| 407 | line_geometry->setName("line"); |
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| 408 | |
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| 409 | line_vertices = new osg::Vec3Array(numParticles*2); |
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| 410 | line_offsets = new osg::Vec2Array(numParticles*2); |
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| 411 | |
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| 412 | line_geometry->setVertexArray(line_vertices); |
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| 413 | line_geometry->setTexCoordArray(0, line_offsets); |
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| 414 | } |
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| 415 | |
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| 416 | |
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| 417 | osg::Vec3Array* point_vertices = 0; |
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| 418 | osg::Vec2Array* point_offsets = 0; |
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| 419 | if (point_geometry) |
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| 420 | { |
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| 421 | point_geometry->setName("point"); |
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| 422 | |
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| 423 | point_vertices = new osg::Vec3Array(numParticles); |
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| 424 | point_offsets = new osg::Vec2Array(numParticles); |
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| 425 | |
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| 426 | point_geometry->setVertexArray(point_vertices); |
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| 427 | point_geometry->setTexCoordArray(0, point_offsets); |
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| 428 | } |
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| 429 | |
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| 430 | |
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| 431 | for(unsigned int i=0; i< numParticles; ++i) |
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| 432 | { |
|---|
| 433 | osg::Vec3 pos( random(0.0f, 1.0f), random(0.0f, 1.0f), random(0.0f, 1.0f)); |
|---|
| 434 | |
|---|
| 435 | |
|---|
| 436 | if (quad_vertices) |
|---|
| 437 | { |
|---|
| 438 | (*quad_vertices)[i*4] = pos; |
|---|
| 439 | (*quad_vertices)[i*4+1] = pos; |
|---|
| 440 | (*quad_vertices)[i*4+2] = pos; |
|---|
| 441 | (*quad_vertices)[i*4+3] = pos; |
|---|
| 442 | (*quad_offsets)[i*4] = offset00; |
|---|
| 443 | (*quad_offsets)[i*4+1] = offset01; |
|---|
| 444 | (*quad_offsets)[i*4+2] = offset11; |
|---|
| 445 | (*quad_offsets)[i*4+3] = offset10; |
|---|
| 446 | } |
|---|
| 447 | |
|---|
| 448 | |
|---|
| 449 | if (line_vertices) |
|---|
| 450 | { |
|---|
| 451 | (*line_vertices)[i*2] = pos; |
|---|
| 452 | (*line_vertices)[i*2+1] = pos; |
|---|
| 453 | (*line_offsets)[i*2] = offset0; |
|---|
| 454 | (*line_offsets)[i*2+1] = offset1; |
|---|
| 455 | } |
|---|
| 456 | |
|---|
| 457 | |
|---|
| 458 | if (point_vertices) |
|---|
| 459 | { |
|---|
| 460 | (*point_vertices)[i] = pos; |
|---|
| 461 | (*point_offsets)[i] = offset; |
|---|
| 462 | } |
|---|
| 463 | } |
|---|
| 464 | } |
|---|
| 465 | |
|---|
| 466 | void PrecipitationEffect::setUpGeometries(unsigned int numParticles) |
|---|
| 467 | { |
|---|
| 468 | unsigned int quadRenderBin = 13; |
|---|
| 469 | unsigned int lineRenderBin = 12; |
|---|
| 470 | unsigned int pointRenderBin = 11; |
|---|
| 471 | |
|---|
| 472 | |
|---|
| 473 | osg::notify(osg::INFO)<<"PrecipitationEffect::setUpGeometries("<<numParticles<<")"<<std::endl; |
|---|
| 474 | |
|---|
| 475 | bool needGeometryRebuild = false; |
|---|
| 476 | |
|---|
| 477 | if (!_quadGeometry || _quadGeometry->getVertexArray()->getNumElements() != 4*numParticles) |
|---|
| 478 | { |
|---|
| 479 | _quadGeometry = new osg::Geometry; |
|---|
| 480 | _quadGeometry->setUseVertexBufferObjects(true); |
|---|
| 481 | needGeometryRebuild = true; |
|---|
| 482 | } |
|---|
| 483 | |
|---|
| 484 | if (!_lineGeometry || _lineGeometry->getVertexArray()->getNumElements() != 2*numParticles) |
|---|
| 485 | { |
|---|
| 486 | _lineGeometry = new osg::Geometry; |
|---|
| 487 | _lineGeometry->setUseVertexBufferObjects(true); |
|---|
| 488 | needGeometryRebuild = true; |
|---|
| 489 | } |
|---|
| 490 | |
|---|
| 491 | if (!_pointGeometry || _pointGeometry->getVertexArray()->getNumElements() != numParticles) |
|---|
| 492 | { |
|---|
| 493 | _pointGeometry = new osg::Geometry; |
|---|
| 494 | _pointGeometry->setUseVertexBufferObjects(true); |
|---|
| 495 | needGeometryRebuild = true; |
|---|
| 496 | } |
|---|
| 497 | |
|---|
| 498 | if (needGeometryRebuild) |
|---|
| 499 | { |
|---|
| 500 | createGeometry(numParticles, _quadGeometry.get(), _lineGeometry.get(), _pointGeometry.get()); |
|---|
| 501 | } |
|---|
| 502 | |
|---|
| 503 | |
|---|
| 504 | if (!_quadStateSet) |
|---|
| 505 | { |
|---|
| 506 | _quadStateSet = new osg::StateSet; |
|---|
| 507 | |
|---|
| 508 | osg::Program* program = new osg::Program; |
|---|
| 509 | _quadStateSet->setAttribute(program); |
|---|
| 510 | _quadStateSet->setRenderBinDetails(quadRenderBin,"DepthSortedBin"); |
|---|
| 511 | |
|---|
| 512 | #ifdef USE_LOCAL_SHADERS |
|---|
| 513 | char vertexShaderSource[] = |
|---|
| 514 | "uniform float inversePeriod;\n" |
|---|
| 515 | "uniform vec4 particleColour;\n" |
|---|
| 516 | "uniform float particleSize;\n" |
|---|
| 517 | "\n" |
|---|
| 518 | "uniform float osg_SimulationTime;\n" |
|---|
| 519 | "uniform float osg_DeltaSimulationTime;\n" |
|---|
| 520 | "\n" |
|---|
| 521 | "varying vec4 colour;\n" |
|---|
| 522 | "varying vec2 texCoord;\n" |
|---|
| 523 | "\n" |
|---|
| 524 | "void main(void)\n" |
|---|
| 525 | "{\n" |
|---|
| 526 | " float offset = gl_Vertex.z;\n" |
|---|
| 527 | " float startTime = gl_MultiTexCoord1.x;\n" |
|---|
| 528 | " texCoord = gl_MultiTexCoord0.xy;\n" |
|---|
| 529 | "\n" |
|---|
| 530 | " vec4 v_previous = gl_Vertex;\n" |
|---|
| 531 | " v_previous.z = fract( (osg_SimulationTime - startTime)*inversePeriod - offset);\n" |
|---|
| 532 | " \n" |
|---|
| 533 | " vec4 v_current = v_previous;\n" |
|---|
| 534 | " v_current.z += (osg_DeltaSimulationTime*inversePeriod);\n" |
|---|
| 535 | " \n" |
|---|
| 536 | "\n" |
|---|
| 537 | " colour = particleColour;\n" |
|---|
| 538 | " \n" |
|---|
| 539 | " vec4 v1 = gl_ModelViewMatrix * v_current;\n" |
|---|
| 540 | " vec4 v2 = gl_TextureMatrix[0] * v_previous;\n" |
|---|
| 541 | " \n" |
|---|
| 542 | " vec3 dv = v2.xyz - v1.xyz;\n" |
|---|
| 543 | " \n" |
|---|
| 544 | " vec2 dv_normalized = normalize(dv.xy);\n" |
|---|
| 545 | " dv.xy += dv_normalized * particleSize;\n" |
|---|
| 546 | " vec2 dp = vec2( -dv_normalized.y, dv_normalized.x ) * particleSize;\n" |
|---|
| 547 | " \n" |
|---|
| 548 | " float area = length(dv.xy);\n" |
|---|
| 549 | " colour.a = 0.05+(particleSize)/area;\n" |
|---|
| 550 | " \n" |
|---|
| 551 | "\n" |
|---|
| 552 | " v1.xyz += dv*texCoord.y;\n" |
|---|
| 553 | " v1.xy += dp*texCoord.x;\n" |
|---|
| 554 | " \n" |
|---|
| 555 | " gl_Position = gl_ProjectionMatrix * v1;\n" |
|---|
| 556 | "}\n"; |
|---|
| 557 | |
|---|
| 558 | char fragmentShaderSource[] = |
|---|
| 559 | "uniform sampler2D baseTexture;\n" |
|---|
| 560 | "varying vec2 texCoord;\n" |
|---|
| 561 | "varying vec4 colour;\n" |
|---|
| 562 | "\n" |
|---|
| 563 | "void main (void)\n" |
|---|
| 564 | "{\n" |
|---|
| 565 | " gl_FragColor = colour * texture2D( baseTexture, texCoord);\n" |
|---|
| 566 | "}\n"; |
|---|
| 567 | |
|---|
| 568 | program->addShader(new osg::Shader(osg::Shader::VERTEX, vertexShaderSource)); |
|---|
| 569 | program->addShader(new osg::Shader(osg::Shader::FRAGMENT, fragmentShaderSource)); |
|---|
| 570 | #else |
|---|
| 571 | |
|---|
| 572 | program->addShader(osg::Shader::readShaderFile(osg::Shader::VERTEX, osgDB::findDataFile("quad_rain.vert"))); |
|---|
| 573 | program->addShader(osg::Shader::readShaderFile(osg::Shader::FRAGMENT, osgDB::findDataFile("rain.frag"))); |
|---|
| 574 | #endif |
|---|
| 575 | } |
|---|
| 576 | |
|---|
| 577 | |
|---|
| 578 | if (!_lineStateSet) |
|---|
| 579 | { |
|---|
| 580 | _lineStateSet = new osg::StateSet; |
|---|
| 581 | |
|---|
| 582 | osg::Program* program = new osg::Program; |
|---|
| 583 | _lineStateSet->setAttribute(program); |
|---|
| 584 | _lineStateSet->setRenderBinDetails(lineRenderBin,"DepthSortedBin"); |
|---|
| 585 | |
|---|
| 586 | #ifdef USE_LOCAL_SHADERS |
|---|
| 587 | char vertexShaderSource[] = |
|---|
| 588 | "uniform float inversePeriod;\n" |
|---|
| 589 | "uniform vec4 particleColour;\n" |
|---|
| 590 | "uniform float particleSize;\n" |
|---|
| 591 | "\n" |
|---|
| 592 | "uniform float osg_SimulationTime;\n" |
|---|
| 593 | "uniform float osg_DeltaSimulationTime;\n" |
|---|
| 594 | "uniform mat4 previousModelViewMatrix;\n" |
|---|
| 595 | "\n" |
|---|
| 596 | "varying vec4 colour;\n" |
|---|
| 597 | "varying vec2 texCoord;\n" |
|---|
| 598 | "\n" |
|---|
| 599 | "void main(void)\n" |
|---|
| 600 | "{\n" |
|---|
| 601 | " float offset = gl_Vertex.z;\n" |
|---|
| 602 | " float startTime = gl_MultiTexCoord1.x;\n" |
|---|
| 603 | " texCoord = gl_MultiTexCoord0.xy;\n" |
|---|
| 604 | "\n" |
|---|
| 605 | " vec4 v_previous = gl_Vertex;\n" |
|---|
| 606 | " v_previous.z = fract( (osg_SimulationTime - startTime)*inversePeriod - offset);\n" |
|---|
| 607 | " \n" |
|---|
| 608 | " vec4 v_current = v_previous;\n" |
|---|
| 609 | " v_current.z += (osg_DeltaSimulationTime*inversePeriod);\n" |
|---|
| 610 | " \n" |
|---|
| 611 | " colour = particleColour;\n" |
|---|
| 612 | " \n" |
|---|
| 613 | " vec4 v1 = gl_ModelViewMatrix * v_current;\n" |
|---|
| 614 | " vec4 v2 = gl_TextureMatrix[0] * v_previous;\n" |
|---|
| 615 | " \n" |
|---|
| 616 | " vec3 dv = v2.xyz - v1.xyz;\n" |
|---|
| 617 | " \n" |
|---|
| 618 | " vec2 dv_normalized = normalize(dv.xy);\n" |
|---|
| 619 | " dv.xy += dv_normalized * particleSize;\n" |
|---|
| 620 | " \n" |
|---|
| 621 | " float area = length(dv.xy);\n" |
|---|
| 622 | " colour.a = (particleSize)/area;\n" |
|---|
| 623 | " \n" |
|---|
| 624 | " v1.xyz += dv*texCoord.y;\n" |
|---|
| 625 | " \n" |
|---|
| 626 | " gl_Position = gl_ProjectionMatrix * v1;\n" |
|---|
| 627 | "}\n"; |
|---|
| 628 | |
|---|
| 629 | char fragmentShaderSource[] = |
|---|
| 630 | "uniform sampler2D baseTexture;\n" |
|---|
| 631 | "varying vec2 texCoord;\n" |
|---|
| 632 | "varying vec4 colour;\n" |
|---|
| 633 | "\n" |
|---|
| 634 | "void main (void)\n" |
|---|
| 635 | "{\n" |
|---|
| 636 | " gl_FragColor = colour * texture2D( baseTexture, texCoord);\n" |
|---|
| 637 | "}\n"; |
|---|
| 638 | |
|---|
| 639 | program->addShader(new osg::Shader(osg::Shader::VERTEX, vertexShaderSource)); |
|---|
| 640 | program->addShader(new osg::Shader(osg::Shader::FRAGMENT, fragmentShaderSource)); |
|---|
| 641 | #else |
|---|
| 642 | |
|---|
| 643 | program->addShader(osg::Shader::readShaderFile(osg::Shader::VERTEX, osgDB::findDataFile("line_rain.vert"))); |
|---|
| 644 | program->addShader(osg::Shader::readShaderFile(osg::Shader::FRAGMENT, osgDB::findDataFile("rain.frag"))); |
|---|
| 645 | #endif |
|---|
| 646 | } |
|---|
| 647 | |
|---|
| 648 | |
|---|
| 649 | if (!_pointStateSet) |
|---|
| 650 | { |
|---|
| 651 | _pointStateSet = new osg::StateSet; |
|---|
| 652 | |
|---|
| 653 | osg::Program* program = new osg::Program; |
|---|
| 654 | _pointStateSet->setAttribute(program); |
|---|
| 655 | |
|---|
| 656 | #ifdef USE_LOCAL_SHADERS |
|---|
| 657 | char vertexShaderSource[] = |
|---|
| 658 | "uniform float inversePeriod;\n" |
|---|
| 659 | "uniform vec4 particleColour;\n" |
|---|
| 660 | "uniform float particleSize;\n" |
|---|
| 661 | "\n" |
|---|
| 662 | "uniform float osg_SimulationTime;\n" |
|---|
| 663 | "\n" |
|---|
| 664 | "varying vec4 colour;\n" |
|---|
| 665 | "\n" |
|---|
| 666 | "void main(void)\n" |
|---|
| 667 | "{\n" |
|---|
| 668 | " float offset = gl_Vertex.z;\n" |
|---|
| 669 | " float startTime = gl_MultiTexCoord1.x;\n" |
|---|
| 670 | "\n" |
|---|
| 671 | " vec4 v_current = gl_Vertex;\n" |
|---|
| 672 | " v_current.z = fract( (osg_SimulationTime - startTime)*inversePeriod - offset);\n" |
|---|
| 673 | " \n" |
|---|
| 674 | " colour = particleColour;\n" |
|---|
| 675 | "\n" |
|---|
| 676 | " gl_Position = gl_ModelViewProjectionMatrix * v_current;\n" |
|---|
| 677 | "\n" |
|---|
| 678 | " float pointSize = abs(1280.0*particleSize / gl_Position.w);\n" |
|---|
| 679 | "\n" |
|---|
| 680 | " //gl_PointSize = max(ceil(pointSize),2);\n" |
|---|
| 681 | " gl_PointSize = ceil(pointSize);\n" |
|---|
| 682 | " \n" |
|---|
| 683 | " colour.a = 0.05+(pointSize*pointSize)/(gl_PointSize*gl_PointSize);\n" |
|---|
| 684 | "}\n"; |
|---|
| 685 | |
|---|
| 686 | char fragmentShaderSource[] = |
|---|
| 687 | "uniform sampler2D baseTexture;\n" |
|---|
| 688 | "varying vec4 colour;\n" |
|---|
| 689 | "\n" |
|---|
| 690 | "void main (void)\n" |
|---|
| 691 | "{\n" |
|---|
| 692 | " gl_FragColor = colour * texture2D( baseTexture, gl_TexCoord[0].xy);\n" |
|---|
| 693 | "}\n"; |
|---|
| 694 | |
|---|
| 695 | program->addShader(new osg::Shader(osg::Shader::VERTEX, vertexShaderSource)); |
|---|
| 696 | program->addShader(new osg::Shader(osg::Shader::FRAGMENT, fragmentShaderSource)); |
|---|
| 697 | #else |
|---|
| 698 | |
|---|
| 699 | program->addShader(osg::Shader::readShaderFile(osg::Shader::VERTEX, osgDB::findDataFile("point_rain.vert"))); |
|---|
| 700 | program->addShader(osg::Shader::readShaderFile(osg::Shader::FRAGMENT, osgDB::findDataFile("point_rain.frag"))); |
|---|
| 701 | #endif |
|---|
| 702 | |
|---|
| 703 | |
|---|
| 704 | osg::PointSprite *sprite = new osg::PointSprite(); |
|---|
| 705 | _pointStateSet->setTextureAttributeAndModes(0, sprite, osg::StateAttribute::ON); |
|---|
| 706 | |
|---|
| 707 | _pointStateSet->setMode(GL_VERTEX_PROGRAM_POINT_SIZE, osg::StateAttribute::ON); |
|---|
| 708 | _pointStateSet->setRenderBinDetails(pointRenderBin,"DepthSortedBin"); |
|---|
| 709 | } |
|---|
| 710 | |
|---|
| 711 | |
|---|
| 712 | } |
|---|
| 713 | |
|---|
| 714 | void PrecipitationEffect::cull(PrecipitationDrawableSet& pds, osgUtil::CullVisitor* cv) const |
|---|
| 715 | { |
|---|
| 716 | #ifdef DO_TIMING |
|---|
| 717 | osg::Timer_t startTick = osg::Timer::instance()->tick(); |
|---|
| 718 | #endif |
|---|
| 719 | |
|---|
| 720 | float cellVolume = _cellSize.x() * _cellSize.y() * _cellSize.z(); |
|---|
| 721 | int numberOfParticles = (int)(_maximumParticleDensity * cellVolume); |
|---|
| 722 | |
|---|
| 723 | if (numberOfParticles==0) return; |
|---|
| 724 | |
|---|
| 725 | pds._quadPrecipitationDrawable->setNumberOfVertices(numberOfParticles*4); |
|---|
| 726 | pds._linePrecipitationDrawable->setNumberOfVertices(numberOfParticles*2); |
|---|
| 727 | pds._pointPrecipitationDrawable->setNumberOfVertices(numberOfParticles); |
|---|
| 728 | |
|---|
| 729 | pds._quadPrecipitationDrawable->newFrame(); |
|---|
| 730 | pds._linePrecipitationDrawable->newFrame(); |
|---|
| 731 | pds._pointPrecipitationDrawable->newFrame(); |
|---|
| 732 | |
|---|
| 733 | osg::Matrix inverse_modelview; |
|---|
| 734 | inverse_modelview.invert(*(cv->getModelViewMatrix())); |
|---|
| 735 | |
|---|
| 736 | osg::Vec3 eyeLocal = osg::Vec3(0.0f,0.0f,0.0f) * inverse_modelview; |
|---|
| 737 | |
|---|
| 738 | |
|---|
| 739 | float eye_k = (eyeLocal-_origin)*_inverse_dw; |
|---|
| 740 | osg::Vec3 eye_kPlane = eyeLocal-_dw*eye_k-_origin; |
|---|
| 741 | |
|---|
| 742 | |
|---|
| 743 | |
|---|
| 744 | float eye_i = eye_kPlane*_inverse_du; |
|---|
| 745 | float eye_j = eye_kPlane*_inverse_dv; |
|---|
| 746 | |
|---|
| 747 | osg::Polytope frustum; |
|---|
| 748 | frustum.setToUnitFrustum(false,false); |
|---|
| 749 | frustum.transformProvidingInverse(*(cv->getProjectionMatrix())); |
|---|
| 750 | frustum.transformProvidingInverse(*(cv->getModelViewMatrix())); |
|---|
| 751 | |
|---|
| 752 | float i_delta = _farTransition * _inverse_du.x(); |
|---|
| 753 | float j_delta = _farTransition * _inverse_dv.y(); |
|---|
| 754 | float k_delta = 1; |
|---|
| 755 | |
|---|
| 756 | int i_min = (int)floor(eye_i - i_delta); |
|---|
| 757 | int j_min = (int)floor(eye_j - j_delta); |
|---|
| 758 | int k_min = (int)floor(eye_k - k_delta); |
|---|
| 759 | |
|---|
| 760 | int i_max = (int)ceil(eye_i + i_delta); |
|---|
| 761 | int j_max = (int)ceil(eye_j + j_delta); |
|---|
| 762 | int k_max = (int)ceil(eye_k + k_delta); |
|---|
| 763 | |
|---|
| 764 | |
|---|
| 765 | |
|---|
| 766 | unsigned int numTested=0; |
|---|
| 767 | unsigned int numInFrustum=0; |
|---|
| 768 | |
|---|
| 769 | float iCyle = 0.43; |
|---|
| 770 | float jCyle = 0.64; |
|---|
| 771 | |
|---|
| 772 | for(int i = i_min; i<=i_max; ++i) |
|---|
| 773 | { |
|---|
| 774 | for(int j = j_min; j<=j_max; ++j) |
|---|
| 775 | { |
|---|
| 776 | for(int k = k_min; k<=k_max; ++k) |
|---|
| 777 | { |
|---|
| 778 | float startTime = (float)(i)*iCyle + (float)(j)*jCyle; |
|---|
| 779 | startTime = (startTime-floor(startTime))*_period; |
|---|
| 780 | |
|---|
| 781 | if (build(eyeLocal, i,j,k, startTime, pds, frustum, cv)) ++numInFrustum; |
|---|
| 782 | ++numTested; |
|---|
| 783 | } |
|---|
| 784 | } |
|---|
| 785 | } |
|---|
| 786 | |
|---|
| 787 | |
|---|
| 788 | #ifdef DO_TIMING |
|---|
| 789 | osg::Timer_t endTick = osg::Timer::instance()->tick(); |
|---|
| 790 | |
|---|
| 791 | osg::notify(osg::NOTICE)<<"time for cull "<<osg::Timer::instance()->delta_m(startTick,endTick)<<"ms numTested="<<numTested<<" numInFrustum"<<numInFrustum<<std::endl; |
|---|
| 792 | osg::notify(osg::NOTICE)<<" quads "<<pds._quadPrecipitationDrawable->getCurrentCellMatrixMap().size()<<" lines "<<pds._linePrecipitationDrawable->getCurrentCellMatrixMap().size()<<" points "<<pds._pointPrecipitationDrawable->getCurrentCellMatrixMap().size()<<std::endl; |
|---|
| 793 | #endif |
|---|
| 794 | } |
|---|
| 795 | |
|---|
| 796 | bool PrecipitationEffect::build(const osg::Vec3 eyeLocal, int i, int j, int k, float startTime, PrecipitationDrawableSet& pds, osg::Polytope& frustum, osgUtil::CullVisitor* cv) const |
|---|
| 797 | { |
|---|
| 798 | osg::Vec3 position = _origin + osg::Vec3(float(i)*_du.x(), float(j)*_dv.y(), float(k+1)*_dw.z()); |
|---|
| 799 | osg::Vec3 scale(_du.x(), _dv.y(), -_dw.z()); |
|---|
| 800 | |
|---|
| 801 | osg::BoundingBox bb(position.x(), position.y(), position.z()+scale.z(), |
|---|
| 802 | position.x()+scale.x(), position.y()+scale.y(), position.z()); |
|---|
| 803 | |
|---|
| 804 | if (!frustum.contains(bb)) return false; |
|---|
| 805 | |
|---|
| 806 | osg::Vec3 center = position + scale*0.5f; |
|---|
| 807 | float distance = (center-eyeLocal).length(); |
|---|
| 808 | |
|---|
| 809 | osg::Matrix* mymodelview = 0; |
|---|
| 810 | if (distance < _nearTransition) |
|---|
| 811 | { |
|---|
| 812 | PrecipitationDrawable::DepthMatrixStartTime& mstp = pds._quadPrecipitationDrawable->getCurrentCellMatrixMap()[PrecipitationDrawable::Cell(i,k,j)]; |
|---|
| 813 | mstp.depth = distance; |
|---|
| 814 | mstp.startTime = startTime; |
|---|
| 815 | mymodelview = &mstp.modelview; |
|---|
| 816 | } |
|---|
| 817 | else if (distance <= _farTransition) |
|---|
| 818 | { |
|---|
| 819 | if (_useFarLineSegments) |
|---|
| 820 | { |
|---|
| 821 | PrecipitationDrawable::DepthMatrixStartTime& mstp = pds._linePrecipitationDrawable->getCurrentCellMatrixMap()[PrecipitationDrawable::Cell(i,k,j)]; |
|---|
| 822 | mstp.depth = distance; |
|---|
| 823 | mstp.startTime = startTime; |
|---|
| 824 | mymodelview = &mstp.modelview; |
|---|
| 825 | } |
|---|
| 826 | else |
|---|
| 827 | { |
|---|
| 828 | PrecipitationDrawable::DepthMatrixStartTime& mstp = pds._pointPrecipitationDrawable->getCurrentCellMatrixMap()[PrecipitationDrawable::Cell(i,k,j)]; |
|---|
| 829 | mstp.depth = distance; |
|---|
| 830 | mstp.startTime = startTime; |
|---|
| 831 | mymodelview = &mstp.modelview; |
|---|
| 832 | } |
|---|
| 833 | } |
|---|
| 834 | else |
|---|
| 835 | { |
|---|
| 836 | return false; |
|---|
| 837 | } |
|---|
| 838 | |
|---|
| 839 | *mymodelview = *(cv->getModelViewMatrix()); |
|---|
| 840 | mymodelview->preMult(osg::Matrix::translate(position)); |
|---|
| 841 | mymodelview->preMult(osg::Matrix::scale(scale)); |
|---|
| 842 | |
|---|
| 843 | cv->updateCalculatedNearFar(*(cv->getModelViewMatrix()),bb); |
|---|
| 844 | |
|---|
| 845 | return true; |
|---|
| 846 | } |
|---|
| 847 | |
|---|
| 848 | |
|---|
| 849 | |
|---|
| 850 | |
|---|
| 851 | |
|---|
| 852 | |
|---|
| 853 | |
|---|
| 854 | |
|---|
| 855 | PrecipitationEffect::PrecipitationDrawable::PrecipitationDrawable(): |
|---|
| 856 | _requiresPreviousMatrix(true), |
|---|
| 857 | _drawType(GL_QUADS), |
|---|
| 858 | _numberOfVertices(0) |
|---|
| 859 | { |
|---|
| 860 | setSupportsDisplayList(false); |
|---|
| 861 | } |
|---|
| 862 | |
|---|
| 863 | PrecipitationEffect::PrecipitationDrawable::PrecipitationDrawable(const PrecipitationDrawable& copy, const osg::CopyOp& copyop): |
|---|
| 864 | osg::Drawable(copy,copyop), |
|---|
| 865 | _requiresPreviousMatrix(copy._requiresPreviousMatrix), |
|---|
| 866 | _geometry(copy._geometry), |
|---|
| 867 | _drawType(copy._drawType), |
|---|
| 868 | _numberOfVertices(copy._numberOfVertices) |
|---|
| 869 | { |
|---|
| 870 | } |
|---|
| 871 | |
|---|
| 872 | |
|---|
| 873 | |
|---|
| 874 | void PrecipitationEffect::PrecipitationDrawable::drawImplementation(osg::RenderInfo& renderInfo) const |
|---|
| 875 | { |
|---|
| 876 | if (!_geometry) return; |
|---|
| 877 | |
|---|
| 878 | const osg::Geometry::Extensions* extensions = osg::Geometry::getExtensions(renderInfo.getContextID(),true); |
|---|
| 879 | |
|---|
| 880 | |
|---|
| 881 | glPushMatrix(); |
|---|
| 882 | |
|---|
| 883 | if (_requiresPreviousMatrix) |
|---|
| 884 | { |
|---|
| 885 | renderInfo.getState()->setActiveTextureUnit(0); |
|---|
| 886 | glMatrixMode( GL_TEXTURE ); |
|---|
| 887 | glPushMatrix(); |
|---|
| 888 | } |
|---|
| 889 | |
|---|
| 890 | typedef std::vector<const CellMatrixMap::value_type*> DepthMatrixStartTimeVector; |
|---|
| 891 | DepthMatrixStartTimeVector orderedEntries; |
|---|
| 892 | orderedEntries.reserve(_currentCellMatrixMap.size()); |
|---|
| 893 | |
|---|
| 894 | for(CellMatrixMap::const_iterator citr = _currentCellMatrixMap.begin(); |
|---|
| 895 | citr != _currentCellMatrixMap.end(); |
|---|
| 896 | ++citr) |
|---|
| 897 | { |
|---|
| 898 | orderedEntries.push_back(&(*citr)); |
|---|
| 899 | } |
|---|
| 900 | |
|---|
| 901 | std::sort(orderedEntries.begin(),orderedEntries.end(),LessFunctor()); |
|---|
| 902 | |
|---|
| 903 | for(DepthMatrixStartTimeVector::reverse_iterator itr = orderedEntries.rbegin(); |
|---|
| 904 | itr != orderedEntries.rend(); |
|---|
| 905 | ++itr) |
|---|
| 906 | { |
|---|
| 907 | extensions->glMultiTexCoord1f(GL_TEXTURE0+1, (*itr)->second.startTime); |
|---|
| 908 | |
|---|
| 909 | |
|---|
| 910 | if (_requiresPreviousMatrix) |
|---|
| 911 | { |
|---|
| 912 | glMatrixMode( GL_MODELVIEW ); |
|---|
| 913 | glLoadMatrix((*itr)->second.modelview.ptr()); |
|---|
| 914 | |
|---|
| 915 | CellMatrixMap::const_iterator pitr = _previousCellMatrixMap.find((*itr)->first); |
|---|
| 916 | if (pitr != _previousCellMatrixMap.end()) |
|---|
| 917 | { |
|---|
| 918 | |
|---|
| 919 | glMatrixMode( GL_TEXTURE ); |
|---|
| 920 | glLoadMatrix(pitr->second.modelview.ptr()); |
|---|
| 921 | } |
|---|
| 922 | else |
|---|
| 923 | { |
|---|
| 924 | |
|---|
| 925 | glMatrixMode( GL_TEXTURE ); |
|---|
| 926 | glLoadMatrix((*itr)->second.modelview.ptr()); |
|---|
| 927 | } |
|---|
| 928 | } |
|---|
| 929 | else |
|---|
| 930 | { |
|---|
| 931 | glLoadMatrix((*itr)->second.modelview.ptr()); |
|---|
| 932 | } |
|---|
| 933 | |
|---|
| 934 | _geometry->draw(renderInfo); |
|---|
| 935 | |
|---|
| 936 | unsigned int numVertices = osg::minimum(_geometry->getVertexArray()->getNumElements(), _numberOfVertices); |
|---|
| 937 | glDrawArrays(_drawType, 0, numVertices); |
|---|
| 938 | } |
|---|
| 939 | |
|---|
| 940 | |
|---|
| 941 | if (_requiresPreviousMatrix) |
|---|
| 942 | { |
|---|
| 943 | glPopMatrix(); |
|---|
| 944 | glMatrixMode( GL_MODELVIEW ); |
|---|
| 945 | } |
|---|
| 946 | |
|---|
| 947 | glPopMatrix(); |
|---|
| 948 | |
|---|
| 949 | |
|---|
| 950 | } |
|---|