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Revision 10853, 1.1 kB
(checked in by robert, 3 years ago)
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From Sukender,
"Here is our freshly baked 3DS reader/writer (named 'v0.5' to differentiate from previous one). Changes are against trunk rev. 10819.
Short changelog (from rev 10819):
- Added 3DS writer
- Sync'd with latest lib3DS
- Added options, especially "flattenMatrixTransforms" to get the "old" behaviour (else the reader correctly maps to OSG the transforms from the 3DS file).
What should be done:
- Check with pivot points, with and without "flattenMatrixTransforms" option.
- We ran tests on it, but we can never be 100% sure there is no bug. Testing from the community would of course be helpful."
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Property svn:eol-style set to
native
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| [10853] | 1 | # List of C files to be compiled as C++ (else CMake sets ".c" to be compiled as pure C) |
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| 2 | SET(C_FILES |
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| 3 | lib3ds/lib3ds_io.c # Modified to support OSG endianness |
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| 4 | ) |
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| 5 | |
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| [6376] | 6 | SET(TARGET_SRC |
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| [9998] | 7 | ReaderWriter3DS.cpp |
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| [10853] | 8 | WriterNodeVisitor.cpp |
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| 9 | WriterCompareTriangle.cpp |
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| 10 | |
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| 11 | ${C_FILES} |
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| 12 | lib3ds/lib3ds_atmosphere.c |
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| 13 | lib3ds/lib3ds_background.c |
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| 14 | lib3ds/lib3ds_camera.c |
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| 15 | lib3ds/lib3ds_chunk.c |
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| 16 | lib3ds/lib3ds_chunktable.c |
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| 17 | lib3ds/lib3ds_file.c |
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| 18 | lib3ds/lib3ds_light.c |
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| 19 | lib3ds/lib3ds_material.c |
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| 20 | lib3ds/lib3ds_math.c |
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| 21 | lib3ds/lib3ds_matrix.c |
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| 22 | lib3ds/lib3ds_mesh.c |
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| 23 | lib3ds/lib3ds_node.c |
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| 24 | lib3ds/lib3ds_quat.c |
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| 25 | lib3ds/lib3ds_shadow.c |
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| 26 | lib3ds/lib3ds_track.c |
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| 27 | lib3ds/lib3ds_util.c |
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| 28 | lib3ds/lib3ds_vector.c |
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| 29 | lib3ds/lib3ds_viewport.c |
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| [6376] | 30 | ) |
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| 31 | SET(TARGET_H |
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| [10853] | 32 | WriterNodeVisitor.h |
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| 33 | WriterCompareTriangle.h |
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| 34 | lib3ds/lib3ds.h |
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| 35 | lib3ds/lib3ds_impl.h |
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| [6376] | 36 | ) |
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| 37 | #### end var setup ### |
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| [6379] | 38 | SETUP_PLUGIN(3ds) |
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| [10853] | 39 | ADD_DEFINITIONS( -DLIB3DS_STATIC ) # lib3ds is included, so we need the flag |
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| 40 | SET_SOURCE_FILES_PROPERTIES(${C_FILES} PROPERTIES LANGUAGE "CXX") # Force some files to be compiled as C++ |
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