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| 17 | |
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| 18 | #include "lib3ds_impl.h" |
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| 19 | |
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| 20 | |
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| 21 | static void |
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| 22 | solid_bgnd_read(Lib3dsBackground *background, Lib3dsIo *io) { |
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| 23 | Lib3dsChunk c; |
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| 24 | uint16_t chunk; |
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| 25 | int have_lin = FALSE; |
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| 26 | |
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| 27 | lib3ds_chunk_read_start(&c, CHK_SOLID_BGND, io); |
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| 28 | |
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| 29 | while ((chunk = lib3ds_chunk_read_next(&c, io)) != 0) { |
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| 30 | switch (chunk) { |
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| 31 | case CHK_LIN_COLOR_F: |
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| 32 | lib3ds_io_read_rgb(io, background->solid_color); |
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| 33 | have_lin = TRUE; |
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| 34 | break; |
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| 35 | |
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| 36 | case CHK_COLOR_F: |
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| 37 | lib3ds_io_read_rgb(io, background->solid_color); |
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| 38 | break; |
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| 39 | |
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| 40 | default: |
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| 41 | lib3ds_chunk_unknown(chunk, io); |
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| 42 | } |
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| 43 | } |
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| 44 | |
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| 45 | lib3ds_chunk_read_end(&c, io); |
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| 46 | } |
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| 47 | |
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| 48 | |
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| 49 | static void |
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| 50 | v_gradient_read(Lib3dsBackground *background, Lib3dsIo *io) { |
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| 51 | Lib3dsChunk c; |
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| 52 | uint16_t chunk; |
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| 53 | int index[2]; |
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| 54 | float col[2][3][3]; |
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| 55 | int have_lin = 0; |
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| 56 | |
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| 57 | lib3ds_chunk_read_start(&c, CHK_V_GRADIENT, io); |
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| 58 | |
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| 59 | background->gradient_percent = lib3ds_io_read_float(io); |
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| 60 | lib3ds_chunk_read_tell(&c, io); |
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| 61 | |
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| 62 | index[0] = index[1] = 0; |
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| 63 | while ((chunk = lib3ds_chunk_read_next(&c, io)) != 0) { |
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| 64 | switch (chunk) { |
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| 65 | case CHK_COLOR_F: |
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| 66 | lib3ds_io_read_rgb(io, col[0][index[0]]); |
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| 67 | index[0]++; |
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| 68 | break; |
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| 69 | |
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| 70 | case CHK_LIN_COLOR_F: |
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| 71 | lib3ds_io_read_rgb(io, col[1][index[1]]); |
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| 72 | index[1]++; |
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| 73 | have_lin = 1; |
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| 74 | break; |
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| 75 | |
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| 76 | default: |
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| 77 | lib3ds_chunk_unknown(chunk, io); |
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| 78 | } |
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| 79 | } |
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| 80 | { |
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| 81 | int i; |
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| 82 | for (i = 0; i < 3; ++i) { |
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| 83 | background->gradient_top[i] = col[have_lin][0][i]; |
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| 84 | background->gradient_middle[i] = col[have_lin][1][i]; |
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| 85 | background->gradient_bottom[i] = col[have_lin][2][i]; |
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| 86 | } |
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| 87 | } |
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| 88 | lib3ds_chunk_read_end(&c, io); |
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| 89 | } |
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| 90 | |
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| 91 | |
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| 92 | void |
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| 93 | lib3ds_background_read(Lib3dsBackground *background, Lib3dsIo *io) { |
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| 94 | Lib3dsChunk c; |
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| 95 | |
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| 96 | lib3ds_chunk_read(&c, io); |
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| 97 | switch (c.chunk) { |
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| 98 | case CHK_BIT_MAP: { |
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| 99 | lib3ds_io_read_string(io, background->bitmap_name, 64); |
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| 100 | break; |
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| 101 | } |
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| 102 | |
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| 103 | case CHK_SOLID_BGND: { |
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| 104 | lib3ds_chunk_read_reset(&c, io); |
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| 105 | solid_bgnd_read(background, io); |
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| 106 | break; |
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| 107 | } |
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| 108 | |
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| 109 | case CHK_V_GRADIENT: { |
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| 110 | lib3ds_chunk_read_reset(&c, io); |
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| 111 | v_gradient_read(background, io); |
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| 112 | break; |
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| 113 | } |
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| 114 | |
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| 115 | case CHK_USE_BIT_MAP: { |
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| 116 | background->use_bitmap = TRUE; |
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| 117 | break; |
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| 118 | } |
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| 119 | |
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| 120 | case CHK_USE_SOLID_BGND: { |
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| 121 | background->use_solid = TRUE; |
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| 122 | break; |
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| 123 | } |
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| 124 | |
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| 125 | case CHK_USE_V_GRADIENT: { |
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| 126 | background->use_gradient = TRUE; |
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| 127 | break; |
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| 128 | } |
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| 129 | } |
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| 130 | } |
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| 131 | |
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| 132 | |
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| 133 | static void |
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| 134 | colorf_write(float rgb[3], Lib3dsIo *io) { |
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| 135 | Lib3dsChunk c; |
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| 136 | |
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| 137 | c.chunk = CHK_COLOR_F; |
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| 138 | c.size = 18; |
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| 139 | lib3ds_chunk_write(&c, io); |
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| 140 | lib3ds_io_write_rgb(io, rgb); |
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| 141 | |
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| 142 | c.chunk = CHK_LIN_COLOR_F; |
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| 143 | c.size = 18; |
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| 144 | lib3ds_chunk_write(&c, io); |
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| 145 | lib3ds_io_write_rgb(io, rgb); |
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| 146 | } |
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| 147 | |
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| 148 | |
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| 149 | static int |
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| 150 | colorf_defined(float rgb[3]) { |
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| 151 | int i; |
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| 152 | for (i = 0; i < 3; ++i) { |
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| 153 | if (fabs(rgb[i]) > LIB3DS_EPSILON) { |
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| 154 | break; |
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| 155 | } |
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| 156 | } |
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| 157 | return(i < 3); |
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| 158 | } |
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| 159 | |
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| 160 | |
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| 161 | void |
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| 162 | lib3ds_background_write(Lib3dsBackground *background, Lib3dsIo *io) { |
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| 163 | if (strlen(background->bitmap_name)) { |
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| 164 | Lib3dsChunk c; |
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| 165 | c.chunk = CHK_BIT_MAP; |
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| 166 | c.size = 6 + 1 + (uint32_t)strlen(background->bitmap_name); |
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| 167 | lib3ds_chunk_write(&c, io); |
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| 168 | lib3ds_io_write_string(io, background->bitmap_name); |
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| 169 | } |
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| 170 | |
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| 171 | if (colorf_defined(background->solid_color)) { |
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| 172 | Lib3dsChunk c; |
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| 173 | c.chunk = CHK_SOLID_BGND; |
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| 174 | c.size = 42; |
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| 175 | lib3ds_chunk_write(&c, io); |
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| 176 | colorf_write(background->solid_color, io); |
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| 177 | } |
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| 178 | |
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| 179 | if (colorf_defined(background->gradient_top) || |
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| 180 | colorf_defined(background->gradient_middle) || |
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| 181 | colorf_defined(background->gradient_bottom)) { |
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| 182 | Lib3dsChunk c; |
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| 183 | c.chunk = CHK_V_GRADIENT; |
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| 184 | c.size = 118; |
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| 185 | lib3ds_chunk_write(&c, io); |
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| 186 | lib3ds_io_write_float(io, background->gradient_percent); |
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| 187 | colorf_write(background->gradient_top, io); |
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| 188 | colorf_write(background->gradient_middle, io); |
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| 189 | colorf_write(background->gradient_bottom, io); |
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| 190 | } |
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| 191 | |
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| 192 | if (background->use_bitmap) { |
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| 193 | Lib3dsChunk c; |
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| 194 | c.chunk = CHK_USE_BIT_MAP; |
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| 195 | c.size = 6; |
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| 196 | lib3ds_chunk_write(&c, io); |
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| 197 | } |
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| 198 | |
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| 199 | if (background->use_solid) { |
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| 200 | Lib3dsChunk c; |
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| 201 | c.chunk = CHK_USE_SOLID_BGND; |
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| 202 | c.size = 6; |
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| 203 | lib3ds_chunk_write(&c, io); |
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| 204 | } |
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| 205 | |
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| 206 | if (background->use_gradient) { |
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| 207 | Lib3dsChunk c; |
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| 208 | c.chunk = CHK_USE_V_GRADIENT; |
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| 209 | c.size = 6; |
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| 210 | lib3ds_chunk_write(&c, io); |
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| 211 | } |
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| 212 | } |
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