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| 16 | |
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| 17 | |
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| 18 | #include "lib3ds_impl.h" |
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| 19 | |
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| 20 | |
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| 21 | static void |
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| 22 | initialize_texture_map(Lib3dsTextureMap *map) { |
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| 23 | map->flags = 0x10; |
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| 24 | map->percent = 1.0f; |
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| 25 | map->scale[0] = 1.0f; |
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| 26 | map->scale[1] = 1.0f; |
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| 27 | } |
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| 28 | |
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| 29 | |
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| 30 | |
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| 31 | |
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| 32 | |
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| 33 | |
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| 34 | |
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| 35 | |
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| 36 | |
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| 37 | |
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| 38 | Lib3dsMaterial* |
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| 39 | lib3ds_material_new(const char* name) { |
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| 40 | Lib3dsMaterial *mat; |
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| 41 | |
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| 42 | mat = (Lib3dsMaterial*)calloc(sizeof(Lib3dsMaterial), 1); |
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| 43 | if (!mat) { |
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| 44 | return(0); |
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| 45 | } |
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| 46 | |
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| 47 | if (name) { |
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| 48 | strcpy(mat->name, name); |
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| 49 | } |
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| 50 | mat->ambient[0] = mat->ambient[1] = mat->ambient[2] = 0.588235f; |
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| 51 | mat->diffuse[0] = mat->diffuse[1] = mat->diffuse[2] = 0.588235f; |
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| 52 | mat->specular[0] = mat->specular[1] = mat->specular[2] = 0.898039f; |
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| 53 | mat->shininess = 0.1f; |
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| 54 | mat->wire_size = 1.0f; |
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| 55 | mat->shading = 3; |
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| 56 | |
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| 57 | initialize_texture_map(&mat->texture1_map); |
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| 58 | initialize_texture_map(&mat->texture1_mask); |
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| 59 | initialize_texture_map(&mat->texture2_map); |
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| 60 | initialize_texture_map(&mat->texture2_mask); |
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| 61 | initialize_texture_map(&mat->opacity_map); |
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| 62 | initialize_texture_map(&mat->opacity_mask); |
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| 63 | initialize_texture_map(&mat->bump_map); |
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| 64 | initialize_texture_map(&mat->bump_mask); |
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| 65 | initialize_texture_map(&mat->specular_map); |
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| 66 | initialize_texture_map(&mat->specular_mask); |
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| 67 | initialize_texture_map(&mat->shininess_map); |
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| 68 | initialize_texture_map(&mat->shininess_mask); |
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| 69 | initialize_texture_map(&mat->self_illum_map); |
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| 70 | initialize_texture_map(&mat->self_illum_mask); |
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| 71 | initialize_texture_map(&mat->reflection_map); |
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| 72 | initialize_texture_map(&mat->reflection_mask); |
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| 73 | |
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| 74 | return(mat); |
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| 75 | } |
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| 76 | |
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| 77 | |
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| 78 | void |
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| 79 | lib3ds_material_free(Lib3dsMaterial *material) { |
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| 80 | memset(material, 0, sizeof(Lib3dsMaterial)); |
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| 81 | free(material); |
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| 82 | } |
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| 83 | |
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| 84 | |
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| 85 | static void |
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| 86 | color_read(float rgb[3], Lib3dsIo *io) { |
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| 87 | Lib3dsChunk c; |
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| 88 | uint16_t chunk; |
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| 89 | int have_lin = FALSE; |
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| 90 | |
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| 91 | lib3ds_chunk_read_start(&c, 0, io); |
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| 92 | |
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| 93 | while ((chunk = lib3ds_chunk_read_next(&c, io)) != 0) { |
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| 94 | switch (chunk) { |
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| 95 | case CHK_LIN_COLOR_24: { |
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| 96 | int i; |
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| 97 | for (i = 0; i < 3; ++i) { |
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| 98 | rgb[i] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; |
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| 99 | } |
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| 100 | have_lin = TRUE; |
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| 101 | break; |
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| 102 | } |
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| 103 | |
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| 104 | case CHK_COLOR_24: { |
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| 105 | |
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| 106 | |
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| 107 | if (!have_lin) { |
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| 108 | int i; |
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| 109 | for (i = 0; i < 3; ++i) { |
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| 110 | rgb[i] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; |
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| 111 | } |
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| 112 | } |
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| 113 | break; |
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| 114 | } |
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| 115 | |
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| 116 | case CHK_LIN_COLOR_F: { |
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| 117 | int i; |
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| 118 | for (i = 0; i < 3; ++i) { |
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| 119 | rgb[i] = lib3ds_io_read_float(io); |
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| 120 | } |
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| 121 | have_lin = TRUE; |
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| 122 | break; |
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| 123 | } |
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| 124 | |
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| 125 | case CHK_COLOR_F: { |
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| 126 | if (!have_lin) { |
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| 127 | int i; |
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| 128 | for (i = 0; i < 3; ++i) { |
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| 129 | rgb[i] = lib3ds_io_read_float(io); |
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| 130 | } |
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| 131 | } |
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| 132 | break; |
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| 133 | } |
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| 134 | |
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| 135 | default: |
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| 136 | lib3ds_chunk_unknown(chunk, io); |
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| 137 | } |
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| 138 | } |
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| 139 | |
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| 140 | lib3ds_chunk_read_end(&c, io); |
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| 141 | } |
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| 142 | |
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| 143 | |
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| 144 | static void |
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| 145 | int_percentage_read(float *p, Lib3dsIo *io) { |
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| 146 | Lib3dsChunk c; |
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| 147 | uint16_t chunk; |
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| 148 | |
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| 149 | lib3ds_chunk_read_start(&c, 0, io); |
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| 150 | |
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| 151 | while ((chunk = lib3ds_chunk_read_next(&c, io)) != 0) { |
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| 152 | switch (chunk) { |
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| 153 | case CHK_INT_PERCENTAGE: { |
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| 154 | int16_t i = lib3ds_io_read_intw(io); |
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| 155 | *p = (float)(1.0 * i / 100.0); |
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| 156 | break; |
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| 157 | } |
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| 158 | |
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| 159 | default: |
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| 160 | lib3ds_chunk_unknown(chunk, io); |
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| 161 | } |
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| 162 | } |
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| 163 | |
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| 164 | lib3ds_chunk_read_end(&c, io); |
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| 165 | } |
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| 166 | |
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| 167 | |
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| 168 | static void |
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| 169 | texture_map_read(Lib3dsTextureMap *map, Lib3dsIo *io) { |
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| 170 | Lib3dsChunk c; |
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| 171 | uint16_t chunk; |
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| 172 | |
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| 173 | lib3ds_chunk_read_start(&c, 0, io); |
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| 174 | |
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| 175 | while ((chunk = lib3ds_chunk_read_next(&c, io)) != 0) { |
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| 176 | switch (chunk) { |
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| 177 | case CHK_INT_PERCENTAGE: { |
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| 178 | map->percent = 1.0f * lib3ds_io_read_intw(io) / 100.0f; |
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| 179 | break; |
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| 180 | } |
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| 181 | |
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| 182 | case CHK_MAT_MAPNAME: { |
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| 183 | lib3ds_io_read_string(io, map->name, 64); |
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| 184 | lib3ds_io_log(io, LIB3DS_LOG_INFO, " NAME=%s", map->name); |
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| 185 | break; |
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| 186 | } |
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| 187 | |
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| 188 | case CHK_MAT_MAP_TILING: { |
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| 189 | map->flags = lib3ds_io_read_word(io); |
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| 190 | break; |
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| 191 | } |
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| 192 | |
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| 193 | case CHK_MAT_MAP_TEXBLUR: |
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| 194 | map->blur = lib3ds_io_read_float(io); |
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| 195 | break; |
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| 196 | |
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| 197 | case CHK_MAT_MAP_USCALE: |
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| 198 | map->scale[0] = lib3ds_io_read_float(io); |
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| 199 | break; |
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| 200 | |
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| 201 | case CHK_MAT_MAP_VSCALE: { |
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| 202 | map->scale[1] = lib3ds_io_read_float(io); |
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| 203 | break; |
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| 204 | } |
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| 205 | case CHK_MAT_MAP_UOFFSET: { |
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| 206 | map->offset[0] = lib3ds_io_read_float(io); |
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| 207 | break; |
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| 208 | } |
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| 209 | |
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| 210 | case CHK_MAT_MAP_VOFFSET: { |
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| 211 | map->offset[1] = lib3ds_io_read_float(io); |
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| 212 | break; |
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| 213 | } |
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| 214 | |
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| 215 | case CHK_MAT_MAP_ANG: { |
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| 216 | map->rotation = lib3ds_io_read_float(io); |
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| 217 | break; |
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| 218 | } |
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| 219 | |
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| 220 | case CHK_MAT_MAP_COL1: { |
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| 221 | map->tint_1[0] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; |
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| 222 | map->tint_1[1] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; |
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| 223 | map->tint_1[2] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; |
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| 224 | break; |
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| 225 | } |
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| 226 | |
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| 227 | case CHK_MAT_MAP_COL2: { |
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| 228 | map->tint_2[0] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; |
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| 229 | map->tint_2[1] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; |
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| 230 | map->tint_2[2] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; |
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| 231 | break; |
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| 232 | } |
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| 233 | |
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| 234 | case CHK_MAT_MAP_RCOL: { |
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| 235 | map->tint_r[0] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; |
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| 236 | map->tint_r[1] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; |
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| 237 | map->tint_r[2] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; |
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| 238 | break; |
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| 239 | } |
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| 240 | |
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| 241 | case CHK_MAT_MAP_GCOL: { |
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| 242 | map->tint_g[0] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; |
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| 243 | map->tint_g[1] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; |
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| 244 | map->tint_g[2] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; |
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| 245 | break; |
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| 246 | } |
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| 247 | |
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| 248 | case CHK_MAT_MAP_BCOL: { |
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| 249 | map->tint_b[0] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; |
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| 250 | map->tint_b[1] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; |
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| 251 | map->tint_b[2] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; |
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| 252 | break; |
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| 253 | } |
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| 254 | |
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| 255 | default: |
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| 256 | lib3ds_chunk_unknown(chunk,io); |
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| 257 | } |
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| 258 | } |
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| 259 | |
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| 260 | lib3ds_chunk_read_end(&c, io); |
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| 261 | } |
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| 262 | |
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| 263 | |
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| 264 | void |
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| 265 | lib3ds_material_read(Lib3dsMaterial *material, Lib3dsIo *io) { |
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| 266 | Lib3dsChunk c; |
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| 267 | uint16_t chunk; |
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| 268 | |
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| 269 | assert(material); |
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| 270 | lib3ds_chunk_read_start(&c, CHK_MAT_ENTRY, io); |
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| 271 | |
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| 272 | while ((chunk = lib3ds_chunk_read_next(&c, io)) != 0) { |
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| 273 | switch (chunk) { |
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| 274 | case CHK_MAT_NAME: { |
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| 275 | lib3ds_io_read_string(io, material->name, 64); |
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| 276 | lib3ds_io_log(io, LIB3DS_LOG_INFO, " NAME=%s", material->name); |
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| 277 | break; |
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| 278 | } |
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| 279 | |
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| 280 | case CHK_MAT_AMBIENT: { |
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| 281 | lib3ds_chunk_read_reset(&c, io); |
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| 282 | color_read(material->ambient, io); |
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| 283 | break; |
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| 284 | } |
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| 285 | |
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| 286 | case CHK_MAT_DIFFUSE: { |
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| 287 | lib3ds_chunk_read_reset(&c, io); |
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| 288 | color_read(material->diffuse, io); |
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| 289 | break; |
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| 290 | } |
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| 291 | |
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| 292 | case CHK_MAT_SPECULAR: { |
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| 293 | lib3ds_chunk_read_reset(&c, io); |
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| 294 | color_read(material->specular, io); |
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| 295 | break; |
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| 296 | } |
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| 297 | |
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| 298 | case CHK_MAT_SHININESS: { |
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| 299 | lib3ds_chunk_read_reset(&c, io); |
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| 300 | int_percentage_read(&material->shininess, io); |
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| 301 | break; |
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| 302 | } |
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| 303 | |
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| 304 | case CHK_MAT_SHIN2PCT: { |
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| 305 | lib3ds_chunk_read_reset(&c, io); |
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| 306 | int_percentage_read(&material->shin_strength, io); |
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| 307 | break; |
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| 308 | } |
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| 309 | |
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| 310 | case CHK_MAT_TRANSPARENCY: { |
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| 311 | lib3ds_chunk_read_reset(&c, io); |
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| 312 | int_percentage_read(&material->transparency, io); |
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| 313 | break; |
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| 314 | } |
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| 315 | |
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| 316 | case CHK_MAT_XPFALL: { |
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| 317 | lib3ds_chunk_read_reset(&c, io); |
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| 318 | int_percentage_read(&material->falloff, io); |
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| 319 | break; |
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| 320 | } |
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| 321 | |
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| 322 | case CHK_MAT_SELF_ILPCT: { |
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| 323 | lib3ds_chunk_read_reset(&c, io); |
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| 324 | int_percentage_read(&material->self_illum, io); |
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| 325 | break; |
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| 326 | } |
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| 327 | |
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| 328 | case CHK_MAT_USE_XPFALL: { |
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| 329 | material->use_falloff = TRUE; |
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| 330 | break; |
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| 331 | } |
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| 332 | |
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| 333 | case CHK_MAT_REFBLUR: { |
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| 334 | lib3ds_chunk_read_reset(&c, io); |
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| 335 | int_percentage_read(&material->blur, io); |
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| 336 | break; |
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| 337 | } |
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| 338 | |
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| 339 | case CHK_MAT_USE_REFBLUR: { |
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| 340 | material->use_blur = TRUE; |
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| 341 | break; |
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| 342 | } |
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| 343 | |
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| 344 | case CHK_MAT_SHADING: { |
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| 345 | material->shading = lib3ds_io_read_intw(io); |
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| 346 | break; |
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| 347 | } |
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| 348 | |
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| 349 | case CHK_MAT_SELF_ILLUM: { |
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| 350 | material->self_illum_flag = TRUE; |
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| 351 | break; |
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| 352 | } |
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| 353 | |
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| 354 | case CHK_MAT_TWO_SIDE: { |
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| 355 | material->two_sided = TRUE; |
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| 356 | break; |
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| 357 | } |
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| 358 | |
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| 359 | case CHK_MAT_DECAL: { |
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| 360 | material->map_decal = TRUE; |
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| 361 | break; |
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| 362 | } |
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| 363 | |
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| 364 | case CHK_MAT_ADDITIVE: { |
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| 365 | material->is_additive = TRUE; |
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| 366 | break; |
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| 367 | } |
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| 368 | |
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| 369 | case CHK_MAT_FACEMAP: { |
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| 370 | material->face_map = TRUE; |
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| 371 | break; |
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| 372 | } |
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| 373 | |
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| 374 | case CHK_MAT_PHONGSOFT: { |
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| 375 | material->soften = TRUE; |
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| 376 | break; |
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| 377 | } |
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| 378 | |
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| 379 | case CHK_MAT_WIRE: { |
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| 380 | material->use_wire = TRUE; |
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| 381 | break; |
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| 382 | } |
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| 383 | |
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| 384 | case CHK_MAT_WIREABS: { |
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| 385 | material->use_wire_abs = TRUE; |
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| 386 | break; |
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| 387 | } |
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| 388 | case CHK_MAT_WIRE_SIZE: { |
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| 389 | material->wire_size = lib3ds_io_read_float(io); |
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| 390 | break; |
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| 391 | } |
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| 392 | |
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| 393 | case CHK_MAT_TEXMAP: { |
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| 394 | lib3ds_chunk_read_reset(&c, io); |
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| 395 | texture_map_read(&material->texture1_map, io); |
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| 396 | break; |
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| 397 | } |
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| 398 | |
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| 399 | case CHK_MAT_TEXMASK: { |
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| 400 | lib3ds_chunk_read_reset(&c, io); |
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| 401 | texture_map_read(&material->texture1_mask, io); |
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| 402 | break; |
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| 403 | } |
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| 404 | |
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| 405 | case CHK_MAT_TEX2MAP: { |
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| 406 | lib3ds_chunk_read_reset(&c, io); |
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| 407 | texture_map_read(&material->texture2_map, io); |
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| 408 | break; |
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| 409 | } |
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| 410 | |
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| 411 | case CHK_MAT_TEX2MASK: { |
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| 412 | lib3ds_chunk_read_reset(&c, io); |
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| 413 | texture_map_read(&material->texture2_mask, io); |
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| 414 | break; |
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| 415 | } |
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| 416 | |
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| 417 | case CHK_MAT_OPACMAP: { |
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| 418 | lib3ds_chunk_read_reset(&c, io); |
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| 419 | texture_map_read(&material->opacity_map, io); |
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| 420 | break; |
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| 421 | } |
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| 422 | |
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| 423 | case CHK_MAT_OPACMASK: { |
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| 424 | lib3ds_chunk_read_reset(&c, io); |
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| 425 | texture_map_read(&material->opacity_mask, io); |
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| 426 | break; |
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| 427 | } |
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| 428 | |
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| 429 | case CHK_MAT_BUMPMAP: { |
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| 430 | lib3ds_chunk_read_reset(&c, io); |
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| 431 | texture_map_read(&material->bump_map, io); |
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| 432 | break; |
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| 433 | } |
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| 434 | case CHK_MAT_BUMPMASK: { |
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| 435 | lib3ds_chunk_read_reset(&c, io); |
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| 436 | texture_map_read(&material->bump_mask, io); |
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| 437 | break; |
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| 438 | } |
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| 439 | case CHK_MAT_SPECMAP: { |
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| 440 | lib3ds_chunk_read_reset(&c, io); |
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| 441 | texture_map_read(&material->specular_map, io); |
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| 442 | break; |
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| 443 | } |
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| 444 | |
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| 445 | case CHK_MAT_SPECMASK: { |
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| 446 | lib3ds_chunk_read_reset(&c, io); |
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| 447 | texture_map_read(&material->specular_mask, io); |
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| 448 | break; |
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| 449 | } |
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| 450 | |
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| 451 | case CHK_MAT_SHINMAP: { |
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| 452 | lib3ds_chunk_read_reset(&c, io); |
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| 453 | texture_map_read(&material->shininess_map, io); |
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| 454 | break; |
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| 455 | } |
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| 456 | |
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| 457 | case CHK_MAT_SHINMASK: { |
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| 458 | lib3ds_chunk_read_reset(&c, io); |
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| 459 | texture_map_read(&material->shininess_mask, io); |
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| 460 | break; |
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| 461 | } |
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| 462 | |
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| 463 | case CHK_MAT_SELFIMAP: { |
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| 464 | lib3ds_chunk_read_reset(&c, io); |
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| 465 | texture_map_read(&material->self_illum_map, io); |
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| 466 | break; |
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| 467 | } |
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| 468 | |
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| 469 | case CHK_MAT_SELFIMASK: { |
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| 470 | lib3ds_chunk_read_reset(&c, io); |
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| 471 | texture_map_read(&material->self_illum_mask, io); |
|---|
| 472 | break; |
|---|
| 473 | } |
|---|
| 474 | |
|---|
| 475 | case CHK_MAT_REFLMAP: { |
|---|
| 476 | lib3ds_chunk_read_reset(&c, io); |
|---|
| 477 | texture_map_read(&material->reflection_map, io); |
|---|
| 478 | break; |
|---|
| 479 | } |
|---|
| 480 | |
|---|
| 481 | case CHK_MAT_REFLMASK: { |
|---|
| 482 | lib3ds_chunk_read_reset(&c, io); |
|---|
| 483 | texture_map_read(&material->reflection_mask, io); |
|---|
| 484 | break; |
|---|
| 485 | } |
|---|
| 486 | |
|---|
| 487 | case CHK_MAT_ACUBIC: { |
|---|
| 488 | lib3ds_io_read_intb(io); |
|---|
| 489 | material->autorefl_map_anti_alias = lib3ds_io_read_intb(io); |
|---|
| 490 | material->autorefl_map_flags = lib3ds_io_read_intw(io); |
|---|
| 491 | material->autorefl_map_size = lib3ds_io_read_intd(io); |
|---|
| 492 | material->autorefl_map_frame_step = lib3ds_io_read_intd(io); |
|---|
| 493 | break; |
|---|
| 494 | } |
|---|
| 495 | |
|---|
| 496 | default: |
|---|
| 497 | lib3ds_chunk_unknown(chunk, io); |
|---|
| 498 | } |
|---|
| 499 | } |
|---|
| 500 | |
|---|
| 501 | lib3ds_chunk_read_end(&c, io); |
|---|
| 502 | } |
|---|
| 503 | |
|---|
| 504 | |
|---|
| 505 | static void |
|---|
| 506 | color_write(float rgb[3], Lib3dsIo *io) { |
|---|
| 507 | Lib3dsChunk c; |
|---|
| 508 | |
|---|
| 509 | c.chunk = CHK_COLOR_24; |
|---|
| 510 | c.size = 9; |
|---|
| 511 | lib3ds_chunk_write(&c, io); |
|---|
| 512 | lib3ds_io_write_byte(io, (uint8_t)floor(255.0*rgb[0] + 0.5)); |
|---|
| 513 | lib3ds_io_write_byte(io, (uint8_t)floor(255.0*rgb[1] + 0.5)); |
|---|
| 514 | lib3ds_io_write_byte(io, (uint8_t)floor(255.0*rgb[2] + 0.5)); |
|---|
| 515 | |
|---|
| 516 | c.chunk = CHK_LIN_COLOR_24; |
|---|
| 517 | c.size = 9; |
|---|
| 518 | lib3ds_chunk_write(&c, io); |
|---|
| 519 | lib3ds_io_write_byte(io, (uint8_t)floor(255.0*rgb[0] + 0.5)); |
|---|
| 520 | lib3ds_io_write_byte(io, (uint8_t)floor(255.0*rgb[1] + 0.5)); |
|---|
| 521 | lib3ds_io_write_byte(io, (uint8_t)floor(255.0*rgb[2] + 0.5)); |
|---|
| 522 | } |
|---|
| 523 | |
|---|
| 524 | |
|---|
| 525 | static void |
|---|
| 526 | int_percentage_write(float p, Lib3dsIo *io) { |
|---|
| 527 | Lib3dsChunk c; |
|---|
| 528 | |
|---|
| 529 | c.chunk = CHK_INT_PERCENTAGE; |
|---|
| 530 | c.size = 8; |
|---|
| 531 | lib3ds_chunk_write(&c, io); |
|---|
| 532 | lib3ds_io_write_intw(io, (uint8_t)floor(100.0*p + 0.5)); |
|---|
| 533 | } |
|---|
| 534 | |
|---|
| 535 | |
|---|
| 536 | static void |
|---|
| 537 | texture_map_write(uint16_t chunk, Lib3dsTextureMap *map, Lib3dsIo *io) { |
|---|
| 538 | Lib3dsChunk c; |
|---|
| 539 | |
|---|
| 540 | if (strlen(map->name) == 0) { |
|---|
| 541 | return; |
|---|
| 542 | } |
|---|
| 543 | c.chunk = chunk; |
|---|
| 544 | lib3ds_chunk_write_start(&c, io); |
|---|
| 545 | |
|---|
| 546 | int_percentage_write(map->percent, io); |
|---|
| 547 | |
|---|
| 548 | { |
|---|
| 549 | Lib3dsChunk c; |
|---|
| 550 | c.chunk = CHK_MAT_MAPNAME; |
|---|
| 551 | c.size = 6 + (uint32_t)strlen(map->name) + 1; |
|---|
| 552 | lib3ds_chunk_write(&c, io); |
|---|
| 553 | lib3ds_io_write_string(io, map->name); |
|---|
| 554 | } |
|---|
| 555 | |
|---|
| 556 | { |
|---|
| 557 | Lib3dsChunk c; |
|---|
| 558 | c.chunk = CHK_MAT_MAP_TILING; |
|---|
| 559 | c.size = 8; |
|---|
| 560 | lib3ds_chunk_write(&c, io); |
|---|
| 561 | lib3ds_io_write_word(io, (uint16_t)map->flags); |
|---|
| 562 | } |
|---|
| 563 | |
|---|
| 564 | { |
|---|
| 565 | Lib3dsChunk c; |
|---|
| 566 | c.chunk = CHK_MAT_MAP_TEXBLUR; |
|---|
| 567 | c.size = 10; |
|---|
| 568 | lib3ds_chunk_write(&c, io); |
|---|
| 569 | lib3ds_io_write_float(io, map->blur); |
|---|
| 570 | } |
|---|
| 571 | |
|---|
| 572 | { |
|---|
| 573 | Lib3dsChunk c; |
|---|
| 574 | c.chunk = CHK_MAT_MAP_USCALE; |
|---|
| 575 | c.size = 10; |
|---|
| 576 | lib3ds_chunk_write(&c, io); |
|---|
| 577 | lib3ds_io_write_float(io, map->scale[0]); |
|---|
| 578 | } |
|---|
| 579 | |
|---|
| 580 | { |
|---|
| 581 | Lib3dsChunk c; |
|---|
| 582 | c.chunk = CHK_MAT_MAP_VSCALE; |
|---|
| 583 | c.size = 10; |
|---|
| 584 | lib3ds_chunk_write(&c, io); |
|---|
| 585 | lib3ds_io_write_float(io, map->scale[1]); |
|---|
| 586 | } |
|---|
| 587 | |
|---|
| 588 | { |
|---|
| 589 | Lib3dsChunk c; |
|---|
| 590 | c.chunk = CHK_MAT_MAP_UOFFSET; |
|---|
| 591 | c.size = 10; |
|---|
| 592 | lib3ds_chunk_write(&c, io); |
|---|
| 593 | lib3ds_io_write_float(io, map->offset[0]); |
|---|
| 594 | } |
|---|
| 595 | |
|---|
| 596 | { |
|---|
| 597 | Lib3dsChunk c; |
|---|
| 598 | c.chunk = CHK_MAT_MAP_VOFFSET; |
|---|
| 599 | c.size = 10; |
|---|
| 600 | lib3ds_chunk_write(&c, io); |
|---|
| 601 | lib3ds_io_write_float(io, map->offset[1]); |
|---|
| 602 | } |
|---|
| 603 | |
|---|
| 604 | { |
|---|
| 605 | Lib3dsChunk c; |
|---|
| 606 | c.chunk = CHK_MAT_MAP_ANG; |
|---|
| 607 | c.size = 10; |
|---|
| 608 | lib3ds_chunk_write(&c, io); |
|---|
| 609 | lib3ds_io_write_float(io, map->rotation); |
|---|
| 610 | } |
|---|
| 611 | |
|---|
| 612 | { |
|---|
| 613 | Lib3dsChunk c; |
|---|
| 614 | c.chunk = CHK_MAT_MAP_COL1; |
|---|
| 615 | c.size = 9; |
|---|
| 616 | lib3ds_chunk_write(&c, io); |
|---|
| 617 | lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_1[0] + 0.5)); |
|---|
| 618 | lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_1[1] + 0.5)); |
|---|
| 619 | lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_1[2] + 0.5)); |
|---|
| 620 | } |
|---|
| 621 | |
|---|
| 622 | { |
|---|
| 623 | Lib3dsChunk c; |
|---|
| 624 | c.chunk = CHK_MAT_MAP_COL2; |
|---|
| 625 | c.size = 9; |
|---|
| 626 | lib3ds_chunk_write(&c, io); |
|---|
| 627 | lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_2[0] + 0.5)); |
|---|
| 628 | lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_2[1] + 0.5)); |
|---|
| 629 | lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_2[2] + 0.5)); |
|---|
| 630 | } |
|---|
| 631 | |
|---|
| 632 | { |
|---|
| 633 | Lib3dsChunk c; |
|---|
| 634 | c.chunk = CHK_MAT_MAP_RCOL; |
|---|
| 635 | c.size = 9; |
|---|
| 636 | lib3ds_chunk_write(&c, io); |
|---|
| 637 | lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_r[0] + 0.5)); |
|---|
| 638 | lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_r[1] + 0.5)); |
|---|
| 639 | lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_r[2] + 0.5)); |
|---|
| 640 | } |
|---|
| 641 | |
|---|
| 642 | { |
|---|
| 643 | Lib3dsChunk c; |
|---|
| 644 | c.chunk = CHK_MAT_MAP_GCOL; |
|---|
| 645 | c.size = 9; |
|---|
| 646 | lib3ds_chunk_write(&c, io); |
|---|
| 647 | lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_g[0] + 0.5)); |
|---|
| 648 | lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_g[1] + 0.5)); |
|---|
| 649 | lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_g[2] + 0.5)); |
|---|
| 650 | } |
|---|
| 651 | |
|---|
| 652 | { |
|---|
| 653 | Lib3dsChunk c; |
|---|
| 654 | c.chunk = CHK_MAT_MAP_BCOL; |
|---|
| 655 | c.size = 9; |
|---|
| 656 | lib3ds_chunk_write(&c, io); |
|---|
| 657 | lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_b[0] + 0.5)); |
|---|
| 658 | lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_b[1] + 0.5)); |
|---|
| 659 | lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_b[2] + 0.5)); |
|---|
| 660 | } |
|---|
| 661 | |
|---|
| 662 | lib3ds_chunk_write_end(&c, io); |
|---|
| 663 | } |
|---|
| 664 | |
|---|
| 665 | |
|---|
| 666 | void |
|---|
| 667 | lib3ds_material_write(Lib3dsMaterial *material, Lib3dsIo *io) { |
|---|
| 668 | Lib3dsChunk c; |
|---|
| 669 | |
|---|
| 670 | c.chunk = CHK_MAT_ENTRY; |
|---|
| 671 | lib3ds_chunk_write_start(&c, io); |
|---|
| 672 | |
|---|
| 673 | { |
|---|
| 674 | Lib3dsChunk c; |
|---|
| 675 | c.chunk = CHK_MAT_NAME; |
|---|
| 676 | c.size = 6 + (uint32_t)strlen(material->name) + 1; |
|---|
| 677 | lib3ds_chunk_write(&c, io); |
|---|
| 678 | lib3ds_io_write_string(io, material->name); |
|---|
| 679 | } |
|---|
| 680 | |
|---|
| 681 | { |
|---|
| 682 | Lib3dsChunk c; |
|---|
| 683 | c.chunk = CHK_MAT_AMBIENT; |
|---|
| 684 | c.size = 24; |
|---|
| 685 | lib3ds_chunk_write(&c, io); |
|---|
| 686 | color_write(material->ambient, io); |
|---|
| 687 | } |
|---|
| 688 | |
|---|
| 689 | { |
|---|
| 690 | Lib3dsChunk c; |
|---|
| 691 | c.chunk = CHK_MAT_DIFFUSE; |
|---|
| 692 | c.size = 24; |
|---|
| 693 | lib3ds_chunk_write(&c, io); |
|---|
| 694 | color_write(material->diffuse, io); |
|---|
| 695 | } |
|---|
| 696 | |
|---|
| 697 | { |
|---|
| 698 | Lib3dsChunk c; |
|---|
| 699 | c.chunk = CHK_MAT_SPECULAR; |
|---|
| 700 | c.size = 24; |
|---|
| 701 | lib3ds_chunk_write(&c, io); |
|---|
| 702 | color_write(material->specular, io); |
|---|
| 703 | } |
|---|
| 704 | |
|---|
| 705 | { |
|---|
| 706 | Lib3dsChunk c; |
|---|
| 707 | c.chunk = CHK_MAT_SHININESS; |
|---|
| 708 | c.size = 14; |
|---|
| 709 | lib3ds_chunk_write(&c, io); |
|---|
| 710 | int_percentage_write(material->shininess, io); |
|---|
| 711 | } |
|---|
| 712 | |
|---|
| 713 | { |
|---|
| 714 | Lib3dsChunk c; |
|---|
| 715 | c.chunk = CHK_MAT_SHIN2PCT; |
|---|
| 716 | c.size = 14; |
|---|
| 717 | lib3ds_chunk_write(&c, io); |
|---|
| 718 | int_percentage_write(material->shin_strength, io); |
|---|
| 719 | } |
|---|
| 720 | |
|---|
| 721 | { |
|---|
| 722 | Lib3dsChunk c; |
|---|
| 723 | c.chunk = CHK_MAT_TRANSPARENCY; |
|---|
| 724 | c.size = 14; |
|---|
| 725 | lib3ds_chunk_write(&c, io); |
|---|
| 726 | int_percentage_write(material->transparency, io); |
|---|
| 727 | } |
|---|
| 728 | |
|---|
| 729 | { |
|---|
| 730 | Lib3dsChunk c; |
|---|
| 731 | c.chunk = CHK_MAT_XPFALL; |
|---|
| 732 | c.size = 14; |
|---|
| 733 | lib3ds_chunk_write(&c, io); |
|---|
| 734 | int_percentage_write(material->falloff, io); |
|---|
| 735 | } |
|---|
| 736 | |
|---|
| 737 | if (material->use_falloff) { |
|---|
| 738 | Lib3dsChunk c; |
|---|
| 739 | c.chunk = CHK_MAT_USE_XPFALL; |
|---|
| 740 | c.size = 6; |
|---|
| 741 | lib3ds_chunk_write(&c, io); |
|---|
| 742 | } |
|---|
| 743 | |
|---|
| 744 | { |
|---|
| 745 | Lib3dsChunk c; |
|---|
| 746 | c.chunk = CHK_MAT_SHADING; |
|---|
| 747 | c.size = 8; |
|---|
| 748 | lib3ds_chunk_write(&c, io); |
|---|
| 749 | lib3ds_io_write_intw(io, (int16_t)material->shading); |
|---|
| 750 | } |
|---|
| 751 | |
|---|
| 752 | { |
|---|
| 753 | Lib3dsChunk c; |
|---|
| 754 | c.chunk = CHK_MAT_REFBLUR; |
|---|
| 755 | c.size = 14; |
|---|
| 756 | lib3ds_chunk_write(&c, io); |
|---|
| 757 | int_percentage_write(material->blur, io); |
|---|
| 758 | } |
|---|
| 759 | |
|---|
| 760 | if (material->use_blur) { |
|---|
| 761 | Lib3dsChunk c; |
|---|
| 762 | c.chunk = CHK_MAT_USE_REFBLUR; |
|---|
| 763 | c.size = 6; |
|---|
| 764 | lib3ds_chunk_write(&c, io); |
|---|
| 765 | } |
|---|
| 766 | |
|---|
| 767 | if (material->self_illum_flag) { |
|---|
| 768 | Lib3dsChunk c; |
|---|
| 769 | c.chunk = CHK_MAT_SELF_ILLUM; |
|---|
| 770 | c.size = 6; |
|---|
| 771 | lib3ds_chunk_write(&c, io); |
|---|
| 772 | } |
|---|
| 773 | |
|---|
| 774 | if (material->two_sided) { |
|---|
| 775 | Lib3dsChunk c; |
|---|
| 776 | c.chunk = CHK_MAT_TWO_SIDE; |
|---|
| 777 | c.size = 6; |
|---|
| 778 | lib3ds_chunk_write(&c, io); |
|---|
| 779 | } |
|---|
| 780 | |
|---|
| 781 | if (material->map_decal) { |
|---|
| 782 | Lib3dsChunk c; |
|---|
| 783 | c.chunk = CHK_MAT_DECAL; |
|---|
| 784 | c.size = 6; |
|---|
| 785 | lib3ds_chunk_write(&c, io); |
|---|
| 786 | } |
|---|
| 787 | |
|---|
| 788 | if (material->is_additive) { |
|---|
| 789 | Lib3dsChunk c; |
|---|
| 790 | c.chunk = CHK_MAT_ADDITIVE; |
|---|
| 791 | c.size = 6; |
|---|
| 792 | lib3ds_chunk_write(&c, io); |
|---|
| 793 | } |
|---|
| 794 | |
|---|
| 795 | if (material->use_wire) { |
|---|
| 796 | Lib3dsChunk c; |
|---|
| 797 | c.chunk = CHK_MAT_WIRE; |
|---|
| 798 | c.size = 6; |
|---|
| 799 | lib3ds_chunk_write(&c, io); |
|---|
| 800 | } |
|---|
| 801 | |
|---|
| 802 | if (material->use_wire_abs) { |
|---|
| 803 | Lib3dsChunk c; |
|---|
| 804 | c.chunk = CHK_MAT_WIREABS; |
|---|
| 805 | c.size = 6; |
|---|
| 806 | lib3ds_chunk_write(&c, io); |
|---|
| 807 | } |
|---|
| 808 | |
|---|
| 809 | { |
|---|
| 810 | Lib3dsChunk c; |
|---|
| 811 | c.chunk = CHK_MAT_WIRE_SIZE; |
|---|
| 812 | c.size = 10; |
|---|
| 813 | lib3ds_chunk_write(&c, io); |
|---|
| 814 | lib3ds_io_write_float(io, material->wire_size); |
|---|
| 815 | } |
|---|
| 816 | |
|---|
| 817 | if (material->face_map) { |
|---|
| 818 | Lib3dsChunk c; |
|---|
| 819 | c.chunk = CHK_MAT_FACEMAP; |
|---|
| 820 | c.size = 6; |
|---|
| 821 | lib3ds_chunk_write(&c, io); |
|---|
| 822 | } |
|---|
| 823 | |
|---|
| 824 | if (material->soften) { |
|---|
| 825 | Lib3dsChunk c; |
|---|
| 826 | c.chunk = CHK_MAT_PHONGSOFT; |
|---|
| 827 | c.size = 6; |
|---|
| 828 | lib3ds_chunk_write(&c, io); |
|---|
| 829 | } |
|---|
| 830 | |
|---|
| 831 | texture_map_write(CHK_MAT_TEXMAP, &material->texture1_map, io); |
|---|
| 832 | texture_map_write(CHK_MAT_TEXMASK, &material->texture1_mask, io); |
|---|
| 833 | texture_map_write(CHK_MAT_TEX2MAP, &material->texture2_map, io); |
|---|
| 834 | texture_map_write(CHK_MAT_TEX2MASK, &material->texture2_mask, io); |
|---|
| 835 | texture_map_write(CHK_MAT_OPACMAP, &material->opacity_map, io); |
|---|
| 836 | texture_map_write(CHK_MAT_OPACMASK, &material->opacity_mask, io); |
|---|
| 837 | texture_map_write(CHK_MAT_BUMPMAP, &material->bump_map, io); |
|---|
| 838 | texture_map_write(CHK_MAT_BUMPMASK, &material->bump_mask, io); |
|---|
| 839 | texture_map_write(CHK_MAT_SPECMAP, &material->specular_map, io); |
|---|
| 840 | texture_map_write(CHK_MAT_SPECMASK, &material->specular_mask, io); |
|---|
| 841 | texture_map_write(CHK_MAT_SHINMAP, &material->shininess_map, io); |
|---|
| 842 | texture_map_write(CHK_MAT_SHINMASK, &material->shininess_mask, io); |
|---|
| 843 | texture_map_write(CHK_MAT_SELFIMAP, &material->self_illum_map, io); |
|---|
| 844 | texture_map_write(CHK_MAT_SELFIMASK, &material->self_illum_mask, io); |
|---|
| 845 | texture_map_write(CHK_MAT_REFLMAP, &material->reflection_map, io); |
|---|
| 846 | texture_map_write(CHK_MAT_REFLMASK, &material->reflection_mask, io); |
|---|
| 847 | |
|---|
| 848 | { |
|---|
| 849 | Lib3dsChunk c; |
|---|
| 850 | c.chunk = CHK_MAT_ACUBIC; |
|---|
| 851 | c.size = 18; |
|---|
| 852 | lib3ds_chunk_write(&c, io); |
|---|
| 853 | lib3ds_io_write_intb(io, 0); |
|---|
| 854 | lib3ds_io_write_intb(io, (int8_t)material->autorefl_map_anti_alias); |
|---|
| 855 | lib3ds_io_write_intw(io, (int16_t)material->autorefl_map_flags); |
|---|
| 856 | lib3ds_io_write_intd(io, material->autorefl_map_size); |
|---|
| 857 | lib3ds_io_write_intd(io, material->autorefl_map_frame_step); |
|---|
| 858 | } |
|---|
| 859 | |
|---|
| 860 | lib3ds_chunk_write_end(&c, io); |
|---|
| 861 | } |
|---|