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| 18 | #include "lib3ds_impl.h" |
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| 19 | |
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| 20 | |
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| 21 | void |
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| 22 | lib3ds_shadow_read(Lib3dsShadow *shadow, Lib3dsIo *io) { |
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| 23 | Lib3dsChunk c; |
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| 24 | |
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| 25 | lib3ds_chunk_read(&c, io); |
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| 26 | switch (c.chunk) { |
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| 27 | case CHK_SHADOW_MAP_SIZE: { |
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| 28 | shadow->map_size = lib3ds_io_read_intw(io); |
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| 29 | break; |
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| 30 | } |
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| 31 | |
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| 32 | case CHK_LO_SHADOW_BIAS: { |
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| 33 | shadow->low_bias = lib3ds_io_read_float(io); |
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| 34 | break; |
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| 35 | } |
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| 36 | |
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| 37 | case CHK_HI_SHADOW_BIAS: { |
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| 38 | shadow->hi_bias = lib3ds_io_read_float(io); |
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| 39 | break; |
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| 40 | } |
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| 41 | |
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| 42 | case CHK_SHADOW_FILTER: { |
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| 43 | shadow->filter = lib3ds_io_read_float(io); |
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| 44 | break; |
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| 45 | } |
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| 46 | |
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| 47 | case CHK_RAY_BIAS: { |
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| 48 | shadow->ray_bias = lib3ds_io_read_float(io); |
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| 49 | break; |
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| 50 | } |
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| 51 | } |
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| 52 | } |
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| 53 | |
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| 54 | |
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| 55 | void |
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| 56 | lib3ds_shadow_write(Lib3dsShadow *shadow, Lib3dsIo *io) { |
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| 57 | if (fabs(shadow->low_bias) > LIB3DS_EPSILON) { |
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| 58 | Lib3dsChunk c; |
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| 59 | c.chunk = CHK_LO_SHADOW_BIAS; |
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| 60 | c.size = 10; |
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| 61 | lib3ds_chunk_write(&c, io); |
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| 62 | lib3ds_io_write_float(io, shadow->low_bias); |
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| 63 | } |
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| 64 | |
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| 65 | if (fabs(shadow->hi_bias) > LIB3DS_EPSILON) { |
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| 66 | Lib3dsChunk c; |
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| 67 | c.chunk = CHK_HI_SHADOW_BIAS; |
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| 68 | c.size = 10; |
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| 69 | lib3ds_chunk_write(&c, io); |
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| 70 | lib3ds_io_write_float(io, shadow->hi_bias); |
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| 71 | } |
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| 72 | |
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| 73 | if (shadow->map_size) { |
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| 74 | Lib3dsChunk c; |
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| 75 | c.chunk = CHK_SHADOW_MAP_SIZE; |
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| 76 | c.size = 8; |
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| 77 | lib3ds_chunk_write(&c, io); |
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| 78 | lib3ds_io_write_intw(io, shadow->map_size); |
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| 79 | } |
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| 80 | |
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| 81 | if (fabs(shadow->filter) > LIB3DS_EPSILON) { |
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| 82 | Lib3dsChunk c; |
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| 83 | c.chunk = CHK_SHADOW_FILTER; |
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| 84 | c.size = 10; |
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| 85 | lib3ds_chunk_write(&c, io); |
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| 86 | lib3ds_io_write_float(io, shadow->filter); |
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| 87 | } |
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| 88 | if (fabs(shadow->ray_bias) > LIB3DS_EPSILON) { |
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| 89 | Lib3dsChunk c; |
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| 90 | c.chunk = CHK_RAY_BIAS; |
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| 91 | c.size = 10; |
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| 92 | lib3ds_chunk_write(&c, io); |
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| 93 | lib3ds_io_write_float(io, shadow->ray_bias); |
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| 94 | } |
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| 95 | } |
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