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| 19 | |
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| 20 | |
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| 21 | |
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| 22 | #define LIB3DS_EXPORT |
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| [1563] | 23 | #include "light.h" |
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| 24 | #include "chunk.h" |
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| 25 | #include "readwrite.h" |
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| [8] | 26 | #include <stdlib.h> |
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| 27 | #include <math.h> |
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| 28 | #include <string.h> |
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| [1563] | 29 | #include "config.h" |
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| [8] | 30 | #ifdef WITH_DMALLOC |
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| 31 | #include <dmalloc.h> |
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| 32 | #endif |
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| 33 | |
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| [151] | 34 | |
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| [8] | 35 | |
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| 36 | |
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| 37 | |
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| 38 | |
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| 39 | |
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| [151] | 40 | |
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| [8] | 41 | |
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| [151] | 42 | |
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| 43 | |
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| 44 | |
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| 45 | |
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| 46 | |
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| 47 | |
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| 48 | |
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| 49 | |
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| [8] | 50 | |
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| 51 | |
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| 52 | |
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| 53 | Lib3dsLight* |
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| 54 | lib3ds_light_new(const char *name) |
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| 55 | { |
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| [151] | 56 | Lib3dsLight *light; |
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| [8] | 57 | |
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| [151] | 58 | ASSERT(name); |
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| 59 | ASSERT(strlen(name)<64); |
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| 60 | |
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| 61 | light=(Lib3dsLight*)calloc(sizeof(Lib3dsLight), 1); |
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| 62 | if (!light) { |
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| 63 | return(0); |
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| 64 | } |
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| 65 | strcpy(light->name, name); |
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| 66 | return(light); |
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| [8] | 67 | } |
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| 68 | |
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| 69 | |
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| 70 | |
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| 71 | |
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| 72 | |
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| 73 | void |
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| 74 | lib3ds_light_free(Lib3dsLight *light) |
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| 75 | { |
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| [151] | 76 | memset(light, 0, sizeof(Lib3dsLight)); |
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| 77 | free(light); |
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| [8] | 78 | } |
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| 79 | |
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| 80 | |
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| 81 | |
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| 82 | |
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| 83 | |
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| [151] | 84 | void |
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| 85 | lib3ds_light_dump(Lib3dsLight *light) |
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| [8] | 86 | { |
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| [151] | 87 | ASSERT(light); |
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| 88 | printf(" name: %s\n", light->name); |
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| 89 | printf(" spot_light: %s\n", light->spot_light ? "yes" : "no"); |
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| 90 | printf(" see_cone: %s\n", light->see_cone ? "yes" : "no"); |
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| 91 | printf(" color: (%f, %f, %f)\n", |
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| 92 | light->color[0], light->color[1], light->color[2]); |
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| 93 | printf(" position (%f, %f, %f)\n", |
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| 94 | light->position[0], light->position[1], light->position[2]); |
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| 95 | printf(" spot (%f, %f, %f)\n", |
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| 96 | light->spot[0], light->spot[1], light->spot[2]); |
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| 97 | printf(" roll: %f\n", light->roll); |
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| 98 | printf(" off: %s\n", light->off ? "yes" : "no"); |
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| 99 | printf(" outer_range: %f\n", light->outer_range); |
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| 100 | printf(" inner_range: %f\n", light->inner_range); |
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| 101 | printf(" multiplier: %f\n", light->multiplier); |
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| 102 | printf(" attenuation: %f\n", light->attenuation); |
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| 103 | printf(" rectangular_spot: %s\n", light->rectangular_spot ? "yes" : "no"); |
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| 104 | printf(" shadowed: %s\n", light->shadowed ? "yes" : "no"); |
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| 105 | printf(" shadow_bias: %f\n", light->shadow_bias); |
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| 106 | printf(" shadow_filter: %f\n", light->shadow_filter); |
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| 107 | printf(" shadow_size: %d\n", light->shadow_size); |
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| 108 | printf(" spot_aspect: %f\n", light->spot_aspect); |
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| 109 | printf(" use_projector: %s\n", light->use_projector ? "yes" : "no"); |
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| 110 | printf(" projector: %s\n", light->projector); |
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| [576] | 111 | printf(" spot_overshoot: %i\n", static_cast<int>(light->spot_overshoot)); |
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| [151] | 112 | printf(" ray_shadows: %s\n", light->ray_shadows ? "yes" : "no"); |
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| 113 | printf(" ray_bias: %f\n", light->ray_bias); |
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| 114 | printf(" hot_spot: %f\n", light->hot_spot); |
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| 115 | printf(" fall_off: %f\n", light->fall_off); |
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| 116 | printf("\n"); |
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| 117 | } |
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| [8] | 118 | |
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| [151] | 119 | |
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| 120 | |
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| 121 | |
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| 122 | |
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| 123 | static Lib3dsBool |
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| [10076] | 124 | spotlight_read(Lib3dsLight *light, iostream *strm) |
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| [151] | 125 | { |
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| 126 | Lib3dsChunk c; |
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| 127 | Lib3dsWord chunk; |
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| 128 | int i; |
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| 129 | |
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| [10076] | 130 | if (!lib3ds_chunk_read_start(&c, LIB3DS_DL_SPOTLIGHT, strm)) { |
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| [151] | 131 | return(LIB3DS_FALSE); |
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| 132 | } |
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| 133 | light->spot_light=LIB3DS_TRUE; |
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| 134 | for (i=0; i<3; ++i) { |
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| [10076] | 135 | light->spot[i]=lib3ds_float_read(strm); |
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| [151] | 136 | } |
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| [10076] | 137 | light->hot_spot = lib3ds_float_read(strm); |
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| 138 | light->fall_off = lib3ds_float_read(strm); |
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| 139 | lib3ds_chunk_read_tell(&c, strm); |
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| [151] | 140 | |
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| [10076] | 141 | while ((chunk=lib3ds_chunk_read_next(&c, strm))!=0) { |
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| [151] | 142 | switch (chunk) { |
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| 143 | case LIB3DS_DL_SPOT_ROLL: |
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| [8] | 144 | { |
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| [10076] | 145 | light->roll=lib3ds_float_read(strm); |
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| [8] | 146 | } |
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| [151] | 147 | break; |
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| 148 | case LIB3DS_DL_SHADOWED: |
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| [8] | 149 | { |
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| [151] | 150 | light->shadowed=LIB3DS_TRUE; |
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| [8] | 151 | } |
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| [151] | 152 | break; |
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| 153 | case LIB3DS_DL_LOCAL_SHADOW2: |
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| 154 | { |
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| [10076] | 155 | light->shadow_bias=lib3ds_float_read(strm); |
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| 156 | light->shadow_filter=lib3ds_float_read(strm); |
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| 157 | light->shadow_size=lib3ds_intw_read(strm); |
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| [151] | 158 | } |
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| 159 | break; |
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| 160 | case LIB3DS_DL_SEE_CONE: |
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| 161 | { |
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| 162 | light->see_cone=LIB3DS_TRUE; |
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| 163 | } |
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| 164 | break; |
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| 165 | case LIB3DS_DL_SPOT_RECTANGULAR: |
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| 166 | { |
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| 167 | light->rectangular_spot=LIB3DS_TRUE; |
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| 168 | } |
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| 169 | break; |
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| 170 | case LIB3DS_DL_SPOT_ASPECT: |
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| 171 | { |
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| [10076] | 172 | light->spot_aspect=lib3ds_float_read(strm); |
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| [151] | 173 | } |
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| 174 | break; |
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| 175 | case LIB3DS_DL_SPOT_PROJECTOR: |
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| 176 | { |
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| 177 | light->use_projector=LIB3DS_TRUE; |
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| [10076] | 178 | if (!lib3ds_string_read(light->projector, 64, strm)) { |
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| [151] | 179 | return(LIB3DS_FALSE); |
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| 180 | } |
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| 181 | } |
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| 182 | case LIB3DS_DL_SPOT_OVERSHOOT: |
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| 183 | { |
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| 184 | light->spot_overshoot=LIB3DS_TRUE; |
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| 185 | } |
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| 186 | break; |
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| 187 | case LIB3DS_DL_RAY_BIAS: |
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| 188 | { |
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| [10076] | 189 | light->ray_bias=lib3ds_float_read(strm); |
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| [151] | 190 | } |
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| 191 | break; |
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| 192 | case LIB3DS_DL_RAYSHAD: |
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| 193 | { |
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| 194 | light->ray_shadows=LIB3DS_TRUE; |
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| 195 | } |
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| 196 | break; |
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| 197 | default: |
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| 198 | lib3ds_chunk_unknown(chunk); |
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| [8] | 199 | } |
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| [151] | 200 | } |
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| 201 | |
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| [10076] | 202 | lib3ds_chunk_read_end(&c, strm); |
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| [151] | 203 | return(LIB3DS_TRUE); |
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| [8] | 204 | } |
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| 205 | |
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| 206 | |
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| 207 | |
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| 208 | |
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| 209 | |
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| 210 | Lib3dsBool |
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| [10076] | 211 | lib3ds_light_read(Lib3dsLight *light, iostream * strm) |
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| [8] | 212 | { |
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| [151] | 213 | Lib3dsChunk c; |
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| 214 | Lib3dsWord chunk; |
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| [8] | 215 | |
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| [10076] | 216 | if (!lib3ds_chunk_read_start(&c, LIB3DS_N_DIRECT_LIGHT, strm)) { |
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| [151] | 217 | return(LIB3DS_FALSE); |
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| 218 | } |
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| 219 | { |
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| 220 | int i; |
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| 221 | for (i=0; i<3; ++i) { |
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| [10076] | 222 | light->position[i]=lib3ds_float_read(strm); |
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| [8] | 223 | } |
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| [151] | 224 | } |
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| [10076] | 225 | lib3ds_chunk_read_tell(&c, strm); |
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| [151] | 226 | |
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| [10076] | 227 | while ((chunk=lib3ds_chunk_read_next(&c, strm))!=0) { |
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| [151] | 228 | switch (chunk) { |
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| 229 | case LIB3DS_COLOR_F: |
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| [8] | 230 | { |
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| [151] | 231 | int i; |
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| 232 | for (i=0; i<3; ++i) { |
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| [10076] | 233 | light->color[i]=lib3ds_float_read(strm); |
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| [151] | 234 | } |
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| [8] | 235 | } |
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| [151] | 236 | break; |
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| 237 | case LIB3DS_DL_OFF: |
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| [8] | 238 | { |
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| [151] | 239 | light->off=LIB3DS_TRUE; |
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| [8] | 240 | } |
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| [151] | 241 | break; |
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| 242 | case LIB3DS_DL_OUTER_RANGE: |
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| [8] | 243 | { |
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| [10076] | 244 | light->outer_range=lib3ds_float_read(strm); |
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| [8] | 245 | } |
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| [151] | 246 | break; |
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| 247 | case LIB3DS_DL_INNER_RANGE: |
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| [8] | 248 | { |
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| [10076] | 249 | light->inner_range=lib3ds_float_read(strm); |
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| [8] | 250 | } |
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| [151] | 251 | break; |
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| 252 | case LIB3DS_DL_MULTIPLIER: |
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| [8] | 253 | { |
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| [10076] | 254 | light->multiplier=lib3ds_float_read(strm); |
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| [8] | 255 | } |
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| [151] | 256 | break; |
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| 257 | case LIB3DS_DL_EXCLUDE: |
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| [8] | 258 | { |
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| [151] | 259 | |
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| 260 | lib3ds_chunk_unknown(chunk); |
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| [8] | 261 | } |
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| [151] | 262 | case LIB3DS_DL_ATTENUATE: |
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| [8] | 263 | { |
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| [10076] | 264 | light->attenuation=lib3ds_float_read(strm); |
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| [8] | 265 | } |
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| [151] | 266 | break; |
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| 267 | case LIB3DS_DL_SPOTLIGHT: |
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| [8] | 268 | { |
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| [10076] | 269 | lib3ds_chunk_read_reset(&c, strm); |
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| 270 | if (!spotlight_read(light, strm)) { |
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| [8] | 271 | return(LIB3DS_FALSE); |
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| [151] | 272 | } |
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| [8] | 273 | } |
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| [151] | 274 | break; |
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| 275 | default: |
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| 276 | lib3ds_chunk_unknown(chunk); |
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| [8] | 277 | } |
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| [151] | 278 | } |
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| 279 | |
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| [10076] | 280 | lib3ds_chunk_read_end(&c, strm); |
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| [151] | 281 | return(LIB3DS_TRUE); |
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| [8] | 282 | } |
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| 283 | |
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| 284 | |
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| 285 | |
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| [151] | 286 | |
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| 287 | |
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| 288 | Lib3dsBool |
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| [10076] | 289 | lib3ds_light_write(Lib3dsLight *light, iostream *strm) |
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| [151] | 290 | { |
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| 291 | Lib3dsChunk c; |
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| [8] | 292 | |
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| [151] | 293 | c.chunk=LIB3DS_N_DIRECT_LIGHT; |
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| [10076] | 294 | if (!lib3ds_chunk_write_start(&c,strm)) { |
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| [151] | 295 | return(LIB3DS_FALSE); |
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| 296 | } |
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| [10076] | 297 | lib3ds_vector_write(light->position, strm); |
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| [151] | 298 | { |
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| 299 | Lib3dsChunk c; |
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| 300 | c.chunk=LIB3DS_COLOR_F; |
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| 301 | c.size=18; |
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| [10076] | 302 | lib3ds_chunk_write(&c, strm); |
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| 303 | lib3ds_rgb_write(light->color,strm); |
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| [151] | 304 | } |
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| 305 | if (light->off) { |
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| 306 | Lib3dsChunk c; |
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| 307 | c.chunk=LIB3DS_DL_OFF; |
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| 308 | c.size=6; |
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| [10076] | 309 | lib3ds_chunk_write(&c, strm); |
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| [151] | 310 | } |
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| 311 | { |
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| 312 | Lib3dsChunk c; |
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| 313 | c.chunk=LIB3DS_DL_OUTER_RANGE; |
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| 314 | c.size=10; |
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| [10076] | 315 | lib3ds_chunk_write(&c, strm); |
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| 316 | lib3ds_float_write(light->outer_range,strm); |
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| [151] | 317 | } |
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| 318 | { |
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| 319 | Lib3dsChunk c; |
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| 320 | c.chunk=LIB3DS_DL_INNER_RANGE; |
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| 321 | c.size=10; |
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| [10076] | 322 | lib3ds_chunk_write(&c, strm); |
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| 323 | lib3ds_float_write(light->inner_range,strm); |
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| [151] | 324 | } |
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| 325 | { |
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| 326 | Lib3dsChunk c; |
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| 327 | c.chunk=LIB3DS_DL_MULTIPLIER; |
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| 328 | c.size=10; |
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| [10076] | 329 | lib3ds_chunk_write(&c, strm); |
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| 330 | lib3ds_float_write(light->multiplier, strm); |
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| [151] | 331 | } |
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| 332 | if (light->attenuation) { |
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| 333 | Lib3dsChunk c; |
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| 334 | c.chunk=LIB3DS_DL_ATTENUATE; |
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| 335 | c.size=6; |
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| [10076] | 336 | lib3ds_chunk_write(&c, strm); |
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| [151] | 337 | } |
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| [8] | 338 | |
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| [151] | 339 | if (light->spot_light) { |
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| 340 | Lib3dsChunk c; |
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| 341 | |
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| 342 | c.chunk=LIB3DS_DL_SPOTLIGHT; |
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| [10076] | 343 | if (!lib3ds_chunk_write_start(&c,strm)) { |
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| [151] | 344 | return(LIB3DS_FALSE); |
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| 345 | } |
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| [10076] | 346 | lib3ds_vector_write(light->spot, strm); |
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| 347 | lib3ds_float_write(light->hot_spot, strm); |
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| 348 | lib3ds_float_write(light->fall_off, strm); |
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| [151] | 349 | |
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| 350 | { |
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| 351 | Lib3dsChunk c; |
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| 352 | c.chunk=LIB3DS_DL_SPOT_ROLL; |
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| 353 | c.size=10; |
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| [10076] | 354 | lib3ds_chunk_write(&c, strm); |
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| 355 | lib3ds_float_write(light->roll,strm); |
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| [151] | 356 | } |
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| 357 | if (light->shadowed) { |
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| 358 | Lib3dsChunk c; |
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| 359 | c.chunk=LIB3DS_DL_SHADOWED; |
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| 360 | c.size=6; |
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| [10076] | 361 | lib3ds_chunk_write(&c, strm); |
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| [151] | 362 | } |
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| 363 | if ((fabs(light->shadow_bias)>LIB3DS_EPSILON) || |
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| 364 | (fabs(light->shadow_filter)>LIB3DS_EPSILON) || |
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| 365 | (light->shadow_size!=0)) { |
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| 366 | Lib3dsChunk c; |
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| 367 | c.chunk=LIB3DS_DL_LOCAL_SHADOW2; |
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| 368 | c.size=16; |
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| [10076] | 369 | lib3ds_chunk_write(&c, strm); |
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| 370 | lib3ds_float_write(light->shadow_bias,strm); |
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| 371 | lib3ds_float_write(light->shadow_filter,strm); |
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| 372 | lib3ds_intw_write(light->shadow_size,strm); |
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| [151] | 373 | } |
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| 374 | if (light->see_cone) { |
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| 375 | Lib3dsChunk c; |
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| 376 | c.chunk=LIB3DS_DL_SEE_CONE; |
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| 377 | c.size=6; |
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| [10076] | 378 | lib3ds_chunk_write(&c, strm); |
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| [151] | 379 | } |
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| 380 | if (light->rectangular_spot) { |
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| 381 | Lib3dsChunk c; |
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| 382 | c.chunk=LIB3DS_DL_SPOT_RECTANGULAR; |
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| 383 | c.size=6; |
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| [10076] | 384 | lib3ds_chunk_write(&c, strm); |
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| [151] | 385 | } |
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| 386 | if (fabs(light->spot_aspect)>LIB3DS_EPSILON) { |
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| 387 | Lib3dsChunk c; |
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| 388 | c.chunk=LIB3DS_DL_SPOT_ASPECT; |
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| 389 | c.size=10; |
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| [10076] | 390 | lib3ds_chunk_write(&c, strm); |
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| 391 | lib3ds_float_write(light->spot_aspect,strm); |
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| [151] | 392 | } |
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| 393 | if (light->use_projector) { |
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| 394 | Lib3dsChunk c; |
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| 395 | c.chunk=LIB3DS_DL_SPOT_PROJECTOR; |
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| 396 | c.size=10; |
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| [10076] | 397 | lib3ds_chunk_write(&c, strm); |
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| 398 | lib3ds_string_write(light->projector,strm); |
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| [151] | 399 | } |
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| 400 | if (light->spot_overshoot) { |
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| 401 | Lib3dsChunk c; |
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| 402 | c.chunk=LIB3DS_DL_SPOT_OVERSHOOT; |
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| 403 | c.size=6; |
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| [10076] | 404 | lib3ds_chunk_write(&c, strm); |
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| [151] | 405 | } |
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| 406 | if (fabs(light->ray_bias)>LIB3DS_EPSILON) { |
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| 407 | Lib3dsChunk c; |
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| 408 | c.chunk=LIB3DS_DL_RAY_BIAS; |
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| 409 | c.size=10; |
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| [10076] | 410 | lib3ds_chunk_write(&c, strm); |
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| 411 | lib3ds_float_write(light->ray_bias,strm); |
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| [151] | 412 | } |
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| 413 | if (light->ray_shadows) { |
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| 414 | Lib3dsChunk c; |
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| 415 | c.chunk=LIB3DS_DL_RAYSHAD; |
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| 416 | c.size=6; |
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| [10076] | 417 | lib3ds_chunk_write(&c, strm); |
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| [151] | 418 | } |
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| [10076] | 419 | if (!lib3ds_chunk_write_end(&c,strm)) { |
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| [151] | 420 | return(LIB3DS_FALSE); |
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| 421 | } |
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| 422 | } |
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| [10076] | 423 | if (!lib3ds_chunk_write_end(&c,strm)) { |
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| [151] | 424 | return(LIB3DS_FALSE); |
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| 425 | } |
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| 426 | return(LIB3DS_TRUE); |
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| 427 | } |
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| 428 | |
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