/* -*- c -*- */ #ifndef INCLUDED_LIB3DS_READWRITE_H #define INCLUDED_LIB3DS_READWRITE_H /* * The 3D Studio File Format Library * Copyright (C) 1996-2001 by J.E. Hoffmann * All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id$ */ #ifndef INCLUDED_LIB3DS_TYPES_H #include "types.h" #endif #include using namespace std; #ifdef __cplusplus extern "C" { #endif extern LIB3DSAPI void setByteOrder(); extern LIB3DSAPI Lib3dsByte lib3ds_byte_read(iostream *strm); extern LIB3DSAPI Lib3dsWord lib3ds_word_read(iostream *strm); extern LIB3DSAPI Lib3dsDword lib3ds_dword_read(iostream *strm); extern LIB3DSAPI Lib3dsIntb lib3ds_intb_read(iostream *strm); extern LIB3DSAPI Lib3dsIntw lib3ds_intw_read(iostream *strm); extern LIB3DSAPI Lib3dsIntd lib3ds_intd_read(iostream *strm); extern LIB3DSAPI Lib3dsFloat lib3ds_float_read(iostream *strm); extern LIB3DSAPI Lib3dsBool lib3ds_vector_read(Lib3dsVector v, iostream *strm); extern LIB3DSAPI Lib3dsBool lib3ds_rgb_read(Lib3dsRgb rgb, iostream *strm); extern LIB3DSAPI Lib3dsBool lib3ds_string_read(char *s, int buflen, iostream *strm); extern LIB3DSAPI Lib3dsBool lib3ds_byte_write(Lib3dsByte b, iostream *strm); extern LIB3DSAPI Lib3dsBool lib3ds_word_write(Lib3dsWord w, iostream *strm); extern LIB3DSAPI Lib3dsBool lib3ds_dword_write(Lib3dsDword d, iostream *strm); extern LIB3DSAPI Lib3dsBool lib3ds_intb_write(Lib3dsIntb b, iostream *strm); extern LIB3DSAPI Lib3dsBool lib3ds_intw_write(Lib3dsIntw w, iostream *strm); extern LIB3DSAPI Lib3dsBool lib3ds_intd_write(Lib3dsIntd d, iostream *strm); extern LIB3DSAPI Lib3dsBool lib3ds_float_write(Lib3dsFloat l, iostream *strm); extern LIB3DSAPI Lib3dsBool lib3ds_vector_write(Lib3dsVector v, iostream *strm); extern LIB3DSAPI Lib3dsBool lib3ds_rgb_write(Lib3dsRgb rgb, iostream *strm); extern LIB3DSAPI Lib3dsBool lib3ds_string_write(const char *s, iostream *strm); #ifdef __cplusplus } #endif #endif