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| 19 | |
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| 20 | #include <osgSim/MultiSwitch> |
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| 21 | #include <osgSim/LightPointSystem> |
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| 22 | #include <osgSim/LightPointNode> |
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| 23 | #include <osg/Texture2D> |
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| 24 | #include "Registry.h" |
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| 25 | #include "Document.h" |
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| 26 | #include "RecordInputStream.h" |
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| 27 | |
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| 28 | using namespace flt; |
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| 29 | |
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| 30 | |
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| 31 | |
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| 32 | class LightPoint : public PrimaryRecord |
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| 33 | { |
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| 34 | enum Directionality |
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| 35 | { |
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| 36 | OMNIDIRECTIONAL = 0, |
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| 37 | UNIDIRECTIONAL = 1, |
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| 38 | BIDIRECTIONAL = 2 |
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| 39 | }; |
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| 40 | |
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| 41 | |
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| 42 | enum Flags |
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| 43 | { |
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| 44 | |
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| 45 | NO_BACK_COLOR = 0x80000000u >> 1, |
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| 46 | |
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| 47 | CALLIGRAPHIC = 0x80000000u >> 3, |
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| 48 | REFLECTIVE = 0x80000000u >> 4, |
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| 49 | |
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| 50 | |
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| 51 | |
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| 52 | |
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| 53 | |
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| 54 | PERSPECTIVE = 0x80000000u >> 8, |
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| 55 | FLASHING = 0x80000000u >> 9, |
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| 56 | ROTATING = 0x80000000u >> 10, |
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| 57 | ROTATE_CC = 0x80000000u >> 11, |
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| 58 | |
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| 59 | |
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| 60 | |
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| 61 | |
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| 62 | |
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| 63 | |
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| 64 | VISIBLE_DAY = 0x80000000u >> 15, |
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| 65 | VISIBLE_DUSK = 0x80000000u >> 16, |
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| 66 | VISIBLE_NIGHT = 0x80000000u >> 17 |
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| 67 | |
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| 68 | }; |
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| 69 | |
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| 70 | |
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| 71 | int16 _material; |
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| 72 | int16 _feature; |
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| 73 | osg::Vec4f _backColor; |
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| 74 | int32 _displayMode; |
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| 75 | float32 _intensityFront; |
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| 76 | float32 _intensityBack; |
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| 77 | float32 _minDefocus; |
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| 78 | float32 _maxDefocus; |
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| 79 | int32 _fadeMode; |
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| 80 | int32 _fogPunchMode; |
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| 81 | int32 _directionalMode; |
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| 82 | int32 _rangeMode; |
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| 83 | float32 _minPixelSize; |
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| 84 | float32 _maxPixelSize; |
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| 85 | float32 _actualPixelSize; |
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| 86 | float32 _transparentFalloff; |
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| 87 | float32 _transparentFalloffExponent; |
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| 88 | float32 _transparentFalloffScalar; |
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| 89 | float32 _transparentFalloffClamp; |
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| 90 | float32 _fog; |
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| 91 | float32 _sizeDifferenceThreshold; |
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| 92 | int32 _directionality; |
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| 93 | float32 _lobeHorizontal; |
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| 94 | float32 _lobeVertical; |
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| 95 | float32 _lobeRoll; |
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| 96 | float32 _falloff; |
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| 97 | float32 _ambientIntensity; |
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| 98 | float32 _animationPeriod; |
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| 99 | float32 _animationPhaseDelay; |
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| 100 | float32 _animationPeriodEnable; |
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| 101 | float32 _significance; |
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| 102 | int32 _drawOrder; |
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| 103 | uint32 _flags; |
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| 104 | osg::Vec3f _animationAxis; |
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| 105 | |
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| 106 | osg::ref_ptr<osgSim::LightPointNode> _lpn; |
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| 107 | |
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| 108 | public: |
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| 109 | |
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| 110 | LightPoint() {} |
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| 111 | |
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| 112 | META_Record(LightPoint) |
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| 113 | |
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| 114 | META_setID(_lpn) |
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| 115 | META_setComment(_lpn) |
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| 116 | META_dispose(_lpn) |
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| 117 | |
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| 118 | |
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| 119 | virtual void addVertex(Vertex& vertex) |
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| 120 | { |
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| 121 | osgSim::LightPoint lp; |
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| 122 | lp._position = vertex._coord; |
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| 123 | lp._radius = 0.5f * _actualPixelSize; |
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| 124 | lp._intensity = _intensityFront; |
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| 125 | |
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| 126 | |
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| 127 | lp._color = (vertex.validColor()) ? vertex._color : osg::Vec4(1,1,1,1); |
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| 128 | |
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| 129 | |
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| 130 | bool directional = (_directionality==UNIDIRECTIONAL) || (_directionality==BIDIRECTIONAL); |
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| 131 | if (directional && vertex.validNormal()) |
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| 132 | { |
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| 133 | lp._sector = new osgSim::DirectionalSector( |
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| 134 | vertex._normal, |
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| 135 | osg::DegreesToRadians(_lobeHorizontal), |
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| 136 | osg::DegreesToRadians(_lobeVertical), |
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| 137 | osg::DegreesToRadians(_lobeRoll)); |
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| 138 | } |
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| 139 | |
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| 140 | |
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| 141 | if ((_flags & FLASHING) || (_flags & ROTATING)) |
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| 142 | { |
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| 143 | lp._blinkSequence = new osgSim::BlinkSequence(); |
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| 144 | if (lp._blinkSequence.valid()) |
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| 145 | { |
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| 146 | lp._blinkSequence->setDataVariance(osg::Object::DYNAMIC); |
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| 147 | lp._blinkSequence->setPhaseShift(_animationPhaseDelay); |
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| 148 | lp._blinkSequence->addPulse(_animationPeriod - _animationPeriodEnable, |
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| 149 | osg::Vec4f(0.0f, 0.0f, 0.0f, 0.0f)); |
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| 150 | lp._blinkSequence->addPulse(_animationPeriodEnable, lp._color); |
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| 151 | } |
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| 152 | } |
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| 153 | |
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| 154 | _lpn->addLightPoint(lp); |
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| 155 | |
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| 156 | |
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| 157 | if ((_directionality==BIDIRECTIONAL) && vertex.validNormal()) |
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| 158 | { |
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| 159 | |
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| 160 | lp._intensity = _intensityBack; |
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| 161 | |
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| 162 | |
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| 163 | if (!(_flags & NO_BACK_COLOR)) |
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| 164 | lp._color = _backColor; |
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| 165 | |
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| 166 | |
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| 167 | lp._sector = new osgSim::DirectionalSector( |
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| 168 | -vertex._normal, |
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| 169 | osg::DegreesToRadians(_lobeHorizontal), |
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| 170 | osg::DegreesToRadians(_lobeVertical), |
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| 171 | osg::DegreesToRadians(_lobeRoll)); |
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| 172 | |
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| 173 | _lpn->addLightPoint(lp); |
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| 174 | } |
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| 175 | } |
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| 176 | |
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| 177 | protected: |
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| 178 | |
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| 179 | virtual ~LightPoint() {} |
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| 180 | |
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| 181 | virtual void readRecord(RecordInputStream& in, Document& document) |
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| 182 | { |
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| 183 | std::string id = in.readString(8); |
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| 184 | _material = in.readInt16(); |
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| 185 | _feature = in.readInt16(); |
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| 186 | |
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| 187 | int32 backColorIndex = in.readInt32(); |
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| 188 | |
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| 189 | _backColor = document.getColorPool() ? |
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| 190 | document.getColorPool()->getColor(backColorIndex) : |
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| 191 | osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f); |
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| 192 | |
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| 193 | _displayMode = in.readInt32(); |
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| 194 | _intensityFront = in.readFloat32(); |
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| 195 | _intensityBack = in.readFloat32(); |
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| 196 | _minDefocus = in.readFloat32(); |
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| 197 | _maxDefocus = in.readFloat32(); |
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| 198 | _fadeMode = in.readInt32(); |
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| 199 | _fogPunchMode = in.readInt32(); |
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| 200 | _directionalMode = in.readInt32(); |
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| 201 | _rangeMode = in.readInt32(); |
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| 202 | _minPixelSize = in.readFloat32(); |
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| 203 | _maxPixelSize = in.readFloat32(); |
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| 204 | _actualPixelSize = in.readFloat32(); |
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| 205 | _transparentFalloff = in.readFloat32(); |
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| 206 | _transparentFalloffExponent = in.readFloat32(); |
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| 207 | _transparentFalloffScalar = in.readFloat32(); |
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| 208 | _transparentFalloffClamp = in.readFloat32(); |
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| 209 | _fog = in.readFloat32(); |
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| 210 | in.forward(4); |
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| 211 | _sizeDifferenceThreshold = in.readFloat32(); |
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| 212 | _directionality = in.readInt32(); |
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| 213 | _lobeHorizontal = in.readFloat32(); |
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| 214 | _lobeVertical = in.readFloat32(); |
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| 215 | _lobeRoll = in.readFloat32(); |
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| 216 | _falloff = in.readFloat32(); |
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| 217 | _ambientIntensity = in.readFloat32(); |
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| 218 | _animationPeriod = in.readFloat32(); |
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| 219 | _animationPhaseDelay = in.readFloat32(); |
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| 220 | _animationPeriodEnable = in.readFloat32(); |
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| 221 | _significance = in.readFloat32(); |
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| 222 | _drawOrder = in.readInt32(); |
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| 223 | _flags = in.readUInt32(0); |
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| 224 | _animationAxis = in.readVec3f(); |
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| 225 | |
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| 226 | _lpn = new osgSim::LightPointNode; |
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| 227 | _lpn->setName(id); |
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| 228 | _lpn->setMinPixelSize(_minPixelSize); |
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| 229 | _lpn->setMaxPixelSize(_maxPixelSize); |
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| 230 | |
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| 231 | |
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| 232 | if (_parent.valid()) |
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| 233 | _parent->addChild(*_lpn); |
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| 234 | } |
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| 235 | }; |
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| 236 | |
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| 237 | REGISTER_FLTRECORD(LightPoint, LIGHT_POINT_OP) |
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| 238 | |
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| 239 | |
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| 240 | |
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| 241 | |
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| 242 | |
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| 243 | class IndexedLightPoint : public PrimaryRecord |
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| 244 | { |
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| 245 | enum Directionality |
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| 246 | { |
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| 247 | OMNIDIRECTIONAL = 0, |
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| 248 | UNIDIRECTIONAL = 1, |
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| 249 | BIDIRECTIONAL = 2 |
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| 250 | }; |
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| 251 | |
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| 252 | |
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| 253 | static const unsigned int NO_BACK_COLOR_BIT = 0x80000000u >> 1; |
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| 254 | |
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| 255 | osg::ref_ptr<osgSim::LightPointNode> _lpn; |
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| 256 | osg::ref_ptr<LPAppearance> _appearance; |
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| 257 | osg::ref_ptr<LPAnimation> _animation; |
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| 258 | |
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| 259 | public: |
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| 260 | |
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| 261 | IndexedLightPoint() {} |
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| 262 | |
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| 263 | META_Record(IndexedLightPoint) |
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| 264 | |
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| 265 | META_setID(_lpn) |
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| 266 | META_setComment(_lpn) |
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| 267 | META_dispose(_lpn) |
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| 268 | |
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| 269 | |
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| 270 | virtual void addVertex(Vertex& vertex) |
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| 271 | { |
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| 272 | osgSim::LightPoint lp; |
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| 273 | |
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| 274 | if (_appearance.valid()) |
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| 275 | { |
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| 276 | lp._position = vertex._coord; |
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| 277 | lp._radius = 0.5f * _appearance->actualPixelSize; |
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| 278 | lp._intensity = _appearance->intensityFront; |
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| 279 | |
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| 280 | |
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| 281 | lp._color = (vertex.validColor()) ? vertex._color : osg::Vec4(1,1,1,1); |
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| 282 | |
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| 283 | |
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| 284 | bool directional = (_appearance->directionality==UNIDIRECTIONAL) || (_appearance->directionality==BIDIRECTIONAL); |
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| 285 | if (directional && vertex.validNormal()) |
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| 286 | { |
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| 287 | lp._sector = new osgSim::DirectionalSector( |
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| 288 | vertex._normal, |
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| 289 | osg::DegreesToRadians(_appearance->horizontalLobeAngle), |
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| 290 | osg::DegreesToRadians(_appearance->verticalLobeAngle), |
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| 291 | osg::DegreesToRadians(_appearance->lobeRollAngle)); |
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| 292 | } |
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| 293 | |
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| 294 | |
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| 295 | if (_animation.valid()) |
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| 296 | { |
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| 297 | osgSim::BlinkSequence* blinkSequence = new osgSim::BlinkSequence; |
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| 298 | blinkSequence->setName(_animation->name); |
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| 299 | |
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| 300 | switch (_animation->animationType) |
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| 301 | { |
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| 302 | case LPAnimation::ROTATING: |
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| 303 | case LPAnimation::STROBE: |
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| 304 | blinkSequence->setPhaseShift(_animation->animationPhaseDelay); |
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| 305 | blinkSequence->addPulse(_animation->animationPeriod-_animation->animationEnabledPeriod, osg::Vec4(0,0,0,0)); |
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| 306 | blinkSequence->addPulse(_animation->animationEnabledPeriod, lp._color); |
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| 307 | break; |
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| 308 | |
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| 309 | case LPAnimation::MORSE_CODE: |
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| 310 | |
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| 311 | |
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| 312 | break; |
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| 313 | |
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| 314 | case LPAnimation::FLASHING_SEQUENCE: |
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| 315 | { |
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| 316 | blinkSequence->setPhaseShift(_animation->animationPhaseDelay); |
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| 317 | |
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| 318 | for (LPAnimation::PulseArray::iterator itr=_animation->sequence.begin(); |
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| 319 | itr!=_animation->sequence.end(); |
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| 320 | ++itr) |
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| 321 | { |
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| 322 | double duration = itr->duration; |
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| 323 | |
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| 324 | osg::Vec4 color; |
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| 325 | switch (itr->state) |
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| 326 | { |
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| 327 | case LPAnimation::ON: |
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| 328 | color = lp._color; |
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| 329 | break; |
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| 330 | case LPAnimation::OFF: |
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| 331 | color = osg::Vec4(0,0,0,0); |
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| 332 | break; |
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| 333 | case LPAnimation::COLOR_CHANGE: |
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| 334 | color = itr->color; |
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| 335 | break; |
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| 336 | } |
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| 337 | |
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| 338 | blinkSequence->addPulse(duration, color); |
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| 339 | } |
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| 340 | } |
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| 341 | break; |
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| 342 | } |
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| 343 | |
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| 344 | lp._blinkSequence = blinkSequence; |
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| 345 | } |
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| 346 | |
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| 347 | _lpn->addLightPoint(lp); |
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| 348 | |
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| 349 | |
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| 350 | if ((_appearance->directionality==BIDIRECTIONAL) && vertex.validNormal()) |
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| 351 | { |
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| 352 | |
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| 353 | lp._intensity = _appearance->intensityBack; |
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| 354 | |
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| 355 | |
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| 356 | if (!(_appearance->flags & NO_BACK_COLOR_BIT)) |
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| 357 | lp._color = _appearance->backColor; |
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| 358 | |
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| 359 | |
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| 360 | lp._sector = new osgSim::DirectionalSector( |
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| 361 | -vertex._normal, |
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| 362 | osg::DegreesToRadians(_appearance->horizontalLobeAngle), |
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| 363 | osg::DegreesToRadians(_appearance->verticalLobeAngle), |
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| 364 | osg::DegreesToRadians(_appearance->lobeRollAngle)); |
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| 365 | |
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| 366 | _lpn->addLightPoint(lp); |
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| 367 | } |
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| 368 | } |
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| 369 | } |
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| 370 | |
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| 371 | |
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| 372 | protected: |
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| 373 | |
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| 374 | virtual ~IndexedLightPoint() {} |
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| 375 | |
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| 376 | virtual void readRecord(RecordInputStream& in, Document& document) |
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| 377 | { |
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| 378 | std::string id = in.readString(8); |
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| 379 | int32 appearanceIndex = in.readInt32(); |
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| 380 | int32 animationIndex = in.readInt32(); |
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| 381 | in.readInt32(); |
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| 382 | |
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| 383 | LightPointAppearancePool* lpAppearancePool = document.getOrCreateLightPointAppearancePool(); |
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| 384 | _appearance = lpAppearancePool->get(appearanceIndex); |
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| 385 | |
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| 386 | LightPointAnimationPool* lpAnimationPool = document.getOrCreateLightPointAnimationPool(); |
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| 387 | _animation = lpAnimationPool->get(animationIndex); |
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| 388 | |
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| 389 | _lpn = new osgSim::LightPointNode; |
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| 390 | _lpn->setName(id); |
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| 391 | |
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| 392 | if (_appearance.valid()) |
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| 393 | { |
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| 394 | _lpn->setMinPixelSize(_appearance->minPixelSize); |
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| 395 | _lpn->setMaxPixelSize(_appearance->maxPixelSize); |
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| 396 | |
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| 397 | if (_appearance->texturePatternIndex != -1) |
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| 398 | { |
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| 399 | |
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| 400 | _lpn->setPointSprite(); |
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| 401 | |
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| 402 | TexturePool* tp = document.getOrCreateTexturePool(); |
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| 403 | osg::StateSet* textureStateSet = tp->get(_appearance->texturePatternIndex); |
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| 404 | if (textureStateSet) |
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| 405 | { |
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| 406 | |
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| 407 | osg::StateSet* stateset = _lpn->getOrCreateStateSet(); |
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| 408 | stateset->merge(*textureStateSet); |
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| 409 | } |
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| 410 | } |
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| 411 | } |
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| 412 | |
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| 413 | |
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| 414 | if (_parent.valid()) |
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| 415 | _parent->addChild(*_lpn); |
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| 416 | |
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| 417 | } |
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| 418 | }; |
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| 419 | |
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| 420 | REGISTER_FLTRECORD(IndexedLightPoint, INDEXED_LIGHT_POINT_OP) |
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| 421 | |
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| 422 | |
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| 423 | |
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| 424 | |
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| 425 | |
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| 426 | class LightPointSystem : public PrimaryRecord |
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| 427 | { |
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| 428 | float32 _intensity; |
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| 429 | int32 _animationState; |
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| 430 | int32 _flags; |
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| 431 | |
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| 432 | osg::ref_ptr<osgSim::MultiSwitch> _switch; |
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| 433 | osg::ref_ptr<osgSim::LightPointSystem> _lps; |
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| 434 | |
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| 435 | public: |
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| 436 | |
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| 437 | LightPointSystem(): |
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| 438 | _intensity(1.0f), |
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| 439 | _animationState(0), |
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| 440 | _flags(0) |
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| 441 | {} |
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| 442 | |
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| 443 | META_Record(LightPointSystem) |
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| 444 | META_addChild(_switch) |
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| 445 | |
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| 446 | protected: |
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| 447 | |
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| 448 | virtual ~LightPointSystem() {} |
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| 449 | |
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| 450 | virtual void readRecord(RecordInputStream& in, Document& document) |
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| 451 | { |
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| 452 | std::string id = in.readString(8); |
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| 453 | |
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| 454 | _intensity = in.readFloat32(); |
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| 455 | _animationState = in.readInt32(0); |
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| 456 | _flags = in.readInt32(0); |
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| 457 | |
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| 458 | _switch = new osgSim::MultiSwitch; |
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| 459 | _lps = new osgSim::LightPointSystem; |
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| 460 | |
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| 461 | _switch->setName(id); |
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| 462 | _lps->setName(id); |
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| 463 | _lps->setIntensity(_intensity); |
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| 464 | |
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| 465 | switch (_animationState) |
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| 466 | { |
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| 467 | |
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| 468 | |
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| 469 | |
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| 470 | case 0: |
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| 471 | _lps->setAnimationState( osgSim::LightPointSystem::ANIMATION_OFF ); |
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| 472 | break; |
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| 473 | default: |
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| 474 | case 1: |
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| 475 | _lps->setAnimationState( osgSim::LightPointSystem::ANIMATION_ON ); |
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| 476 | break; |
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| 477 | case 2: |
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| 478 | _lps->setAnimationState( osgSim::LightPointSystem::ANIMATION_RANDOM ); |
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| 479 | break; |
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| 480 | } |
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| 481 | |
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| 482 | if (_parent.valid()) |
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| 483 | _parent->addChild(*((osg::Group*)_switch.get())); |
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| 484 | } |
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| 485 | |
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| 486 | virtual void dispose(Document& document) |
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| 487 | { |
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| 488 | if (!_switch.valid()) return; |
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| 489 | |
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| 490 | |
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| 491 | if (_matrix.valid()) |
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| 492 | { |
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| 493 | insertMatrixTransform(*_switch,*_matrix,_numberOfReplications); |
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| 494 | } |
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| 495 | |
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| 496 | |
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| 497 | _switch->setAllChildrenOff( 0 ); |
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| 498 | _switch->setAllChildrenOn( 1 ); |
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| 499 | |
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| 500 | |
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| 501 | unsigned int initialSet = ( (_flags & 0x80000000) != 0 ) ? 1 : 0; |
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| 502 | _switch->setActiveSwitchSet( initialSet ); |
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| 503 | |
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| 504 | for (unsigned int i = 0; i < _switch->getNumChildren(); i++) |
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| 505 | { |
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| 506 | osg::Node* child = _switch->getChild(i); |
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| 507 | if (osgSim::LightPointNode* lpn = dynamic_cast<osgSim::LightPointNode*>(child)) |
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| 508 | lpn->setLightPointSystem(_lps.get()); |
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| 509 | } |
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| 510 | } |
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| 511 | }; |
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| 512 | |
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| 513 | REGISTER_FLTRECORD(LightPointSystem, LIGHT_POINT_SYSTEM_OP) |
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| 514 | |
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