| 1 | #include <osg/TexEnv> |
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| 2 | #include <osg/CullFace> |
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| 3 | |
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| 4 | #include <osg/Geode> |
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| 5 | #include <osg/Geometry> |
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| 6 | #include <osg/Image> |
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| 7 | #include <osg/Texture2D> |
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| 8 | #include <osg/PolygonMode> |
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| 9 | #include <osg/BlendColor> |
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| 10 | |
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| 11 | #include <osgDB/ReadFile> |
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| 12 | #include <osgDB/FileNameUtils> |
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| 13 | #include <osgDB/FileUtils> |
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| 14 | |
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| 15 | #include <assert.h> |
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| 16 | #include <fstream> |
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| 17 | |
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| 18 | #include <string.h> |
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| 19 | |
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| 20 | #include "Q3BSPReader.h" |
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| 21 | #include "Q3BSPLoad.h" |
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| 22 | |
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| 23 | #ifndef GL_RGBA8 |
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| 24 | #define GL_RGBA8 0x8058 |
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| 25 | #endif |
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| 26 | |
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| 27 | using namespace bsp; |
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| 28 | |
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| 29 | |
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| 30 | Q3BSPReader::Q3BSPReader() |
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| 31 | { |
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| 32 | root_node = NULL; |
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| 33 | } |
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| 34 | |
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| 35 | |
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| 36 | bool Q3BSPReader::readFile(const std::string& file, |
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| 37 | const osgDB::ReaderWriter::Options* options) |
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| 38 | { |
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| 39 | std::string ext = osgDB::getLowerCaseFileExtension(file); |
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| 40 | |
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| 41 | Q3BSPLoad load_data; |
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| 42 | load_data.Load(file,8); |
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| 43 | |
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| 44 | osg::Geode* geode = convertFromBSP(load_data, options); |
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| 45 | if (!geode) |
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| 46 | return false; |
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| 47 | |
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| 48 | |
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| 49 | |
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| 50 | |
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| 51 | root_node = geode; |
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| 52 | |
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| 53 | return true; |
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| 54 | } |
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| 55 | |
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| 56 | |
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| 57 | osg::ref_ptr<osg::Node> Q3BSPReader::getRootNode() |
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| 58 | { |
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| 59 | return root_node; |
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| 60 | } |
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| 61 | |
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| 62 | |
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| 63 | |
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| 64 | enum BSP_FACE_TYPE |
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| 65 | { |
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| 66 | bspPolygonFace=1, |
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| 67 | bspPatch, |
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| 68 | bspMeshFace, |
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| 69 | bspBillboard |
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| 70 | }; |
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| 71 | |
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| 72 | |
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| 73 | |
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| 74 | |
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| 75 | |
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| 76 | class BSP_VERTEX |
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| 77 | { |
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| 78 | public: |
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| 79 | osg::Vec3f m_position; |
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| 80 | float m_decalS, m_decalT; |
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| 81 | float m_lightmapS, m_lightmapT; |
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| 82 | |
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| 83 | BSP_VERTEX operator+(const BSP_VERTEX & rhs) const |
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| 84 | { |
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| 85 | BSP_VERTEX result; |
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| 86 | result.m_position=m_position+rhs.m_position; |
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| 87 | result.m_decalS=m_decalS+rhs.m_decalS; |
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| 88 | result.m_decalT=m_decalT+rhs.m_decalT; |
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| 89 | result.m_lightmapS=m_lightmapS+rhs.m_lightmapS; |
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| 90 | result.m_lightmapT=m_lightmapT+rhs.m_lightmapT; |
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| 91 | |
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| 92 | return result; |
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| 93 | } |
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| 94 | |
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| 95 | BSP_VERTEX operator*(const float rhs) const |
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| 96 | { |
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| 97 | BSP_VERTEX result; |
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| 98 | result.m_position=m_position*rhs; |
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| 99 | result.m_decalS=m_decalS*rhs; |
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| 100 | result.m_decalT=m_decalT*rhs; |
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| 101 | result.m_lightmapS=m_lightmapS*rhs; |
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| 102 | result.m_lightmapT=m_lightmapT*rhs; |
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| 103 | |
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| 104 | return result; |
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| 105 | } |
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| 106 | }; |
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| 107 | |
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| 108 | |
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| 109 | |
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| 110 | |
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| 111 | |
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| 112 | |
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| 113 | class BSP_BIQUADRATIC_PATCH |
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| 114 | { |
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| 115 | public: |
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| 116 | BSP_BIQUADRATIC_PATCH():m_vertices(32),m_indices(32) |
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| 117 | { |
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| 118 | } |
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| 119 | ~BSP_BIQUADRATIC_PATCH() |
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| 120 | { |
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| 121 | } |
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| 122 | |
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| 123 | bool Tessellate(int newTessellation,osg::Geometry* aGeometry); |
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| 124 | |
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| 125 | BSP_VERTEX m_controlPoints[9]; |
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| 126 | |
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| 127 | protected: |
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| 128 | |
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| 129 | int m_tessellation; |
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| 130 | std::vector<BSP_VERTEX> m_vertices; |
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| 131 | std::vector<GLuint> m_indices; |
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| 132 | |
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| 133 | |
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| 134 | std::vector<int> m_trianglesPerRow; |
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| 135 | std::vector<GLuint *> m_rowIndexPointers; |
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| 136 | |
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| 137 | }; |
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| 138 | |
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| 139 | |
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| 140 | |
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| 141 | class BSP_PATCH |
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| 142 | { |
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| 143 | public: |
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| 144 | |
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| 145 | BSP_PATCH():m_quadraticPatches(32) |
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| 146 | { |
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| 147 | } |
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| 148 | ~BSP_PATCH() |
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| 149 | { |
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| 150 | } |
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| 151 | |
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| 152 | int m_textureIndex; |
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| 153 | int m_lightmapIndex; |
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| 154 | int m_width, m_height; |
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| 155 | |
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| 156 | int m_numQuadraticPatches; |
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| 157 | std::vector<BSP_BIQUADRATIC_PATCH> m_quadraticPatches; |
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| 158 | }; |
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| 159 | |
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| 160 | |
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| 161 | |
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| 162 | |
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| 163 | |
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| 164 | |
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| 165 | |
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| 166 | |
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| 167 | |
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| 168 | osg::Geode* Q3BSPReader::convertFromBSP( |
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| 169 | Q3BSPLoad& aLoadData, |
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| 170 | const osgDB::ReaderWriter::Options* options) const |
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| 171 | { |
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| 172 | |
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| 173 | std::vector<osg::Texture2D*> texture_array; |
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| 174 | loadTextures(aLoadData,texture_array); |
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| 175 | |
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| 176 | std::vector<osg::Texture2D*> lightmap_array; |
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| 177 | loadLightMaps(aLoadData,lightmap_array); |
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| 178 | |
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| 179 | osg::Geode* map_geode=new osg::Geode; |
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| 180 | |
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| 181 | |
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| 182 | unsigned int num_load_vertices=aLoadData.m_loadVertices.size(); |
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| 183 | osg::Vec3Array* vertex_array = new osg::Vec3Array(num_load_vertices); |
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| 184 | osg::Vec2Array* text_decal_array = new osg::Vec2Array(num_load_vertices); |
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| 185 | osg::Vec2Array* text_lmap_array = new osg::Vec2Array(num_load_vertices); |
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| 186 | |
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| 187 | float scale = 0.0254; |
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| 188 | unsigned int i; |
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| 189 | for(i=0; i<num_load_vertices; ++i) |
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| 190 | { |
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| 191 | BSP_LOAD_VERTEX& vtx=aLoadData.m_loadVertices[i]; |
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| 192 | |
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| 193 | (*vertex_array)[i]=(osg::Vec3d( vtx.m_position[0]*scale, |
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| 194 | -vtx.m_position[1]*scale, |
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| 195 | vtx.m_position[2]*scale ) ); |
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| 196 | |
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| 197 | |
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| 198 | (*text_decal_array)[i]=(osg::Vec2d(vtx.m_decalS,-vtx.m_decalT) ); |
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| 199 | |
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| 200 | |
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| 201 | (*text_lmap_array)[i]=(osg::Vec2d(vtx.m_lightmapS,vtx.m_lightmapT) ); |
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| 202 | } |
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| 203 | |
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| 204 | |
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| 205 | |
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| 206 | unsigned int num_loadfaces=aLoadData.m_loadFaces.size(); |
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| 207 | |
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| 208 | |
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| 209 | for(i=0; i<num_loadfaces; ++i) |
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| 210 | { |
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| 211 | const BSP_LOAD_FACE& current_load_face=aLoadData.m_loadFaces[i]; |
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| 212 | if(current_load_face.m_type!=bspMeshFace) |
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| 213 | continue; |
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| 214 | |
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| 215 | osg::Geometry* mesh_geom=createMeshFace(current_load_face,texture_array,*vertex_array,aLoadData.m_loadMeshIndices,*text_decal_array,*text_lmap_array); |
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| 216 | map_geode->addDrawable(mesh_geom); |
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| 217 | } |
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| 218 | |
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| 219 | |
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| 220 | for(i=0; i<num_loadfaces; ++i) |
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| 221 | { |
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| 222 | const BSP_LOAD_FACE& current_face=aLoadData.m_loadFaces[i]; |
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| 223 | if(current_face.m_type!=bspPolygonFace) |
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| 224 | continue; |
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| 225 | |
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| 226 | osg::Geometry* polygon_geom=createPolygonFace(current_face,texture_array,lightmap_array,*vertex_array,*text_decal_array,*text_lmap_array); |
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| 227 | map_geode->addDrawable(polygon_geom); |
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| 228 | } |
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| 229 | |
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| 230 | |
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| 231 | |
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| 232 | for(i=0; i<num_loadfaces; ++i) |
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| 233 | { |
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| 234 | const BSP_LOAD_FACE& current_face=aLoadData.m_loadFaces[i]; |
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| 235 | if(current_face.m_type!=bspPatch) |
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| 236 | continue; |
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| 237 | |
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| 238 | |
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| 239 | |
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| 240 | |
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| 241 | BSP_PATCH current_patch; |
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| 242 | |
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| 243 | current_patch.m_textureIndex=current_face.m_texture; |
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| 244 | current_patch.m_lightmapIndex=current_face.m_lightmapIndex; |
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| 245 | current_patch.m_width=current_face.m_patchSize[0]; |
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| 246 | current_patch.m_height=current_face.m_patchSize[1]; |
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| 247 | |
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| 248 | |
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| 249 | osg::Texture2D *texture=texture_array[current_face.m_texture]; |
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| 250 | osg::Texture2D *lightmap_texture=NULL; |
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| 251 | if(current_face.m_lightmapIndex>=0) |
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| 252 | { |
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| 253 | lightmap_texture=lightmap_array[current_face.m_lightmapIndex]; |
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| 254 | } |
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| 255 | else |
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| 256 | { |
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| 257 | lightmap_texture=lightmap_array[lightmap_array.size()-1]; |
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| 258 | } |
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| 259 | |
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| 260 | |
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| 261 | int numPatchesWide=(current_patch.m_width-1)/2; |
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| 262 | int numPatchesHigh=(current_patch.m_height-1)/2; |
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| 263 | |
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| 264 | current_patch.m_numQuadraticPatches = numPatchesWide*numPatchesHigh; |
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| 265 | current_patch.m_quadraticPatches.resize(current_patch.m_numQuadraticPatches); |
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| 266 | |
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| 267 | |
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| 268 | for(int y=0; y<numPatchesHigh; ++y) |
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| 269 | { |
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| 270 | for(int x=0; x<numPatchesWide; ++x) |
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| 271 | { |
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| 272 | for(int row=0; row<3; ++row) |
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| 273 | { |
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| 274 | for(int point=0; point<3; ++point) |
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| 275 | { |
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| 276 | BSP_BIQUADRATIC_PATCH& curr_quadraticpatch=current_patch.m_quadraticPatches[y*numPatchesWide+x]; |
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| 277 | |
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| 278 | osg::Vec3f vtx= (*vertex_array) [aLoadData.m_loadFaces[i].m_firstVertexIndex+(y*2*current_patch.m_width+x*2)+ |
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| 279 | row*current_patch.m_width+point]; |
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| 280 | |
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| 281 | curr_quadraticpatch.m_controlPoints[row*3+point].m_position[0] = vtx.x(); |
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| 282 | curr_quadraticpatch.m_controlPoints[row*3+point].m_position[1] = vtx.y(); |
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| 283 | curr_quadraticpatch.m_controlPoints[row*3+point].m_position[2] = vtx.z(); |
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| 284 | |
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| 285 | } |
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| 286 | } |
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| 287 | |
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| 288 | |
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| 289 | |
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| 290 | osg::Geometry* patch_geom = new osg::Geometry; |
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| 291 | |
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| 292 | |
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| 293 | osg::StateSet* stateset = patch_geom->getOrCreateStateSet(); |
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| 294 | if(texture) |
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| 295 | { |
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| 296 | stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON); |
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| 297 | } |
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| 298 | |
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| 299 | if(lightmap_texture) |
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| 300 | { |
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| 301 | stateset->setTextureAttributeAndModes(1,lightmap_texture,osg::StateAttribute::ON); |
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| 302 | } |
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| 303 | |
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| 304 | |
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| 305 | |
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| 306 | current_patch.m_quadraticPatches[y*numPatchesWide+x].Tessellate(8,patch_geom); |
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| 307 | map_geode->addDrawable(patch_geom); |
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| 308 | } |
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| 309 | } |
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| 310 | |
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| 311 | |
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| 312 | } |
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| 313 | |
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| 314 | |
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| 315 | |
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| 316 | |
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| 317 | |
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| 318 | |
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| 319 | map_geode->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF); |
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| 320 | |
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| 321 | |
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| 322 | return map_geode; |
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| 323 | } |
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| 324 | |
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| 325 | |
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| 326 | |
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| 327 | osg::Geometry* Q3BSPReader::createMeshFace( const BSP_LOAD_FACE& aLoadFace,const std::vector<osg::Texture2D*>& aTextureArray, |
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| 328 | osg::Vec3Array& aVertexArray,std::vector<GLuint>& aIndices, |
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| 329 | osg::Vec2Array& aTextureDecalCoords,osg::Vec2Array& aTextureLMapCoords |
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| 330 | ) const |
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| 331 | { |
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| 332 | |
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| 333 | osg::Geometry* obj_geom = new osg::Geometry; |
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| 334 | |
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| 335 | |
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| 336 | osg::Vec3Array* obj_vertex_array = new osg::Vec3Array(aLoadFace.m_numMeshIndices, |
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| 337 | &(aVertexArray)[aLoadFace.m_firstVertexIndex] |
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| 338 | ); |
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| 339 | obj_geom->setVertexArray(obj_vertex_array); |
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| 340 | |
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| 341 | osg::DrawElementsUInt* face_indices = new osg::DrawElementsUInt(osg::PrimitiveSet::TRIANGLES, |
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| 342 | aLoadFace.m_numMeshIndices, |
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| 343 | &(aIndices)[0]+aLoadFace.m_firstMeshIndex |
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| 344 | ); |
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| 345 | |
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| 346 | obj_geom->addPrimitiveSet(face_indices); |
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| 347 | |
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| 348 | osg::Texture2D *texture=aTextureArray[aLoadFace.m_texture]; |
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| 349 | if(texture) |
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| 350 | { |
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| 351 | osg::StateSet* stateset = obj_geom->getOrCreateStateSet(); |
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| 352 | stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON); |
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| 353 | stateset->setTextureAttributeAndModes(1,texture,osg::StateAttribute::ON); |
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| 354 | |
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| 355 | osg::Vec2Array* obj_texcoords_array = new osg::Vec2Array(aLoadFace.m_numMeshIndices, |
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| 356 | &(aTextureDecalCoords)[aLoadFace.m_firstVertexIndex] |
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| 357 | ); |
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| 358 | obj_geom->setTexCoordArray(0,obj_texcoords_array); |
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| 359 | |
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| 360 | osg::Vec2Array* obj_lmapcoords_array = new osg::Vec2Array(aLoadFace.m_numMeshIndices, |
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| 361 | &(aTextureLMapCoords)[aLoadFace.m_firstVertexIndex] |
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| 362 | ); |
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| 363 | obj_geom->setTexCoordArray(1,obj_lmapcoords_array); |
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| 364 | } |
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| 365 | |
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| 366 | return obj_geom; |
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| 367 | |
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| 368 | |
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| 369 | } |
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| 370 | |
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| 371 | |
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| 372 | |
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| 373 | |
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| 374 | |
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| 375 | |
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| 376 | |
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| 377 | osg::Geometry* Q3BSPReader::createPolygonFace(const BSP_LOAD_FACE& aLoadFace,const std::vector<osg::Texture2D*>& aTextureArray,const std::vector<osg::Texture2D*>& aTextureLMapArray, |
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| 378 | osg::Vec3Array& aVertexArray, |
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| 379 | osg::Vec2Array& aTextureDecalCoords,osg::Vec2Array& aTextureLMapCoords |
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| 380 | ) const |
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| 381 | { |
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| 382 | osg::Texture2D *texture=aTextureArray[aLoadFace.m_texture]; |
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| 383 | |
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| 384 | osg::Geometry* polygon_geom = new osg::Geometry; |
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| 385 | polygon_geom->setVertexArray(&aVertexArray); |
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| 386 | polygon_geom->setTexCoordArray(0, &aTextureDecalCoords); |
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| 387 | polygon_geom->setTexCoordArray(1, &aTextureLMapCoords); |
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| 388 | |
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| 389 | osg::DrawArrays* face_indices = new osg::DrawArrays(osg::PrimitiveSet::TRIANGLE_FAN, |
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| 390 | aLoadFace.m_firstVertexIndex, |
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| 391 | aLoadFace.m_numVertices |
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| 392 | ); |
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| 393 | |
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| 394 | osg::StateSet* stateset = polygon_geom->getOrCreateStateSet(); |
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| 395 | if(texture) |
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| 396 | { |
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| 397 | stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON); |
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| 398 | if(aLoadFace.m_lightmapIndex>=0) |
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| 399 | { |
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| 400 | texture=aTextureLMapArray[aLoadFace.m_lightmapIndex]; |
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| 401 | if(texture) |
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| 402 | { |
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| 403 | stateset->setTextureAttributeAndModes(1,texture,osg::StateAttribute::ON); |
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| 404 | } |
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| 405 | } |
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| 406 | else |
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| 407 | { |
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| 408 | texture=aTextureLMapArray[aTextureLMapArray.size()-1]; |
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| 409 | if(texture) |
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| 410 | { |
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| 411 | stateset->setTextureAttributeAndModes(1,texture,osg::StateAttribute::ON); |
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| 412 | } |
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| 413 | } |
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| 414 | |
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| 415 | } |
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| 416 | else |
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| 417 | { |
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| 418 | osg::PolygonMode* polygon_mode=new osg::PolygonMode; |
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| 419 | polygon_mode->setMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::LINE); |
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| 420 | stateset->setAttributeAndModes(polygon_mode, osg::StateAttribute::ON); |
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| 421 | } |
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| 422 | |
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| 423 | polygon_geom->addPrimitiveSet(face_indices); |
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| 424 | return polygon_geom; |
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| 425 | } |
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| 426 | |
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| 427 | |
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| 428 | |
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| 429 | |
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| 430 | |
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| 431 | |
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| 432 | |
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| 433 | |
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| 434 | |
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| 435 | |
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| 436 | |
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| 437 | |
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| 438 | bool Q3BSPReader::loadTextures( |
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| 439 | const Q3BSPLoad& aLoadData, |
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| 440 | std::vector<osg::Texture2D*>& aTextureArray) const |
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| 441 | { |
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| 442 | int num_textures=aLoadData.m_loadTextures.size(); |
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| 443 | |
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| 444 | int i; |
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| 445 | for(i=0;i<num_textures;i++) |
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| 446 | { |
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| 447 | |
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| 448 | std::string tgaExtendedName(aLoadData.m_loadTextures[i].m_name); |
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| 449 | tgaExtendedName+=".tga"; |
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| 450 | std::string jpgExtendedName(aLoadData.m_loadTextures[i].m_name); |
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| 451 | jpgExtendedName+=".jpg"; |
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| 452 | |
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| 453 | osg::ref_ptr<osg::Image> image = osgDB::readRefImageFile(tgaExtendedName); |
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| 454 | if (!image) |
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| 455 | { |
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| 456 | image = osgDB::readRefImageFile(jpgExtendedName); |
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| 457 | if (!image) |
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| 458 | { |
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| 459 | aTextureArray.push_back(NULL); |
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| 460 | continue; |
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| 461 | } |
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| 462 | } |
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| 463 | |
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| 464 | osg::Texture2D* texture= new osg::Texture2D; |
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| 465 | texture->setImage(image.get()); |
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| 466 | texture->setDataVariance(osg::Object::DYNAMIC); |
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| 467 | texture->setWrap(osg::Texture2D::WRAP_S, osg::Texture2D::REPEAT); |
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| 468 | texture->setWrap(osg::Texture2D::WRAP_T, osg::Texture2D::REPEAT); |
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| 469 | aTextureArray.push_back(texture); |
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| 470 | } |
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| 471 | |
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| 472 | return true; |
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| 473 | } |
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| 474 | |
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| 475 | |
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| 476 | |
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| 477 | |
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| 478 | |
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| 479 | bool Q3BSPReader::loadLightMaps( |
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| 480 | const Q3BSPLoad& aLoadData, |
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| 481 | std::vector<osg::Texture2D*>& aTextureArray) const |
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| 482 | { |
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| 483 | int num_textures=aLoadData.m_loadLightmaps.size(); |
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| 484 | |
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| 485 | int i; |
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| 486 | for(i=0;i<num_textures;i++) |
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| 487 | { |
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| 488 | osg::Image* image=new osg::Image; |
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| 489 | |
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| 490 | unsigned char *data=new unsigned char[128*128*3]; |
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| 491 | memcpy(data,aLoadData.m_loadLightmaps[i].m_lightmapData,128*128*3); |
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| 492 | |
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| 493 | image->setImage(128,128,1,GL_RGBA8,GL_RGB,GL_UNSIGNED_BYTE,data,osg::Image::USE_NEW_DELETE); |
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| 494 | |
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| 495 | osg::Texture2D* texture= new osg::Texture2D; |
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| 496 | texture->setImage(image); |
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| 497 | texture->setDataVariance(osg::Object::DYNAMIC); |
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| 498 | texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR_MIPMAP_LINEAR); |
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| 499 | texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR); |
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| 500 | texture->setWrap(osg::Texture2D::WRAP_S, osg::Texture2D::REPEAT); |
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| 501 | texture->setWrap(osg::Texture2D::WRAP_T, osg::Texture2D::REPEAT); |
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| 502 | aTextureArray.push_back(texture); |
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| 503 | } |
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| 504 | |
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| 505 | |
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| 506 | |
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| 507 | |
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| 508 | osg::Image* image=new osg::Image; |
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| 509 | unsigned char *data=new unsigned char[3]; |
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| 510 | for(int whiteidx=0;whiteidx<3;whiteidx++) |
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| 511 | { |
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| 512 | data[whiteidx]=255; |
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| 513 | } |
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| 514 | |
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| 515 | image->setImage(1,1,1,GL_RGBA8,GL_RGB,GL_UNSIGNED_BYTE,data,osg::Image::USE_NEW_DELETE); |
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| 516 | |
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| 517 | osg::Texture2D* texture= new osg::Texture2D; |
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| 518 | texture->setImage(image); |
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| 519 | texture->setDataVariance(osg::Object::DYNAMIC); |
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| 520 | texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR_MIPMAP_LINEAR); |
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| 521 | texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR); |
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| 522 | texture->setWrap(osg::Texture2D::WRAP_S, osg::Texture2D::REPEAT); |
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| 523 | texture->setWrap(osg::Texture2D::WRAP_T, osg::Texture2D::REPEAT); |
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| 524 | aTextureArray.push_back(texture); |
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| 525 | |
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| 526 | |
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| 527 | return true; |
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| 528 | } |
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| 529 | |
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| 530 | |
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| 531 | |
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| 532 | bool BSP_BIQUADRATIC_PATCH::Tessellate(int newTessellation,osg::Geometry* aGeometry) |
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| 533 | { |
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| 534 | m_tessellation=newTessellation; |
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| 535 | |
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| 536 | float px, py; |
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| 537 | BSP_VERTEX temp[3]; |
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| 538 | m_vertices.resize((m_tessellation+1)*(m_tessellation+1)); |
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| 539 | |
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| 540 | for(int v=0; v<=m_tessellation; ++v) |
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| 541 | { |
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| 542 | px=(float)v/m_tessellation; |
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| 543 | |
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| 544 | m_vertices[v]=m_controlPoints[0]*((1.0f-px)*(1.0f-px))+ |
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| 545 | m_controlPoints[3]*((1.0f-px)*px*2)+ |
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| 546 | m_controlPoints[6]*(px*px); |
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| 547 | } |
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| 548 | |
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| 549 | for(int u=1; u<=m_tessellation; ++u) |
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| 550 | { |
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| 551 | py=(float)u/m_tessellation; |
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| 552 | |
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| 553 | temp[0]=m_controlPoints[0]*((1.0f-py)*(1.0f-py))+ |
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| 554 | m_controlPoints[1]*((1.0f-py)*py*2)+ |
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| 555 | m_controlPoints[2]*(py*py); |
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| 556 | |
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| 557 | temp[1]=m_controlPoints[3]*((1.0f-py)*(1.0f-py))+ |
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| 558 | m_controlPoints[4]*((1.0f-py)*py*2)+ |
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| 559 | m_controlPoints[5]*(py*py); |
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| 560 | |
|---|
| 561 | temp[2]=m_controlPoints[6]*((1.0f-py)*(1.0f-py))+ |
|---|
| 562 | m_controlPoints[7]*((1.0f-py)*py*2)+ |
|---|
| 563 | m_controlPoints[8]*(py*py); |
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| 564 | |
|---|
| 565 | for(int v=0; v<=m_tessellation; ++v) |
|---|
| 566 | { |
|---|
| 567 | px=(float)v/m_tessellation; |
|---|
| 568 | |
|---|
| 569 | m_vertices[u*(m_tessellation+1)+v]=temp[0]*((1.0f-px)*(1.0f-px))+ |
|---|
| 570 | temp[1]*((1.0f-px)*px*2)+ |
|---|
| 571 | temp[2]*(px*px); |
|---|
| 572 | } |
|---|
| 573 | } |
|---|
| 574 | |
|---|
| 575 | |
|---|
| 576 | m_indices.resize(m_tessellation*(m_tessellation+1)*2); |
|---|
| 577 | |
|---|
| 578 | int row; |
|---|
| 579 | for(row=0; row<m_tessellation; ++row) |
|---|
| 580 | { |
|---|
| 581 | for(int point=0; point<=m_tessellation; ++point) |
|---|
| 582 | { |
|---|
| 583 | |
|---|
| 584 | |
|---|
| 585 | m_indices[(row*(m_tessellation+1)+point)*2+1]= row*(m_tessellation+1)+point; |
|---|
| 586 | m_indices[(row*(m_tessellation+1)+point)*2]= (row+1)*(m_tessellation+1)+point; |
|---|
| 587 | } |
|---|
| 588 | } |
|---|
| 589 | |
|---|
| 590 | |
|---|
| 591 | |
|---|
| 592 | m_trianglesPerRow.resize(m_tessellation); |
|---|
| 593 | m_rowIndexPointers.resize(m_tessellation); |
|---|
| 594 | |
|---|
| 595 | for(row=0; row<m_tessellation; ++row) |
|---|
| 596 | { |
|---|
| 597 | m_trianglesPerRow[row]=2*(m_tessellation+1); |
|---|
| 598 | m_rowIndexPointers[row]=&m_indices[row*2*(m_tessellation+1)]; |
|---|
| 599 | } |
|---|
| 600 | |
|---|
| 601 | |
|---|
| 602 | osg::Vec3Array* patch_vertex_array = new osg::Vec3Array( (m_tessellation+1)*(m_tessellation+1) ); |
|---|
| 603 | osg::Vec2Array* patch_textcoord_array = new osg::Vec2Array( (m_tessellation+1)*(m_tessellation+1) ); |
|---|
| 604 | osg::Vec2Array* patch_lmapcoord_array = new osg::Vec2Array( (m_tessellation+1)*(m_tessellation+1) ); |
|---|
| 605 | for(int i=0;i<(m_tessellation+1)*(m_tessellation+1);i++) |
|---|
| 606 | { |
|---|
| 607 | (*patch_vertex_array)[i].set( m_vertices[ i ].m_position[0], |
|---|
| 608 | m_vertices[ i ].m_position[1], |
|---|
| 609 | m_vertices[ i ].m_position[2] |
|---|
| 610 | ); |
|---|
| 611 | |
|---|
| 612 | (*patch_textcoord_array)[i].set( m_vertices[ i ].m_decalS, |
|---|
| 613 | m_vertices[ i ].m_decalT |
|---|
| 614 | ); |
|---|
| 615 | |
|---|
| 616 | (*patch_lmapcoord_array)[i].set( m_vertices[ i ].m_lightmapS, |
|---|
| 617 | m_vertices[ i ].m_lightmapT |
|---|
| 618 | ); |
|---|
| 619 | |
|---|
| 620 | |
|---|
| 621 | } |
|---|
| 622 | aGeometry->setVertexArray(patch_vertex_array); |
|---|
| 623 | aGeometry->setTexCoordArray(0,patch_textcoord_array); |
|---|
| 624 | aGeometry->setTexCoordArray(1,patch_lmapcoord_array); |
|---|
| 625 | |
|---|
| 626 | |
|---|
| 627 | for(row=0; row<m_tessellation; ++row) |
|---|
| 628 | { |
|---|
| 629 | osg::DrawElementsUInt* face_indices = new osg::DrawElementsUInt(osg::PrimitiveSet::TRIANGLE_STRIP, |
|---|
| 630 | m_tessellation*(m_tessellation+1)*2, |
|---|
| 631 | &m_indices[0] |
|---|
| 632 | ); |
|---|
| 633 | aGeometry->addPrimitiveSet(face_indices); |
|---|
| 634 | |
|---|
| 635 | } |
|---|
| 636 | |
|---|
| 637 | |
|---|
| 638 | |
|---|
| 639 | return true; |
|---|
| 640 | } |
|---|
| 641 | |
|---|
| 642 | |
|---|
| 643 | |
|---|
| 644 | |
|---|