root/OpenSceneGraph/trunk/src/osgPlugins/fbx/fbxRMesh.h @ 11262

Revision 11262, 0.6 kB (checked in by mplatings, 4 years ago)

Workaround for files exported from SoftImage? that don't tag skeleton nodes correctly.

RevLine 
[10780]1#ifndef FBXRMESH_H
2#define FBXRMESH_H
3
4#include <fbxfilesdk/fbxfilesdk_def.h>
5#include <osgDB/ReaderWriter>
6#include <osg/Material>
[11153]7#include "fbxRNode.h"
[10780]8osgDB::ReaderWriter::ReadResult readFbxMesh(
[11141]9    FBXFILESDK_NAMESPACE::KFbxSdkManager& pSdkManager,
10    FBXFILESDK_NAMESPACE::KFbxNode* pNode,
[10780]11    osg::ref_ptr<osgAnimation::AnimationManagerBase>& pAnimationManager,
[11139]12    std::vector<StateSetContent>&,
[11153]13    BindMatrixMap& boneBindMatrices,
[11262]14    const std::set<const KFbxNode*>& fbxSkeletons,
[11141]15    std::map<KFbxNode*, osgAnimation::Skeleton*>& skeletonMap);
[10780]16
17#endif
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