root/OpenSceneGraph/trunk/src/osgPlugins/fbx/fbxRMesh.h @ 11153

Revision 11153, 0.5 kB (checked in by mplatings, 3 years ago)

Fix for some FBX files with multiple meshes bound to a bone.

Line 
1#ifndef FBXRMESH_H
2#define FBXRMESH_H
3
4#include <fbxfilesdk/fbxfilesdk_def.h>
5#include <osgDB/ReaderWriter>
6#include <osg/Material>
7#include "fbxRNode.h"
8osgDB::ReaderWriter::ReadResult readFbxMesh(
9    FBXFILESDK_NAMESPACE::KFbxSdkManager& pSdkManager,
10    FBXFILESDK_NAMESPACE::KFbxNode* pNode,
11    osg::ref_ptr<osgAnimation::AnimationManagerBase>& pAnimationManager,
12    std::vector<StateSetContent>&,
13    BindMatrixMap& boneBindMatrices,
14    std::map<KFbxNode*, osgAnimation::Skeleton*>& skeletonMap);
15
16#endif
Note: See TracBrowser for help on using the browser.