#ifndef FBXRMESH_H #define FBXRMESH_H #include #include #include #include "fbxRNode.h" osgDB::ReaderWriter::ReadResult readFbxMesh( FBXFILESDK_NAMESPACE::KFbxSdkManager& pSdkManager, FBXFILESDK_NAMESPACE::KFbxNode* pNode, osg::ref_ptr& pAnimationManager, std::vector&, BindMatrixMap& boneBindMatrices, std::map& skeletonMap); #endif