#ifndef FBXRNODE_H #define FBXRNODE_H #include "fbxMaterialToOsgStateSet.h" namespace osgAnimation { class AnimationManagerBase; class RigGeometry; } typedef std::map, osg::Matrix> BindMatrixMap; osgAnimation::Skeleton* getSkeleton(KFbxNode*, std::map&); osgDB::ReaderWriter::ReadResult readFbxNode( FBXFILESDK_NAMESPACE::KFbxSdkManager& pSdkManager, FBXFILESDK_NAMESPACE::KFbxNode* pNode, osg::ref_ptr& pAnimationManager, bool& bIsBone, int& nLightCount, FbxMaterialToOsgStateSet& fbxMaterialToOsgStateSet, std::map& nodeMap, BindMatrixMap& boneBindMatrices, std::map& skeletonMap, const osgDB::Options* options = NULL); #endif