root/OpenSceneGraph/trunk/src/osgPlugins/ive/AnimationPathCallback.cpp @ 13041

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1/**********************************************************************
2 *
3 *    FILE:            AnimationPathCallback.cpp
4 *
5 *    DESCRIPTION:    Read/Write osg::AnimationPathCallback in binary format to disk.
6 *
7 *    CREATED BY:        Auto generated by iveGenerate
8 *                    and later modified by Rune Schmidt Jensen.
9 *
10 *    HISTORY:        Created 25.3.2003
11 *
12 *    Copyright 2003 VR-C
13 **********************************************************************/
14
15#include "Exception.h"
16#include "AnimationPathCallback.h"
17#include "AnimationPath.h"
18#include "Object.h"
19
20using namespace ive;
21
22void AnimationPathCallback::write(DataOutputStream* out){
23    // Write AnimationPathCallback's identification.
24    out->writeInt(IVEANIMATIONPATHCALLBACK);
25    // If the osg class is inherited by any other class we should also write this to file.
26    osg::Object*  obj = dynamic_cast<osg::Object*>(this);
27    if(obj){
28        ((ive::Object*)(obj))->write(out);
29    }
30    else
31        out_THROW_EXCEPTION("AnimationPathCallback::write(): Could not cast this osg::AnimationPathCallback to an osg::Object.");
32    // Write AnimationPathCallback's properties.
33
34    out->writeVec3(_pivotPoint);
35    out->writeDouble(_timeOffset);
36    out->writeDouble(_timeMultiplier);
37    out->writeDouble(_firstTime);
38    out->writeDouble(_pauseTime);
39    // Write animationpath if any
40    if(getAnimationPath())
41    {
42        out->writeInt(1); // true we have an animation path.
43        ((ive::AnimationPath*)(getAnimationPath()))->write(out);
44    }
45    else
46    {
47        out->writeInt(0); // false we don't have an animation path.
48    }
49}
50
51void AnimationPathCallback::read(DataInputStream* in){
52    // Peek on AnimationPathCallback's identification.
53    int id = in->peekInt();
54    if(id == IVEANIMATIONPATHCALLBACK){
55        // Read AnimationPathCallback's identification.
56        id = in->readInt();
57        // If the osg class is inherited by any other class we should also read this from file.
58        osg::Object*  obj = dynamic_cast<osg::Object*>(this);
59        if(obj){
60            ((ive::Object*)(obj))->read(in);
61        }
62        else
63            in_THROW_EXCEPTION("AnimationPathCallback::read(): Could not cast this osg::AnimationPathCallback to an osg::Object.");
64
65        // Read AnimationPathCallback's properties
66        _pivotPoint = in->readVec3();
67        _timeOffset = in->readDouble();
68        _timeMultiplier = in->readDouble();
69        _firstTime = in->readDouble();
70        _pauseTime = in->readDouble();
71        // Read animationpath if any
72        if(in->readInt())
73        {
74            osg::AnimationPath* path = new osg::AnimationPath();
75            ((ive::AnimationPath*)(path))->read(in);
76            setAnimationPath(path);
77        }
78    }
79    else{
80        in_THROW_EXCEPTION("AnimationPathCallback::read(): Expected AnimationPathCallback identification.");
81    }
82}
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