Revision 9961, 4.5 kB
(checked in by robert, 5 years ago)

From Luc Frauciel, You'll find attached a modification in ive plugin for POLYGONSTIPPLE read/write.


Property svn:eolstyle set to
native

Line  

1  IF(ZLIB_FOUND) 

2  ADD_DEFINITIONS(DUSE_ZLIB) 

3  INCLUDE_DIRECTORIES( ${ZLIB_INCLUDE_DIR}) 

4  ENDIF(ZLIB_FOUND) 

5  

6  

7  SET(TARGET_SRC 

8  AlphaFunc.cpp 

9  AnimationPathCallback.cpp 

10  AnimationPath.cpp 

11  AutoTransform.cpp 

12  AzimElevationSector.cpp 

13  AzimSector.cpp 

14  Billboard.cpp 

15  BlendColor.cpp 

16  BlendEquation.cpp 

17  BlendFunc.cpp 

18  BlinkSequence.cpp 

19  Camera.cpp 

20  CameraView.cpp 

21  ClipNode.cpp 

22  ClipPlane.cpp 

23  ClusterCullingCallback.cpp 

24  ColorMask.cpp 

25  CompositeLayer.cpp 

26  SwitchLayer.cpp 

27  ConeSector.cpp 

28  ConvexPlanarOccluder.cpp 

29  ConvexPlanarPolygon.cpp 

30  CoordinateSystemNode.cpp 

31  CullFace.cpp 

32  DataInputStream.cpp 

33  DataOutputStream.cpp 

34  Depth.cpp 

35  DirectionalSector.cpp 

36  DOFTransform.cpp 

37  Drawable.cpp 

38  DrawArrayLengths.cpp 

39  DrawArrays.cpp 

40  DrawElementsUByte.cpp 

41  DrawElementsUInt.cpp 

42  DrawElementsUShort.cpp 

43  ElevationSector.cpp 

44  EllipsoidModel.cpp 

45  Exception.cpp 

46  Fog.cpp 

47  FragmentProgram.cpp 

48  FrontFace.cpp 

49  Geode.cpp 

50  Geometry.cpp 

51  Group.cpp 

52  HeightFieldLayer.cpp 

53  Image.cpp 

54  ImageSequence.cpp 

55  ImageLayer.cpp 

56  Impostor.cpp 

57  Layer.cpp 

58  Light.cpp 

59  LightModel.cpp 

60  LightPoint.cpp 

61  LightPointNode.cpp 

62  LightSource.cpp 

63  LineStipple.cpp 

64  LineWidth.cpp 

65  Locator.cpp 

66  LOD.cpp 

67  Material.cpp 

68  MatrixTransform.cpp 

69  Multisample.cpp 

70  MultiSwitch.cpp 

71  MultiTextureControl.cpp 

72  Node.cpp 

73  Object.cpp 

74  OccluderNode.cpp 

75  OcclusionQueryNode.cpp 

76  PagedLOD.cpp 

77  Point.cpp 

78  PointSprite.cpp 

79  PolygonMode.cpp 

80  PolygonOffset.cpp 

81  PolygonStipple.cpp 

82  PositionAttitudeTransform.cpp 

83  PrimitiveSet.cpp 

84  Program.cpp 

85  ProxyNode.cpp 

86  ReaderWriterIVE.cpp 

87  Scissor.cpp 

88  Sequence.cpp 

89  ShadeModel.cpp 

90  Shader.cpp 

91  Shape.cpp 

92  ShapeDrawable.cpp 

93  ShapeAttributeList.cpp 

94  StateSet.cpp 

95  Stencil.cpp 

96  Switch.cpp 

97  TerrainTile.cpp 

98  TexEnvCombine.cpp 

99  TexEnv.cpp 

100  TexGen.cpp 

101  TexGenNode.cpp 

102  TexMat.cpp 

103  Text.cpp 

104  FadeText.cpp 

105  Text3D.cpp 

106  Texture1D.cpp 

107  Texture2D.cpp 

108  Texture3D.cpp 

109  Texture.cpp 

110  TextureCubeMap.cpp 

111  TextureRectangle.cpp 

112  Transform.cpp 

113  Uniform.cpp 

114  VertexProgram.cpp 

115  Viewport.cpp 

116  VisibilityGroup.cpp 

117  Effect.cpp 

118  AnisotropicLighting.cpp 

119  BumpMapping.cpp 

120  Cartoon.cpp 

121  Scribe.cpp 

122  SpecularHighlights.cpp 

123  ) 

124  SET(TARGET_H 

125  AlphaFunc.h 

126  AnimationPathCallback.h 

127  AnimationPath.h 

128  AutoTransform.h 

129  AzimElevationSector.h 

130  AzimSector.h 

131  Billboard.h 

132  BlendColor.h 

133  BlendFunc.h 

134  BlinkSequence.h 

135  Camera.h 

136  CameraView.h 

137  ClipNode.h 

138  ClipPlane.h 

139  ClusterCullingCallback.h 

140  ColorMask.h 

141  CompositeLayer.h 

142  SwitchLayer.h 

143  ConeSector.h 

144  ConvexPlanarOccluder.h 

145  ConvexPlanarPolygon.h 

146  CoordinateSystemNode.h 

147  CullFace.h 

148  DataInputStream.h 

149  DataOutputStream.h 

150  DataTypeSize.h 

151  Depth.h 

152  DirectionalSector.h 

153  DOFTransform.h 

154  Drawable.h 

155  DrawArrayLengths.h 

156  DrawArrays.h 

157  DrawElementsUByte.h 

158  DrawElementsUInt.h 

159  DrawElementsUShort.h 

160  ElevationSector.h 

161  EllipsoidModel.h 

162  Exception.h 

163  Fog.h 

164  FragmentProgram.h 

165  FrontFace.h 

166  Geode.h 

167  Geometry.h 

168  Group.h 

169  HeightFieldLayer.h 

170  Image.h 

171  ImageSequence.h 

172  ImageLayer.h 

173  Impostor.h 

174  IveVersion.h 

175  Layer.h 

176  Light.h 

177  LightModel.h 

178  LightPoint.h 

179  LightPointNode.h 

180  LightSource.h 

181  LineStipple.h 

182  LineWidth.h 

183  Locator.h 

184  LOD.h 

185  Material.h 

186  MatrixTransform.h 

187  MultiSwitch.h 

188  MultiTextureControl.h 

189  Node.h 

190  Object.h 

191  OccluderNode.h 

192  OcclusionQueryNode.h 

193  PagedLOD.h 

194  Point.h 

195  PointSprite.h 

196  PolygonMode.h 

197  PolygonOffset.h 

198  PolygonStipple.h 

199  PositionAttitudeTransform.h 

200  PrimitiveSet.h 

201  Program.h 

202  ProxyNode.h 

203  ReadWrite.h 

204  Scissor.h 

205  Sequence.h 

206  ShadeModel.h 

207  Shader.h 

208  ShapeDrawable.h 

209  Shape.h 

210  ShapeAttributeList.h 

211  StateSet.h 

212  Stencil.h 

213  Switch.h 

214  TerrainTile.h 

215  TexEnvCombine.h 

216  TexEnv.h 

217  TexGen.h 

218  TexGenNode.h 

219  TexMat.h 

220  Text.h 

221  FadeText.h 

222  Text3D.h 

223  Texture1D.h 

224  Texture2D.h 

225  Texture3D.h 

226  TextureCubeMap.h 

227  Texture.h 

228  TextureRectangle.h 

229  Transform.h 

230  Uniform.h 

231  VertexProgram.h 

232  Viewport.h 

233  VisibilityGroup.h 

234  Effect.h 

235  AnisotropicLighting.h 

236  BumpMapping.h 

237  Cartoon.h 

238  Scribe.h 

239  SpecularHighlights.h 

240  ) 

241  SET(TARGET_ADDED_LIBRARIES osgSim osgFX osgText osgTerrain) 

242  

243  IF(ZLIB_FOUND) 

244  SET(TARGET_LIBRARIES_VARS ZLIB_LIBRARY) 

245  ENDIF(ZLIB_FOUND) 

246  

247  #### end var setup ### 

248  SETUP_PLUGIN(ive) 
