root/OpenSceneGraph/trunk/src/osgPlugins/lib3ds/ease.cpp
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| Revision 1563, 1.7 kB (checked in by robert, 10 years ago) | |
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| [8] | 1 | /* |
| 2 | * The 3D Studio File Format Library | |
| 3 | * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net> | |
| 4 | * All rights reserved. | |
| 5 | * | |
| 6 | * This program is free software; you can redistribute it and/or modify it | |
| [151] | 7 | * under the terms of the GNU Lesser General Public License as published by |
| 8 | * the Free Software Foundation; either version 2.1 of the License, or (at | |
| [8] | 9 | * your option) any later version. |
| 10 | * | |
| 11 | * This program is distributed in the hope that it will be useful, but | |
| 12 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY | |
| [151] | 13 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public |
| [8] | 14 | * License for more details. |
| 15 | * | |
| 16 | * You should have received a copy of the GNU Lesser General Public License | |
| 17 | * along with this program; if not, write to the Free Software Foundation, | |
| 18 | * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | |
| 19 | * | |
| 20 | * $Id$ | |
| 21 | */ | |
| 22 | #define LIB3DS_EXPORT | |
| [1563] | 23 | #include "ease.h" |
| [8] | 24 | |
| [151] | 25 | |
| [8] | 26 | /*! |
| 27 | * \defgroup ease Ease | |
| 28 | * | |
| 29 | * \author J.E. Hoffmann <je-h@gmx.net> | |
| 30 | */ | |
| 31 | ||
| [151] | 32 | |
| [8] | 33 | /*! |
| 34 | * \ingroup ease | |
| 35 | */ | |
| 36 | Lib3dsFloat | |
| 37 | lib3ds_ease(Lib3dsFloat fp, Lib3dsFloat fc, Lib3dsFloat fn, | |
| [151] | 38 | Lib3dsFloat ease_from, Lib3dsFloat ease_to) |
| [8] | 39 | { |
| [151] | 40 | Lib3dsDouble s,step; |
| 41 | Lib3dsDouble tofrom; | |
| 42 | Lib3dsDouble a; | |
| [8] | 43 | |
| [151] | 44 | s=step=(Lib3dsFloat)(fc-fp)/(fn-fp); |
| 45 | tofrom=ease_to+ease_from; | |
| 46 | if (tofrom!=0.0) { | |
| 47 | if (tofrom>1.0) { | |
| 48 | ease_to=(Lib3dsFloat)(ease_to/tofrom); | |
| 49 | ease_from=(Lib3dsFloat)(ease_from/tofrom); | |
| 50 | } | |
| 51 | a=1.0/(2.0-(ease_to+ease_from)); | |
| [8] | 52 | |
| [151] | 53 | if (step<ease_from) s=a/ease_from*step*step; |
| 54 | else { | |
| 55 | if ((1.0-ease_to)<=step) { | |
| 56 | step=1.0-step; | |
| 57 | s=1.0-a/ease_to*step*step; | |
| 58 | } | |
| 59 | else { | |
| 60 | s=((2.0*step)-ease_from)*a; | |
| 61 | } | |
| [8] | 62 | } |
| [151] | 63 | } |
| 64 | return((Lib3dsFloat)s); | |
| [8] | 65 | } |
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