root/OpenSceneGraph/trunk/src/osgPlugins/txp/trpage_io.h
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| 1 | /* ************************ |
| 2 | Copyright Terrain Experts Inc. |
| 3 | Terrain Experts Inc (TERREX) reserves all rights to this source code |
| 4 | unless otherwise specified in writing by the President of TERREX. |
| 5 | This copyright may be updated in the future, in which case that version |
| 6 | supercedes this one. |
| 7 | ------------------- |
| 8 | Terrex Experts Inc. |
| 9 | 4400 East Broadway #314 |
| 10 | Tucson, AZ 85711 |
| 11 | info@terrex.com |
| 12 | Tel: (520) 323-7990 |
| 13 | ************************ |
| 14 | */ |
| 15 | |
| 16 | #ifndef _trpage_io_h_ |
| 17 | #define _trpage_io_h_ |
| 18 | |
| 19 | /* trpage_io.h |
| 20 | Token definitions and basic classes. |
| 21 | */ |
| 22 | |
| 23 | #include <trpage_sys.h> |
| 24 | |
| 25 | #ifndef TeAttrH |
| 26 | /* was unsigned long, but it is used as if it was signed in the constructor |
| 27 | * and code that set the handle are using a signed value. |
| 28 | * 01-10-2006 David Fries |
| 29 | */ |
| 30 | typedef long TeAttrHdl; |
| 31 | #endif |
| 32 | |
| 33 | // Macros we may need |
| 34 | #ifndef MIN |
| 35 | // {secret} |
| 36 | #define MIN(x,y) (((x) < (y)) ? (x) : (y)) |
| 37 | #endif |
| 38 | #ifndef MAX |
| 39 | // {secret} |
| 40 | #define MAX(x,y) (((x) > (y)) ? (x) : (y)) |
| 41 | #endif |
| 42 | |
| 43 | // File header Magic Number |
| 44 | #define TRPG_MAGIC 9480372 |
| 45 | |
| 46 | // Current TerraPage major version |
| 47 | #define TRPG_VERSION_MAJOR 2 |
| 48 | // Current TerraPage minor version |
| 49 | #define TRPG_VERSION_MINOR 2 |
| 50 | |
| 51 | // defined values for the version that doesn't need |
| 52 | // a merge |
| 53 | #define TRPG_NOMERGE_VERSION_MAJOR 2 |
| 54 | #define TRPG_NOMERGE_VERSION_MINOR 2 |
| 55 | |
| 56 | // Non-existent token |
| 57 | // {secret} |
| 58 | #define TRPG_NOTOKEN 0 |
| 59 | |
| 60 | // 16 bit token definition value. These are values such as TRPGTEXTABLE or TRPG_ATTACH, etc... |
| 61 | typedef short trpgToken; |
| 62 | |
| 63 | // Tokens for paging data structures |
| 64 | // Update the MINTOKEN and MAXTOKEN when you add tokens |
| 65 | // {secret} |
| 66 | #define TRPG_MINTOKEN 100 |
| 67 | // {secret} |
| 68 | #define TRPG_PUSH 100 |
| 69 | // {secret} |
| 70 | #define TRPG_POP 101 |
| 71 | |
| 72 | // {secret} |
| 73 | #define TRPGHEADER 200 |
| 74 | // {secret} |
| 75 | #define TRPGHEAD_LODINFO 201 |
| 76 | |
| 77 | // {secret} |
| 78 | #define TRPGMATTABLE 300 |
| 79 | // Added 11/14/98 - New material table |
| 80 | // {secret} |
| 81 | #define TRPGMATTABLE2 301 |
| 82 | // Added 11/14/98 |
| 83 | // {secret} |
| 84 | #define TRPGSHORTMATTABLE 302 |
| 85 | |
| 86 | // {secret} |
| 87 | #define TRPGMATERIAL 400 |
| 88 | // {secret} |
| 89 | #define TRPGMAT_BASIC 401 |
| 90 | // {secret} |
| 91 | #define TRPGMAT_SHADE 402 |
| 92 | // {secret} |
| 93 | // {secret} |
| 94 | #define TRPGMAT_SIZES 403 |
| 95 | // {secret} |
| 96 | #define TRPGMAT_CULL 404 |
| 97 | // {secret} |
| 98 | #define TRPGMAT_ALPHA 405 |
| 99 | // {secret} |
| 100 | #define TRPGMAT_NORMAL 406 |
| 101 | // {secret} |
| 102 | #define TRPGMAT_TEXTURE 407 |
| 103 | // {secret} |
| 104 | #define TRPGMAT_BUMP 408 |
| 105 | // {secret} |
| 106 | #define TRPGMAT_ATTR 409 |
| 107 | // {secret} |
| 108 | #define TRPGMAT_HANDLE 410 |
| 109 | |
| 110 | // {secret} |
| 111 | #define TRPGMAT_TEXENV 500 |
| 112 | // {secret} |
| 113 | #define TRPGMAT_TXENV_MODE 501 |
| 114 | // {secret} |
| 115 | #define TRPGMAT_TXENV_FILTER 502 |
| 116 | // {secret} |
| 117 | #define TRPGMAT_TXENV_WRAP 503 |
| 118 | // {secret} |
| 119 | #define TRPGMAT_TXENV_BORDER 504 |
| 120 | |
| 121 | // {secret} |
| 122 | #define TRPGTEXTABLE 600 |
| 123 | // {secret} |
| 124 | #define TRPGTEXTABLE2 601 |
| 125 | // {secret} |
| 126 | #define TRPGTEXTURE 650 |
| 127 | |
| 128 | // {secret} |
| 129 | #define TRPGMODELREF 700 |
| 130 | // {secret} |
| 131 | #define TRPGMODELREF2 701 |
| 132 | // {secret} |
| 133 | #define TRPGMODELTABLE 800 |
| 134 | |
| 135 | // {secret} |
| 136 | #define TRPGTILETABLE 900 |
| 137 | // {secret} |
| 138 | #define TRPG_TILE_ENTRY 901 |
| 139 | // {secret} |
| 140 | #define TRPGTILETABLE2 902 |
| 141 | |
| 142 | // {secret} |
| 143 | #define TRPGTILEHEADER 1000 |
| 144 | // {secret} |
| 145 | #define TRPG_TILE_MATLIST 1001 |
| 146 | // {secret} |
| 147 | #define TRPG_TILE_MODELLIST 1002 |
| 148 | // {secret} |
| 149 | #define TRPG_TILE_DATE 1003 |
| 150 | // {secret} |
| 151 | #define TRPGLOCALMATERIAL 1004 |
| 152 | // {secret} |
| 153 | #define TRPG_TILE_LOCMATLIST 1005 |
| 154 | |
| 155 | |
| 156 | // Lights support added by Nick |
| 157 | // {secret} |
| 158 | #define TRPGLIGHTTABLE 1100 |
| 159 | // {secret} |
| 160 | #define TRPGLIGHTATTR 1150 |
| 161 | // {secret} |
| 162 | #define TRPGLIGHTATTR_BASIC 1151 |
| 163 | // {secret} |
| 164 | #define TRPGLIGHTATTR_RASCAL 1152 |
| 165 | // {secret} |
| 166 | #define TRPGLIGHTATTR_CALLIGRAPHIC 1153 |
| 167 | // {secret} |
| 168 | #define TRPGLIGHTATTR_PERFORMER 1154 |
| 169 | // {secret} |
| 170 | #define TRPGLIGHTATTR_ANIMATION 1155 |
| 171 | // {secret} |
| 172 | #define TRPGLIGHTATTR_COMMENT 1156 |
| 173 | // {secret} |
| 174 | #define TRPGLIGHTATTR_HANDLE 1157 |
| 175 | // {secret} |
| 176 | #define TRPGLIGHT 1160 |
| 177 | // {secret} |
| 178 | #define TRPG_LIGHT 1160 |
| 179 | |
| 180 | // {secret} |
| 181 | #define TRPGRANGETABLE 1200 |
| 182 | // {secret} |
| 183 | #define TRPG_RANGE 1201 |
| 184 | |
| 185 | // Label and style support added 12-02 |
| 186 | // {secret} |
| 187 | #define TRPG_TEXT_STYLE_TABLE 1300 |
| 188 | // {secret} |
| 189 | #define TRPG_TEXT_STYLE 1301 |
| 190 | // {secret} |
| 191 | #define TRPG_TEXT_STYLE_BASIC 1302 |
| 192 | |
| 193 | // {secret} |
| 194 | #define TRPG_SUPPORT_STYLE_TABLE 1310 |
| 195 | // {secret} |
| 196 | #define TRPG_SUPPORT_STYLE 1311 |
| 197 | // {secret} |
| 198 | #define TRPG_SUPPORT_STYLE_BASIC 1312 |
| 199 | |
| 200 | // {secret} |
| 201 | #define TRPG_LABEL_PROPERTY_TABLE 1320 |
| 202 | // {secret} |
| 203 | #define TRPG_LABEL_PROPERTY 1321 |
| 204 | // {secret} |
| 205 | #define TRPG_LABEL_PROPERTY_BASIC 1322 |
| 206 | |
| 207 | |
| 208 | // {secret} |
| 209 | #define TRPG_LABEL 1330 |
| 210 | |
| 211 | |
| 212 | // {secret} |
| 213 | #define TRPG_GROUP 2001 |
| 214 | // {secret} |
| 215 | #define TRPG_BILLBOARD 2002 |
| 216 | // {secret} |
| 217 | #define TRPG_LOD 2003 |
| 218 | // {secret} |
| 219 | #define TRPG_TRANSFORM 2004 |
| 220 | // {secret} |
| 221 | #define TRPG_MODELREF 2005 |
| 222 | // {secret} |
| 223 | #define TRPG_LAYER 2006 |
| 224 | |
| 225 | // {secret} |
| 226 | #define TRPG_GEOMETRY 3000 |
| 227 | // {secret} |
| 228 | #define TRPG_GEOM_PRIM 3001 |
| 229 | // {secret} |
| 230 | #define TRPG_GEOM_MATERIAL 3002 |
| 231 | // {secret} |
| 232 | #define TRPG_GEOM_VERT32 3003 |
| 233 | // {secret} |
| 234 | #define TRPG_GEOM_VERT64 3004 |
| 235 | // {secret} |
| 236 | #define TRPG_GEOM_NORM32 3005 |
| 237 | // {secret} |
| 238 | #define TRPG_GEOM_NORM64 3006 |
| 239 | // {secret} |
| 240 | #define TRPG_GEOM_COLOR 3007 |
| 241 | // {secret} |
| 242 | #define TRPG_GEOM_TEX32 3008 |
| 243 | // {secret} |
| 244 | #define TRPG_GEOM_TEX64 3009 |
| 245 | // {secret} |
| 246 | #define TRPG_GEOM_EFLAG 3010 |
| 247 | |
| 248 | // {secret} |
| 249 | #define TRPG_ATTACH 4000 |
| 250 | |
| 251 | // {secret} |
| 252 | #define TRPG_CHILDREF 5000 |
| 253 | |
| 254 | // {secret} |
| 255 | #define TRPG_MAXTOKEN 5000 |
| 256 | |
| 257 | // Basic data types |
| 258 | |
| 259 | /* 64 bit disk reference value. */ |
| 260 | typedef trpgllong trpgDiskRef; |
| 261 | // {secret} |
| 262 | typedef int trpgMatRef; |
| 263 | |
| 264 | /* Double precision 2 dimensional point. */ |
| 265 | TX_EXDECL class TX_CLDECL trpg2dPoint { |
| 266 | public: |
| 267 | double x, y; |
| 268 | trpg2dPoint (void) { }; |
| 269 | trpg2dPoint (double in_x,double in_y) { x = in_x; y = in_y; }; |
| 270 | bool operator==(const trpg2dPoint& pt ) const { |
| 271 | if ( x != pt.x ) return false; |
| 272 | if ( y != pt.y ) return false; |
| 273 | return true; |
| 274 | }; |
| 275 | bool operator!=(const trpg2dPoint& pt ) const { return !operator==(pt); }; |
| 276 | }; |
| 277 | /* Integer 2 dimensional point. This is used primarily as a 2D index value. */ |
| 278 | TX_EXDECL class TX_CLDECL trpg2iPoint { |
| 279 | public: |
| 280 | int x,y; |
| 281 | trpg2iPoint (void) { }; |
| 282 | trpg2iPoint (int in_x,int in_y) {x = in_x; y = in_y;}; |
| 283 | }; |
| 284 | /* Double precision 3 dimensional point. */ |
| 285 | TX_EXDECL class TX_CLDECL trpg3dPoint { |
| 286 | public: |
| 287 | double x,y,z; |
| 288 | trpg3dPoint(void) { }; |
| 289 | trpg3dPoint(double in_x,double in_y,double in_z) {x = in_x; y = in_y; z = in_z;} |
| 290 | bool operator==(const trpg3dPoint& pt ) const { |
| 291 | if ( x != pt.x ) return false; |
| 292 | if ( y != pt.y ) return false; |
| 293 | if ( z != pt.z ) return false; |
| 294 | return true; |
| 295 | }; |
| 296 | bool operator!=(const trpg3dPoint& pt ) const { return !operator==(pt); }; |
| 297 | }; |
| 298 | /* Simple red, green, blue color definition */ |
| 299 | TX_EXDECL class TX_CLDECL trpgColor { |
| 300 | public: |
| 301 | trpgColor(float64 r,float64 g,float64 b) {red = r; green = g; blue = b;} |
| 302 | trpgColor(void) { }; |
| 303 | bool operator==(const trpgColor& color) { |
| 304 | if ( color.red != red ) return false; |
| 305 | if ( color.green != green ) return false; |
| 306 | if ( color.blue != blue ) return false; |
| 307 | return true; |
| 308 | }; |
| 309 | bool operator!=(const trpgColor& color) { return !operator==(color); }; |
| 310 | float64 red,green,blue; |
| 311 | }; |
| 312 | |
| 313 | // Used to specify machine endianess |
| 314 | typedef enum {LittleEndian,BigEndian} trpgEndian; |
| 315 | |
| 316 | /* This is a base class for an abstract buffer type. |
| 317 | It contains the virtual methods for writing |
| 318 | data to an abstract device. The device implementation is up |
| 319 | to the subclass. trpgReadBuffer performs the similar function |
| 320 | for reading. |
| 321 | {group:Low Level I/O} |
| 322 | */ |
| 323 | TX_EXDECL class TX_CLDECL trpgWriteBuffer { |
| 324 | public: |
| 325 | virtual ~trpgWriteBuffer(void) { }; |
| 326 | /* The add functions must be filled in by the child class |
| 327 | They add data of the appropriate type to the current buffer. */ |
| 328 | virtual void Add(int32) = 0; |
| 329 | virtual void Add(int64) = 0; |
| 330 | virtual void Add(const char *) = 0; |
| 331 | virtual void Add(float32) = 0; |
| 332 | virtual void Add(float64) = 0; |
| 333 | //#if (bool != int32) |
| 334 | virtual void Add(bool) = 0; |
| 335 | //#endif |
| 336 | virtual void Add(uint8) = 0; |
| 337 | #if (trpgDiskRef != int64) |
| 338 | virtual void Add(trpgDiskRef) = 0; |
| 339 | #endif |
| 340 | virtual void Add(trpgToken) = 0; |
| 341 | /* Child class method. Returns the buffer to an original state. */ |
| 342 | virtual void Reset(void) = 0; |
| 343 | // See trpgMemWriteBuffer for details |
| 344 | virtual void Begin(trpgToken) = 0; |
| 345 | // See trpgMemWriteBuffer for details |
| 346 | virtual void End(void) = 0; |
| 347 | // See trpgMemWriteBuffer for details |
| 348 | virtual void Push(void) = 0; |
| 349 | // See trpgMemWriteBuffer for details |
| 350 | virtual void Pop(void) = 0; |
| 351 | |
| 352 | // Some add functions are helpers for composite values that call the basic add functions |
| 353 | virtual void Add(const trpg2iPoint &); |
| 354 | virtual void Add(const trpg2dPoint &); |
| 355 | virtual void Add(const trpg3dPoint &); |
| 356 | virtual void Add(const trpgColor &); |
| 357 | virtual void Add(const std::string &); |
| 358 | |
| 359 | /* Endianness is something the child class buffer type must set and use. |
| 360 | This function returns the endiannes of the current buffer. */ |
| 361 | virtual trpgEndian GetEndian(void) { return ness; } |
| 362 | |
| 363 | protected: |
| 364 | // Target endianness of the buffer. This should be set by the subclass on creation. |
| 365 | trpgEndian ness; |
| 366 | // Endianness of the machine we're running on. |
| 367 | trpgEndian cpuNess; |
| 368 | }; |
| 369 | |
| 370 | /* The Memory Write Buffer is an implementation of the Write Buffer that |
| 371 | uses chunks of memory. It contains implementations of the all the virtual |
| 372 | methods straight to memory. This is used primarily in writing archives and |
| 373 | tiles. |
| 374 | {group:Low Level I/O} |
| 375 | */ |
| 376 | TX_EXDECL class TX_CLDECL trpgMemWriteBuffer : public trpgWriteBuffer { |
| 377 | public: |
| 378 | /* The constructor takes an endianness for this buffer. |
| 379 | Data will automatically be converted to that as it goes in. */ |
| 380 | trpgMemWriteBuffer(trpgEndian); |
| 381 | virtual ~trpgMemWriteBuffer(void); |
| 382 | // Return the current length of buffer |
| 383 | virtual int length(void) const; |
| 384 | // Return the raw data (if you want to write to disk, for example) |
| 385 | virtual const char *getData(void) const; |
| 386 | // Allocate the given amount of space for the buffer |
| 387 | virtual void setLength(unsigned int); |
| 388 | |
| 389 | // Add a 32 bit integer to the buffer |
| 390 | virtual void Add(int32); |
| 391 | // Add a 64 bit integer to the buffer |
| 392 | virtual void Add(int64); |
| 393 | /* Add an arbitrary length string to the buffer. |
| 394 | This writes both the length and the string itself. |
| 395 | */ |
| 396 | virtual void Add(const char *); |
| 397 | // Same as const char * version |
| 398 | virtual void Add(std::string &); |
| 399 | // Add a 32 bit float to the buffer |
| 400 | virtual void Add(float32); |
| 401 | // Add a 64 bit float to the buffer |
| 402 | virtual void Add(float64); |
| 403 | //#if (bool != int32) |
| 404 | // Add a boolean value to the buffer. It will become at least one byte. |
| 405 | virtual void Add(bool); |
| 406 | //#endif |
| 407 | // Add an unsigned character to the buffer |
| 408 | virtual void Add(uint8); |
| 409 | #if (trpgDiskRef != int64) |
| 410 | // Add a 64 bit disk reference to the buffer |
| 411 | virtual void Add(trpgDiskRef); |
| 412 | #endif |
| 413 | // Add a token (16 bit) to the buffer |
| 414 | virtual void Add(trpgToken); |
| 415 | // Reset this buffer. This will set the current length to zero, but will not deallocate memory |
| 416 | virtual void Reset(void); |
| 417 | /* Start defining an tokenized object. The token is put into the buffer stream |
| 418 | and the position of a size value following it is kept. When End() is called |
| 419 | the buffer will rewind to that value and save the size. This method ensures |
| 420 | that token data can be skipped if necessary. */ |
| 421 | virtual void Begin(trpgToken); |
| 422 | /* This method is called at the end of a tokenized object. See Begin for details. */ |
| 423 | virtual void End(void); |
| 424 | /* Adds the TRPG_PUSH token to the current buffer. This is done by objects |
| 425 | that have children as they're being written. See Pop as well. */ |
| 426 | virtual void Push(void); |
| 427 | /* Adds the TRPG_POP token to the current buffer. This is done by objects |
| 428 | that have defined children. See Push. */ |
| 429 | virtual void Pop(void); |
| 430 | /* Take out the pop from the end of the buffer, if there is one */ |
| 431 | /* Will return true if a pop was actually taken out */ |
| 432 | virtual bool UnPop(); |
| 433 | /* Take out the push from the end of the buffer, if there is one */ |
| 434 | /* Will return true if a push was actually taken out */ |
| 435 | virtual bool UnPush(); |
| 436 | |
| 437 | protected: |
| 438 | virtual void append(unsigned int,const char *); |
| 439 | virtual void set(unsigned int pos,unsigned int len,const char *); |
| 440 | int curLen; |
| 441 | int totLen; |
| 442 | char *data; |
| 443 | std::vector<int> lengths; |
| 444 | }; |
| 445 | |
| 446 | /* This is a virtual base class for reading data from a device. |
| 447 | The device implementation is left as an excercise to the sub class. |
| 448 | This class contains methods for getting data that must be filled in |
| 449 | as well as helper methods that call those. |
| 450 | {group:Low Level I/O} |
| 451 | */ |
| 452 | TX_EXDECL class TX_CLDECL trpgReadBuffer { |
| 453 | public: |
| 454 | virtual ~trpgReadBuffer(void) { }; |
| 455 | /* The Get methods are utility routines that all call the GetData method. |
| 456 | Only that method need be filled in by a subclass. */ |
| 457 | virtual bool Get(int32 &); |
| 458 | virtual bool Get(int64 &); |
| 459 | virtual bool Get(char *,int); |
| 460 | virtual bool Get(std::string &); |
| 461 | virtual bool Get(float32 &); |
| 462 | virtual bool Get(float64 &); |
| 463 | //#if (bool != int32) |
| 464 | virtual bool Get(bool &); |
| 465 | //#endif |
| 466 | virtual bool Get(uint8 &); |
| 467 | #if (trpgDiskRef != int64) |
| 468 | virtual bool Get(trpgDiskRef &); |
| 469 | #endif |
| 470 | virtual bool Get(trpgToken &); |
| 471 | |
| 472 | /* These methods return references to arrays of data of the given types. |
| 473 | These are all utility routines and depend upon GetDataRef. */ |
| 474 | virtual bool GetArray(int,float32 **); |
| 475 | virtual bool GetArray(int,float64 **); |
| 476 | virtual bool GetArray(int,int32 **); |
| 477 | virtual bool GetArray(int,trpgColor **); |
| 478 | virtual bool GetArray(int,char **); |
| 479 | |
| 480 | virtual bool Get(trpg2iPoint &); |
| 481 | virtual bool Get(trpg2dPoint &); |
| 482 | virtual bool Get(trpg3dPoint &); |
| 483 | virtual bool Get(trpgColor &); |
| 484 | virtual bool GetToken(trpgToken &,int32 &); |
| 485 | |
| 486 | /* Force the buffer to only allow the next N bytes to be read. |
| 487 | The limits are stack based. That is, this limit is the current one |
| 488 | until it's popped off the stack. Then it reverts to the previous one. |
| 489 | Any bytes read in the mean time count against all limits. */ |
| 490 | virtual void PushLimit(int); |
| 491 | /* Revert to the limit before this one. Typically this would happen when |
| 492 | a tokenized object has been read. */ |
| 493 | virtual void PopLimit(void); |
| 494 | /* Skip to the end of the current limit. This is done by a parser when |
| 495 | reading a tokenized object from the buffer to make sure that the next |
| 496 | object can be safely read even if the current one wasn't. */ |
| 497 | virtual bool SkipToLimit(void); |
| 498 | |
| 499 | // Buffer is empty |
| 500 | virtual bool isEmpty(void) = 0; |
| 501 | |
| 502 | // MD: making this public to unravel trpgModel read problem. |
| 503 | /* A utility function for subclasses to use to see if they would exceed an |
| 504 | outside imposed limit by reading the given number of bytes. */ |
| 505 | virtual bool TestLimit(int); |
| 506 | |
| 507 | protected: |
| 508 | trpgEndian ness; // Endianness of the source we're reading |
| 509 | trpgEndian cpuNess; // Endiannees of the CPU |
| 510 | /* Virtual raw data retrieval function that must be implemented by a subclass. |
| 511 | It must return a given number of bytes in the array passed in. */ |
| 512 | virtual bool GetData(char *,int)=0; |
| 513 | /* Virtual raw data reference retrieval function. The difference between |
| 514 | this method and GetData is that this is supposed to return a pointer |
| 515 | to a given amount of bytes. This assumes some sort of memory caching |
| 516 | mechanism in the subclass. */ |
| 517 | virtual bool GetDataRef(char **,int)=0; |
| 518 | /* This virtual method must be filled in by the subclass so that SkipToLimit |
| 519 | will work correctly. */ |
| 520 | virtual bool Skip(int) = 0; |
| 521 | /* Utility function that must be called after a successfull read to update |
| 522 | the outside imposed read limits. */ |
| 523 | virtual void UpdateLimits(int); |
| 524 | std::vector<int> limits; |
| 525 | }; |
| 526 | |
| 527 | /* This class implements a read buffer that uses a chunk of memory. |
| 528 | Typically, raw data will be dumped into this class, then it will be |
| 529 | passed to a parser for object based reading. |
| 530 | {group:Low Level I/O} |
| 531 | */ |
| 532 | TX_EXDECL class TX_CLDECL trpgMemReadBuffer : public trpgReadBuffer { |
| 533 | public: |
| 534 | // Memory read buffers must be initialized with an endianness |
| 535 | trpgMemReadBuffer(trpgEndian); |
| 536 | ~trpgMemReadBuffer(void); |
| 537 | // Return true if we're out of data |
| 538 | bool isEmpty(void); |
| 539 | // Sets the size of this read buffer. |
| 540 | void SetLength(int); |
| 541 | // Gets the size of the buffer. |
| 542 | int GetLength(void) { return len; } |
| 543 | /* Return a pointer to the raw data cache for this object. Data will |
| 544 | be dumped straight into here (from disk, for example) and then parsed |
| 545 | by something that takes a trpgReadBuffer as input. */ |
| 546 | char *GetDataPtr(void); |
| 547 | protected: |
| 548 | bool GetData(char *,int); // Retrieve the given amount of data |
| 549 | bool GetDataRef(char **,int); // Retrieve a pointer to the given array |
| 550 | bool Skip(int); // Skip over the given amount |
| 551 | int len; // Data Length |
| 552 | int totLen; // Total allocated length |
| 553 | int pos; // Current position |
| 554 | char *data; |
| 555 | }; |
| 556 | |
| 557 | /* A Checkable is purely a base class used by other classes that |
| 558 | need validity checks associated with them. By default, the |
| 559 | checkable will return false for isValid unless the valid flag is set. |
| 560 | */ |
| 561 | TX_EXDECL class TX_CLDECL trpgCheckable { |
| 562 | public: |
| 563 | trpgCheckable(void); |
| 564 | virtual ~trpgCheckable(void); |
| 565 | // Returns the state of the valid flag, or can be overriden by a subclass to do a more complex check. |
| 566 | bool isValid(void) const; |
| 567 | |
| 568 | virtual TeAttrHdl GetHandle() const { |
| 569 | return handle; |
| 570 | } |
| 571 | virtual void SetHandle(TeAttrHdl hdl) { |
| 572 | writeHandle = true; |
| 573 | handle = hdl; |
| 574 | } |
| 575 | |
| 576 | protected: |
| 577 | /* Set this flag to true if your checkable structure doesn't have a complex |
| 578 | check it needs to do. */ |
| 579 | bool valid; |
| 580 | TeAttrHdl handle; |
| 581 | bool writeHandle; |
| 582 | }; |
| 583 | |
| 584 | class trpgPrintBuffer; |
| 585 | /* The Read/Writeable is a class that knows how to read itself from a trpgReadBuffer |
| 586 | and write itself to a trpgWriteBuffer. This includes all the node and header |
| 587 | data in TerraPage. These classes are intended as marshalling points for reading |
| 588 | and writing data, not as data containers in and of themselves. If you find |
| 589 | yourself keeping a lot of classes derived from trpgReadWriteable around, you're |
| 590 | probably misusing them. |
| 591 | |
| 592 | The classes derived from this one will have a lot of methods that begin with |
| 593 | "Set", "Get", and "Add". These will almost always return a bool value. This |
| 594 | is used to indicate whether the given call succeeded. In the case of "Set" and "Add" calls |
| 595 | this should always work if it possibly can. An out of range index might make it |
| 596 | fail, for example. "Get" calls will always fail if the object you're getting from |
| 597 | is not valid. Be sure to do an isValid check as soon as you've read or filled out |
| 598 | one of these objects. |
| 599 | {group:Read/Write Classes} |
| 600 | */ |
| 601 | TX_EXDECL class TX_CLDECL trpgReadWriteable : public trpgCheckable { |
| 602 | public: |
| 603 | |
| 604 | trpgReadWriteable() { errMess[0] = '\0';} |
| 605 | |
| 606 | /* The Write method is a virtual that must be filled in by the subclass. |
| 607 | It takes a trpgWriteBuffer and should return true on success. */ |
| 608 | virtual bool Write(trpgWriteBuffer &) = 0; |
| 609 | /* The Read method should be overriden by a subclass. It should read |
| 610 | the contents of the given trpgReadBuffer up to the current limit |
| 611 | into itself. It must return true on success. */ |
| 612 | virtual bool Read(trpgReadBuffer &) { return false;}; |
| 613 | /* Every read/writeable must be able to reset itself to a pristine state |
| 614 | so that, for example, multiple objects of the same type can be read into |
| 615 | it, one after the other. */ |
| 616 | virtual void Reset(void) = 0; |
| 617 | /* The print method is optional. If it's not there, it won't do anything. |
| 618 | */ |
| 619 | virtual bool Print(trpgPrintBuffer &) const { return true; } |
| 620 | |
| 621 | const char *getErrMess() const {if(errMess[0] == '\0') return 0;else return &errMess[0];} |
| 622 | |
| 623 | protected: |
| 624 | |
| 625 | mutable char errMess[512]; |
| 626 | }; |
| 627 | |
| 628 | /* Pointer into a trpgwAppFile. The full name of the file |
| 629 | is based on the context (e.g. texture vs. tile) |
| 630 | {group:Archive Writing} |
| 631 | */ |
| 632 | TX_EXDECL class TX_CLDECL trpgwAppAddress { |
| 633 | public: |
| 634 | trpgwAppAddress() {file = -1; offset = -1; row = -1; col = -1;}; |
| 635 | // Which file |
| 636 | int32 file; |
| 637 | // Offset within the file |
| 638 | // Note: This is not a 64 bit value |
| 639 | int32 offset; |
| 640 | // Row and col are used for TerraPage 2.3 archives, so we |
| 641 | // can know which block to get the appropriate file from |
| 642 | int32 row; |
| 643 | int32 col; |
| 644 | |
| 645 | }; |
| 646 | |
| 647 | /* Archive File. |
| 648 | This class represents an appendable file archive used for |
| 649 | consolidating tiles and textures. |
| 650 | {group:Archive Writing} |
| 651 | */ |
| 652 | TX_EXDECL class TX_CLDECL trpgwAppFile { |
| 653 | public: |
| 654 | trpgwAppFile() {valid=false;}; |
| 655 | trpgwAppFile(trpgEndian,const char *,bool reuse=false); |
| 656 | virtual ~trpgwAppFile(void); |
| 657 | virtual bool Append(const trpgMemWriteBuffer *,const trpgMemWriteBuffer *); |
| 658 | virtual bool Append(const char *,int size); |
| 659 | virtual int64 Pos(void) const; |
| 660 | virtual int GetLengthWritten(); |
| 661 | virtual bool Flush(void); |
| 662 | virtual void Init(trpgEndian,const char *,bool reuse=false); |
| 663 | |
| 664 | bool isValid(void) const; |
| 665 | protected: |
| 666 | bool valid; |
| 667 | trpgEndian ness,cpuNess; |
| 668 | FILE *fp; |
| 669 | int lengthSoFar; |
| 670 | }; |
| 671 | |
| 672 | /* Archive File - Read version. |
| 673 | This class represents an appendable file archive from the |
| 674 | read perspective. This is the same type of file written by |
| 675 | trpgwAppFile. |
| 676 | */ |
| 677 | TX_EXDECL class TX_CLDECL trpgrAppFile { |
| 678 | public: |
| 679 | trpgrAppFile() {valid=false;}; |
| 680 | trpgrAppFile(trpgEndian,const char *); |
| 681 | // real construction is here |
| 682 | virtual void Init(trpgEndian,const char *); |
| 683 | virtual ~trpgrAppFile(void); |
| 684 | virtual bool Read(trpgMemReadBuffer *,int32 offset); |
| 685 | virtual bool Read(char *data,int32 baseOffset,int32 objOffset,int32 dataSize); |
| 686 | |
| 687 | bool isValid(void) const; |
| 688 | protected: |
| 689 | bool valid; |
| 690 | trpgEndian ness,cpuNess; |
| 691 | FILE *fp; |
| 692 | }; |
| 693 | |
| 694 | /* Archive File Cache. |
| 695 | This class keeps |
| 696 | */ |
| 697 | TX_EXDECL class TX_CLDECL trpgrAppFileCache { |
| 698 | public: |
| 699 | trpgrAppFileCache(){;}; |
| 700 | trpgrAppFileCache(const char *prefix,const char *ext,int noFiles=32); |
| 701 | // real construction is here |
| 702 | virtual void Init(const char *prefix,const char *ext,int noFiles); |
| 703 | virtual ~trpgrAppFileCache(void); |
| 704 | virtual trpgrAppFile *GetFile(trpgEndian ness,int id,int col,int row); |
| 705 | virtual trpgrAppFile *GetFile(trpgEndian ness,int id); |
| 706 | virtual trpgrAppFile *GetNewRAppFile(trpgEndian ness, const char *fileName); |
| 707 | protected: |
| 708 | // Prefix name and extension |
| 709 | char baseName[1024],ext[20]; |
| 710 | |
| 711 | class OpenFile { |
| 712 | public: |
| 713 | OpenFile(void); |
| 714 | int id; // ID of open file |
| 715 | int row; |
| 716 | int col; |
| 717 | trpgrAppFile *afile; |
| 718 | int lastUsed; // When the file was last accessed |
| 719 | }; |
| 720 | |
| 721 | std::vector<OpenFile> files; |
| 722 | int timeCount; // Incremented for every access |
| 723 | }; |
| 724 | |
| 725 | #endif |
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