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| 12 | #ifndef __convert_to_vrml_to_osg_ |
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| 13 | #define __convert_to_vrml_to_osg_ 1 |
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| 14 | |
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| 15 | #include <fstream> |
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| 16 | #include <sstream> |
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| 17 | |
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| 18 | |
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| 19 | #include <osg/MatrixTransform> |
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| 20 | #include <osg/PositionAttitudeTransform> |
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| 21 | #include <osg/Geode> |
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| 22 | #include <osg/Billboard> |
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| 23 | #include <osg/Notify> |
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| 24 | #include <osg/LineWidth> |
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| 25 | #include <osg/Point> |
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| 26 | #include <osg/TexEnv> |
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| 27 | #include <osg/TexGen> |
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| 28 | #include <osg/Texture2D> |
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| 29 | #include <osg/PolygonMode> |
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| 30 | #include <osg/BlendFunc> |
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| 31 | #include <osg/Material> |
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| 32 | #include <osg/CullFace> |
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| 33 | #include <osg/LightModel> |
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| 34 | #include <osg/LOD> |
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| 35 | #include <osgUtil/TransformCallback> |
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| 36 | #include <osg/Object> |
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| 37 | #include <osgDB/ReaderWriter> |
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| 38 | #include <osg/NodeVisitor> |
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| 39 | |
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| 40 | #include <string> |
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| 41 | #include <stack> |
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| 42 | #include <osg/Node> |
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| 43 | #include <vector> |
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| 44 | #include <map> |
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| 45 | #include <stack> |
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| 46 | |
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| 47 | using namespace std; |
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| 48 | |
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| 49 | |
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| 50 | |
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| 51 | |
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| 52 | |
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| 53 | osgDB::ReaderWriter::WriteResult convertToVRML(const osg::Node& root, const std::string& filename, const osgDB::ReaderWriter::Options* options=NULL) ; |
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| 54 | |
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| 55 | class ToVRML: public osg::NodeVisitor { |
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| 56 | public: |
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| 57 | |
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| 58 | typedef enum { |
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| 59 | NO_TEXTURE = 0, KEEP_ORIGINAL_TEXTURE = 1, COPY_TEXTURE = 2, CONVERT_TEXTURE = 3 |
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| 60 | } TextureMode; |
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| 61 | ToVRML(const std::string& fileName, const osgDB::ReaderWriter::Options* options); |
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| 62 | virtual ~ToVRML(); |
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| 63 | osgDB::ReaderWriter::WriteResult result() { |
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| 64 | return (_res); |
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| 65 | } |
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| 66 | ; |
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| 67 | |
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| 68 | virtual void apply(osg::Geode& node); |
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| 69 | virtual void apply(osg::Group& node); |
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| 70 | virtual void apply(osg::Billboard& node); |
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| 71 | virtual void apply(osg::MatrixTransform& node); |
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| 72 | virtual void apply(osg::PositionAttitudeTransform& node); |
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| 73 | virtual void apply(osg::Node& node); |
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| 74 | virtual void apply(osg::LOD& node); |
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| 75 | |
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| 76 | char *indent(); |
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| 77 | char *indentM(); |
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| 78 | char *indentL(); |
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| 79 | void pushStateSetStack(osg::StateSet* ss); |
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| 80 | void popStateSetStack(); |
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| 81 | osg::StateSet* getCurrentStateSet(); |
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| 82 | |
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| 83 | |
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| 84 | void findMaterialName(osg::Material* mat, std::string& name, bool& alreadyLoaded); |
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| 85 | void findTextureName(osg::Texture2D* tex, std::string& name, bool& alreadyLoaded); |
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| 86 | |
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| 87 | void apply(osg::Geometry* geom); |
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| 88 | void apply(osg::Drawable* drawable); |
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| 89 | void writeAppearance(osg::StateSet* stateset); |
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| 90 | void writeCoord(osg::Vec3Array* array); |
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| 91 | template<typename T> void writeCoordIndex(GLenum mode, T* indices, unsigned int number, std::vector<int>& primitiveSetFaces, int& primitiveFaces); |
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| 92 | void writeTexCoord(osg::Vec2Array* array, osg::Vec3Array* array2); |
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| 93 | osg::Vec2Array* buildUVArray(osg::TexGen* tGen, osg::Vec3Array* array); |
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| 94 | osg::Vec2Array* buildUVArray(osg::TexEnv* tEnv, osg::Vec3Array* array); |
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| 95 | void writeUVArray(osg::Vec2Array* uvArray, osg::Texture::WrapMode wrap_s, osg::Texture::WrapMode wrap_t); |
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| 96 | void writeNormal(osg::Geometry* geom, std::vector<int>& primitiveSetFaces, int nbFaces); |
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| 97 | void writeColor(osg::Geometry* geom, std::vector<int>& primitiveSetFaces, int nbFaces); |
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| 98 | |
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| 99 | osgDB::ReaderWriter::WriteResult _res; |
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| 100 | ofstream _fout; |
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| 101 | int _indent; |
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| 102 | char* _strIndent; |
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| 103 | |
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| 104 | map<osg::ref_ptr<osg::Texture2D>, std::string> _texMap; |
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| 105 | map<osg::ref_ptr<osg::Material>, std::string> _matMap; |
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| 106 | vector<osg::ref_ptr<osg::StateSet> > _stack; |
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| 107 | osg::ref_ptr<osg::Image> _defaultImage; |
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| 108 | std::string _pathToOutput; |
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| 109 | std::string _pathRelativeToOutput; |
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| 110 | TextureMode _textureMode; |
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| 111 | int _txtUnit; |
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| 112 | |
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| 113 | }; |
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| 114 | |
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| 115 | #endif |
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