| [8984] | 1 | |
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| 16 | |
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| 17 | #include <osgShadow/DebugShadowMap> |
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| 18 | #include <osgShadow/ConvexPolyhedron> |
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| 19 | #include <osgUtil/RenderLeaf> |
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| 20 | #include <osg/Geometry> |
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| 21 | #include <osg/PrimitiveSet> |
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| 22 | #include <osg/MatrixTransform> |
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| 23 | #include <osg/Depth> |
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| 24 | #include <iostream> |
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| 25 | #include <iomanip> |
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| 26 | |
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| 27 | using namespace osgShadow; |
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| 28 | |
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| 29 | |
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| 30 | #define VECTOR_LENGTH( v ) ( sizeof(v)/sizeof(v[0]) ) |
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| 31 | |
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| 32 | #define DEFAULT_DEBUG_HUD_SIZE_X 256 |
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| 33 | #define DEFAULT_DEBUG_HUD_SIZE_Y 256 |
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| 34 | #define DEFAULT_DEBUG_HUD_ORIGIN_X 8 |
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| 35 | #define DEFAULT_DEBUG_HUD_ORIGIN_Y 8 |
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| 36 | |
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| 37 | DebugShadowMap::DebugShadowMap(): |
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| 38 | BaseClass(), |
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| 39 | _hudSize( 2, 2 ), |
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| 40 | _hudOrigin( -1, -1 ), |
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| 41 | _viewportSize( DEFAULT_DEBUG_HUD_SIZE_X, DEFAULT_DEBUG_HUD_SIZE_Y ), |
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| 42 | _viewportOrigin( DEFAULT_DEBUG_HUD_ORIGIN_X, DEFAULT_DEBUG_HUD_ORIGIN_Y ), |
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| 43 | _orthoSize( 2, 2 ), |
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| [9376] | 44 | _orthoOrigin( -1, -1 ), |
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| 45 | _doDebugDraw( false ) |
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| [8984] | 46 | { |
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| 47 | |
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| 48 | |
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| 49 | |
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| 50 | |
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| 51 | |
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| 52 | |
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| 53 | |
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| 54 | |
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| 55 | |
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| 56 | |
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| 57 | |
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| 58 | |
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| 59 | _depthColorFragmentShader = new osg::Shader( osg::Shader::FRAGMENT, |
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| 60 | #if 0 |
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| 61 | "uniform sampler2D texture; \n" |
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| 62 | " \n" |
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| 63 | "void main(void) \n" |
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| 64 | "{ \n" |
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| 65 | " float f = texture2D( texture, vec3( gl_TexCoord[0].xy, 1.0).xy ).r; \n" |
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| 66 | " gl_FragColor = vec4( 0.0, 1.0 - f, 0.5 - f, 0.5 ); \n" |
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| [8986] | 67 | "} \n" |
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| [8984] | 68 | #else |
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| 69 | "uniform sampler2D texture; \n" |
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| 70 | " \n" |
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| 71 | "void main(void) \n" |
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| 72 | "{ \n" |
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| 73 | " float f = texture2D( texture, vec3( gl_TexCoord[0].xy, 1.0).xy ).r; \n" |
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| 74 | " \n" |
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| 75 | " f = 256.0 * f; \n" |
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| 76 | " float fC = floor( f ) / 256.0; \n" |
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| 77 | " \n" |
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| 78 | " f = 256.0 * fract( f ); \n" |
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| 79 | " float fS = floor( f ) / 256.0; \n" |
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| 80 | " \n" |
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| 81 | " f = 256.0 * fract( f ); \n" |
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| 82 | " float fH = floor( f ) / 256.0; \n" |
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| 83 | " \n" |
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| 84 | " fS *= 0.5; \n" |
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| 85 | " fH = ( fH * 0.34 + 0.66 ) * ( 1.0 - fS ); \n" |
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| 86 | " \n" |
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| 87 | " vec3 rgb = vec3( ( fC > 0.5 ? ( 1.0 - fC ) : fC ), \n" |
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| 88 | " abs( fC - 0.333333 ), \n" |
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| 89 | " abs( fC - 0.666667 ) ); \n" |
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| 90 | " \n" |
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| 91 | " rgb = min( vec3( 1.0, 1.0, 1.0 ), 3.0 * rgb ); \n" |
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| 92 | " \n" |
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| 93 | " float fMax = max( max( rgb.r, rgb.g ), rgb.b ); \n" |
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| 94 | " fMax = 1.0 / fMax; \n" |
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| 95 | " \n" |
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| 96 | " vec3 color = fMax * rgb; \n" |
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| 97 | " \n" |
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| 98 | " gl_FragColor = vec4( fS + fH * color, 1 ) * gl_Color; \n" |
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| 99 | "} \n" |
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| 100 | #endif |
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| 101 | ); |
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| 102 | } |
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| 103 | |
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| 104 | DebugShadowMap::DebugShadowMap |
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| 105 | (const DebugShadowMap& copy, const osg::CopyOp& copyop) : |
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| 106 | BaseClass(copy,copyop), |
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| 107 | _hudSize( copy._hudSize ), |
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| 108 | _hudOrigin( copy._hudOrigin ), |
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| 109 | _viewportSize( copy._viewportSize ), |
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| 110 | _viewportOrigin( copy._viewportOrigin ), |
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| 111 | _orthoSize( copy._viewportOrigin ), |
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| [9376] | 112 | _orthoOrigin( copy._viewportOrigin ), |
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| 113 | _doDebugDraw( copy._doDebugDraw ) |
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| [8984] | 114 | { |
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| 115 | if( copy._depthColorFragmentShader.valid() ) |
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| 116 | _depthColorFragmentShader = |
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| 117 | dynamic_cast<osg::Shader*> |
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| 118 | ( copy._depthColorFragmentShader->clone(copyop) ); |
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| 119 | } |
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| 120 | |
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| 121 | DebugShadowMap::~DebugShadowMap() |
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| 122 | { |
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| 123 | } |
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| 124 | |
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| 125 | void DebugShadowMap::ViewData::cull( void ) |
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| 126 | { |
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| 127 | if( getDebugDraw() && !_cameraDebugHUD.valid() ) |
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| 128 | createDebugHUD(); |
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| 129 | |
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| 130 | BaseClass::ViewData::cull( ); |
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| 131 | |
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| 132 | cullDebugGeometry( ); |
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| 133 | } |
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| 134 | |
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| 135 | bool DebugShadowMap::ViewData::DebugBoundingBox |
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| 136 | ( const osg::BoundingBox & bb, const char * name ) |
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| 137 | { |
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| 138 | bool result = false; |
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| [8986] | 139 | #if defined( _DEBUG ) || defined( DEBUG ) |
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| [8984] | 140 | if( !name ) name = ""; |
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| 141 | |
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| 142 | osg::BoundingBox & bb_prev = _boundingBoxMap[ std::string( name ) ]; |
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| 143 | |
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| 144 | result = bb.center() != bb_prev.center() || bb.radius() != bb_prev.radius(); |
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| 145 | if( result ) |
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| 146 | std::cout << "Box<" << name << "> (" |
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| 147 | << ( bb._max._v[0] + bb._min._v[0] ) * 0.5 << " " |
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| 148 | << ( bb._max._v[1] + bb._min._v[1] ) * 0.5 << " " |
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| 149 | << ( bb._max._v[2] + bb._min._v[2] ) * 0.5 << ") [" |
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| 150 | << ( bb._max._v[0] - bb._min._v[0] ) << " " |
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| 151 | << ( bb._max._v[1] - bb._min._v[1] ) << " " |
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| 152 | << ( bb._max._v[2] - bb._min._v[2] ) << "] " |
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| 153 | << std::endl; |
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| 154 | |
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| 155 | bb_prev = bb; |
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| 156 | #endif |
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| 157 | return result; |
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| 158 | } |
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| 159 | |
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| 160 | bool DebugShadowMap::ViewData::DebugPolytope |
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| 161 | ( const osg::Polytope & p, const char * name ) |
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| 162 | { |
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| 163 | bool result = false; |
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| [8986] | 164 | #if defined( _DEBUG ) || defined( DEBUG ) |
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| [8984] | 165 | if( !name ) name = ""; |
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| 166 | |
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| 167 | osg::Polytope & p_prev = _polytopeMap[ std::string( name ) ]; |
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| 168 | |
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| 169 | result = ( p.getPlaneList() != p_prev.getPlaneList() ); |
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| 170 | |
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| 171 | if( result ) { |
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| 172 | std::cout << "Polytope<" << name |
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| 173 | << "> size(" << p.getPlaneList().size() << ")" |
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| 174 | << std::endl; |
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| 175 | |
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| 176 | if( p.getPlaneList().size() == p_prev.getPlaneList().size() ) { |
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| 177 | for( unsigned i = 0; i < p.getPlaneList().size(); ++i ) |
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| 178 | { |
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| 179 | if( p.getPlaneList()[i] != p_prev.getPlaneList()[i] ) |
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| 180 | { |
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| 181 | std::cout << "Plane<" << i |
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| 182 | << "> (" |
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| 183 | << p.getPlaneList()[i].asVec4()[0] << ", " |
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| 184 | << p.getPlaneList()[i].asVec4()[1] << ", " |
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| 185 | << p.getPlaneList()[i].asVec4()[2] << ", " |
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| 186 | << p.getPlaneList()[i].asVec4()[3] << ")" |
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| 187 | << std::endl; |
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| 188 | } |
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| 189 | } |
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| 190 | } |
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| 191 | } |
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| 192 | |
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| 193 | p_prev = p; |
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| 194 | #endif |
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| 195 | return result; |
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| 196 | } |
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| 197 | |
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| 198 | bool DebugShadowMap::ViewData::DebugMatrix |
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| 199 | ( const osg::Matrix & m, const char * name ) |
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| 200 | { |
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| 201 | bool result = false; |
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| [8986] | 202 | #if defined( _DEBUG ) || defined( DEBUG ) |
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| [8984] | 203 | if( !name ) name = ""; |
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| 204 | |
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| 205 | osg::Matrix & m_prev = _matrixMap[ std::string( name ) ]; |
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| 206 | |
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| 207 | result = ( m != m_prev ); |
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| 208 | |
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| 209 | if( result ) |
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| 210 | std::cout << "Matrix<" << name << "> " << std::endl |
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| 211 | <<"[ " << m(0,0) << " " << m(0,1) << " " << m(0,2) << " " << m(0,3) << " ] " << std::endl |
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| 212 | <<"[ " << m(1,0) << " " << m(1,1) << " " << m(1,2) << " " << m(1,3) << " ] " << std::endl |
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| 213 | <<"[ " << m(2,0) << " " << m(2,1) << " " << m(2,2) << " " << m(2,3) << " ] " << std::endl |
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| 214 | <<"[ " << m(3,0) << " " << m(3,1) << " " << m(3,2) << " " << m(3,3) << " ] " << std::endl; |
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| 215 | |
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| 216 | m_prev = m; |
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| 217 | #endif |
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| 218 | return result; |
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| 219 | } |
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| 220 | |
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| 221 | void DebugShadowMap::ViewData::setDebugPolytope |
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| 222 | ( const char * name, const ConvexPolyhedron & polytope, |
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| 223 | osg::Vec4 colorOutline, osg::Vec4 colorInside ) |
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| 224 | { |
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| 225 | if( !getDebugDraw() ) return; |
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| 226 | |
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| 227 | if( &polytope == NULL ) { |
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| 228 | PolytopeGeometry & pg = _polytopeGeometryMap[ std::string( name ) ]; |
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| [9376] | 229 | for( unsigned int i = 0; i < VECTOR_LENGTH( pg._geometry ) ; i++ ) |
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| [8984] | 230 | { |
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| 231 | if( pg._geometry[i].valid() ) { |
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| 232 | if( _geode[i].valid() && |
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| 233 | _geode[i]->containsDrawable( pg._geometry[i].get() ) ) |
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| 234 | _geode[i]->removeDrawable( pg._geometry[i].get() ); |
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| 235 | |
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| 236 | pg._geometry[i] = NULL; |
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| 237 | } |
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| 238 | } |
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| 239 | _polytopeGeometryMap.erase( std::string( name ) ); |
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| 240 | } else { |
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| 241 | PolytopeGeometry & pg = _polytopeGeometryMap[ std::string( name ) ]; |
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| 242 | |
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| 243 | pg._polytope = polytope; |
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| 244 | if( colorOutline.a() > 0 ) |
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| 245 | pg._colorOutline = colorOutline; |
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| 246 | if( colorInside.a() > 0 ) |
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| 247 | pg._colorInside = colorInside; |
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| 248 | |
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| [9376] | 249 | for( unsigned int i = 0; i < VECTOR_LENGTH( pg._geometry ) ; i++ ) |
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| [8984] | 250 | { |
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| 251 | if( !pg._geometry[i].valid() ) { |
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| 252 | pg._geometry[i] = new osg::Geometry; |
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| 253 | pg._geometry[i]->setDataVariance( osg::Object::DYNAMIC ); |
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| 254 | pg._geometry[i]->setUseDisplayList( false ); |
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| 255 | pg._geometry[i]->setSupportsDisplayList( false ); |
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| 256 | } |
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| 257 | |
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| 258 | if( _geode[i].valid() && |
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| 259 | !_geode[i]->containsDrawable( pg._geometry[i].get() ) ) { |
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| 260 | osg::Geode::DrawableList & dl = |
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| 261 | const_cast< osg::Geode::DrawableList &> |
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| 262 | ( _geode[i]->getDrawableList() ); |
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| 263 | dl.insert( dl.begin(), pg._geometry[i].get() ); |
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| 264 | } |
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| 265 | } |
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| 266 | } |
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| 267 | } |
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| 268 | |
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| 269 | void DebugShadowMap::ViewData::updateDebugGeometry |
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| 270 | ( const osg::Camera * viewCam, const osg::Camera * shadowCam ) |
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| 271 | { |
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| 272 | if( !getDebugDraw() ) return; |
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| 273 | if( _polytopeGeometryMap.empty() ) return; |
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| 274 | |
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| 275 | const int num = 2; |
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| 276 | |
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| [8986] | 277 | osg::Matrix |
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| [8984] | 278 | transform[ num ] = |
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| 279 | { viewCam->getViewMatrix() * |
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| 280 | |
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| [9555] | 281 | ( _viewCamera==viewCam ? _viewProjection : viewCam->getProjectionMatrix() ), |
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| [8984] | 282 | shadowCam->getViewMatrix() * shadowCam->getProjectionMatrix() }, |
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| 283 | inverse[ num ] = |
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| 284 | { osg::Matrix::inverse( transform[0] ), |
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| 285 | osg::Matrix::inverse( transform[1] ) }; |
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| 286 | |
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| 287 | #if 0 |
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| 288 | ConvexPolyhedron frustum[ num ]; |
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| 289 | for( int i = 0; i < num; i++ ) { |
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| 290 | frustum[i].setToUnitFrustum( ); |
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| 291 | #if 1 |
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| 292 | frustum[i].transform( inverse[i], transform[i] ); |
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| 293 | #else |
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| 294 | frustum[i].transform |
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| 295 | ( osg::Matrix::inverse( camera[i]->getProjectionMatrix() ), |
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| 296 | camera[i]->getProjectionMatrix() ); |
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| 297 | frustum[i].transform |
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| 298 | ( osg::Matrix::inverse( camera[i]->getViewMatrix() ), |
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| 299 | camera[i]->getViewMatrix() ); |
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| 300 | #endif |
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| 301 | }; |
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| 302 | #else |
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| 303 | osg::Polytope frustum[ num ]; |
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| 304 | for( int i = 0; i < num; i++ ) { |
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| 305 | frustum[i].setToUnitFrustum( ); |
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| 306 | frustum[i].transformProvidingInverse( transform[i] ); |
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| 307 | } |
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| 308 | #endif |
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| 309 | |
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| 310 | transform[0] = viewCam->getViewMatrix(); |
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| 311 | inverse[0] = viewCam->getInverseViewMatrix(); |
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| 312 | |
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| 313 | for( PolytopeGeometryMap::iterator itr = _polytopeGeometryMap.begin(); |
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| 314 | itr != _polytopeGeometryMap.end(); |
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| 315 | ++itr ) |
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| 316 | { |
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| 317 | PolytopeGeometry & pg = itr->second; |
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| 318 | |
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| 319 | for( int i = 0; i < num ; i++ ) |
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| 320 | { |
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| 321 | |
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| [8986] | 322 | ConvexPolyhedron cp( pg._polytope ); |
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| [8984] | 323 | cp.cut( frustum[i] ); |
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| 324 | cp.transform( transform[i], inverse[i] ); |
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| 325 | |
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| 326 | pg._geometry[i] = cp.buildGeometry |
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| 327 | ( pg._colorOutline, pg._colorInside, pg._geometry[i].get() ); |
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| 328 | } |
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| 329 | } |
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| 330 | } |
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| 331 | |
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| 332 | void DebugShadowMap::ViewData::cullDebugGeometry( ) |
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| 333 | { |
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| 334 | if( !getDebugDraw() ) return; |
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| 335 | if( !_camera.valid() ) return; |
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| 336 | |
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| 337 | |
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| 338 | |
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| 339 | |
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| 340 | |
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| 341 | { |
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| 342 | _viewProjection = *_cv->getProjectionMatrix(); |
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| 343 | _viewCamera = _cv->getRenderStage()->getCamera(); |
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| 344 | |
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| 345 | if( _cv->getComputeNearFarMode() ) { |
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| 346 | |
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| 347 | |
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| 348 | |
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| 349 | |
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| 350 | |
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| 351 | |
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| 352 | |
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| 353 | |
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| 354 | |
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| 355 | _cv->computeNearPlane(); |
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| 356 | |
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| [8989] | 357 | osgUtil::CullVisitor::value_type n = _cv->getCalculatedNearPlane(); |
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| 358 | osgUtil::CullVisitor::value_type f = _cv->getCalculatedFarPlane(); |
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| [8984] | 359 | |
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| 360 | if( n < f ) |
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| [8989] | 361 | _cv->clampProjectionMatrix( _viewProjection, n, f ); |
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| [8984] | 362 | } |
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| 363 | } |
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| 364 | |
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| [9555] | 365 | updateDebugGeometry( _viewCamera.get(), _camera.get() ); |
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| [8984] | 366 | |
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| 367 | #if 1 // Add geometries of polytopes to main cam Render Stage |
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| 368 | _transform[0]->accept( *_cv ); |
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| 369 | #else |
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| 370 | for( PolytopeGeometryMap::iterator itr = _polytopeGeometryMap.begin(); |
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| 371 | itr != _polytopeGeometryMap.end(); |
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| 372 | ++itr ) |
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| 373 | { |
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| 374 | PolytopeGeometry & pg = itr->second; |
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| 375 | _cv->pushStateSet( _geode[0]->getStateSet() ); |
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| 376 | _cv->addDrawableAndDepth( pg._geometry[0].get(), NULL, FLT_MAX ); |
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| 377 | _cv->popStateSet( ); |
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| 378 | } |
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| 379 | #endif |
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| 380 | |
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| 381 | |
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| 382 | _cameraDebugHUD->accept( *_cv ); |
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| 383 | } |
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| 384 | |
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| 385 | void DebugShadowMap::ViewData::init( ThisClass *st, osgUtil::CullVisitor *cv ) |
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| 386 | { |
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| 387 | BaseClass::ViewData::init( st, cv ); |
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| 388 | |
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| 389 | _doDebugDrawPtr = &st->_doDebugDraw; |
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| 390 | |
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| 391 | _hudSize = st->_hudSize; |
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| 392 | _hudOrigin = st->_hudOrigin; |
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| 393 | _viewportSize = st->_viewportSize; |
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| 394 | _viewportOrigin = st->_viewportOrigin; |
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| 395 | _orthoSize = st->_orthoSize; |
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| 396 | _orthoOrigin = st->_orthoOrigin; |
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| 397 | |
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| 398 | _depthColorFragmentShader = st->_depthColorFragmentShader; |
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| 399 | |
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| 400 | |
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| 401 | |
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| 402 | _geode[0] = new osg::Geode; |
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| 403 | _geode[1] = new osg::Geode; |
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| 404 | |
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| 405 | _cameraDebugHUD = NULL; |
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| 406 | } |
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| 407 | |
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| [9540] | 408 | |
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| [8984] | 409 | |
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| 410 | |
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| 411 | |
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| 412 | |
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| 413 | |
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| [9540] | 414 | class DebugShadowMap::DrawableDrawWithDepthShadowComparisonOffCallback: |
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| [8984] | 415 | public osg::Drawable::DrawCallback |
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| 416 | { |
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| 417 | public: |
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| 418 | DrawableDrawWithDepthShadowComparisonOffCallback( osg::Texture2D *pTex ) |
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| 419 | : _pTexture( pTex ) |
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| 420 | { |
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| 421 | } |
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| 422 | |
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| 423 | virtual void drawImplementation |
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| 424 | ( osg::RenderInfo & ri,const osg::Drawable* drawable ) const |
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| 425 | { |
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| 426 | ri.getState()->applyTextureAttribute( 0, _pTexture.get() ); |
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| 427 | |
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| 428 | |
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| 429 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE ); |
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| 430 | |
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| 431 | drawable->drawImplementation(ri); |
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| 432 | |
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| 433 | |
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| 434 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, |
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| 435 | GL_COMPARE_R_TO_TEXTURE_ARB ); |
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| 436 | } |
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| 437 | |
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| 438 | osg::ref_ptr< osg::Texture2D > _pTexture; |
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| 439 | }; |
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| 440 | |
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| 441 | void DebugShadowMap::ViewData::createDebugHUD( ) |
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| 442 | { |
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| 443 | _cameraDebugHUD = new osg::Camera; |
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| 444 | |
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| 445 | { |
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| 446 | if( _hudSize[0] <= 0 ) _hudSize[0] = DEFAULT_DEBUG_HUD_SIZE_X; |
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| 447 | if( _hudSize[1] <= 0 ) _hudSize[1] = DEFAULT_DEBUG_HUD_SIZE_Y; |
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| 448 | |
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| 449 | if( _viewportSize[0] <= 0 ) _viewportSize[0] = _hudSize[0]; |
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| 450 | if( _viewportSize[1] <= 0 ) _viewportSize[1] = _hudSize[1]; |
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| 451 | |
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| 452 | if( _orthoSize[0] <= 0 ) _orthoSize[0] = _viewportSize[0]; |
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| 453 | if( _orthoSize[1] <= 0 ) _orthoSize[1] = _viewportSize[1]; |
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| 454 | } |
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| 455 | |
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| [8986] | 456 | { |
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| [8984] | 457 | osg::Camera * camera = _cameraDebugHUD.get(); |
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| 458 | camera->setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR); |
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| 459 | camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF); |
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| 460 | camera->setViewMatrix(osg::Matrix::identity()); |
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| 461 | camera->setViewport( _viewportOrigin[0], _viewportOrigin[1], |
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| 462 | _viewportSize[0], _viewportSize[1] ); |
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| 463 | |
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| 464 | camera->setProjectionMatrixAsOrtho( |
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| 465 | _orthoOrigin[0], _orthoOrigin[0] + _orthoSize[0], |
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| 466 | _orthoOrigin[1], _orthoOrigin[1] + _orthoSize[1], |
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| 467 | -10, 10 ); |
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| 468 | |
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| 469 | camera->setClearMask(GL_DEPTH_BUFFER_BIT); |
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| 470 | camera->setRenderOrder(osg::Camera::POST_RENDER); |
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| 471 | } |
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| 472 | |
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| 473 | { |
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| 474 | |
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| 475 | osg::Geode* geode = new osg::Geode; |
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| 476 | _cameraDebugHUD->addChild(geode); |
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| 477 | |
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| 478 | |
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| 479 | osg::Geometry* geometry = osg::createTexturedQuadGeometry |
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| 480 | ( osg::Vec3(_hudOrigin[0],_hudOrigin[1],0), |
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| 481 | osg::Vec3(_hudSize[0],0,0), |
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| 482 | osg::Vec3(0,_hudSize[1],0) ); |
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| 483 | |
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| 484 | osg::StateSet* stateset = _cameraDebugHUD->getOrCreateStateSet(); |
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| 485 | stateset->setTextureAttributeAndModes(0,_texture.get(),osg::StateAttribute::ON ); |
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| 486 | stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF); |
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| 487 | |
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| 488 | stateset->setAttributeAndModes |
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| 489 | ( new osg::Depth( osg::Depth::ALWAYS, 0, 1, false ) ); |
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| 490 | stateset->setMode(GL_BLEND,osg::StateAttribute::ON); |
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| 491 | |
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| 492 | osg::Program* program = new osg::Program; |
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| 493 | program->addShader( _depthColorFragmentShader.get() ); |
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| 494 | stateset->setAttribute( program ); |
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| 495 | stateset->addUniform( new osg::Uniform( "texture" , 0 ) ); |
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| 496 | |
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| 497 | geometry->setDrawCallback |
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| 498 | ( new DrawableDrawWithDepthShadowComparisonOffCallback( _texture.get() ) ); |
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| 499 | |
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| 500 | geode->addDrawable( geometry ); |
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| 501 | } |
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| 502 | |
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| 503 | { |
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| 504 | osg::StateSet * stateset = new osg::StateSet; |
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| 505 | stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF); |
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| 506 | stateset->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF); |
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| 507 | stateset->setTextureMode(1, GL_TEXTURE_2D, osg::StateAttribute::OFF); |
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| 508 | stateset->setMode(GL_BLEND, osg::StateAttribute::ON); |
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| 509 | stateset->setMode(GL_CULL_FACE, osg::StateAttribute::OFF); |
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| 510 | stateset->setAttribute( new osg::Program() ); |
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| 511 | stateset->setAttributeAndModes |
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| 512 | ( new osg::Depth( osg::Depth::LEQUAL, 0, 1, false ) ); |
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| 513 | |
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| 514 | for( int i = 0; i < 2; i++ ) { |
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| 515 | _geode[i]->setStateSet( stateset ); |
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| 516 | _transform[i] = new osg::MatrixTransform; |
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| 517 | _transform[i]->addChild( _geode[i].get() ); |
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| 518 | _transform[i]->setMatrix( osg::Matrix::identity() ); |
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| 519 | _transform[i]->setReferenceFrame( osg::MatrixTransform::ABSOLUTE_RF ); |
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| 520 | } |
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| 521 | |
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| 522 | _transform[1]->setMatrix |
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| 523 | ( osg::Matrix::translate( 1, 1, 0 ) * |
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| 524 | osg::Matrix::scale( 0.5, 0.5, 1 ) * |
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| 525 | osg::Matrix::scale( _hudSize[0], _hudSize[1], 1 ) * |
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| 526 | osg::Matrix::translate( _hudOrigin[0], _hudOrigin[1], 0 ) ); |
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| 527 | |
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| 528 | _cameraDebugHUD->addChild( _transform[1].get() ); |
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| 529 | } |
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| 530 | } |
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| 531 | |
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| 532 | osg::Vec3d DebugShadowMap::ViewData::computeShadowTexelToPixelError |
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| 533 | ( const osg::Matrix & mvpwView, |
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| 534 | const osg::Matrix & mvpwShadow, |
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| 535 | const osg::Vec3d & vWorld, |
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| 536 | const osg::Vec3d & vDelta ) |
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| 537 | { |
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| 538 | osg::Vec3d vS0 = mvpwShadow * vWorld; |
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| 539 | osg::Vec3d vS1 = mvpwShadow * ( vWorld + vDelta ); |
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| 540 | |
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| 541 | osg::Vec3d vV0 = mvpwView * vWorld; |
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| 542 | osg::Vec3d vV1 = mvpwView * ( vWorld + vDelta ); |
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| 543 | |
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| 544 | osg::Vec3d dV = vV1 - vV0; |
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| 545 | osg::Vec3d dS = vS1 - vS0; |
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| 546 | |
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| 547 | return osg::Vec3( dS[0] / dV[0], dS[1] / dV[1], dS[2] / dV[2] ); |
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| 548 | } |
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| 549 | |
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| 550 | void DebugShadowMap::ViewData::displayShadowTexelToPixelErrors |
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| 551 | ( const osg::Camera* viewCamera, |
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| 552 | const osg::Camera* shadowCamera, |
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| 553 | const ConvexPolyhedron* hull ) |
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| 554 | { |
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| 555 | osg::Matrix mvpwMain = |
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| 556 | viewCamera->getViewMatrix() * |
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| 557 | viewCamera->getProjectionMatrix() * |
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| 558 | viewCamera->getViewport()->computeWindowMatrix(); |
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| 559 | |
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| 560 | osg::Matrix mvpwShadow = |
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| 561 | shadowCamera->getViewMatrix() * |
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| 562 | shadowCamera->getProjectionMatrix() * |
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| 563 | shadowCamera->getViewport()->computeWindowMatrix(); |
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| 564 | |
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| 565 | osg::BoundingBox bb = |
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| 566 | hull->computeBoundingBox( viewCamera->getViewMatrix() ); |
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| 567 | |
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| 568 | osg::Matrix m = viewCamera->getInverseViewMatrix(); |
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| 569 | |
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| 570 | osg::Vec3d vn = osg::Vec3d( 0, 0, bb._max[2] ) * m; |
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| 571 | osg::Vec3d vf = osg::Vec3d( 0, 0, bb._min[2] ) * m; |
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| 572 | osg::Vec3d vm = osg::Vec3d( 0, 0, ( bb._max[2] + bb._min[2] ) * 0.5 ) * m; |
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| 573 | |
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| 574 | osg::Vec3d vne = computeShadowTexelToPixelError( mvpwMain, mvpwShadow, vn ); |
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| 575 | osg::Vec3d vfe = computeShadowTexelToPixelError( mvpwMain, mvpwShadow, vf ); |
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| 576 | osg::Vec3d vme = computeShadowTexelToPixelError( mvpwMain, mvpwShadow, vm ); |
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| 577 | |
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| 578 | std::cout << std::setprecision( 3 ) << " " |
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| 579 | << "ne=(" << vne[0] << "," << vne[1] << "," << vne[2] << ") " |
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| 580 | << "fe=(" << vfe[0] << "," << vfe[1] << "," << vfe[2] << ") " |
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| 581 | << "me=(" << vme[0] << "," << vme[1] << "," << vme[2] << ") " |
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| 582 | << "\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b" |
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| 583 | << "\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b" |
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| 584 | << "\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b" |
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| 585 | << std::flush; |
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| 586 | } |
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