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| 17 | #include <osgShadow/MinimalDrawBoundsShadowMap> |
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| 18 | #include <osgShadow/ConvexPolyhedron> |
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| 19 | #include <osg/PolygonOffset> |
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| 20 | #include <osgUtil/RenderLeaf> |
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| 21 | #include <osgShadow/ShadowedScene> |
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| 22 | #include <osg/FrameBufferObject> |
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| 23 | #include <osg/BlendEquation> |
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| 24 | #include <osg/Depth> |
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| 25 | #include <osg/AlphaFunc> |
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| 26 | #include <osg/Image> |
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| 27 | #include <iostream> |
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| 28 | #include <string.h> |
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| 29 | |
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| 30 | #define ANALYSIS_DEPTH 1 |
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| 31 | #define USE_FLOAT_IMAGE 1 |
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| 32 | |
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| 33 | using namespace osgShadow; |
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| 34 | |
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| 35 | MinimalDrawBoundsShadowMap::MinimalDrawBoundsShadowMap(): BaseClass() |
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| 36 | { |
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| 37 | } |
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| 38 | |
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| 39 | MinimalDrawBoundsShadowMap::MinimalDrawBoundsShadowMap |
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| 40 | (const MinimalDrawBoundsShadowMap& copy, const osg::CopyOp& copyop) : |
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| 41 | BaseClass(copy,copyop) |
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| 42 | { |
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| 43 | } |
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| 44 | |
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| 45 | MinimalDrawBoundsShadowMap::~MinimalDrawBoundsShadowMap() |
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| 46 | { |
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| 47 | } |
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| 48 | |
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| 49 | void MinimalDrawBoundsShadowMap::ViewData::cullShadowReceivingScene( ) |
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| 50 | { |
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| 51 | BaseClass::ViewData::cullShadowReceivingScene( ); |
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| 52 | ThisClass::ViewData::cullBoundAnalysisScene( ); |
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| 53 | } |
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| 54 | |
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| 55 | void MinimalDrawBoundsShadowMap::ViewData::cullBoundAnalysisScene( ) |
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| 56 | { |
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| 57 | _boundAnalysisCamera->setReferenceFrame( osg::Camera::ABSOLUTE_RF ); |
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| 58 | _boundAnalysisCamera->setViewMatrix( *_cv->getModelViewMatrix() ); |
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| 59 | _boundAnalysisCamera->setProjectionMatrix( _clampedProjection ); |
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| 60 | |
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| 61 | osg::Matrixd::value_type l,r,b,t,n,f; |
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| 62 | _boundAnalysisCamera->getProjectionMatrixAsFrustum( l,r,b,t,n,f ); |
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| 63 | |
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| 64 | _mainCamera = _cv->getRenderStage()->getCamera(); |
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| 65 | |
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| 66 | extendProjection( _boundAnalysisCamera->getProjectionMatrix(), |
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| 67 | _boundAnalysisCamera->getViewport(), osg::Vec2( 2,2 ) ); |
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| 68 | |
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| 69 | |
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| 70 | unsigned int traversalMask = _cv->getTraversalMask(); |
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| 71 | |
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| 72 | _cv->setTraversalMask( traversalMask & |
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| 73 | _st->getShadowedScene()->getReceivesShadowTraversalMask() ); |
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| 74 | |
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| 75 | |
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| 76 | _boundAnalysisCamera->accept(*_cv); |
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| 77 | |
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| 78 | |
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| 79 | _cv->setTraversalMask( traversalMask ); |
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| 80 | } |
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| 81 | |
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| 82 | |
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| 83 | void MinimalDrawBoundsShadowMap::ViewData::createDebugHUD( ) |
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| 84 | { |
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| 85 | |
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| 86 | _viewportSize[0] *= 2; |
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| 87 | _orthoSize[0] *= 2; |
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| 88 | |
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| 89 | MinimalShadowMap::ViewData::createDebugHUD( ); |
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| 90 | |
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| 91 | osg::Camera * camera = _cameraDebugHUD.get(); |
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| 92 | |
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| 93 | osg::Geode* geode = new osg::Geode; |
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| 94 | camera->addChild( geode ); |
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| 95 | |
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| 96 | osg::Geometry* geometry = osg::createTexturedQuadGeometry |
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| 97 | ( osg::Vec3(_hudOrigin[0]+_hudSize[0],_hudOrigin[1],0), |
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| 98 | osg::Vec3(_hudSize[0],0,0), |
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| 99 | osg::Vec3(0,_hudSize[1],0) ); |
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| 100 | |
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| 101 | geode->addDrawable(geometry); |
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| 102 | |
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| 103 | osg::StateSet* stateset = geometry->getOrCreateStateSet(); |
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| 104 | stateset->setTextureAttributeAndModes |
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| 105 | (0, _boundAnalysisTexture.get(),osg::StateAttribute::ON ); |
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| 106 | |
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| 107 | #if ANALYSIS_DEPTH |
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| 108 | osg::Program* program = new osg::Program; |
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| 109 | program->addShader( _depthColorFragmentShader.get() ); |
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| 110 | stateset->setAttribute( program ); |
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| 111 | stateset->addUniform( new osg::Uniform( "texture" , 0 ) ); |
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| 112 | #else |
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| 113 | |
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| 114 | #endif |
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| 115 | } |
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| 116 | |
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| 117 | osg::BoundingBox MinimalDrawBoundsShadowMap::ViewData::scanImage |
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| 118 | ( const osg::Image * image, osg::Matrix m ) |
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| 119 | { |
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| 120 | osg::BoundingBox bb, bbProj; |
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| 121 | |
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| 122 | int components = osg::Image::computeNumComponents( image->getPixelFormat() ); |
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| 123 | |
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| 124 | if( image->getDataType() == GL_FLOAT ) { |
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| 125 | float scale = 255.f / 254.f; |
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| 126 | float * pf = (float *)image->data(); |
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| 127 | for( int y = 0; y < image->t(); y++ ) { |
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| 128 | float fY = ( 0.5f + y ) / image->t(); |
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| 129 | for( int x = 0; x < image->s(); x++ ) { |
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| 130 | float fX = ( 0.5f + x ) / image->s(); |
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| 131 | |
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| 132 | if( pf[0] < 1.0 ) { |
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| 133 | float fMinZ = pf[0] * scale; |
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| 134 | bbProj.expandBy( osg::Vec3( fX, fY, fMinZ ) ); |
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| 135 | bb.expandBy( osg::Vec3( fX, fY, fMinZ ) * m ); |
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| 136 | |
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| 137 | if( components > 1 ) { |
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| 138 | float fMaxZ = scale * ( 1.f - pf[1] ); |
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| 139 | bbProj.expandBy( osg::Vec3( fX, fY, fMaxZ ) ); |
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| 140 | bb.expandBy( osg::Vec3( fX, fY, fMaxZ ) * m ); |
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| 141 | } |
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| 142 | } |
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| 143 | |
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| 144 | pf += components; |
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| 145 | } |
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| 146 | } |
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| 147 | } else if( image->getDataType() == GL_UNSIGNED_BYTE ) { |
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| 148 | |
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| 149 | unsigned char * pb = (unsigned char *)image->data(); |
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| 150 | |
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| 151 | float scale = 1.f / 254; |
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| 152 | for( int y = 0; y < image->t(); y++ ) { |
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| 153 | float fY = ( 0.5f + y ) / image->t(); |
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| 154 | for( int x = 0; x < image->s(); x++ ) { |
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| 155 | float fX = ( 0.5f + x ) / image->s(); |
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| 156 | |
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| 157 | if( pb[0] < 255 ) { |
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| 158 | float fMinZ = scale * (pb[0] - 0.5f); |
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| 159 | fMinZ = osg::clampTo( fMinZ, 0.f, 1.f ); |
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| 160 | |
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| 161 | bbProj.expandBy( osg::Vec3( fX, fY, fMinZ ) ); |
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| 162 | bb.expandBy( osg::Vec3( fX, fY, fMinZ ) * m ); |
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| 163 | |
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| 164 | if( components > 1 ) { |
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| 165 | float fMaxZ = scale * (255 - pb[1] + 0.5f); |
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| 166 | fMaxZ = osg::clampTo( fMaxZ, 0.f, 1.f ); |
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| 167 | |
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| 168 | bbProj.expandBy( osg::Vec3( fX, fY, fMaxZ ) ); |
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| 169 | bb.expandBy( osg::Vec3( fX, fY, fMaxZ ) * m ); |
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| 170 | } |
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| 171 | } |
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| 172 | |
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| 173 | pb += components; |
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| 174 | } |
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| 175 | } |
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| 176 | } |
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| 177 | |
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| 178 | return bb; |
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| 179 | } |
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| 180 | |
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| 181 | void MinimalDrawBoundsShadowMap::ViewData::performBoundAnalysis( const osg::Camera& camera ) |
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| 182 | { |
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| 183 | if( !_projection.valid() ) |
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| 184 | return; |
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| 185 | |
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| 186 | osg::Camera::BufferAttachmentMap & bam |
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| 187 | = const_cast<osg::Camera&>( camera ).getBufferAttachmentMap(); |
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| 188 | #if ANALYSIS_DEPTH |
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| 189 | osg::Camera::Attachment & attachment = bam[ osg::Camera::DEPTH_BUFFER ]; |
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| 190 | #else |
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| 191 | osg::Camera::Attachment & attachment = bam[ osg::Camera::COLOR_BUFFER ]; |
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| 192 | #endif |
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| 193 | |
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| 194 | const osg::ref_ptr< osg::Image > image = attachment._image.get(); |
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| 195 | if( !image.valid() ) |
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| 196 | return; |
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| 197 | |
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| 198 | osg::Matrix m; |
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| 199 | m.invert( *_modellingSpaceToWorldPtr * |
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| 200 | camera.getViewMatrix() * |
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| 201 | camera.getProjectionMatrix() ); |
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| 202 | |
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| 203 | m.preMult( osg::Matrix::scale( osg::Vec3( 2.f, 2.f, 2.f ) ) * |
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| 204 | osg::Matrix::translate( osg::Vec3( -1.f, -1.f, -1.f ) ) ); |
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| 205 | |
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| 206 | osg::BoundingBox bb = scanImage( image.get(), m ); |
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| 207 | |
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| 208 | if( getDebugDraw() ) { |
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| 209 | ConvexPolyhedron p; |
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| 210 | p.setToBoundingBox( bb ); |
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| 211 | p.transform( *_modellingSpaceToWorldPtr, |
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| 212 | osg::Matrix::inverse( *_modellingSpaceToWorldPtr ) ); |
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| 213 | |
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| 214 | setDebugPolytope( "scan", p, |
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| 215 | osg::Vec4( 0,0,0,1 ), osg::Vec4( 0,0,0,0.1 ) ); |
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| 216 | } |
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| 217 | |
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| 218 | cutScenePolytope( *_modellingSpaceToWorldPtr, |
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| 219 | osg::Matrix::inverse( *_modellingSpaceToWorldPtr ), bb ); |
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| 220 | |
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| 221 | frameShadowCastingCamera( _mainCamera.get(), _camera.get() ); |
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| 222 | |
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| 223 | _projection->set( _camera->getProjectionMatrix( ) ); |
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| 224 | |
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| 225 | BaseClass::ViewData::_texgen->setPlanesFromMatrix( |
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| 226 | _camera->getProjectionMatrix() * |
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| 227 | osg::Matrix::translate(1.0,1.0,1.0) * |
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| 228 | osg::Matrix::scale(0.5,0.5,0.5) ); |
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| 229 | |
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| 230 | updateDebugGeometry( _mainCamera.get(), _camera.get() ); |
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| 231 | } |
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| 232 | |
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| 233 | void MinimalDrawBoundsShadowMap::ViewData::recordShadowMapParams( ) |
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| 234 | { |
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| 235 | const osgUtil::RenderStage * rs = _cv->getCurrentRenderBin()->getStage(); |
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| 236 | |
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| 237 | setShadowCameraProjectionMatrixPtr( _cv->getProjectionMatrix() ); |
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| 238 | |
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| 239 | if( !rs->getRenderBinList().empty() || rs->getBinNum() != 0 ) |
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| 240 | { |
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| 241 | |
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| 242 | } |
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| 243 | #if 0 |
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| 244 | MinimalShadowMap::RenderLeafList rll; |
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| 245 | |
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| 246 | static unsigned pass = 0, c = 0; |
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| 247 | |
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| 248 | pass++; |
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| 249 | |
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| 250 | std::set< osg::ref_ptr< osg::RefMatrix > > projections; |
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| 251 | |
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| 252 | MinimalShadowMap::GetRenderLeaves( , rll ); |
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| 253 | for( unsigned i =0; i < rll.size(); i++ ) { |
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| 254 | if( rll[i]->_projection.get() != _projection.get() ) { |
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| 255 | osg::RefMatrix * projection = rll[i]->_projection.get(); |
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| 256 | projections.insert( rll[i]->_projection ); |
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| 257 | c++; |
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| 258 | } |
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| 259 | } |
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| 260 | |
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| 261 | if( projections.size() > 0 ) |
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| 262 | _projection = (*projections.begin()).get(); |
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| 263 | |
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| 264 | |
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| 265 | c = 0; |
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| 266 | #endif |
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| 267 | } |
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| 268 | |
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| 269 | void MinimalDrawBoundsShadowMap::ViewData::init |
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| 270 | ( ThisClass *st, osgUtil::CullVisitor *cv ) |
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| 271 | { |
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| 272 | BaseClass::ViewData::init( st, cv ); |
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| 273 | |
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| 274 | _frameShadowCastingCameraPasses = 2; |
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| 275 | _camera->setCullCallback |
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| 276 | ( new CameraCullCallback( this, _camera->getCullCallback() ) ); |
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| 277 | |
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| 278 | _boundAnalysisTexture = new osg::Texture2D; |
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| 279 | _boundAnalysisTexture->setTextureSize |
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| 280 | ( _boundAnalysisSize[0], _boundAnalysisSize[1] ); |
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| 281 | |
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| 282 | _boundAnalysisImage = new osg::Image; |
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| 283 | |
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| 284 | |
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| 285 | #if ANALYSIS_DEPTH |
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| 286 | _boundAnalysisImage->allocateImage( _boundAnalysisSize[0], |
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| 287 | _boundAnalysisSize[1], 1, |
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| 288 | GL_DEPTH_COMPONENT, GL_FLOAT ); |
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| 289 | |
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| 290 | _boundAnalysisTexture->setInternalFormat(GL_DEPTH_COMPONENT); |
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| 291 | |
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| 292 | _boundAnalysisTexture->setShadowTextureMode(osg::Texture2D::LUMINANCE); |
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| 293 | |
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| 294 | |
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| 295 | _boundAnalysisImage->setInternalTextureFormat( GL_DEPTH_COMPONENT ); |
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| 296 | _boundAnalysisTexture->setInternalFormat( GL_DEPTH_COMPONENT ); |
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| 297 | #else |
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| 298 | |
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| 299 | #if USE_FLOAT_IMAGE |
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| 300 | _boundAnalysisImage->allocateImage( _boundAnalysisSize[0], |
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| 301 | _boundAnalysisSize[1], 1, |
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| 302 | GL_RGBA, GL_FLOAT ); |
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| 303 | |
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| 304 | _boundAnalysisImage->setInternalTextureFormat( GL_RGBA16F_ARB ); |
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| 305 | _boundAnalysisTexture->setInternalFormat(GL_RGBA16F_ARB); |
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| 306 | #else |
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| 307 | _boundAnalysisImage->allocateImage( _boundAnalysisSize[0], |
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| 308 | _boundAnalysisSize[1], 1, |
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| 309 | GL_RGBA, GL_UNSIGNED_BYTE ); |
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| 310 | |
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| 311 | _boundAnalysisImage->setInternalTextureFormat( GL_RGBA ); |
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| 312 | _boundAnalysisTexture->setInternalFormat( GL_RGBA ); |
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| 313 | #endif |
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| 314 | |
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| 315 | #endif |
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| 316 | memset( _boundAnalysisImage->data(), 0, _boundAnalysisImage->getImageSizeInBytes() ); |
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| 317 | |
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| 318 | if( getDebugDraw() ) |
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| 319 | _boundAnalysisTexture->setImage(0, _boundAnalysisImage.get() ); |
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| 320 | |
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| 321 | _boundAnalysisTexture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::NEAREST); |
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| 322 | _boundAnalysisTexture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::NEAREST); |
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| 323 | |
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| 324 | |
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| 325 | _boundAnalysisTexture->setWrap(osg::Texture2D::WRAP_S,osg::Texture2D::REPEAT); |
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| 326 | _boundAnalysisTexture->setWrap(osg::Texture2D::WRAP_T,osg::Texture2D::REPEAT); |
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| 327 | |
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| 328 | |
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| 329 | |
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| 330 | _boundAnalysisCamera = new osg::Camera; |
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| 331 | _boundAnalysisCamera->setName( "AnalysisCamera" ); |
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| 332 | |
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| 333 | _boundAnalysisCamera->setCullCallback( new BaseClass::CameraCullCallback(st) ); |
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| 334 | |
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| 335 | _boundAnalysisCamera->setPostDrawCallback( new CameraPostDrawCallback(this) ); |
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| 336 | |
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| 337 | _boundAnalysisCamera->setClearColor( osg::Vec4(1,1,1,1) ); |
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| 338 | _boundAnalysisCamera->setClearMask(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); |
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| 339 | _boundAnalysisCamera->setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR); |
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| 340 | |
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| 341 | |
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| 342 | _boundAnalysisCamera->setViewport |
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| 343 | ( 0, 0, _boundAnalysisSize[0], _boundAnalysisSize[1] ); |
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| 344 | |
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| 345 | |
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| 346 | _boundAnalysisCamera->setRenderOrder(osg::Camera::PRE_RENDER); |
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| 347 | |
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| 348 | |
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| 349 | _boundAnalysisCamera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT); |
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| 350 | |
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| 351 | |
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| 352 | const int OVERRIDE_ON = osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON; |
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| 353 | const int OVERRIDE_OFF = osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF; |
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| 354 | |
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| 355 | osg::StateSet* stateset = _boundAnalysisCamera->getOrCreateStateSet(); |
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| 356 | stateset->setAttributeAndModes |
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| 357 | ( new osg::Depth( osg::Depth::LESS, 0.0, 254.f/255.f ), OVERRIDE_ON ); |
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| 358 | |
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| 359 | |
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| 360 | |
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| 361 | |
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| 362 | stateset->setRenderBinDetails( 0, "RenderBin", |
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| 363 | osg::StateSet::OVERRIDE_RENDERBIN_DETAILS ); |
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| 364 | |
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| 365 | osg::Program* program = new osg::Program; |
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| 366 | |
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| 367 | program->addShader( new osg::Shader( osg::Shader::FRAGMENT, |
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| 368 | "uniform sampler2D texture; \n" |
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| 369 | "void main(void) \n" |
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| 370 | "{ \n" |
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| 371 | #if ANALYSIS_DEPTH |
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| 372 | " gl_FragColor = texture2D( texture, gl_TexCoord[0].xy ); \n" |
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| 373 | #else |
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| 374 | " gl_FragColor = vec4( gl_FragCoord.z, \n" |
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| 375 | " 1.-gl_FragCoord.z, \n" |
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| 376 | " 1., \n" |
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| 377 | " texture2D( texture, gl_TexCoord[0].xy ).a ); \n" |
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| 378 | #endif |
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| 379 | "} \n" |
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| 380 | ) ); |
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| 381 | |
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| 382 | program->addShader( new osg::Shader( osg::Shader::VERTEX, |
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| 383 | "void main(void) \n" |
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| 384 | "{ \n" |
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| 385 | " gl_Position = ftransform(); \n" |
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| 386 | " gl_TexCoord[0] = gl_MultiTexCoord0; \n" |
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| 387 | "} \n" |
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| 388 | ) ); |
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| 389 | |
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| 390 | stateset->setAttribute( program, OVERRIDE_ON ); |
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| 391 | |
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| 392 | |
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| 393 | #if ANALYSIS_DEPTH |
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| 394 | |
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| 395 | _boundAnalysisCamera->attach(osg::Camera::DEPTH_BUFFER, _boundAnalysisImage.get()); |
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| 396 | |
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| 397 | stateset->setMode( GL_BLEND, OVERRIDE_OFF ); |
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| 398 | #else |
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| 399 | |
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| 400 | _boundAnalysisCamera->attach(osg::Camera::COLOR_BUFFER, _boundAnalysisImage.get()); |
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| 401 | |
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| 402 | stateset->setAttributeAndModes |
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| 403 | ( new osg::BlendEquation( osg::BlendEquation::RGBA_MIN ), OVERRIDE_ON ); |
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| 404 | |
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| 405 | stateset->setMode( GL_DEPTH_TEST, OVERRIDE_OFF ); |
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| 406 | #endif |
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| 407 | } |
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