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| 14 | #include <osgShadow/ShadowVolume> |
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| 15 | #include <osgShadow/ShadowedScene> |
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| 16 | #include <osg/Notify> |
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| 17 | |
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| 18 | #include <osg/LightModel> |
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| 19 | #include <osg/Depth> |
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| 20 | #include <osg/BlendFunc> |
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| 21 | #include <osg/Camera> |
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| 22 | #include <osg/Stencil> |
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| 23 | #include <osg/StencilTwoSided> |
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| 24 | #include <osg/CullFace> |
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| 25 | #include <osg/Geometry> |
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| 26 | #include <osg/ComputeBoundsVisitor> |
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| 27 | #include <osg/io_utils> |
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| 28 | |
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| 29 | using namespace osgShadow; |
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| 30 | |
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| 31 | |
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| 32 | |
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| 33 | |
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| 34 | |
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| 35 | |
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| 36 | ShadowVolume::ShadowVolume(): |
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| 37 | _drawMode(osgShadow::ShadowVolumeGeometry::STENCIL_TWO_SIDED), |
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| 38 | _dynamicShadowVolumes(false) |
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| 39 | { |
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| 40 | |
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| 41 | |
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| 42 | OSG_INFO<<"Warning: osgShadow::ShadowVolume technique is still in development, with current limitations that make it unsuitable for deployment. Please contact the osg-users for an update of developements."<<std::endl; |
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| 43 | } |
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| 44 | |
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| 45 | ShadowVolume::ShadowVolume(const ShadowVolume& sv, const osg::CopyOp& copyop): |
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| 46 | ShadowTechnique(sv,copyop), |
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| 47 | _drawMode(sv._drawMode), |
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| 48 | _dynamicShadowVolumes(sv._dynamicShadowVolumes) |
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| 49 | { |
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| 50 | } |
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| 51 | |
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| 52 | ShadowVolume::~ShadowVolume() |
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| 53 | { |
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| 54 | } |
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| 55 | |
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| 56 | void ShadowVolume::setDrawMode(osgShadow::ShadowVolumeGeometry::DrawMode drawMode) |
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| 57 | { |
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| 58 | if (_drawMode == drawMode) return; |
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| 59 | |
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| 60 | _drawMode = drawMode; |
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| 61 | |
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| 62 | dirty(); |
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| 63 | } |
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| 64 | |
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| 65 | void ShadowVolume::setDynamicShadowVolumes(bool dynamicShadowVolumes) |
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| 66 | { |
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| 67 | _dynamicShadowVolumes = dynamicShadowVolumes; |
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| 68 | } |
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| 69 | |
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| 70 | |
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| 71 | void ShadowVolume::init() |
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| 72 | { |
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| 73 | if (!_shadowedScene) return; |
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| 74 | |
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| 75 | |
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| 76 | osg::ComputeBoundsVisitor cbbv; |
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| 77 | _shadowedScene->osg::Group::traverse(cbbv); |
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| 78 | |
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| 79 | |
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| 80 | osg::Vec4 ambient(0.2,0.2,0.2,1.0); |
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| 81 | osg::Vec4 diffuse(0.8,0.8,0.8,1.0); |
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| 82 | osg::Vec4 zero_colour(0.0,0.0,0.0,1.0); |
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| 83 | |
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| 84 | osg::Vec4 lightpos; |
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| 85 | lightpos.set(0.5f,0.25f,0.8f,0.0f); |
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| 86 | |
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| 87 | |
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| 88 | _occluder = new osgShadow::OccluderGeometry; |
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| 89 | _occluder->computeOccluderGeometry(_shadowedScene); |
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| 90 | |
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| 91 | cbbv.getBase(_occluder->getBoundingPolytope(),0.001); |
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| 92 | |
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| 93 | |
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| 94 | |
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| 95 | _shadowVolume = new osgShadow::ShadowVolumeGeometry; |
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| 96 | _shadowVolume->setUseDisplayList(!_dynamicShadowVolumes); |
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| 97 | _shadowVolume->setDrawMode(_drawMode); |
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| 98 | _occluder->computeShadowVolumeGeometry(lightpos, *_shadowVolume); |
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| 99 | |
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| 100 | osg::ref_ptr<osg::Geode> geode = new osg::Geode; |
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| 101 | _shadowedScene->addChild(geode.get()); |
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| 102 | int shadowVolumeBin = 1000; |
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| 103 | |
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| 104 | if (_drawMode == osgShadow::ShadowVolumeGeometry::STENCIL_TWO_SIDED) |
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| 105 | { |
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| 106 | OSG_NOTICE<<"STENCIL_TWO_SIDED selected"<<std::endl; |
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| 107 | |
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| 108 | osg::StateSet* ss_sv1 = geode->getOrCreateStateSet(); |
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| 109 | ss_sv1->setRenderBinDetails(shadowVolumeBin, "RenderBin"); |
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| 110 | geode->addDrawable(_shadowVolume.get()); |
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| 111 | } |
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| 112 | else |
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| 113 | { |
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| 114 | OSG_NOTICE<<"STENCIL_TWO_PASSES selecteted"<<std::endl; |
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| 115 | |
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| 116 | osg::StateSet* ss_sv1 = geode->getOrCreateStateSet(); |
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| 117 | ss_sv1->setRenderBinDetails(shadowVolumeBin, "RenderBin"); |
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| 118 | geode->addDrawable(_shadowVolume.get()); |
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| 119 | } |
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| 120 | |
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| 121 | { |
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| 122 | |
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| 123 | |
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| 124 | { |
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| 125 | _ss1 = new osg::StateSet; |
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| 126 | |
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| 127 | osg::LightModel* lm1 = new osg::LightModel; |
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| 128 | lm1->setAmbientIntensity(ambient); |
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| 129 | _ss1->setAttribute(lm1); |
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| 130 | |
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| 131 | _ambientLight = new osg::Light; |
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| 132 | _ambientLight->setAmbient(ambient); |
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| 133 | _ambientLight->setDiffuse(zero_colour); |
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| 134 | _ss1->setAttributeAndModes(_ambientLight.get(), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE); |
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| 135 | |
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| 136 | _ss1->setMode(GL_LIGHTING, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE); |
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| 137 | } |
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| 138 | |
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| 139 | { |
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| 140 | _mainShadowStateSet = new osg::StateSet; |
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| 141 | |
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| 142 | osg::Depth* depth = new osg::Depth; |
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| 143 | depth->setWriteMask(false); |
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| 144 | depth->setFunction(osg::Depth::LEQUAL); |
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| 145 | _mainShadowStateSet->setAttribute(depth); |
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| 146 | _mainShadowStateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE); |
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| 147 | } |
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| 148 | |
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| 149 | { |
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| 150 | _shadowVolumeStateSet = new osg::StateSet; |
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| 151 | |
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| 152 | osg::Depth* depth = new osg::Depth; |
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| 153 | depth->setWriteMask(false); |
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| 154 | depth->setFunction(osg::Depth::LEQUAL); |
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| 155 | _shadowVolumeStateSet->setAttribute(depth); |
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| 156 | _shadowVolumeStateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF | osg::StateAttribute::OVERRIDE); |
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| 157 | _shadowVolumeStateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON); |
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| 158 | |
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| 159 | |
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| 160 | if (_drawMode == osgShadow::ShadowVolumeGeometry::STENCIL_TWO_SIDED) |
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| 161 | { |
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| 162 | osg::StencilTwoSided* stencil = new osg::StencilTwoSided; |
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| 163 | stencil->setFunction(osg::StencilTwoSided::BACK, osg::StencilTwoSided::ALWAYS,0,~0u); |
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| 164 | stencil->setOperation(osg::StencilTwoSided::BACK, osg::StencilTwoSided::KEEP, osg::StencilTwoSided::KEEP, osg::StencilTwoSided::DECR_WRAP); |
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| 165 | stencil->setFunction(osg::StencilTwoSided::FRONT, osg::StencilTwoSided::ALWAYS,0,~0u); |
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| 166 | stencil->setOperation(osg::StencilTwoSided::FRONT, osg::StencilTwoSided::KEEP, osg::StencilTwoSided::KEEP, osg::StencilTwoSided::INCR_WRAP); |
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| 167 | |
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| 168 | osg::ColorMask* colourMask = new osg::ColorMask(false, false, false, false); |
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| 169 | |
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| 170 | _shadowVolumeStateSet->setAttributeAndModes(stencil,osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE); |
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| 171 | _shadowVolumeStateSet->setAttribute(colourMask, osg::StateAttribute::OVERRIDE); |
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| 172 | _shadowVolumeStateSet->setMode(GL_CULL_FACE,osg::StateAttribute::OFF); |
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| 173 | |
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| 174 | |
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| 175 | } |
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| 176 | else |
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| 177 | { |
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| 178 | osg::Stencil* stencil = new osg::Stencil; |
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| 179 | stencil->setFunction(osg::Stencil::ALWAYS,0,~0u); |
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| 180 | stencil->setOperation(osg::Stencil::KEEP, osg::Stencil::KEEP, osg::Stencil::KEEP); |
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| 181 | |
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| 182 | osg::ColorMask* colourMask = new osg::ColorMask(false, false, false, false); |
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| 183 | |
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| 184 | _shadowVolumeStateSet->setAttributeAndModes(stencil,osg::StateAttribute::ON); |
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| 185 | _shadowVolumeStateSet->setAttribute(colourMask); |
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| 186 | _shadowVolumeStateSet->setMode(GL_CULL_FACE,osg::StateAttribute::ON); |
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| 187 | } |
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| 188 | } |
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| 189 | |
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| 190 | |
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| 191 | { |
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| 192 | _shadowedSceneStateSet = new osg::StateSet; |
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| 193 | |
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| 194 | osg::Depth* depth = new osg::Depth; |
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| 195 | depth->setWriteMask(false); |
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| 196 | depth->setFunction(osg::Depth::LEQUAL); |
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| 197 | _shadowedSceneStateSet->setAttribute(depth); |
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| 198 | _shadowedSceneStateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON); |
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| 199 | |
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| 200 | |
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| 201 | osg::LightModel* lm1 = new osg::LightModel; |
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| 202 | lm1->setAmbientIntensity(zero_colour); |
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| 203 | _shadowedSceneStateSet->setAttribute(lm1); |
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| 204 | |
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| 205 | _diffuseLight = new osg::Light; |
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| 206 | _diffuseLight->setAmbient(zero_colour); |
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| 207 | _diffuseLight->setDiffuse(diffuse); |
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| 208 | |
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| 209 | _shadowedSceneStateSet->setMode(GL_LIGHT0, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE); |
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| 210 | _shadowedSceneStateSet->setAttribute(_diffuseLight.get()); |
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| 211 | |
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| 212 | |
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| 213 | osg::Stencil* stencil = new osg::Stencil; |
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| 214 | stencil->setFunction(osg::Stencil::EQUAL,0,~0u); |
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| 215 | stencil->setOperation(osg::Stencil::KEEP, osg::Stencil::KEEP, osg::Stencil::KEEP); |
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| 216 | _shadowedSceneStateSet->setAttributeAndModes(stencil,osg::StateAttribute::ON); |
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| 217 | |
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| 218 | osg::BlendFunc* blend = new osg::BlendFunc; |
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| 219 | blend->setFunction(osg::BlendFunc::ONE, osg::BlendFunc::ONE); |
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| 220 | _shadowedSceneStateSet->setAttributeAndModes(blend, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE); |
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| 221 | |
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| 222 | } |
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| 223 | |
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| 224 | _ss1->setThreadSafeRefUnref(true); |
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| 225 | _mainShadowStateSet->setThreadSafeRefUnref(true); |
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| 226 | _shadowVolumeStateSet->setThreadSafeRefUnref(true); |
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| 227 | _shadowedSceneStateSet->setThreadSafeRefUnref(true); |
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| 228 | |
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| 229 | } |
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| 230 | |
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| 231 | _dirty = false; |
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| 232 | } |
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| 233 | |
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| 234 | void ShadowVolume::update(osg::NodeVisitor& nv) |
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| 235 | { |
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| 236 | _shadowedScene->osg::Group::traverse(nv); |
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| 237 | } |
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| 238 | |
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| 239 | void ShadowVolume::cull(osgUtil::CullVisitor& cv) |
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| 240 | { |
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| 241 | |
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| 242 | osg::ref_ptr<osgUtil::RenderBin> original_bin = cv.getCurrentRenderBin(); |
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| 243 | |
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| 244 | osg::ref_ptr<osgUtil::RenderBin> new_bin = original_bin->find_or_insert(0,"RenderBin"); |
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| 245 | |
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| 246 | cv.setCurrentRenderBin(new_bin.get()); |
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| 247 | |
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| 248 | _shadowedScene->osg::Group::traverse(cv); |
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| 249 | |
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| 250 | cv.setCurrentRenderBin(original_bin.get()); |
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| 251 | |
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| 252 | osgUtil::RenderBin::RenderBinList::iterator itr = new_bin->getRenderBinList().find(1000); |
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| 253 | osg::ref_ptr<osgUtil::RenderBin> shadowVolumeBin; |
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| 254 | if (itr != new_bin->getRenderBinList().end()) |
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| 255 | { |
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| 256 | shadowVolumeBin = itr->second; |
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| 257 | |
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| 258 | if (shadowVolumeBin.valid()) |
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| 259 | { |
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| 260 | |
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| 261 | new_bin->getRenderBinList().erase(itr); |
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| 262 | } |
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| 263 | } |
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| 264 | |
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| 265 | if (shadowVolumeBin.valid()) |
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| 266 | { |
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| 267 | original_bin->setStateSet(_ss1.get()); |
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| 268 | |
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| 269 | osgUtil::RenderStage* orig_rs = cv.getRenderStage(); |
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| 270 | osgUtil::RenderStage* new_rs = new osgUtil::RenderStage; |
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| 271 | orig_rs->addPostRenderStage(new_rs); |
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| 272 | |
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| 273 | new_rs->setViewport(orig_rs->getViewport()); |
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| 274 | new_rs->setClearColor(orig_rs->getClearColor()); |
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| 275 | new_rs->setClearMask(GL_STENCIL_BUFFER_BIT); |
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| 276 | new_rs->setDrawBuffer(orig_rs->getDrawBuffer(), orig_rs->getDrawBufferApplyMask()); |
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| 277 | new_rs->setReadBuffer(orig_rs->getReadBuffer(), orig_rs->getReadBufferApplyMask()); |
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| 278 | new_rs->setColorMask(orig_rs->getColorMask()); |
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| 279 | |
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| 280 | osg::Vec4 lightpos; |
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| 281 | |
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| 282 | osg::ref_ptr<osgUtil::PositionalStateContainer> ps = new osgUtil::PositionalStateContainer; |
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| 283 | new_rs->setPositionalStateContainer(ps.get()); |
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| 284 | |
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| 285 | const osg::Light* selectLight = 0; |
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| 286 | |
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| 287 | osgUtil::PositionalStateContainer::AttrMatrixList& aml = orig_rs->getPositionalStateContainer()->getAttrMatrixList(); |
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| 288 | for(osgUtil::PositionalStateContainer::AttrMatrixList::iterator itr = aml.begin(); |
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| 289 | itr != aml.end(); |
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| 290 | ++itr) |
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| 291 | { |
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| 292 | const osg::Light* light = dynamic_cast<const osg::Light*>(itr->first.get()); |
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| 293 | if (light) |
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| 294 | { |
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| 295 | osg::RefMatrix* matrix = itr->second.get(); |
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| 296 | if (matrix) lightpos = light->getPosition() * (*matrix); |
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| 297 | else lightpos = light->getPosition(); |
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| 298 | |
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| 299 | selectLight = light; |
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| 300 | } |
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| 301 | else |
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| 302 | { |
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| 303 | ps->addPositionedAttribute(itr->second.get(), itr->first.get()); |
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| 304 | } |
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| 305 | } |
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| 306 | |
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| 307 | _ambientLight->setPosition(lightpos); |
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| 308 | |
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| 309 | orig_rs->addPositionedAttribute(0,_ambientLight.get()); |
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| 310 | |
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| 311 | _diffuseLight->setPosition(lightpos); |
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| 312 | if (selectLight) |
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| 313 | { |
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| 314 | _ambientLight->setAmbient(selectLight->getAmbient()); |
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| 315 | |
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| 316 | _diffuseLight->setDiffuse(selectLight->getDiffuse()); |
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| 317 | _diffuseLight->setSpecular(selectLight->getSpecular()); |
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| 318 | _diffuseLight->setDirection(selectLight->getDirection()); |
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| 319 | _diffuseLight->setConstantAttenuation(selectLight->getConstantAttenuation()); |
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| 320 | _diffuseLight->setLinearAttenuation(selectLight->getLinearAttenuation()); |
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| 321 | _diffuseLight->setQuadraticAttenuation(selectLight->getQuadraticAttenuation()); |
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| 322 | _diffuseLight->setSpotExponent(selectLight->getSpotExponent()); |
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| 323 | _diffuseLight->setSpotCutoff(selectLight->getSpotCutoff()); |
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| 324 | } |
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| 325 | ps->addPositionedAttribute(0, _diffuseLight.get()); |
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| 326 | |
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| 327 | if (_lightpos != lightpos && _dynamicShadowVolumes) |
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| 328 | { |
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| 329 | _lightpos = lightpos; |
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| 330 | |
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| 331 | osg::Matrix eyeToWorld; |
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| 332 | eyeToWorld.invert(*cv.getModelViewMatrix()); |
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| 333 | |
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| 334 | _occluder->computeShadowVolumeGeometry(lightpos * eyeToWorld, *_shadowVolume); |
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| 335 | } |
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| 336 | |
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| 337 | if (shadowVolumeBin.valid()) |
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| 338 | { |
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| 339 | |
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| 340 | new_rs->getRenderBinList()[0] = shadowVolumeBin; |
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| 341 | shadowVolumeBin->setStateSet(_shadowVolumeStateSet.get()); |
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| 342 | |
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| 343 | osg::ref_ptr<osgUtil::RenderBin> nested_bin = new_rs->find_or_insert(1,"RenderBin"); |
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| 344 | nested_bin->getRenderBinList()[0] = new_bin; |
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| 345 | nested_bin->setStateSet(_shadowedSceneStateSet.get()); |
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| 346 | } |
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| 347 | } |
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| 348 | |
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| 349 | |
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| 350 | } |
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| 351 | |
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| 352 | void ShadowVolume::cleanSceneGraph() |
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| 353 | { |
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| 354 | OSG_NOTICE<<className()<<"::cleanSceneGraph()) not implemened yet, but almost."<<std::endl; |
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| 355 | } |
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