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| 13 | |
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| 14 | #include <osg/ComputeBoundsVisitor> |
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| 15 | #include <osg/Texture2D> |
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| 16 | #include <osg/CoordinateSystemNode> |
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| 17 | #include <osg/TexEnv> |
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| 18 | #include <osg/Geometry> |
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| 19 | #include <osg/io_utils> |
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| 20 | |
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| 21 | #include <osgDB/FileUtils> |
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| 22 | |
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| 23 | #include <osgUtil/CullVisitor> |
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| 24 | #include <osgSim/OverlayNode> |
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| 25 | |
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| 26 | using namespace osgSim; |
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| 27 | using namespace osg; |
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| 28 | |
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| 29 | |
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| 30 | namespace osgSim |
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| 31 | { |
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| 32 | |
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| 33 | class CustomPolytope |
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| 34 | { |
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| 35 | public: |
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| 36 | |
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| 37 | CustomPolytope() {} |
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| 38 | |
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| 39 | typedef std::vector<Vec3d> Vertices; |
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| 40 | |
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| 41 | struct Face |
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| 42 | { |
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| 43 | std::string name; |
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| 44 | osg::Plane plane; |
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| 45 | Vertices vertices; |
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| 46 | }; |
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| 47 | |
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| 48 | Face& createFace() { _faces.push_back(Face()); return _faces.back(); } |
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| 49 | |
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| 50 | |
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| 51 | |
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| 52 | void setToUnitFrustum(bool withNear=true, bool withFar=true) |
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| 53 | { |
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| 54 | const osg::Vec3d v000(-1.0,-1.0,-1.0); |
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| 55 | const osg::Vec3d v010(-1.0,1.0,-1.0); |
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| 56 | const osg::Vec3d v001(-1.0,-1.0,1.0); |
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| 57 | const osg::Vec3d v011(-1.0,1.0,1.0); |
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| 58 | const osg::Vec3d v100(1.0,-1.0,-1.0); |
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| 59 | const osg::Vec3d v110(1.0,1.0,-1.0); |
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| 60 | const osg::Vec3d v101(1.0,-1.0,1.0); |
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| 61 | const osg::Vec3d v111(1.0,1.0,1.0); |
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| 62 | |
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| 63 | _faces.clear(); |
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| 64 | |
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| 65 | { |
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| 66 | Face& face = createFace(); |
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| 67 | face.name = "left"; |
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| 68 | face.plane.set(1.0,0.0,0.0,1.0); |
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| 69 | face.vertices.reserve(4); |
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| 70 | face.vertices.push_back(v000); |
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| 71 | face.vertices.push_back(v001); |
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| 72 | face.vertices.push_back(v011); |
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| 73 | face.vertices.push_back(v010); |
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| 74 | } |
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| 75 | |
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| 76 | { |
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| 77 | Face& face = createFace(); |
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| 78 | face.name = "right"; |
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| 79 | face.plane.set(-1.0,0.0,0.0,1.0); |
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| 80 | face.vertices.reserve(4); |
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| 81 | face.vertices.push_back(v100); |
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| 82 | face.vertices.push_back(v110); |
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| 83 | face.vertices.push_back(v111); |
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| 84 | face.vertices.push_back(v101); |
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| 85 | } |
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| 86 | |
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| 87 | { |
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| 88 | Face& face = createFace(); |
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| 89 | face.name = "bottom"; |
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| 90 | face.plane.set(0.0,1.0,0.0,1.0); |
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| 91 | face.vertices.reserve(4); |
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| 92 | face.vertices.push_back(v000); |
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| 93 | face.vertices.push_back(v100); |
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| 94 | face.vertices.push_back(v101); |
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| 95 | face.vertices.push_back(v001); |
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| 96 | } |
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| 97 | |
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| 98 | { |
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| 99 | Face& face = createFace(); |
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| 100 | face.name = "top"; |
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| 101 | face.plane.set(0.0,-1.0,0.0,1.0); |
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| 102 | face.vertices.reserve(4); |
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| 103 | face.vertices.push_back(v111); |
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| 104 | face.vertices.push_back(v011); |
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| 105 | face.vertices.push_back(v010); |
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| 106 | face.vertices.push_back(v110); |
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| 107 | } |
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| 108 | |
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| 109 | if (withNear) |
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| 110 | { |
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| 111 | Face& face = createFace(); |
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| 112 | face.name = "near"; |
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| 113 | face.plane.set(0.0,0.0,1.0,1.0); |
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| 114 | face.vertices.reserve(4); |
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| 115 | face.vertices.push_back(v000); |
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| 116 | face.vertices.push_back(v010); |
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| 117 | face.vertices.push_back(v110); |
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| 118 | face.vertices.push_back(v100); |
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| 119 | } |
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| 120 | |
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| 121 | if (withFar) |
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| 122 | { |
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| 123 | Face& face = createFace(); |
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| 124 | face.name = "far"; |
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| 125 | face.plane.set(0.0,0.0,-1.0,1.0); |
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| 126 | face.vertices.reserve(4); |
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| 127 | face.vertices.push_back(v001); |
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| 128 | face.vertices.push_back(v101); |
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| 129 | face.vertices.push_back(v111); |
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| 130 | face.vertices.push_back(v011); |
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| 131 | } |
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| 132 | |
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| 133 | } |
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| 134 | |
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| 135 | void setToBoundingBox(const osg::BoundingBox& bb) |
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| 136 | { |
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| 137 | #if 0 |
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| 138 | OSG_NOTICE<<"setToBoundingBox xrange "<<bb.xMin()<<" "<<bb.xMax()<<std::endl; |
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| 139 | OSG_NOTICE<<" "<<bb.yMin()<<" "<<bb.yMax()<<std::endl; |
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| 140 | OSG_NOTICE<<" "<<bb.zMin()<<" "<<bb.zMax()<<std::endl; |
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| 141 | #endif |
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| 142 | const osg::Vec3d v000(bb.xMin(),bb.yMin(), bb.zMin()); |
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| 143 | const osg::Vec3d v010(bb.xMin(),bb.yMax(), bb.zMin()); |
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| 144 | const osg::Vec3d v001(bb.xMin(),bb.yMin(), bb.zMax()); |
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| 145 | const osg::Vec3d v011(bb.xMin(),bb.yMax(), bb.zMax()); |
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| 146 | const osg::Vec3d v100(bb.xMax(),bb.yMin(), bb.zMin()); |
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| 147 | const osg::Vec3d v110(bb.xMax(),bb.yMax(), bb.zMin()); |
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| 148 | const osg::Vec3d v101(bb.xMax(),bb.yMin(), bb.zMax()); |
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| 149 | const osg::Vec3d v111(bb.xMax(),bb.yMax(), bb.zMax()); |
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| 150 | |
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| 151 | _faces.clear(); |
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| 152 | |
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| 153 | { |
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| 154 | Face& face = createFace(); |
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| 155 | face.name = "xMin"; |
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| 156 | face.plane.set(1.0,0.0,0.0,-bb.xMin()); |
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| 157 | face.vertices.reserve(4); |
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| 158 | face.vertices.push_back(v000); |
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| 159 | face.vertices.push_back(v001); |
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| 160 | face.vertices.push_back(v011); |
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| 161 | face.vertices.push_back(v010); |
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| 162 | } |
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| 163 | |
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| 164 | { |
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| 165 | Face& face = createFace(); |
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| 166 | face.name = "xMax"; |
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| 167 | face.plane.set(-1.0,0.0,0.0,bb.xMax()); |
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| 168 | face.vertices.reserve(4); |
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| 169 | face.vertices.push_back(v100); |
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| 170 | face.vertices.push_back(v110); |
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| 171 | face.vertices.push_back(v111); |
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| 172 | face.vertices.push_back(v101); |
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| 173 | } |
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| 174 | |
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| 175 | { |
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| 176 | Face& face = createFace(); |
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| 177 | face.name = "yMin"; |
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| 178 | face.plane.set(0.0,1.0,0.0,-bb.yMin()); |
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| 179 | face.vertices.reserve(4); |
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| 180 | face.vertices.push_back(v000); |
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| 181 | face.vertices.push_back(v100); |
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| 182 | face.vertices.push_back(v101); |
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| 183 | face.vertices.push_back(v001); |
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| 184 | } |
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| 185 | |
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| 186 | { |
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| 187 | Face& face = createFace(); |
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| 188 | face.name = "yMax"; |
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| 189 | face.plane.set(0.0,-1.0,0.0,bb.yMax()); |
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| 190 | face.vertices.reserve(4); |
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| 191 | face.vertices.push_back(v111); |
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| 192 | face.vertices.push_back(v011); |
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| 193 | face.vertices.push_back(v010); |
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| 194 | face.vertices.push_back(v110); |
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| 195 | } |
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| 196 | { |
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| 197 | Face& face = createFace(); |
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| 198 | face.name = "zMin"; |
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| 199 | face.plane.set(0.0,0.0,1.0,-bb.zMin()); |
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| 200 | face.vertices.reserve(4); |
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| 201 | face.vertices.push_back(v000); |
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| 202 | face.vertices.push_back(v010); |
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| 203 | face.vertices.push_back(v110); |
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| 204 | face.vertices.push_back(v100); |
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| 205 | } |
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| 206 | |
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| 207 | { |
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| 208 | Face& face = createFace(); |
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| 209 | face.name = "zMax"; |
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| 210 | face.plane.set(0.0,0.0,-1.0,bb.zMax()); |
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| 211 | face.vertices.reserve(4); |
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| 212 | face.vertices.push_back(v001); |
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| 213 | face.vertices.push_back(v101); |
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| 214 | face.vertices.push_back(v111); |
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| 215 | face.vertices.push_back(v011); |
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| 216 | } |
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| 217 | |
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| 218 | } |
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| 219 | |
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| 220 | void transform(const osg::Matrix& matrix, const osg::Matrix& inverse) |
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| 221 | { |
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| 222 | for(Faces::iterator itr = _faces.begin(); |
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| 223 | itr != _faces.end(); |
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| 224 | ++itr) |
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| 225 | { |
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| 226 | Face& face = *itr; |
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| 227 | face.plane.transformProvidingInverse(inverse); |
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| 228 | for(Vertices::iterator vitr = face.vertices.begin(); |
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| 229 | vitr != face.vertices.end(); |
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| 230 | ++vitr) |
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| 231 | { |
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| 232 | *vitr = *vitr * matrix; |
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| 233 | } |
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| 234 | } |
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| 235 | } |
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| 236 | |
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| 237 | |
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| 238 | void insertVertex(const osg::Vec3d& vertex, osg::EllipsoidModel* em=0, double minHeight=0.0) |
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| 239 | { |
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| 240 | |
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| 241 | |
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| 242 | Faces removedFaces; |
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| 243 | |
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| 244 | Faces::iterator itr; |
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| 245 | for(itr = _faces.begin(); |
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| 246 | itr != _faces.end(); |
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| 247 | ) |
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| 248 | { |
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| 249 | Face& face = *itr; |
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| 250 | if (face.plane.distance(vertex)<0.0) |
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| 251 | { |
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| 252 | removedFaces.push_back(face); |
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| 253 | itr = _faces.erase(itr); |
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| 254 | } |
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| 255 | else |
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| 256 | { |
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| 257 | ++itr; |
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| 258 | } |
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| 259 | } |
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| 260 | |
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| 261 | if (removedFaces.empty()) return; |
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| 262 | |
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| 263 | typedef std::pair<osg::Vec3d, osg::Vec3d> Edge; |
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| 264 | typedef std::map<Edge,int> Edges; |
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| 265 | Edges edges; |
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| 266 | |
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| 267 | double numVerticesAdded=0.0; |
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| 268 | osg::Vec3d center; |
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| 269 | for(itr = removedFaces.begin(); |
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| 270 | itr != removedFaces.end(); |
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| 271 | ++itr) |
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| 272 | { |
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| 273 | Face& face = *itr; |
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| 274 | Vertices& vertices = face.vertices; |
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| 275 | for(unsigned int i=0; i<vertices.size(); ++i) |
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| 276 | { |
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| 277 | osg::Vec3d& a = vertices[i]; |
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| 278 | osg::Vec3d& b = vertices[ (i+1) % vertices.size()]; |
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| 279 | if (a<b) ++edges[Edge(a,b)]; |
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| 280 | else ++edges[Edge(b,a)]; |
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| 281 | |
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| 282 | center += a; |
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| 283 | numVerticesAdded += 1.0; |
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| 284 | } |
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| 285 | } |
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| 286 | |
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| 287 | if (numVerticesAdded==0.0) return; |
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| 288 | center /= numVerticesAdded; |
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| 289 | |
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| 290 | typedef std::set<osg::Vec3> VertexSet; |
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| 291 | VertexSet uniqueVertices; |
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| 292 | |
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| 293 | for(Edges::iterator eitr = edges.begin(); |
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| 294 | eitr != edges.end(); |
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| 295 | ++eitr) |
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| 296 | { |
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| 297 | if (eitr->second==1) |
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| 298 | { |
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| 299 | |
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| 300 | const Edge& edge = eitr->first; |
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| 301 | Face face; |
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| 302 | face.name = "baseSide"; |
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| 303 | face.plane.set(vertex, edge.first, edge.second); |
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| 304 | face.vertices.push_back(vertex); |
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| 305 | face.vertices.push_back(edge.first); |
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| 306 | face.vertices.push_back(edge.second); |
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| 307 | if (face.plane.distance(center)<0.0) face.plane.flip(); |
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| 308 | _faces.push_back(face); |
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| 309 | |
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| 310 | uniqueVertices.insert(edge.first); |
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| 311 | uniqueVertices.insert(edge.second); |
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| 312 | } |
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| 313 | } |
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| 314 | |
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| 315 | |
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| 316 | if (em) |
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| 317 | { |
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| 318 | |
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| 319 | Vertices baseVertices; |
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| 320 | for(VertexSet::iterator itr = uniqueVertices.begin(); |
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| 321 | itr != uniqueVertices.end(); |
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| 322 | ++itr) |
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| 323 | { |
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| 324 | const osg::Vec3d& point = *itr; |
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| 325 | double latitude, longitude, height; |
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| 326 | em->convertXYZToLatLongHeight(point.x(), point.y(), point.z(), latitude, longitude, height); |
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| 327 | osg::Vec3d normal(point); |
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| 328 | normal.normalize(); |
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| 329 | baseVertices.push_back(point - normal * (height - minHeight)); |
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| 330 | } |
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| 331 | |
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| 332 | |
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| 333 | osg::Vec3d center; |
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| 334 | double totalArea = 0; |
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| 335 | for(unsigned int i=0; i<baseVertices.size()-1; ++i) |
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| 336 | { |
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| 337 | const osg::Vec3d& a = baseVertices[i]; |
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| 338 | const osg::Vec3d& b = baseVertices[i+1]; |
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| 339 | const osg::Vec3d& c = baseVertices[(i+2)%baseVertices.size()]; |
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| 340 | double area = ((a-b)^(b-c)).length()*0.5; |
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| 341 | osg::Vec3d localCenter = (a+b+c)/3.0; |
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| 342 | center += localCenter*area; |
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| 343 | totalArea += area; |
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| 344 | } |
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| 345 | center /= totalArea; |
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| 346 | osg::Vec3d normal(center); |
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| 347 | normal.normalize(); |
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| 348 | |
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| 349 | osg::Plane basePlane(normal, center); |
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| 350 | |
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| 351 | cut(basePlane,"basePlane"); |
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| 352 | } |
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| 353 | |
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| 354 | |
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| 355 | |
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| 356 | } |
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| 357 | |
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| 358 | |
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| 359 | void projectDowntoBase(const osg::Vec3d& control, const osg::Vec3d& normal) |
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| 360 | { |
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| 361 | |
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| 362 | |
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| 363 | Faces removedFaces; |
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| 364 | |
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| 365 | Faces::iterator itr; |
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| 366 | for(itr = _faces.begin(); |
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| 367 | itr != _faces.end(); |
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| 368 | ) |
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| 369 | { |
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| 370 | Face& face = *itr; |
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| 371 | if ((face.plane.getNormal()*normal)>=0.0) |
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| 372 | { |
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| 373 | removedFaces.push_back(face); |
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| 374 | itr = _faces.erase(itr); |
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| 375 | } |
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| 376 | else |
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| 377 | { |
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| 378 | ++itr; |
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| 379 | } |
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| 380 | } |
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| 381 | |
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| 382 | if (removedFaces.empty()) return; |
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| 383 | |
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| 384 | typedef std::pair<osg::Vec3d, osg::Vec3d> Edge; |
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| 385 | typedef std::map<Edge,int> Edges; |
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| 386 | Edges edges; |
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| 387 | |
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| 388 | double numVerticesAdded=0.0; |
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| 389 | osg::Vec3d center; |
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| 390 | for(itr = removedFaces.begin(); |
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| 391 | itr != removedFaces.end(); |
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| 392 | ++itr) |
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| 393 | { |
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| 394 | Face& face = *itr; |
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| 395 | Vertices& vertices = face.vertices; |
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| 396 | for(unsigned int i=0; i<vertices.size(); ++i) |
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| 397 | { |
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| 398 | osg::Vec3d& a = vertices[i]; |
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| 399 | osg::Vec3d& b = vertices[ (i+1) % vertices.size()]; |
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| 400 | if (a<b) ++edges[Edge(a,b)]; |
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| 401 | else ++edges[Edge(b,a)]; |
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| 402 | |
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| 403 | center += a; |
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| 404 | numVerticesAdded += 1.0; |
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| 405 | } |
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| 406 | } |
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| 407 | |
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| 408 | if (numVerticesAdded==0.0) return; |
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| 409 | center /= numVerticesAdded; |
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| 410 | |
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| 411 | typedef std::set<osg::Vec3> VertexSet; |
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| 412 | VertexSet uniqueVertices; |
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| 413 | |
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| 414 | for(Edges::iterator eitr = edges.begin(); |
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| 415 | eitr != edges.end(); |
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| 416 | ++eitr) |
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| 417 | { |
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| 418 | if (eitr->second==1) |
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| 419 | { |
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| 420 | |
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| 421 | const Edge& edge = eitr->first; |
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| 422 | |
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| 423 | double h_first = (edge.first-control) * normal; |
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| 424 | osg::Vec3d projected_first = edge.first - normal * h_first; |
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| 425 | |
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| 426 | double h_second = (edge.second-control) * normal; |
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| 427 | osg::Vec3d projected_second = edge.second - normal * h_second; |
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| 428 | |
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| 429 | Face face; |
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| 430 | face.name = "baseSide"; |
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| 431 | face.plane.set(projected_first, edge.first, edge.second); |
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| 432 | face.vertices.push_back(projected_first); |
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| 433 | face.vertices.push_back(projected_second); |
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| 434 | face.vertices.push_back(edge.second); |
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| 435 | face.vertices.push_back(edge.first); |
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| 436 | |
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| 437 | if (face.plane.distance(center)<0.0) face.plane.flip(); |
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| 438 | _faces.push_back(face); |
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| 439 | |
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| 440 | uniqueVertices.insert(projected_first); |
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| 441 | uniqueVertices.insert(projected_second); |
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| 442 | } |
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| 443 | } |
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| 444 | |
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| 445 | Face newFace; |
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| 446 | newFace.name = "basePlane"; |
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| 447 | newFace.plane.set(normal,control); |
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| 448 | |
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| 449 | osg::Vec3d side = ( fabs(normal.x()) < fabs(normal.y()) ) ? |
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| 450 | osg::Vec3(1.0, 0.0, 0.0) : |
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| 451 | osg::Vec3(0.0, 1.0, 0.0); |
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| 452 | |
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| 453 | osg::Vec3 v = normal ^ side; |
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| 454 | v.normalize(); |
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| 455 | |
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| 456 | osg::Vec3 u = v ^ normal; |
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| 457 | u.normalize(); |
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| 458 | |
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| 459 | typedef std::map<double, Vec3d> AnglePositions; |
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| 460 | AnglePositions anglePositions; |
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| 461 | for(VertexSet::iterator vitr = uniqueVertices.begin(); |
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| 462 | vitr != uniqueVertices.end(); |
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| 463 | ++vitr) |
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| 464 | { |
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| 465 | osg::Vec3d delta = *vitr - center; |
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| 466 | double angle = atan2(delta * u, delta * v); |
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| 467 | if (angle<0.0) angle += 2.0*osg::PI; |
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| 468 | anglePositions[angle] = *vitr; |
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| 469 | } |
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| 470 | |
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| 471 | for(AnglePositions::iterator aitr = anglePositions.begin(); |
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| 472 | aitr != anglePositions.end(); |
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| 473 | ++aitr) |
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| 474 | { |
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| 475 | newFace.vertices.push_back(aitr->second); |
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| 476 | } |
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| 477 | |
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| 478 | _faces.push_back(newFace); |
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| 479 | |
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| 480 | |
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| 481 | } |
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| 482 | |
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| 483 | void computeSilhoette(const osg::Vec3d& normal, Vertices& vertices) |
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| 484 | { |
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| 485 | |
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| 486 | typedef std::pair<osg::Vec3d, osg::Vec3d> EdgePair; |
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| 487 | typedef std::vector<Face*> EdgeFaces; |
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| 488 | typedef std::map<EdgePair, EdgeFaces> EdgeMap; |
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| 489 | |
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| 490 | EdgeMap edgeMap; |
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| 491 | |
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| 492 | |
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| 493 | for(Faces::iterator itr = _faces.begin(); |
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| 494 | itr != _faces.end(); |
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| 495 | ++itr) |
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| 496 | { |
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| 497 | Face& face = *itr; |
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| 498 | for(unsigned int i=0; i<face.vertices.size(); ++i) |
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| 499 | { |
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| 500 | osg::Vec3d& va = face.vertices[i]; |
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| 501 | osg::Vec3d& vb = face.vertices[(i+1)%face.vertices.size()]; |
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| 502 | if (va < vb) edgeMap[EdgePair(va,vb)].push_back(&face); |
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| 503 | else edgeMap[EdgePair(vb,va)].push_back(&face); |
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| 504 | } |
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| 505 | } |
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| 506 | |
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| 507 | typedef std::set<osg::Vec3> VertexSet; |
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| 508 | VertexSet uniqueVertices; |
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| 509 | |
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| 510 | for(EdgeMap::iterator eitr = edgeMap.begin(); |
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| 511 | eitr != edgeMap.end(); |
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| 512 | ++eitr) |
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| 513 | { |
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| 514 | const EdgePair& edge = eitr->first; |
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| 515 | const EdgeFaces& edgeFaces = eitr->second; |
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| 516 | if (edgeFaces.size()==1) |
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| 517 | { |
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| 518 | |
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| 519 | } |
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| 520 | else if (edgeFaces.size()==2) |
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| 521 | { |
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| 522 | |
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| 523 | double dotProduct0 = edgeFaces[0]->plane.getNormal() * normal; |
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| 524 | double dotProduct1 = edgeFaces[1]->plane.getNormal() * normal; |
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| 525 | if (dotProduct0 * dotProduct1 <0.0) |
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| 526 | { |
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| 527 | |
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| 528 | uniqueVertices.insert(edge.first); |
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| 529 | uniqueVertices.insert(edge.second); |
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| 530 | } |
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| 531 | else |
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| 532 | { |
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| 533 | |
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| 534 | } |
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| 535 | |
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| 536 | } |
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| 537 | else |
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| 538 | { |
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| 539 | |
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| 540 | } |
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| 541 | } |
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| 542 | |
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| 543 | |
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| 544 | |
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| 545 | osg::Vec3d center; |
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| 546 | |
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| 547 | VertexSet::iterator vitr; |
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| 548 | for(vitr = uniqueVertices.begin(); |
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| 549 | vitr != uniqueVertices.end(); |
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| 550 | ++vitr) |
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| 551 | { |
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| 552 | center += *vitr; |
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| 553 | } |
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| 554 | center /= (double)(uniqueVertices.size()); |
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| 555 | |
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| 556 | |
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| 557 | |
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| 558 | osg::Vec3d side = ( fabs(normal.x()) < fabs(normal.y()) ) ? |
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| 559 | osg::Vec3(1.0, 0.0, 0.0) : |
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| 560 | osg::Vec3(0.0, 1.0, 0.0); |
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| 561 | |
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| 562 | osg::Vec3 v = normal ^ side; |
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| 563 | v.normalize(); |
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| 564 | |
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| 565 | osg::Vec3 u = v ^ normal; |
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| 566 | u.normalize(); |
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| 567 | |
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| 568 | typedef std::map<double, Vec3d> AnglePositions; |
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| 569 | AnglePositions anglePositions; |
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| 570 | for(vitr = uniqueVertices.begin(); |
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| 571 | vitr != uniqueVertices.end(); |
|---|
| 572 | ++vitr) |
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| 573 | { |
|---|
| 574 | osg::Vec3d delta = *vitr - center; |
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| 575 | double angle = atan2(delta * u, delta * v); |
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| 576 | if (angle<0.0) angle += 2.0*osg::PI; |
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| 577 | anglePositions[angle] = *vitr; |
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| 578 | } |
|---|
| 579 | |
|---|
| 580 | for(AnglePositions::iterator aitr = anglePositions.begin(); |
|---|
| 581 | aitr != anglePositions.end(); |
|---|
| 582 | ++aitr) |
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| 583 | { |
|---|
| 584 | vertices.push_back(aitr->second); |
|---|
| 585 | } |
|---|
| 586 | |
|---|
| 587 | |
|---|
| 588 | } |
|---|
| 589 | |
|---|
| 590 | |
|---|
| 591 | void cut(const osg::Polytope& polytope) |
|---|
| 592 | { |
|---|
| 593 | |
|---|
| 594 | for(osg::Polytope::PlaneList::const_iterator itr = polytope.getPlaneList().begin(); |
|---|
| 595 | itr != polytope.getPlaneList().end(); |
|---|
| 596 | ++itr) |
|---|
| 597 | { |
|---|
| 598 | cut(*itr); |
|---|
| 599 | } |
|---|
| 600 | } |
|---|
| 601 | |
|---|
| 602 | void cut(const CustomPolytope& polytope) |
|---|
| 603 | { |
|---|
| 604 | |
|---|
| 605 | for(Faces::const_iterator itr = polytope._faces.begin(); |
|---|
| 606 | itr != polytope._faces.end(); |
|---|
| 607 | ++itr) |
|---|
| 608 | { |
|---|
| 609 | cut(itr->plane, itr->name); |
|---|
| 610 | } |
|---|
| 611 | } |
|---|
| 612 | |
|---|
| 613 | void cut(const osg::Plane& plane, const std::string& name=std::string()) |
|---|
| 614 | { |
|---|
| 615 | |
|---|
| 616 | Face newFace; |
|---|
| 617 | typedef std::vector<double> Distances; |
|---|
| 618 | Distances distances; |
|---|
| 619 | Vertices newVertices; |
|---|
| 620 | |
|---|
| 621 | for(Faces::iterator itr = _faces.begin(); |
|---|
| 622 | itr != _faces.end(); |
|---|
| 623 | ) |
|---|
| 624 | { |
|---|
| 625 | Face& face = *itr; |
|---|
| 626 | int intersect = plane.intersect(face.vertices); |
|---|
| 627 | if (intersect==1) |
|---|
| 628 | { |
|---|
| 629 | |
|---|
| 630 | ++itr; |
|---|
| 631 | } |
|---|
| 632 | else if (intersect==0) |
|---|
| 633 | { |
|---|
| 634 | |
|---|
| 635 | |
|---|
| 636 | Vertices& vertices = face.vertices; |
|---|
| 637 | newVertices.clear(); |
|---|
| 638 | |
|---|
| 639 | distances.clear(); |
|---|
| 640 | distances.reserve(face.vertices.size()); |
|---|
| 641 | for(Vertices::iterator vitr = vertices.begin(); |
|---|
| 642 | vitr != vertices.end(); |
|---|
| 643 | ++vitr) |
|---|
| 644 | { |
|---|
| 645 | distances.push_back(plane.distance(*vitr)); |
|---|
| 646 | } |
|---|
| 647 | |
|---|
| 648 | for(unsigned int i=0; i<vertices.size(); ++i) |
|---|
| 649 | { |
|---|
| 650 | osg::Vec3d& va = vertices[i]; |
|---|
| 651 | osg::Vec3d& vb = vertices[(i+1)%vertices.size()]; |
|---|
| 652 | double distance_a = distances[i]; |
|---|
| 653 | double distance_b = distances[(i+1)%vertices.size()]; |
|---|
| 654 | |
|---|
| 655 | |
|---|
| 656 | if (distance_a>=0.0) newVertices.push_back(vertices[i]); |
|---|
| 657 | |
|---|
| 658 | |
|---|
| 659 | if (distance_a==0.0) newFace.vertices.push_back(vertices[i]); |
|---|
| 660 | |
|---|
| 661 | |
|---|
| 662 | if (distance_a * distance_b<0.0) |
|---|
| 663 | { |
|---|
| 664 | |
|---|
| 665 | osg::Vec3d intersection = (vb*distance_a - va*distance_b)/(distance_a-distance_b); |
|---|
| 666 | newVertices.push_back(intersection); |
|---|
| 667 | newFace.vertices.push_back(intersection); |
|---|
| 668 | |
|---|
| 669 | |
|---|
| 670 | } |
|---|
| 671 | } |
|---|
| 672 | |
|---|
| 673 | vertices.swap(newVertices); |
|---|
| 674 | |
|---|
| 675 | |
|---|
| 676 | |
|---|
| 677 | ++itr; |
|---|
| 678 | } |
|---|
| 679 | else if (intersect==-1) |
|---|
| 680 | { |
|---|
| 681 | |
|---|
| 682 | itr = _faces.erase(itr); |
|---|
| 683 | } |
|---|
| 684 | } |
|---|
| 685 | |
|---|
| 686 | if (!newFace.vertices.empty()) |
|---|
| 687 | { |
|---|
| 688 | |
|---|
| 689 | newFace.name = name; |
|---|
| 690 | newFace.plane = plane; |
|---|
| 691 | |
|---|
| 692 | Vertices& vertices = newFace.vertices; |
|---|
| 693 | |
|---|
| 694 | osg::Vec3d side = ( fabs(plane.getNormal().x()) < fabs(plane.getNormal().y()) ) ? |
|---|
| 695 | osg::Vec3(1.0, 0.0, 0.0) : |
|---|
| 696 | osg::Vec3(0.0, 1.0, 0.0); |
|---|
| 697 | |
|---|
| 698 | osg::Vec3 v = plane.getNormal() ^ side; |
|---|
| 699 | v.normalize(); |
|---|
| 700 | |
|---|
| 701 | osg::Vec3 u = v ^ plane.getNormal(); |
|---|
| 702 | u.normalize(); |
|---|
| 703 | |
|---|
| 704 | osg::Vec3d center; |
|---|
| 705 | Vertices::iterator vitr; |
|---|
| 706 | for(vitr = vertices.begin(); |
|---|
| 707 | vitr != vertices.end(); |
|---|
| 708 | ++vitr) |
|---|
| 709 | { |
|---|
| 710 | center += *vitr; |
|---|
| 711 | } |
|---|
| 712 | center /= vertices.size(); |
|---|
| 713 | |
|---|
| 714 | typedef std::map<double, Vec3d> AnglePositions; |
|---|
| 715 | AnglePositions anglePositions; |
|---|
| 716 | for(vitr = vertices.begin(); |
|---|
| 717 | vitr != vertices.end(); |
|---|
| 718 | ++vitr) |
|---|
| 719 | { |
|---|
| 720 | osg::Vec3d delta = *vitr - center; |
|---|
| 721 | double angle = atan2(delta * u, delta * v); |
|---|
| 722 | if (angle<0.0) angle += 2.0*osg::PI; |
|---|
| 723 | anglePositions[angle] = *vitr; |
|---|
| 724 | } |
|---|
| 725 | |
|---|
| 726 | |
|---|
| 727 | newVertices.clear(); |
|---|
| 728 | newVertices.reserve(anglePositions.size()); |
|---|
| 729 | for(AnglePositions::iterator aitr = anglePositions.begin(); |
|---|
| 730 | aitr != anglePositions.end(); |
|---|
| 731 | ++aitr) |
|---|
| 732 | { |
|---|
| 733 | newVertices.push_back(aitr->second); |
|---|
| 734 | } |
|---|
| 735 | |
|---|
| 736 | newVertices.swap(vertices); |
|---|
| 737 | |
|---|
| 738 | |
|---|
| 739 | |
|---|
| 740 | _faces.push_back(newFace); |
|---|
| 741 | } |
|---|
| 742 | } |
|---|
| 743 | |
|---|
| 744 | void getPolytope(osg::Polytope& polytope) |
|---|
| 745 | { |
|---|
| 746 | for(Faces::const_iterator itr = _faces.begin(); |
|---|
| 747 | itr != _faces.end(); |
|---|
| 748 | ++itr) |
|---|
| 749 | { |
|---|
| 750 | polytope.add(itr->plane); |
|---|
| 751 | } |
|---|
| 752 | } |
|---|
| 753 | |
|---|
| 754 | void getPoints(Vertices& vertices) |
|---|
| 755 | { |
|---|
| 756 | typedef std::set<osg::Vec3d> VerticesSet; |
|---|
| 757 | VerticesSet verticesSet; |
|---|
| 758 | for(Faces::iterator itr = _faces.begin(); |
|---|
| 759 | itr != _faces.end(); |
|---|
| 760 | ++itr) |
|---|
| 761 | { |
|---|
| 762 | Face& face = *itr; |
|---|
| 763 | for(Vertices::iterator vitr = face.vertices.begin(); |
|---|
| 764 | vitr != face.vertices.end(); |
|---|
| 765 | ++vitr) |
|---|
| 766 | { |
|---|
| 767 | verticesSet.insert(*vitr); |
|---|
| 768 | } |
|---|
| 769 | } |
|---|
| 770 | |
|---|
| 771 | for(VerticesSet::iterator sitr = verticesSet.begin(); |
|---|
| 772 | sitr != verticesSet.end(); |
|---|
| 773 | ++sitr) |
|---|
| 774 | { |
|---|
| 775 | vertices.push_back(*sitr); |
|---|
| 776 | } |
|---|
| 777 | } |
|---|
| 778 | |
|---|
| 779 | |
|---|
| 780 | osg::Drawable* createDrawable(const osg::Vec4d& colour) |
|---|
| 781 | { |
|---|
| 782 | osg::Geometry* geometry = new osg::Geometry; |
|---|
| 783 | osg::Vec3Array* vertices = new osg::Vec3Array; |
|---|
| 784 | geometry->setVertexArray(vertices); |
|---|
| 785 | |
|---|
| 786 | for(Faces::iterator itr = _faces.begin(); |
|---|
| 787 | itr != _faces.end(); |
|---|
| 788 | ++itr) |
|---|
| 789 | { |
|---|
| 790 | Face& face = *itr; |
|---|
| 791 | geometry->addPrimitiveSet( new osg::DrawArrays(GL_LINE_LOOP, vertices->size(), face.vertices.size()) ); |
|---|
| 792 | for(Vertices::iterator vitr = face.vertices.begin(); |
|---|
| 793 | vitr != face.vertices.end(); |
|---|
| 794 | ++vitr) |
|---|
| 795 | { |
|---|
| 796 | vertices->push_back(*vitr); |
|---|
| 797 | } |
|---|
| 798 | } |
|---|
| 799 | |
|---|
| 800 | osg::Vec4Array* colours = new osg::Vec4Array; |
|---|
| 801 | colours->push_back(colour); |
|---|
| 802 | geometry->setColorArray(colours); |
|---|
| 803 | geometry->setColorBinding(osg::Geometry::BIND_OVERALL); |
|---|
| 804 | |
|---|
| 805 | osg::StateSet* stateset = geometry->getOrCreateStateSet(); |
|---|
| 806 | stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF); |
|---|
| 807 | stateset->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF); |
|---|
| 808 | stateset->setTextureMode(1, GL_TEXTURE_2D, osg::StateAttribute::OFF); |
|---|
| 809 | |
|---|
| 810 | return geometry; |
|---|
| 811 | } |
|---|
| 812 | |
|---|
| 813 | protected: |
|---|
| 814 | |
|---|
| 815 | typedef std::list<Face> Faces; |
|---|
| 816 | Faces _faces; |
|---|
| 817 | |
|---|
| 818 | |
|---|
| 819 | }; |
|---|
| 820 | |
|---|
| 821 | } |
|---|
| 822 | |
|---|
| 823 | |
|---|
| 824 | OverlayNode::OverlayNode(OverlayTechnique technique): |
|---|
| 825 | _overlayTechnique(technique), |
|---|
| 826 | _texEnvMode(GL_DECAL), |
|---|
| 827 | _textureUnit(1), |
|---|
| 828 | _textureSizeHint(1024), |
|---|
| 829 | _overlayClearColor(0.0f,0.0f,0.0f,0.0f), |
|---|
| 830 | _continuousUpdate(false), |
|---|
| 831 | _overlayBaseHeight(-100.0), |
|---|
| 832 | _updateCamera(false), |
|---|
| 833 | _renderTargetImpl(osg::Camera::FRAME_BUFFER_OBJECT) |
|---|
| 834 | { |
|---|
| 835 | setNumChildrenRequiringUpdateTraversal(1); |
|---|
| 836 | init(); |
|---|
| 837 | } |
|---|
| 838 | |
|---|
| 839 | OverlayNode::OverlayNode(const OverlayNode& copy, const osg::CopyOp& copyop): |
|---|
| 840 | osg::Group(copy,copyop), |
|---|
| 841 | _overlayTechnique(copy._overlayTechnique), |
|---|
| 842 | _overlaySubgraph(copy._overlaySubgraph), |
|---|
| 843 | _texEnvMode(copy._texEnvMode), |
|---|
| 844 | _textureUnit(copy._textureUnit), |
|---|
| 845 | _textureSizeHint(copy._textureSizeHint), |
|---|
| 846 | _overlayClearColor(copy._overlayClearColor), |
|---|
| 847 | _continuousUpdate(copy._continuousUpdate), |
|---|
| 848 | _overlayBaseHeight(copy._overlayBaseHeight), |
|---|
| 849 | _updateCamera(false), |
|---|
| 850 | _renderTargetImpl(copy._renderTargetImpl) |
|---|
| 851 | { |
|---|
| 852 | setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1); |
|---|
| 853 | init(); |
|---|
| 854 | } |
|---|
| 855 | |
|---|
| 856 | void OverlayNode::OverlayData::setThreadSafeRefUnref(bool threadSafe) |
|---|
| 857 | { |
|---|
| 858 | if (_camera.valid()) _camera->setThreadSafeRefUnref(threadSafe); |
|---|
| 859 | if (_texgenNode.valid()) _texgenNode->setThreadSafeRefUnref(threadSafe); |
|---|
| 860 | if (_overlayStateSet.valid()) _overlayStateSet->setThreadSafeRefUnref(threadSafe); |
|---|
| 861 | if (_mainSubgraphStateSet.valid()) _mainSubgraphStateSet->setThreadSafeRefUnref(threadSafe); |
|---|
| 862 | if (_texture.valid()) _texture->setThreadSafeRefUnref(threadSafe); |
|---|
| 863 | } |
|---|
| 864 | |
|---|
| 865 | void OverlayNode::OverlayData::resizeGLObjectBuffers(unsigned int maxSize) |
|---|
| 866 | { |
|---|
| 867 | if (_camera.valid()) _camera->resizeGLObjectBuffers(maxSize); |
|---|
| 868 | if (_texgenNode.valid()) _texgenNode->resizeGLObjectBuffers(maxSize); |
|---|
| 869 | if (_overlayStateSet.valid()) _overlayStateSet->resizeGLObjectBuffers(maxSize); |
|---|
| 870 | if (_mainSubgraphStateSet.valid()) _mainSubgraphStateSet->resizeGLObjectBuffers(maxSize); |
|---|
| 871 | if (_texture.valid()) _texture->resizeGLObjectBuffers(maxSize); |
|---|
| 872 | } |
|---|
| 873 | |
|---|
| 874 | void OverlayNode::OverlayData::releaseGLObjects(osg::State* state) const |
|---|
| 875 | { |
|---|
| 876 | if (_camera.valid()) _camera->releaseGLObjects(state); |
|---|
| 877 | if (_texgenNode.valid()) _texgenNode->releaseGLObjects(state); |
|---|
| 878 | if (_overlayStateSet.valid()) _overlayStateSet->releaseGLObjects(state); |
|---|
| 879 | if (_mainSubgraphStateSet.valid()) _mainSubgraphStateSet->releaseGLObjects(state); |
|---|
| 880 | if (_texture.valid()) _texture->releaseGLObjects(state); |
|---|
| 881 | } |
|---|
| 882 | |
|---|
| 883 | void OverlayNode::setThreadSafeRefUnref(bool threadSafe) |
|---|
| 884 | { |
|---|
| 885 | osg::Group::setThreadSafeRefUnref(threadSafe); |
|---|
| 886 | |
|---|
| 887 | if (_overlaySubgraph.valid()) _overlaySubgraph->setThreadSafeRefUnref(threadSafe); |
|---|
| 888 | |
|---|
| 889 | for(OverlayDataMap::iterator itr = _overlayDataMap.begin(); |
|---|
| 890 | itr != _overlayDataMap.end(); |
|---|
| 891 | ++itr) |
|---|
| 892 | { |
|---|
| 893 | itr->second->setThreadSafeRefUnref(threadSafe); |
|---|
| 894 | } |
|---|
| 895 | } |
|---|
| 896 | |
|---|
| 897 | void OverlayNode::resizeGLObjectBuffers(unsigned int maxSize) |
|---|
| 898 | { |
|---|
| 899 | osg::Group::resizeGLObjectBuffers(maxSize); |
|---|
| 900 | |
|---|
| 901 | if (_overlaySubgraph.valid()) _overlaySubgraph->resizeGLObjectBuffers(maxSize); |
|---|
| 902 | |
|---|
| 903 | for(OverlayDataMap::iterator itr = _overlayDataMap.begin(); |
|---|
| 904 | itr != _overlayDataMap.end(); |
|---|
| 905 | ++itr) |
|---|
| 906 | { |
|---|
| 907 | itr->second->resizeGLObjectBuffers(maxSize); |
|---|
| 908 | } |
|---|
| 909 | } |
|---|
| 910 | |
|---|
| 911 | void OverlayNode::releaseGLObjects(osg::State* state) const |
|---|
| 912 | { |
|---|
| 913 | osg::Group::releaseGLObjects(state); |
|---|
| 914 | |
|---|
| 915 | if (_overlaySubgraph.valid()) _overlaySubgraph->releaseGLObjects(state); |
|---|
| 916 | |
|---|
| 917 | for(OverlayDataMap::const_iterator itr = _overlayDataMap.begin(); |
|---|
| 918 | itr != _overlayDataMap.end(); |
|---|
| 919 | ++itr) |
|---|
| 920 | { |
|---|
| 921 | itr->second->releaseGLObjects(state); |
|---|
| 922 | } |
|---|
| 923 | } |
|---|
| 924 | |
|---|
| 925 | void OverlayNode::setOverlayTechnique(OverlayTechnique technique) |
|---|
| 926 | { |
|---|
| 927 | if (_overlayTechnique==technique) return; |
|---|
| 928 | |
|---|
| 929 | _overlayTechnique = technique; |
|---|
| 930 | |
|---|
| 931 | init(); |
|---|
| 932 | } |
|---|
| 933 | |
|---|
| 934 | void OverlayNode::setRenderTargetImplementation(osg::Camera::RenderTargetImplementation impl) |
|---|
| 935 | { |
|---|
| 936 | if(_renderTargetImpl==impl) return; |
|---|
| 937 | |
|---|
| 938 | _renderTargetImpl = impl; |
|---|
| 939 | |
|---|
| 940 | init(); |
|---|
| 941 | for(OverlayDataMap::const_iterator itr = _overlayDataMap.begin(); |
|---|
| 942 | itr != _overlayDataMap.end(); |
|---|
| 943 | ++itr) |
|---|
| 944 | { |
|---|
| 945 | itr->second->_camera->setRenderTargetImplementation(_renderTargetImpl); |
|---|
| 946 | } |
|---|
| 947 | } |
|---|
| 948 | |
|---|
| 949 | OverlayNode::OverlayData* OverlayNode::getOverlayData(osgUtil::CullVisitor* cv) |
|---|
| 950 | { |
|---|
| 951 | OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_overlayDataMapMutex); |
|---|
| 952 | OverlayDataMap::iterator itr = _overlayDataMap.find(cv); |
|---|
| 953 | if (itr != _overlayDataMap.end()) return itr->second.get(); |
|---|
| 954 | |
|---|
| 955 | _overlayDataMap[cv] = new OverlayData; |
|---|
| 956 | |
|---|
| 957 | OverlayData* overlayData = _overlayDataMap[cv].get(); |
|---|
| 958 | |
|---|
| 959 | |
|---|
| 960 | unsigned int tex_width = _textureSizeHint; |
|---|
| 961 | unsigned int tex_height = _textureSizeHint; |
|---|
| 962 | |
|---|
| 963 | if (!overlayData->_texture) |
|---|
| 964 | { |
|---|
| 965 | |
|---|
| 966 | |
|---|
| 967 | osg::Texture2D* texture = new osg::Texture2D; |
|---|
| 968 | texture->setTextureSize(tex_width, tex_height); |
|---|
| 969 | texture->setInternalFormat(GL_RGBA); |
|---|
| 970 | texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR); |
|---|
| 971 | texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR); |
|---|
| 972 | texture->setWrap(osg::Texture2D::WRAP_S,osg::Texture2D::CLAMP_TO_BORDER); |
|---|
| 973 | texture->setWrap(osg::Texture2D::WRAP_T,osg::Texture2D::CLAMP_TO_BORDER); |
|---|
| 974 | #if 1 |
|---|
| 975 | texture->setBorderColor(osg::Vec4(_overlayClearColor)); |
|---|
| 976 | #else |
|---|
| 977 | texture->setBorderColor(osg::Vec4(1.0,0.0,0.0,0.5)); |
|---|
| 978 | #endif |
|---|
| 979 | overlayData->_texture = texture; |
|---|
| 980 | } |
|---|
| 981 | |
|---|
| 982 | |
|---|
| 983 | if (!overlayData->_camera || overlayData->_camera->getRenderTargetImplementation() != _renderTargetImpl) |
|---|
| 984 | { |
|---|
| 985 | |
|---|
| 986 | |
|---|
| 987 | |
|---|
| 988 | overlayData->_camera = new osg::Camera; |
|---|
| 989 | |
|---|
| 990 | overlayData->_camera->setClearColor(_overlayClearColor); |
|---|
| 991 | |
|---|
| 992 | overlayData->_camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF); |
|---|
| 993 | |
|---|
| 994 | |
|---|
| 995 | overlayData->_camera->setViewport(0,0,tex_width,tex_height); |
|---|
| 996 | |
|---|
| 997 | overlayData->_camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR); |
|---|
| 998 | |
|---|
| 999 | |
|---|
| 1000 | overlayData->_camera->setRenderOrder(osg::Camera::PRE_RENDER); |
|---|
| 1001 | |
|---|
| 1002 | |
|---|
| 1003 | overlayData->_camera->setRenderTargetImplementation(_renderTargetImpl); |
|---|
| 1004 | |
|---|
| 1005 | |
|---|
| 1006 | overlayData->_camera->attach(osg::Camera::COLOR_BUFFER, overlayData->_texture.get()); |
|---|
| 1007 | |
|---|
| 1008 | if (_overlaySubgraph.valid()) overlayData->_camera->addChild(_overlaySubgraph.get()); |
|---|
| 1009 | } |
|---|
| 1010 | |
|---|
| 1011 | if (!overlayData->_texgenNode) |
|---|
| 1012 | { |
|---|
| 1013 | overlayData->_texgenNode = new osg::TexGenNode; |
|---|
| 1014 | overlayData->_texgenNode->setTextureUnit(_textureUnit); |
|---|
| 1015 | } |
|---|
| 1016 | |
|---|
| 1017 | if (!overlayData->_y0) overlayData->_y0 = new osg::Uniform("y0",0.0f); |
|---|
| 1018 | if (!overlayData->_lightingEnabled) overlayData->_lightingEnabled = new osg::Uniform("lightingEnabled",true); |
|---|
| 1019 | |
|---|
| 1020 | if (!overlayData->_overlayStateSet) |
|---|
| 1021 | { |
|---|
| 1022 | overlayData->_overlayStateSet = new osg::StateSet; |
|---|
| 1023 | overlayData->_overlayStateSet->addUniform(overlayData->_y0.get()); |
|---|
| 1024 | overlayData->_overlayStateSet->addUniform(overlayData->_lightingEnabled.get()); |
|---|
| 1025 | |
|---|
| 1026 | osg::Program* program = new osg::Program; |
|---|
| 1027 | overlayData->_overlayStateSet->setAttribute(program); |
|---|
| 1028 | |
|---|
| 1029 | |
|---|
| 1030 | std::string vertexShaderFile = osgDB::findDataFile("shaders/overlay_perspective_rtt.vert"); |
|---|
| 1031 | if (!vertexShaderFile.empty()) |
|---|
| 1032 | { |
|---|
| 1033 | program->addShader(osg::Shader::readShaderFile(osg::Shader::VERTEX, vertexShaderFile)); |
|---|
| 1034 | } |
|---|
| 1035 | else |
|---|
| 1036 | { |
|---|
| 1037 | char vertexShaderSource[] = |
|---|
| 1038 | "uniform float y0; \n" |
|---|
| 1039 | "uniform bool lightingEnabled; \n" |
|---|
| 1040 | " \n" |
|---|
| 1041 | "vec4 warp(in vec4 source) \n" |
|---|
| 1042 | "{ \n" |
|---|
| 1043 | " float divisor = source.y + y0; \n" |
|---|
| 1044 | " return vec4(source.x * (1.0 + y0 ), source.y * y0 + 1.0, (source.z * y0 + 1.0)*0.01, source.w * divisor); \n" |
|---|
| 1045 | "} \n" |
|---|
| 1046 | " \n" |
|---|
| 1047 | "vec3 fnormal(void) \n" |
|---|
| 1048 | "{ \n" |
|---|
| 1049 | " //Compute the normal \n" |
|---|
| 1050 | " vec3 normal = gl_NormalMatrix * gl_Normal; \n" |
|---|
| 1051 | " normal = normalize(normal); \n" |
|---|
| 1052 | " return normal; \n" |
|---|
| 1053 | "} \n" |
|---|
| 1054 | " \n" |
|---|
| 1055 | "void directionalLight(in int i, \n" |
|---|
| 1056 | " in vec3 normal, \n" |
|---|
| 1057 | " inout vec4 ambient, \n" |
|---|
| 1058 | " inout vec4 diffuse, \n" |
|---|
| 1059 | " inout vec4 specular) \n" |
|---|
| 1060 | "{ \n" |
|---|
| 1061 | " float nDotVP; // normal . light direction \n" |
|---|
| 1062 | " float nDotHV; // normal . light half vector \n" |
|---|
| 1063 | " float pf; // power factor \n" |
|---|
| 1064 | " \n" |
|---|
| 1065 | " nDotVP = max(0.0, dot(normal, normalize(vec3 (gl_LightSource[i].position)))); \n" |
|---|
| 1066 | " nDotHV = max(0.0, dot(normal, vec3 (gl_LightSource[i].halfVector))); \n" |
|---|
| 1067 | " \n" |
|---|
| 1068 | " if (nDotVP == 0.0) \n" |
|---|
| 1069 | " { \n" |
|---|
| 1070 | " pf = 0.0; \n" |
|---|
| 1071 | " } \n" |
|---|
| 1072 | " else \n" |
|---|
| 1073 | " { \n" |
|---|
| 1074 | " pf = pow(nDotHV, gl_FrontMaterial.shininess); \n" |
|---|
| 1075 | " \n" |
|---|
| 1076 | " } \n" |
|---|
| 1077 | " ambient += gl_LightSource[i].ambient; \n" |
|---|
| 1078 | " diffuse += gl_LightSource[i].diffuse * nDotVP; \n" |
|---|
| 1079 | " specular += gl_LightSource[i].specular * pf; \n" |
|---|
| 1080 | "} \n" |
|---|
| 1081 | "void main() \n" |
|---|
| 1082 | "{ \n" |
|---|
| 1083 | " gl_Position = warp(ftransform()); \n" |
|---|
| 1084 | " \n" |
|---|
| 1085 | " if (lightingEnabled) \n" |
|---|
| 1086 | " { \n" |
|---|
| 1087 | " vec4 ambient = vec4(0.0); \n" |
|---|
| 1088 | " vec4 diffuse = vec4(0.0); \n" |
|---|
| 1089 | " vec4 specular = vec4(0.0); \n" |
|---|
| 1090 | " \n" |
|---|
| 1091 | " vec3 normal = fnormal(); \n" |
|---|
| 1092 | " \n" |
|---|
| 1093 | " directionalLight(0, normal, ambient, diffuse, specular); \n" |
|---|
| 1094 | " \n" |
|---|
| 1095 | " vec4 color = gl_FrontLightModelProduct.sceneColor + \n" |
|---|
| 1096 | " ambient * gl_FrontMaterial.ambient + \n" |
|---|
| 1097 | " diffuse * gl_FrontMaterial.diffuse + \n" |
|---|
| 1098 | " specular * gl_FrontMaterial.specular; \n" |
|---|
| 1099 | " \n" |
|---|
| 1100 | " gl_FrontColor = color; \n" |
|---|
| 1101 | " \n" |
|---|
| 1102 | " } \n" |
|---|
| 1103 | " else \n" |
|---|
| 1104 | " { \n" |
|---|
| 1105 | " gl_FrontColor = gl_Color; \n" |
|---|
| 1106 | " } \n" |
|---|
| 1107 | " \n" |
|---|
| 1108 | "} \n"; |
|---|
| 1109 | |
|---|
| 1110 | osg::Shader* vertex_shader = new osg::Shader(osg::Shader::VERTEX, vertexShaderSource); |
|---|
| 1111 | program->addShader(vertex_shader); |
|---|
| 1112 | } |
|---|
| 1113 | |
|---|
| 1114 | } |
|---|
| 1115 | |
|---|
| 1116 | if (!overlayData->_mainSubgraphProgram) |
|---|
| 1117 | { |
|---|
| 1118 | overlayData->_mainSubgraphProgram = new osg::Program; |
|---|
| 1119 | |
|---|
| 1120 | |
|---|
| 1121 | std::string fragmentShaderFile = osgDB::findDataFile("shaders/overlay_perspective_main.frag"); |
|---|
| 1122 | if (!fragmentShaderFile.empty()) |
|---|
| 1123 | { |
|---|
| 1124 | overlayData->_mainSubgraphProgram->addShader(osg::Shader::readShaderFile(osg::Shader::FRAGMENT, fragmentShaderFile)); |
|---|
| 1125 | } |
|---|
| 1126 | else |
|---|
| 1127 | { |
|---|
| 1128 | char fragmentShaderSource[] = |
|---|
| 1129 | "uniform sampler2D texture_0; \n" |
|---|
| 1130 | "uniform sampler2D texture_1; \n" |
|---|
| 1131 | " \n" |
|---|
| 1132 | "uniform float y0; \n" |
|---|
| 1133 | " \n" |
|---|
| 1134 | "vec2 warp(in vec2 source) \n" |
|---|
| 1135 | "{ \n" |
|---|
| 1136 | " float inv_divisor = 1.0 / (source.y + y0); \n" |
|---|
| 1137 | " return vec2(source.x * (1.0 + y0 ) * inv_divisor , (source.y * y0 + 1.0 ) * inv_divisor); \n" |
|---|
| 1138 | "} \n" |
|---|
| 1139 | " \n" |
|---|
| 1140 | "void main() \n" |
|---|
| 1141 | "{ \n" |
|---|
| 1142 | " vec2 coord = gl_TexCoord[1].xy; \n" |
|---|
| 1143 | " coord.x = coord.x*2.0 - 1.0; \n" |
|---|
| 1144 | " coord.y = coord.y*2.0 - 1.0; \n" |
|---|
| 1145 | " \n" |
|---|
| 1146 | " vec2 warped = warp(coord); \n" |
|---|
| 1147 | " warped.x = (warped.x + 1.0)*0.5; \n" |
|---|
| 1148 | " warped.y = (warped.y + 1.0)*0.5; \n" |
|---|
| 1149 | " \n" |
|---|
| 1150 | " vec4 base_color = texture2D(texture_0, gl_TexCoord[0].xy); \n" |
|---|
| 1151 | " vec4 overlay_color = texture2D(texture_1, warped ); \n" |
|---|
| 1152 | " vec3 mixed_color = mix(base_color.rgb, overlay_color.rgb, overlay_color.a); \n" |
|---|
| 1153 | " gl_FragColor = vec4(mixed_color, base_color.a); \n" |
|---|
| 1154 | "} \n"; |
|---|
| 1155 | |
|---|
| 1156 | osg::Shader* fragment_shader = new osg::Shader(osg::Shader::FRAGMENT, fragmentShaderSource); |
|---|
| 1157 | overlayData->_mainSubgraphProgram->addShader(fragment_shader); |
|---|
| 1158 | } |
|---|
| 1159 | } |
|---|
| 1160 | |
|---|
| 1161 | if (!overlayData->_mainSubgraphStateSet) |
|---|
| 1162 | { |
|---|
| 1163 | overlayData->_mainSubgraphStateSet = new osg::StateSet; |
|---|
| 1164 | |
|---|
| 1165 | overlayData->_mainSubgraphStateSet->addUniform(overlayData->_y0.get()); |
|---|
| 1166 | overlayData->_mainSubgraphStateSet->addUniform(new osg::Uniform("texture_0",0)); |
|---|
| 1167 | overlayData->_mainSubgraphStateSet->addUniform(new osg::Uniform("texture_1",1)); |
|---|
| 1168 | |
|---|
| 1169 | overlayData->_mainSubgraphStateSet->setTextureAttributeAndModes(_textureUnit, overlayData->_texture.get(), osg::StateAttribute::ON); |
|---|
| 1170 | overlayData->_mainSubgraphStateSet->setTextureMode(_textureUnit, GL_TEXTURE_GEN_S, osg::StateAttribute::ON); |
|---|
| 1171 | overlayData->_mainSubgraphStateSet->setTextureMode(_textureUnit, GL_TEXTURE_GEN_T, osg::StateAttribute::ON); |
|---|
| 1172 | overlayData->_mainSubgraphStateSet->setTextureMode(_textureUnit, GL_TEXTURE_GEN_R, osg::StateAttribute::ON); |
|---|
| 1173 | overlayData->_mainSubgraphStateSet->setTextureMode(_textureUnit, GL_TEXTURE_GEN_Q, osg::StateAttribute::ON); |
|---|
| 1174 | |
|---|
| 1175 | if (_texEnvMode!=GL_NONE) |
|---|
| 1176 | { |
|---|
| 1177 | overlayData->_mainSubgraphStateSet->setTextureAttribute(_textureUnit, new osg::TexEnv((osg::TexEnv::Mode)_texEnvMode)); |
|---|
| 1178 | } |
|---|
| 1179 | } |
|---|
| 1180 | |
|---|
| 1181 | return overlayData; |
|---|
| 1182 | } |
|---|
| 1183 | |
|---|
| 1184 | void OverlayNode::init() |
|---|
| 1185 | { |
|---|
| 1186 | switch(_overlayTechnique) |
|---|
| 1187 | { |
|---|
| 1188 | case(OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY): |
|---|
| 1189 | init_OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY(); |
|---|
| 1190 | break; |
|---|
| 1191 | case(VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY): |
|---|
| 1192 | init_VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY(); |
|---|
| 1193 | break; |
|---|
| 1194 | case(VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY): |
|---|
| 1195 | init_VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY(); |
|---|
| 1196 | break; |
|---|
| 1197 | } |
|---|
| 1198 | } |
|---|
| 1199 | |
|---|
| 1200 | void OverlayNode::init_OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY() |
|---|
| 1201 | { |
|---|
| 1202 | OSG_INFO<<"OverlayNode::init() - OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY"<<std::endl; |
|---|
| 1203 | |
|---|
| 1204 | |
|---|
| 1205 | getOverlayData(0); |
|---|
| 1206 | } |
|---|
| 1207 | |
|---|
| 1208 | void OverlayNode::init_VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY() |
|---|
| 1209 | { |
|---|
| 1210 | OSG_INFO<<"OverlayNode::init() - VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY"<<std::endl; |
|---|
| 1211 | } |
|---|
| 1212 | |
|---|
| 1213 | void OverlayNode::init_VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY() |
|---|
| 1214 | { |
|---|
| 1215 | OSG_INFO<<"OverlayNode::init() - VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY"<<std::endl; |
|---|
| 1216 | } |
|---|
| 1217 | |
|---|
| 1218 | void OverlayNode::traverse(osg::NodeVisitor& nv) |
|---|
| 1219 | { |
|---|
| 1220 | switch(_overlayTechnique) |
|---|
| 1221 | { |
|---|
| 1222 | case(OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY): |
|---|
| 1223 | traverse_OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY(nv); |
|---|
| 1224 | break; |
|---|
| 1225 | case(VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY): |
|---|
| 1226 | traverse_VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY(nv); |
|---|
| 1227 | break; |
|---|
| 1228 | case(VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY): |
|---|
| 1229 | traverse_VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY(nv); |
|---|
| 1230 | break; |
|---|
| 1231 | } |
|---|
| 1232 | } |
|---|
| 1233 | |
|---|
| 1234 | void OverlayNode::traverse_OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY(osg::NodeVisitor& nv) |
|---|
| 1235 | { |
|---|
| 1236 | OverlayData& overlayData = *getOverlayData(0); |
|---|
| 1237 | osg::Camera* camera = overlayData._camera.get(); |
|---|
| 1238 | |
|---|
| 1239 | if (nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR) |
|---|
| 1240 | { |
|---|
| 1241 | |
|---|
| 1242 | Group::traverse(nv); |
|---|
| 1243 | |
|---|
| 1244 | if (_continuousUpdate || _updateCamera) |
|---|
| 1245 | { |
|---|
| 1246 | |
|---|
| 1247 | |
|---|
| 1248 | |
|---|
| 1249 | osg::BoundingSphere bs; |
|---|
| 1250 | for(unsigned int i=0; i<camera->getNumChildren(); ++i) |
|---|
| 1251 | { |
|---|
| 1252 | bs.expandBy(camera->getChild(i)->getBound()); |
|---|
| 1253 | } |
|---|
| 1254 | |
|---|
| 1255 | if (bs.valid()) |
|---|
| 1256 | { |
|---|
| 1257 | |
|---|
| 1258 | osg::CoordinateSystemNode* csn = 0; |
|---|
| 1259 | osg::NodePath& nodePath = nv.getNodePath(); |
|---|
| 1260 | for(osg::NodePath::reverse_iterator itr = nodePath.rbegin(); |
|---|
| 1261 | itr != nodePath.rend() && csn==0; |
|---|
| 1262 | ++itr) |
|---|
| 1263 | { |
|---|
| 1264 | csn = dynamic_cast<osg::CoordinateSystemNode*>(*itr); |
|---|
| 1265 | } |
|---|
| 1266 | |
|---|
| 1267 | osg::EllipsoidModel* em = csn ? csn->getEllipsoidModel() : 0; |
|---|
| 1268 | |
|---|
| 1269 | |
|---|
| 1270 | if (em) |
|---|
| 1271 | { |
|---|
| 1272 | osg::Vec3d eyePoint(0.0,0.0,0.0); |
|---|
| 1273 | double centerDistance = (eyePoint-osg::Vec3d(bs.center())).length(); |
|---|
| 1274 | |
|---|
| 1275 | double znear = centerDistance-bs.radius(); |
|---|
| 1276 | double zfar = centerDistance+bs.radius(); |
|---|
| 1277 | double zNearRatio = 0.001f; |
|---|
| 1278 | if (znear<zfar*zNearRatio) znear = zfar*zNearRatio; |
|---|
| 1279 | |
|---|
| 1280 | double top = (bs.radius()/centerDistance)*znear; |
|---|
| 1281 | double right = top; |
|---|
| 1282 | |
|---|
| 1283 | camera->setProjectionMatrixAsFrustum(-right,right,-top,top,znear,zfar); |
|---|
| 1284 | camera->setViewMatrixAsLookAt(eyePoint, bs.center(), osg::Vec3(0.0f,1.0f,0.0f)); |
|---|
| 1285 | } |
|---|
| 1286 | else |
|---|
| 1287 | { |
|---|
| 1288 | osg::Vec3d upDirection(0.0,1.0,0.0); |
|---|
| 1289 | osg::Vec3d viewDirection(0.0,0.0,1.0); |
|---|
| 1290 | |
|---|
| 1291 | double viewDistance = 2.0*bs.radius(); |
|---|
| 1292 | osg::Vec3d center = bs.center(); |
|---|
| 1293 | osg::Vec3d eyePoint = center+viewDirection*viewDistance; |
|---|
| 1294 | |
|---|
| 1295 | double znear = viewDistance-bs.radius(); |
|---|
| 1296 | double zfar = viewDistance+bs.radius(); |
|---|
| 1297 | |
|---|
| 1298 | float top = bs.radius(); |
|---|
| 1299 | float right = top; |
|---|
| 1300 | |
|---|
| 1301 | camera->setProjectionMatrixAsOrtho(-right,right,-top,top,znear,zfar); |
|---|
| 1302 | camera->setViewMatrixAsLookAt(eyePoint,center,upDirection); |
|---|
| 1303 | |
|---|
| 1304 | } |
|---|
| 1305 | |
|---|
| 1306 | |
|---|
| 1307 | |
|---|
| 1308 | |
|---|
| 1309 | osg::Matrix MVP = camera->getViewMatrix() * |
|---|
| 1310 | camera->getProjectionMatrix(); |
|---|
| 1311 | |
|---|
| 1312 | osg::Matrix MVPT = MVP * |
|---|
| 1313 | osg::Matrix::translate(1.0,1.0,1.0) * |
|---|
| 1314 | osg::Matrix::scale(0.5,0.5,0.5); |
|---|
| 1315 | |
|---|
| 1316 | overlayData._texgenNode->getTexGen()->setMode(osg::TexGen::EYE_LINEAR); |
|---|
| 1317 | overlayData._texgenNode->getTexGen()->setPlanesFromMatrix(MVPT); |
|---|
| 1318 | |
|---|
| 1319 | overlayData._textureFrustum.setToUnitFrustum(false,false); |
|---|
| 1320 | overlayData._textureFrustum.transformProvidingInverse(MVP); |
|---|
| 1321 | } |
|---|
| 1322 | _updateCamera = false; |
|---|
| 1323 | } |
|---|
| 1324 | |
|---|
| 1325 | return; |
|---|
| 1326 | } |
|---|
| 1327 | |
|---|
| 1328 | if (nv.getVisitorType() != osg::NodeVisitor::CULL_VISITOR) |
|---|
| 1329 | { |
|---|
| 1330 | Group::traverse(nv); |
|---|
| 1331 | return; |
|---|
| 1332 | } |
|---|
| 1333 | |
|---|
| 1334 | osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv); |
|---|
| 1335 | if (!cv) |
|---|
| 1336 | { |
|---|
| 1337 | Group::traverse(nv); |
|---|
| 1338 | return; |
|---|
| 1339 | } |
|---|
| 1340 | |
|---|
| 1341 | |
|---|
| 1342 | unsigned int contextID = cv->getState()!=0 ? cv->getState()->getContextID() : 0; |
|---|
| 1343 | |
|---|
| 1344 | |
|---|
| 1345 | if (!_textureObjectValidList[contextID] || _continuousUpdate) |
|---|
| 1346 | { |
|---|
| 1347 | camera->setClearColor(_overlayClearColor); |
|---|
| 1348 | camera->accept(*cv); |
|---|
| 1349 | _textureObjectValidList[contextID] = 1; |
|---|
| 1350 | } |
|---|
| 1351 | |
|---|
| 1352 | |
|---|
| 1353 | |
|---|
| 1354 | { |
|---|
| 1355 | |
|---|
| 1356 | overlayData._texgenNode->accept(*cv); |
|---|
| 1357 | |
|---|
| 1358 | const osg::Matrix modelView = *(cv->getModelViewMatrix()); |
|---|
| 1359 | osg::Polytope viewTextureFrustum; |
|---|
| 1360 | viewTextureFrustum.setAndTransformProvidingInverse(overlayData._textureFrustum, osg::Matrix::inverse(modelView)); |
|---|
| 1361 | |
|---|
| 1362 | cv->getProjectionCullingStack().back().addStateFrustum(overlayData._mainSubgraphStateSet.get(), viewTextureFrustum); |
|---|
| 1363 | cv->getCurrentCullingSet().addStateFrustum(overlayData._mainSubgraphStateSet.get(), overlayData._textureFrustum); |
|---|
| 1364 | |
|---|
| 1365 | |
|---|
| 1366 | |
|---|
| 1367 | |
|---|
| 1368 | Group::traverse(nv); |
|---|
| 1369 | |
|---|
| 1370 | |
|---|
| 1371 | |
|---|
| 1372 | cv->getCurrentCullingSet().getStateFrustumList().pop_back(); |
|---|
| 1373 | cv->getProjectionCullingStack().back().getStateFrustumList().pop_back(); |
|---|
| 1374 | } |
|---|
| 1375 | } |
|---|
| 1376 | |
|---|
| 1377 | void OverlayNode::traverse_VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY(osg::NodeVisitor& nv) |
|---|
| 1378 | { |
|---|
| 1379 | |
|---|
| 1380 | |
|---|
| 1381 | |
|---|
| 1382 | if (nv.getVisitorType() != osg::NodeVisitor::CULL_VISITOR) |
|---|
| 1383 | { |
|---|
| 1384 | Group::traverse(nv); |
|---|
| 1385 | return; |
|---|
| 1386 | } |
|---|
| 1387 | |
|---|
| 1388 | osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv); |
|---|
| 1389 | if (!cv) |
|---|
| 1390 | { |
|---|
| 1391 | Group::traverse(nv); |
|---|
| 1392 | return; |
|---|
| 1393 | } |
|---|
| 1394 | |
|---|
| 1395 | OverlayData& overlayData = *getOverlayData(cv); |
|---|
| 1396 | osg::Camera* camera = overlayData._camera.get(); |
|---|
| 1397 | |
|---|
| 1398 | if (_overlaySubgraph.valid()) |
|---|
| 1399 | { |
|---|
| 1400 | |
|---|
| 1401 | #if 0 |
|---|
| 1402 | if (!overlayData._geode) |
|---|
| 1403 | { |
|---|
| 1404 | overlayData._geode = new osg::Geode; |
|---|
| 1405 | } |
|---|
| 1406 | #endif |
|---|
| 1407 | |
|---|
| 1408 | osg::CoordinateSystemNode* csn = 0; |
|---|
| 1409 | osg::NodePath& nodePath = nv.getNodePath(); |
|---|
| 1410 | for(osg::NodePath::reverse_iterator itr = nodePath.rbegin(); |
|---|
| 1411 | itr != nodePath.rend() && csn==0; |
|---|
| 1412 | ++itr) |
|---|
| 1413 | { |
|---|
| 1414 | csn = dynamic_cast<osg::CoordinateSystemNode*>(*itr); |
|---|
| 1415 | } |
|---|
| 1416 | |
|---|
| 1417 | osg::EllipsoidModel* em = csn ? csn->getEllipsoidModel() : 0; |
|---|
| 1418 | |
|---|
| 1419 | osg::BoundingSphere bs = _overlaySubgraph->getBound(); |
|---|
| 1420 | |
|---|
| 1421 | |
|---|
| 1422 | cv->pushStateSet(overlayData._mainSubgraphStateSet.get()); |
|---|
| 1423 | |
|---|
| 1424 | Group::traverse(nv); |
|---|
| 1425 | |
|---|
| 1426 | cv->popStateSet(); |
|---|
| 1427 | |
|---|
| 1428 | osg::Matrix pm = *(cv->getProjectionMatrix()); |
|---|
| 1429 | |
|---|
| 1430 | double znear = cv->getCalculatedNearPlane(); |
|---|
| 1431 | double zfar = cv->getCalculatedFarPlane(); |
|---|
| 1432 | |
|---|
| 1433 | |
|---|
| 1434 | |
|---|
| 1435 | cv->computeNearPlane(); |
|---|
| 1436 | |
|---|
| 1437 | znear = cv->getCalculatedNearPlane(); |
|---|
| 1438 | zfar = cv->getCalculatedFarPlane(); |
|---|
| 1439 | |
|---|
| 1440 | |
|---|
| 1441 | |
|---|
| 1442 | |
|---|
| 1443 | |
|---|
| 1444 | cv->clampProjectionMatrixImplementation(pm, znear,zfar); |
|---|
| 1445 | |
|---|
| 1446 | |
|---|
| 1447 | |
|---|
| 1448 | osg::Matrix MVP = *(cv->getModelViewMatrix()) * pm; |
|---|
| 1449 | osg::Matrix inverseMVP; |
|---|
| 1450 | inverseMVP.invert(MVP); |
|---|
| 1451 | |
|---|
| 1452 | |
|---|
| 1453 | CustomPolytope frustum; |
|---|
| 1454 | #if 0 |
|---|
| 1455 | frustum.setToUnitFrustum(false, false); |
|---|
| 1456 | #else |
|---|
| 1457 | frustum.setToUnitFrustum(true, true); |
|---|
| 1458 | #endif |
|---|
| 1459 | frustum.transform(inverseMVP, MVP); |
|---|
| 1460 | |
|---|
| 1461 | |
|---|
| 1462 | |
|---|
| 1463 | CustomPolytope overlayPolytope; |
|---|
| 1464 | |
|---|
| 1465 | |
|---|
| 1466 | osg::ComputeBoundsVisitor cbbv(osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN); |
|---|
| 1467 | _overlaySubgraph->accept(cbbv); |
|---|
| 1468 | overlayPolytope.setToBoundingBox(cbbv.getBoundingBox()); |
|---|
| 1469 | |
|---|
| 1470 | if (em) |
|---|
| 1471 | { |
|---|
| 1472 | overlayPolytope.insertVertex(osg::Vec3d(0.0,0.0,0.0), em, _overlayBaseHeight); |
|---|
| 1473 | } |
|---|
| 1474 | else |
|---|
| 1475 | { |
|---|
| 1476 | overlayPolytope.projectDowntoBase(osg::Vec3d(0.0,0.0,_overlayBaseHeight), osg::Vec3d(0.0,0.0,1.0)); |
|---|
| 1477 | } |
|---|
| 1478 | |
|---|
| 1479 | |
|---|
| 1480 | if (overlayData._geode.valid() && overlayData._geode->getNumDrawables()>100) |
|---|
| 1481 | { |
|---|
| 1482 | overlayData._geode->removeDrawables(0, 3); |
|---|
| 1483 | } |
|---|
| 1484 | |
|---|
| 1485 | if (overlayData._geode.valid()) |
|---|
| 1486 | { |
|---|
| 1487 | overlayData._geode->addDrawable(overlayPolytope.createDrawable(osg::Vec4d(1.0f,1.0f,0.0f,1.0f))); |
|---|
| 1488 | overlayData._geode->addDrawable(frustum.createDrawable(osg::Vec4d(0.0f,0.0f,1.0f,1.0f))); |
|---|
| 1489 | } |
|---|
| 1490 | |
|---|
| 1491 | |
|---|
| 1492 | |
|---|
| 1493 | |
|---|
| 1494 | |
|---|
| 1495 | |
|---|
| 1496 | |
|---|
| 1497 | |
|---|
| 1498 | osg::Vec3d center = _overlaySubgraph->getBound().center(); |
|---|
| 1499 | |
|---|
| 1500 | osg::Vec3d lookVector(0.0,0.0,-1.0); |
|---|
| 1501 | if (em) |
|---|
| 1502 | { |
|---|
| 1503 | lookVector = -center; |
|---|
| 1504 | lookVector.normalize(); |
|---|
| 1505 | } |
|---|
| 1506 | |
|---|
| 1507 | osg::Vec3d sideVectorLV = lookVector ^ cv->getLookVectorLocal(); |
|---|
| 1508 | osg::Vec3d sideVectorUP = lookVector ^ cv->getUpLocal(); |
|---|
| 1509 | |
|---|
| 1510 | osg::Vec3d sideVector = sideVectorLV.length() > sideVectorUP.length() ? |
|---|
| 1511 | sideVectorLV : |
|---|
| 1512 | sideVectorUP; |
|---|
| 1513 | |
|---|
| 1514 | sideVector.normalize(); |
|---|
| 1515 | |
|---|
| 1516 | osg::Vec3d upVector = sideVector ^ lookVector; |
|---|
| 1517 | upVector.normalize(); |
|---|
| 1518 | |
|---|
| 1519 | osg::Vec3d overlayLookVector = upVector ^ sideVector; |
|---|
| 1520 | overlayLookVector.normalize(); |
|---|
| 1521 | |
|---|
| 1522 | |
|---|
| 1523 | overlayPolytope.cut(frustum); |
|---|
| 1524 | |
|---|
| 1525 | CustomPolytope::Vertices corners; |
|---|
| 1526 | #if 0 |
|---|
| 1527 | overlayPolytope.getPoints(corners); |
|---|
| 1528 | #else |
|---|
| 1529 | overlayPolytope.computeSilhoette(lookVector, corners); |
|---|
| 1530 | #endif |
|---|
| 1531 | if (corners.empty()) |
|---|
| 1532 | { |
|---|
| 1533 | camera->setClearColor(_overlayClearColor); |
|---|
| 1534 | |
|---|
| 1535 | camera->accept(*cv); |
|---|
| 1536 | return; |
|---|
| 1537 | } |
|---|
| 1538 | |
|---|
| 1539 | if (overlayData._geode.valid()) |
|---|
| 1540 | { |
|---|
| 1541 | overlayData._geode->addDrawable(overlayPolytope.createDrawable(osg::Vec4d(1.0f,1.0f,1.0f,1.0f))); |
|---|
| 1542 | } |
|---|
| 1543 | |
|---|
| 1544 | |
|---|
| 1545 | |
|---|
| 1546 | |
|---|
| 1547 | double min_side = DBL_MAX; |
|---|
| 1548 | double max_side = -DBL_MAX; |
|---|
| 1549 | double min_up = DBL_MAX; |
|---|
| 1550 | double max_up = -DBL_MAX; |
|---|
| 1551 | double min_distanceEye = DBL_MAX; |
|---|
| 1552 | double max_distanceEye = -DBL_MAX; |
|---|
| 1553 | |
|---|
| 1554 | double zNear = -bs.radius(); |
|---|
| 1555 | double zFar = bs.radius(); |
|---|
| 1556 | |
|---|
| 1557 | typedef std::vector<osg::Vec2d> ProjectedVertices; |
|---|
| 1558 | ProjectedVertices projectedVertices; |
|---|
| 1559 | |
|---|
| 1560 | osg::Vec3 eyeLocal = cv->getEyeLocal(); |
|---|
| 1561 | |
|---|
| 1562 | |
|---|
| 1563 | |
|---|
| 1564 | unsigned int i; |
|---|
| 1565 | for(i=0; i< corners.size(); ++i) |
|---|
| 1566 | { |
|---|
| 1567 | double distanceEye = (corners[i] - eyeLocal).length(); |
|---|
| 1568 | if (distanceEye < min_distanceEye) min_distanceEye = distanceEye; |
|---|
| 1569 | if (distanceEye > max_distanceEye) max_distanceEye = distanceEye; |
|---|
| 1570 | |
|---|
| 1571 | osg::Vec3d delta = corners[i] - center; |
|---|
| 1572 | double distance_side = delta * sideVector; |
|---|
| 1573 | double distance_up = delta * upVector; |
|---|
| 1574 | projectedVertices.push_back(osg::Vec2d(distance_side, distance_up)); |
|---|
| 1575 | |
|---|
| 1576 | if (distance_side<min_side) |
|---|
| 1577 | { |
|---|
| 1578 | min_side = distance_side; |
|---|
| 1579 | } |
|---|
| 1580 | if (distance_side>max_side) |
|---|
| 1581 | { |
|---|
| 1582 | max_side = distance_side; |
|---|
| 1583 | } |
|---|
| 1584 | if (distance_up<min_up) min_up = distance_up; |
|---|
| 1585 | if (distance_up>max_up) max_up = distance_up; |
|---|
| 1586 | } |
|---|
| 1587 | |
|---|
| 1588 | double mid_side = (min_side + max_side) * 0.5; |
|---|
| 1589 | double ratio = min_distanceEye / max_distanceEye; |
|---|
| 1590 | bool usePerspectiveShaders = (_overlayTechnique==VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY); |
|---|
| 1591 | |
|---|
| 1592 | if (usePerspectiveShaders) |
|---|
| 1593 | { |
|---|
| 1594 | |
|---|
| 1595 | |
|---|
| 1596 | |
|---|
| 1597 | double minRatio = 0.02; |
|---|
| 1598 | if (ratio<minRatio) ratio = minRatio; |
|---|
| 1599 | |
|---|
| 1600 | double base_up = min_up - (max_up - min_up) * ratio / (1.0 - ratio); |
|---|
| 1601 | double max_side_over_up = 0.0; |
|---|
| 1602 | for(i=0; i< projectedVertices.size(); ++i) |
|---|
| 1603 | { |
|---|
| 1604 | double delta_side = fabs(projectedVertices[i].x() - mid_side); |
|---|
| 1605 | double delta_up = projectedVertices[i].y() - base_up; |
|---|
| 1606 | double side_over_up = delta_side / delta_up; |
|---|
| 1607 | if (side_over_up > max_side_over_up) max_side_over_up = side_over_up; |
|---|
| 1608 | } |
|---|
| 1609 | osg::Vec3d v000 = osg::Vec3d(-1.0, -1.0, -1.0) * inverseMVP; |
|---|
| 1610 | osg::Vec3d v010 = osg::Vec3d(-1.0, 1.0, -1.0) * inverseMVP; |
|---|
| 1611 | osg::Vec3d v100 = osg::Vec3d(1.0, -1.0, -1.0) * inverseMVP; |
|---|
| 1612 | osg::Vec3d v110 = osg::Vec3d(1.0, 1.0, -1.0) * inverseMVP; |
|---|
| 1613 | |
|---|
| 1614 | osg::Vec3d v001 = osg::Vec3d(-1.0, -1.0, 1.0) * inverseMVP; |
|---|
| 1615 | osg::Vec3d v011 = osg::Vec3d(-1.0, 1.0, 1.0) * inverseMVP; |
|---|
| 1616 | osg::Vec3d v101 = osg::Vec3d(1.0, -1.0, 1.0) * inverseMVP; |
|---|
| 1617 | osg::Vec3d v111 = osg::Vec3d(1.0, 1.0, 1.0) * inverseMVP; |
|---|
| 1618 | |
|---|
| 1619 | |
|---|
| 1620 | osg::Vec3d edgeBottomLeft = v001-v000; |
|---|
| 1621 | osg::Vec3d edgeBottomRight = v101-v100; |
|---|
| 1622 | osg::Vec3d edgeTopRight = v111-v110; |
|---|
| 1623 | osg::Vec3d edgeTopLeft = v011-v010; |
|---|
| 1624 | edgeBottomLeft.normalize(); |
|---|
| 1625 | edgeBottomRight.normalize(); |
|---|
| 1626 | edgeTopLeft.normalize(); |
|---|
| 1627 | edgeTopRight.normalize(); |
|---|
| 1628 | |
|---|
| 1629 | |
|---|
| 1630 | double frustumDiagonal = osg::RadiansToDegrees(acos(edgeBottomLeft * edgeBottomRight)); |
|---|
| 1631 | |
|---|
| 1632 | |
|---|
| 1633 | |
|---|
| 1634 | |
|---|
| 1635 | double angle = 2.0*osg::RadiansToDegrees(atan(max_side_over_up)); |
|---|
| 1636 | |
|---|
| 1637 | |
|---|
| 1638 | if (angle > frustumDiagonal) |
|---|
| 1639 | { |
|---|
| 1640 | double maxHalfAngle = osg::DegreesToRadians(30.0); |
|---|
| 1641 | |
|---|
| 1642 | |
|---|
| 1643 | max_side_over_up = tan(maxHalfAngle); |
|---|
| 1644 | double lowest_up = min_up; |
|---|
| 1645 | |
|---|
| 1646 | for(i=0; i< projectedVertices.size(); ++i) |
|---|
| 1647 | { |
|---|
| 1648 | double delta_side = fabs(projectedVertices[i].x() - mid_side); |
|---|
| 1649 | double delta_up = delta_side / max_side_over_up; |
|---|
| 1650 | double local_base_up = projectedVertices[i].y() - delta_up; |
|---|
| 1651 | if (local_base_up < lowest_up) |
|---|
| 1652 | { |
|---|
| 1653 | lowest_up = local_base_up; |
|---|
| 1654 | |
|---|
| 1655 | } |
|---|
| 1656 | } |
|---|
| 1657 | |
|---|
| 1658 | double new_ratio = (min_up-lowest_up)/(max_up-lowest_up); |
|---|
| 1659 | |
|---|
| 1660 | |
|---|
| 1661 | |
|---|
| 1662 | if (new_ratio > ratio) ratio = new_ratio; |
|---|
| 1663 | |
|---|
| 1664 | base_up = lowest_up; |
|---|
| 1665 | |
|---|
| 1666 | } |
|---|
| 1667 | |
|---|
| 1668 | double max_half_width = max_side_over_up*(max_up - base_up); |
|---|
| 1669 | min_side = mid_side - max_half_width; |
|---|
| 1670 | max_side = mid_side + max_half_width; |
|---|
| 1671 | |
|---|
| 1672 | |
|---|
| 1673 | |
|---|
| 1674 | |
|---|
| 1675 | double y0 = (1.0 + ratio) / (1.0 - ratio); |
|---|
| 1676 | overlayData._y0->set(static_cast<float>(y0)); |
|---|
| 1677 | |
|---|
| 1678 | |
|---|
| 1679 | |
|---|
| 1680 | |
|---|
| 1681 | overlayData._mainSubgraphStateSet->setAttribute(overlayData._mainSubgraphProgram.get()); |
|---|
| 1682 | |
|---|
| 1683 | osg::Matrixd projection; |
|---|
| 1684 | projection.makeOrtho(min_side,max_side,min_up,max_up,zNear ,zFar); |
|---|
| 1685 | |
|---|
| 1686 | camera->setProjectionMatrix(projection); |
|---|
| 1687 | |
|---|
| 1688 | } |
|---|
| 1689 | else |
|---|
| 1690 | { |
|---|
| 1691 | overlayData._mainSubgraphStateSet->removeAttribute(osg::StateAttribute::PROGRAM); |
|---|
| 1692 | camera->setProjectionMatrixAsOrtho(min_side, max_side, min_up, max_up, zNear ,zFar); |
|---|
| 1693 | } |
|---|
| 1694 | |
|---|
| 1695 | |
|---|
| 1696 | #if 0 |
|---|
| 1697 | double width = max_side-min_side; |
|---|
| 1698 | double height = max_up-min_up; |
|---|
| 1699 | double area = width*height; |
|---|
| 1700 | |
|---|
| 1701 | OSG_NOTICE<<"width = "<<width<<"\t height = "<<height<<"\t area = "<<area<<std::endl; |
|---|
| 1702 | |
|---|
| 1703 | OSG_NOTICE<<"a min_side = "<<min_side<<std::endl; |
|---|
| 1704 | OSG_NOTICE<<"a max_side = "<<max_side<<std::endl; |
|---|
| 1705 | OSG_NOTICE<<"a min_up = "<<min_up<<std::endl; |
|---|
| 1706 | OSG_NOTICE<<"a max_up = "<<max_up<<std::endl; |
|---|
| 1707 | #endif |
|---|
| 1708 | |
|---|
| 1709 | if (em) |
|---|
| 1710 | { |
|---|
| 1711 | camera->setViewMatrixAsLookAt(bs.center(), osg::Vec3d(0.0f,0.0f,0.0f), upVector); |
|---|
| 1712 | } |
|---|
| 1713 | else |
|---|
| 1714 | { |
|---|
| 1715 | camera->setViewMatrixAsLookAt(bs.center(), bs.center()+overlayLookVector, upVector); |
|---|
| 1716 | } |
|---|
| 1717 | |
|---|
| 1718 | |
|---|
| 1719 | |
|---|
| 1720 | |
|---|
| 1721 | MVP = camera->getViewMatrix() * camera->getProjectionMatrix(); |
|---|
| 1722 | |
|---|
| 1723 | osg::Matrix MVPT = MVP * |
|---|
| 1724 | osg::Matrix::translate(1.0,1.0,1.0) * |
|---|
| 1725 | osg::Matrix::scale(0.5,0.5,0.5); |
|---|
| 1726 | |
|---|
| 1727 | |
|---|
| 1728 | overlayData._texgenNode->getTexGen()->setMode(osg::TexGen::EYE_LINEAR); |
|---|
| 1729 | overlayData._texgenNode->getTexGen()->setPlanesFromMatrix(MVPT); |
|---|
| 1730 | |
|---|
| 1731 | overlayData._textureFrustum.setToUnitFrustum(false,false); |
|---|
| 1732 | overlayData._textureFrustum.transformProvidingInverse(MVP); |
|---|
| 1733 | |
|---|
| 1734 | |
|---|
| 1735 | |
|---|
| 1736 | unsigned int contextID = cv->getState()!=0 ? cv->getState()->getContextID() : 0; |
|---|
| 1737 | |
|---|
| 1738 | if (usePerspectiveShaders) |
|---|
| 1739 | { |
|---|
| 1740 | cv->pushStateSet(overlayData._overlayStateSet.get()); |
|---|
| 1741 | |
|---|
| 1742 | typedef std::list<const osg::StateSet*> StateSetStack; |
|---|
| 1743 | StateSetStack statesetStack; |
|---|
| 1744 | |
|---|
| 1745 | osgUtil::StateGraph* sg = cv->getCurrentStateGraph(); |
|---|
| 1746 | while(sg) |
|---|
| 1747 | { |
|---|
| 1748 | const osg::StateSet* stateset = sg->getStateSet(); |
|---|
| 1749 | if (stateset) |
|---|
| 1750 | { |
|---|
| 1751 | statesetStack.push_front(stateset); |
|---|
| 1752 | } |
|---|
| 1753 | sg = sg->_parent; |
|---|
| 1754 | } |
|---|
| 1755 | |
|---|
| 1756 | osg::StateAttribute::GLModeValue base_mode = osg::StateAttribute::ON; |
|---|
| 1757 | for(StateSetStack::iterator itr = statesetStack.begin(); |
|---|
| 1758 | itr != statesetStack.end(); |
|---|
| 1759 | ++itr) |
|---|
| 1760 | { |
|---|
| 1761 | osg::StateAttribute::GLModeValue mode = (*itr)->getMode(GL_LIGHTING); |
|---|
| 1762 | if ((mode & ~osg::StateAttribute::INHERIT)!=0) |
|---|
| 1763 | { |
|---|
| 1764 | if ((mode & osg::StateAttribute::PROTECTED)!=0 || |
|---|
| 1765 | (base_mode & osg::StateAttribute::OVERRIDE)==0) |
|---|
| 1766 | { |
|---|
| 1767 | base_mode = mode; |
|---|
| 1768 | } |
|---|
| 1769 | } |
|---|
| 1770 | } |
|---|
| 1771 | |
|---|
| 1772 | overlayData._lightingEnabled->set((base_mode & osg::StateAttribute::ON)!=0); |
|---|
| 1773 | } |
|---|
| 1774 | |
|---|
| 1775 | |
|---|
| 1776 | camera->setClearColor(_overlayClearColor); |
|---|
| 1777 | |
|---|
| 1778 | camera->accept(*cv); |
|---|
| 1779 | |
|---|
| 1780 | if (usePerspectiveShaders) cv->popStateSet(); |
|---|
| 1781 | |
|---|
| 1782 | _textureObjectValidList[contextID] = 1; |
|---|
| 1783 | |
|---|
| 1784 | overlayData._texgenNode->accept(*cv); |
|---|
| 1785 | |
|---|
| 1786 | if (overlayData._geode.valid()) |
|---|
| 1787 | { |
|---|
| 1788 | overlayData._geode->accept(*cv); |
|---|
| 1789 | } |
|---|
| 1790 | |
|---|
| 1791 | } |
|---|
| 1792 | else |
|---|
| 1793 | { |
|---|
| 1794 | Group::traverse(nv); |
|---|
| 1795 | } |
|---|
| 1796 | |
|---|
| 1797 | |
|---|
| 1798 | } |
|---|
| 1799 | |
|---|
| 1800 | void OverlayNode::traverse_VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY(osg::NodeVisitor& nv) |
|---|
| 1801 | { |
|---|
| 1802 | traverse_VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY(nv); |
|---|
| 1803 | } |
|---|
| 1804 | |
|---|
| 1805 | |
|---|
| 1806 | void OverlayNode::setOverlaySubgraph(osg::Node* node) |
|---|
| 1807 | { |
|---|
| 1808 | if (_overlaySubgraph == node) return; |
|---|
| 1809 | |
|---|
| 1810 | _overlaySubgraph = node; |
|---|
| 1811 | |
|---|
| 1812 | for(OverlayDataMap::iterator itr = _overlayDataMap.begin(); |
|---|
| 1813 | itr != _overlayDataMap.end(); |
|---|
| 1814 | ++itr) |
|---|
| 1815 | { |
|---|
| 1816 | osg::Camera* camera = itr->second->_camera.get(); |
|---|
| 1817 | if (camera) |
|---|
| 1818 | { |
|---|
| 1819 | camera->removeChildren(0, camera->getNumChildren()); |
|---|
| 1820 | camera->addChild(node); |
|---|
| 1821 | } |
|---|
| 1822 | } |
|---|
| 1823 | |
|---|
| 1824 | |
|---|
| 1825 | dirtyOverlayTexture(); |
|---|
| 1826 | } |
|---|
| 1827 | |
|---|
| 1828 | void OverlayNode::dirtyOverlayTexture() |
|---|
| 1829 | { |
|---|
| 1830 | _textureObjectValidList.setAllElementsTo(0); |
|---|
| 1831 | _updateCamera = true; |
|---|
| 1832 | } |
|---|
| 1833 | |
|---|
| 1834 | |
|---|
| 1835 | void OverlayNode::setTexEnvMode(GLenum mode) |
|---|
| 1836 | { |
|---|
| 1837 | _texEnvMode = mode; |
|---|
| 1838 | updateMainSubgraphStateSet(); |
|---|
| 1839 | } |
|---|
| 1840 | |
|---|
| 1841 | |
|---|
| 1842 | void OverlayNode::setOverlayTextureUnit(unsigned int unit) |
|---|
| 1843 | { |
|---|
| 1844 | _textureUnit = unit; |
|---|
| 1845 | |
|---|
| 1846 | updateMainSubgraphStateSet(); |
|---|
| 1847 | } |
|---|
| 1848 | |
|---|
| 1849 | void OverlayNode::setOverlayTextureSizeHint(unsigned int size) |
|---|
| 1850 | { |
|---|
| 1851 | if (_textureSizeHint == size) return; |
|---|
| 1852 | |
|---|
| 1853 | _textureSizeHint = size; |
|---|
| 1854 | |
|---|
| 1855 | |
|---|
| 1856 | for(OverlayDataMap::iterator itr = _overlayDataMap.begin(); |
|---|
| 1857 | itr != _overlayDataMap.end(); |
|---|
| 1858 | ++itr) |
|---|
| 1859 | { |
|---|
| 1860 | if (itr->second->_texture.valid()) itr->second->_texture->setTextureSize(_textureSizeHint, _textureSizeHint); |
|---|
| 1861 | if (itr->second->_camera.valid()) itr->second->_camera->setViewport(0,0,_textureSizeHint,_textureSizeHint); |
|---|
| 1862 | } |
|---|
| 1863 | |
|---|
| 1864 | |
|---|
| 1865 | } |
|---|
| 1866 | |
|---|
| 1867 | void OverlayNode::updateMainSubgraphStateSet() |
|---|
| 1868 | { |
|---|
| 1869 | OSG_INFO<<"OverlayNode::updateMainSubgraphStateSet()"<<std::endl; |
|---|
| 1870 | |
|---|
| 1871 | for(OverlayDataMap::iterator itr = _overlayDataMap.begin(); |
|---|
| 1872 | itr != _overlayDataMap.end(); |
|---|
| 1873 | ++itr) |
|---|
| 1874 | { |
|---|
| 1875 | osg::TexGenNode* texgenNode = itr->second->_texgenNode.get(); |
|---|
| 1876 | if (texgenNode) texgenNode->setTextureUnit(_textureUnit); |
|---|
| 1877 | |
|---|
| 1878 | osg::StateSet* mainSubgraphStateSet = itr->second->_mainSubgraphStateSet.get(); |
|---|
| 1879 | if (mainSubgraphStateSet) |
|---|
| 1880 | { |
|---|
| 1881 | mainSubgraphStateSet->clear(); |
|---|
| 1882 | mainSubgraphStateSet->setTextureAttributeAndModes(_textureUnit, itr->second->_texture.get(), osg::StateAttribute::ON); |
|---|
| 1883 | mainSubgraphStateSet->setTextureMode(_textureUnit, GL_TEXTURE_GEN_S, osg::StateAttribute::ON); |
|---|
| 1884 | mainSubgraphStateSet->setTextureMode(_textureUnit, GL_TEXTURE_GEN_T, osg::StateAttribute::ON); |
|---|
| 1885 | mainSubgraphStateSet->setTextureMode(_textureUnit, GL_TEXTURE_GEN_R, osg::StateAttribute::ON); |
|---|
| 1886 | mainSubgraphStateSet->setTextureMode(_textureUnit, GL_TEXTURE_GEN_Q, osg::StateAttribute::ON); |
|---|
| 1887 | |
|---|
| 1888 | if (_texEnvMode!=GL_NONE) |
|---|
| 1889 | { |
|---|
| 1890 | mainSubgraphStateSet->setTextureAttribute(_textureUnit, new osg::TexEnv((osg::TexEnv::Mode)_texEnvMode)); |
|---|
| 1891 | } |
|---|
| 1892 | } |
|---|
| 1893 | } |
|---|
| 1894 | } |
|---|