root/OpenSceneGraph/trunk/src/osgWrappers/deprecated-dotosg/osgAnimation/StackedTransform.cpp @ 11009

Revision 11009, 6.7 kB (checked in by robert, 5 years ago)

From Cedric Pinson, "Here a list of changes:
Bone now inherit from MatrixTransform?. It simplify a lot the update of
Bone matrix. It helps to have the bone system more generic. eg it's now
possible to have animation data with precomputed bind matrix. The other
benefit, is now the collada plugin will be able to use osgAnimation to
display skinned mesh. Michael Plating did a great work to improve this
aspect, he is working on the collada plugin and should be able to submit
a new version soon.
The RigGeometry? has been refactored so now it works when you save and
reload RigGeometry? because the source is not touched anymore. The
benefit with this update is that it should be now possible to use a
MorphGeometry? as source for a RigGeometry?.

The bad news is that the format has changed, so i have rebuild osg-data
related to osgAnimation data, updated the blender exporter to export to
the new format.
The fbx plugin could be touched about this commit, i dont compile it so
i can't give more information about it.
The bvh plugin has been updated by Wang rui so this one is fixed with
the new code of osgAnimation.
The examples has been updated to work with the new code too...

The example osg-data/example.osg should be remove, it's an old example
that does not work.

For people using blender the blender exporter up to date is here:
http://hg.plopbyte.net/osgexport2/
it will be merge to http://hg.plopbyte.net/osgexport/ as soon as the
modification will be push in the trunk.
"

RevLine 
[11009]1/*  -*-c++-*-
2 *  Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
3 *
4 * This library is open source and may be redistributed and/or modified under 
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version.  The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * OpenSceneGraph Public License for more details.
13 */
14
15#include <osgAnimation/StackedTranslateElement>
16#include <osgAnimation/StackedMatrixElement>
17#include <osgAnimation/StackedScaleElement>
18#include <osgAnimation/StackedRotateAxisElement>
19#include <osgAnimation/StackedQuaternionElement>
20#include <osgDB/Input>
21#include <osgDB/Output>
22#include <osgDB/Registry>
23#include <osgDB/ReaderWriter>
24#include <osg/io_utils>
25
26#include "Matrix.h"
27
28using namespace osgDB;
29using namespace osg;
30
31bool readStackedTranslateElement(Object& obj, Input& fr)
32{
33    osgAnimation::StackedTranslateElement& element = dynamic_cast<osgAnimation::StackedTranslateElement&>(obj);
34    bool iteratorAdvanced = false;
35    if (fr.matchSequence("translate %f %f %f"))
36    {
37        ++fr;
38        osg::Vec3 translate;
39        fr[0].getFloat(translate.x());
40        fr[1].getFloat(translate.y());
41        fr[2].getFloat(translate.z());
42        element.setTranslate(translate);
43        fr += 3;
44        iteratorAdvanced = true;
45    }
46    return iteratorAdvanced;
47}
48
49bool writeStackedTranslateElement(const Object& obj, Output& fw)
50{
51    const osgAnimation::StackedTranslateElement& element = dynamic_cast<const osgAnimation::StackedTranslateElement&>(obj);
52    fw.indent() << "translate " << element.getTranslate() << std::endl;
53    return true;
54}
55
56RegisterDotOsgWrapperProxy g_StackedTranslateElementProxy
57(
58    new osgAnimation::StackedTranslateElement,
59    "osgAnimation::StackedTranslateElement",
60    "Object osgAnimation::StackedTranslateElement",
61    &readStackedTranslateElement,
62    &writeStackedTranslateElement,
63    DotOsgWrapper::READ_AND_WRITE
64    );
65
66
67bool readStackedScaleElement(Object& obj, Input& fr)
68{
69    osgAnimation::StackedScaleElement& element = dynamic_cast<osgAnimation::StackedScaleElement&>(obj);
70    bool iteratorAdvanced = false;
71    if (fr.matchSequence("scale %f %f %f"))
72    {
73        ++fr;
74        osg::Vec3 scale;
75        fr[0].getFloat(scale.x());
76        fr[1].getFloat(scale.y());
77        fr[2].getFloat(scale.z());
78        element.setScale(scale);
79        fr += 3;
80        iteratorAdvanced = true;
81    }
82    return iteratorAdvanced;
83}
84
85bool writeStackedScaleElement(const Object& obj, Output& fw)
86{
87    const osgAnimation::StackedScaleElement& element = dynamic_cast<const osgAnimation::StackedScaleElement&>(obj);
88    fw.indent() << "scale " << element.getScale() << std::endl;
89    return true;
90}
91
92
93RegisterDotOsgWrapperProxy g_StackedScaleElementProxy
94(
95    new osgAnimation::StackedScaleElement,
96    "osgAnimation::StackedScaleElement",
97    "Object osgAnimation::StackedScaleElement",
98    &readStackedScaleElement,
99    &writeStackedScaleElement,
100    DotOsgWrapper::READ_AND_WRITE
101    );
102
103
104
105
106
107
108
109bool readStackedMatrixElement(Object& obj, Input& fr)
110{
111    osgAnimation::StackedMatrixElement& element = dynamic_cast<osgAnimation::StackedMatrixElement&>(obj);
112    bool iteratorAdvanced = false;
113    if (fr[0].matchWord("Matrix"))
114    {
115        osg::Matrix matrix;
116        matrix.makeIdentity();
117        iteratorAdvanced = readMatrix(matrix, fr);
118        element.setMatrix(matrix);
119    }
120
121    return iteratorAdvanced;
122}
123
124bool writeStackedMatrixElement(const Object& obj, Output& fw)
125{
126    const osgAnimation::StackedMatrixElement& element = dynamic_cast<const osgAnimation::StackedMatrixElement&>(obj);
127    writeMatrix(element.getMatrix(), fw);
128    return true;
129}
130
131RegisterDotOsgWrapperProxy g_StackedMatrixElementProxy
132(
133    new osgAnimation::StackedMatrixElement,
134    "osgAnimation::StackedMatrixElement",
135    "Object osgAnimation::StackedMatrixElement",
136    &readStackedMatrixElement,
137    &writeStackedMatrixElement,
138    DotOsgWrapper::READ_AND_WRITE
139    );
140
141
142
143
144bool writeStackedRotateAxisElement(const Object& obj, Output& fw)
145{
146    const osgAnimation::StackedRotateAxisElement& element = dynamic_cast<const osgAnimation::StackedRotateAxisElement&>(obj);
147    fw.indent() << "axis " << element.getAxis() << std::endl;
148    fw.indent() << "angle " << element.getAngle() << std::endl;
149    return true;
150}
151
152bool readStackedRotateAxisElement(Object& obj, Input& fr)
153{
154    osgAnimation::StackedRotateAxisElement& element = dynamic_cast<osgAnimation::StackedRotateAxisElement&>(obj);
155    bool iteratorAdvanced = false;
156    if (fr.matchSequence("axis %f %f %f"))
157    {
158        ++fr;
159        osg::Vec3 axis;
160        fr[0].getFloat(axis.x());
161        fr[1].getFloat(axis.y());
162        fr[2].getFloat(axis.z());
163        element.setAxis(axis);
164        fr += 3;
165        iteratorAdvanced = true;
166    }
167
168    if (fr.matchSequence("angle %f"))
169    {
170        ++fr;
171        double angle = 0;
172        fr[0].getFloat(angle);
173        ++fr;
174        element.setAngle(angle);
175        iteratorAdvanced = true;
176    }
177    return iteratorAdvanced;
178}
179
180RegisterDotOsgWrapperProxy g_StackedRotateAxisElementProxy
181(
182    new osgAnimation::StackedRotateAxisElement,
183    "osgAnimation::StackedRotateAxisElement",
184    "Object osgAnimation::StackedRotateAxisElement",
185    &readStackedRotateAxisElement,
186    &writeStackedRotateAxisElement,
187    DotOsgWrapper::READ_AND_WRITE
188    );
189
190
191
192
193
194bool readStackedQuaternionElement(Object& obj, Input& fr)
195{
196    osgAnimation::StackedQuaternionElement& element = dynamic_cast<osgAnimation::StackedQuaternionElement&>(obj);
197    bool iteratorAdvanced = false;
198    if (fr.matchSequence("quaternion %f %f %f %f"))
199    {
200        ++fr;
201        osg::Quat quaternion;
202        fr[0].getFloat(quaternion[0]);
203        fr[1].getFloat(quaternion[1]);
204        fr[2].getFloat(quaternion[2]);
205        fr[3].getFloat(quaternion[3]);
206        element.setQuaternion(quaternion);
207        fr += 4;
208        iteratorAdvanced = true;
209    }
210    return iteratorAdvanced;
211}
212
213bool writeStackedQuaternionElement(const Object& obj, Output& fw)
214{
215    const osgAnimation::StackedQuaternionElement& element = dynamic_cast<const osgAnimation::StackedQuaternionElement&>(obj);
216    fw.indent() << "quaternion " << element.getQuaternion() << std::endl;
217    return true;
218}
219
220RegisterDotOsgWrapperProxy g_StackedQuaternionElementProxy
221(
222    new osgAnimation::StackedQuaternionElement,
223    "osgAnimation::StackedQuaternionElement",
224    "Object osgAnimation::StackedQuaternionElement",
225    &readStackedQuaternionElement,
226    &writeStackedQuaternionElement,
227    DotOsgWrapper::READ_AND_WRITE
228    );
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