/* -*-c++-*- * Copyright (C) 2009 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include #include using namespace osg; using namespace osgDB; bool UpdateMaterial_readLocalData(Object& obj, Input& fr) { bool iteratorAdvanced = false; return iteratorAdvanced; } bool UpdateMaterial_writeLocalData(const Object& obj, Output& fw) { return true; } RegisterDotOsgWrapperProxy g_UpdateMaterialProxy ( new osgAnimation::UpdateMaterial, "osgAnimation::UpdateMaterial", "Object StateAttribute::Callback osgAnimation::UpdateMaterial", &UpdateMaterial_readLocalData, &UpdateMaterial_writeLocalData, DotOsgWrapper::READ_AND_WRITE );