root/OpenSceneGraph/trunk/src/osgWrappers/deprecated-dotosg/osgFX/IO_SpecularHighlights.cpp @ 13041

Revision 13041, 2.1 kB (checked in by robert, 2 years ago)

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1#include <osgFX/SpecularHighlights>
2#include <osg/io_utils>
3
4#include <osgDB/Registry>
5#include <osgDB/Input>
6#include <osgDB/Output>
7
8bool SpecularHighlights_readLocalData(osg::Object &obj, osgDB::Input &fr);
9bool SpecularHighlights_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
10
11REGISTER_DOTOSGWRAPPER(SpecularHighlights_Proxy)
12(
13    new osgFX::SpecularHighlights,
14    "osgFX::SpecularHighlights",
15    "Object Node Group osgFX::Effect osgFX::SpecularHighlights",
16    SpecularHighlights_readLocalData,
17    SpecularHighlights_writeLocalData
18);
19
20bool SpecularHighlights_readLocalData(osg::Object &obj, osgDB::Input &fr)
21{
22    osgFX::SpecularHighlights &myobj = static_cast<osgFX::SpecularHighlights &>(obj);
23    bool itAdvanced = false;
24
25    if (fr[0].matchWord("lightNumber")) {
26        int n;
27        if (fr[1].getInt(n)) {
28            myobj.setLightNumber(n);
29            fr += 2;
30            itAdvanced = true;
31        }
32    }
33
34    if (fr[0].matchWord("textureUnit")) {
35        int n;
36        if (fr[1].getInt(n)) {
37            myobj.setTextureUnit(n);
38            fr += 2;
39            itAdvanced = true;
40        }
41    }
42
43    if (fr[0].matchWord("specularColor")) {
44        osg::Vec4 w;
45        if (fr[1].getFloat(w.x()) && fr[2].getFloat(w.y()) &&
46            fr[3].getFloat(w.z()) && fr[4].getFloat(w.w())) {
47            myobj.setSpecularColor(w);
48            fr += 5;
49            itAdvanced = true;
50        }
51    }
52
53    if (fr[0].matchWord("specularExponent")) {
54        float f;
55        if (fr[1].getFloat(f)) {
56            myobj.setSpecularExponent(f);
57            fr += 2;
58            itAdvanced = true;
59        }
60    }
61
62
63    return itAdvanced;
64}
65
66bool SpecularHighlights_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
67{
68    const osgFX::SpecularHighlights &myobj = static_cast<const osgFX::SpecularHighlights &>(obj);
69
70    fw.indent() << "lightNumber " << myobj.getLightNumber() << "\n";
71    fw.indent() << "textureUnit " << myobj.getTextureUnit() << "\n";
72    fw.indent() << "specularColor " << myobj.getSpecularColor() << "\n";
73    fw.indent() << "specularExponent " << myobj.getSpecularExponent() << "\n";
74
75    return true;
76}
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