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| 7 | |
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| 8 | #include <osgIntrospection/ReflectionMacros> |
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| 9 | #include <osgIntrospection/TypedMethodInfo> |
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| 10 | #include <osgIntrospection/StaticMethodInfo> |
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| 11 | #include <osgIntrospection/Attributes> |
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| 12 | |
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| 13 | #include <osg/ApplicationUsage> |
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| 14 | #include <osg/Matrixd> |
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| 15 | #include <osg/Node> |
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| 16 | #include <osg/Vec3d> |
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| 17 | #include <osgGA/GUIActionAdapter> |
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| 18 | #include <osgGA/GUIEventAdapter> |
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| 19 | #include <osgGA/KeySwitchMatrixManipulator> |
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| 20 | #include <osgGA/MatrixManipulator> |
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| 21 | #include <osgUtil/SceneView> |
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| 22 | |
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| 23 | |
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| 24 | #ifdef IN |
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| 25 | #undef IN |
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| 26 | #endif |
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| 27 | #ifdef OUT |
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| 28 | #undef OUT |
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| 29 | #endif |
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| 30 | |
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| 31 | TYPE_NAME_ALIAS(std::pair< std::string COMMA osg::ref_ptr< osgGA::MatrixManipulator > >, osgGA::KeySwitchMatrixManipulator::NamedManipulator) |
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| 32 | |
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| 33 | TYPE_NAME_ALIAS(std::map< int COMMA osgGA::KeySwitchMatrixManipulator::NamedManipulator >, osgGA::KeySwitchMatrixManipulator::KeyManipMap) |
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| 34 | |
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| 35 | BEGIN_OBJECT_REFLECTOR(osgGA::KeySwitchMatrixManipulator) |
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| 36 | I_DeclaringFile("osgGA/KeySwitchMatrixManipulator"); |
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| 37 | I_BaseType(osgGA::MatrixManipulator); |
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| 38 | I_Constructor0(____KeySwitchMatrixManipulator, |
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| 39 | "", |
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| 40 | ""); |
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| 41 | I_Method0(const char *, className, |
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| 42 | Properties::VIRTUAL, |
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| 43 | __C5_char_P1__className, |
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| 44 | "return the name of the object's class type. ", |
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| 45 | "Must be defined by derived classes. "); |
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| 46 | I_Method3(void, addMatrixManipulator, IN, int, key, IN, std::string, name, IN, osgGA::MatrixManipulator *, cm, |
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| 47 | Properties::NON_VIRTUAL, |
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| 48 | __void__addMatrixManipulator__int__std_string__MatrixManipulator_P1, |
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| 49 | "Add a camera manipulator with an associated name, and a key to trigger the switch,. ", |
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| 50 | ""); |
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| 51 | I_Method1(void, addNumberedMatrixManipulator, IN, osgGA::MatrixManipulator *, cm, |
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| 52 | Properties::NON_VIRTUAL, |
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| 53 | __void__addNumberedMatrixManipulator__MatrixManipulator_P1, |
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| 54 | "Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd. ", |
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| 55 | ""); |
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| 56 | I_Method0(unsigned int, getNumMatrixManipulators, |
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| 57 | Properties::NON_VIRTUAL, |
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| 58 | __unsigned_int__getNumMatrixManipulators, |
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| 59 | "", |
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| 60 | ""); |
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| 61 | I_Method1(void, selectMatrixManipulator, IN, unsigned int, num, |
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| 62 | Properties::NON_VIRTUAL, |
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| 63 | __void__selectMatrixManipulator__unsigned_int, |
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| 64 | "", |
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| 65 | ""); |
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| 66 | I_Method0(osgGA::KeySwitchMatrixManipulator::KeyManipMap &, getKeyManipMap, |
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| 67 | Properties::NON_VIRTUAL, |
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| 68 | __KeyManipMap_R1__getKeyManipMap, |
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| 69 | "Get the complete list of manipulators attached to this keyswitch manipulator. ", |
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| 70 | ""); |
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| 71 | I_Method0(const osgGA::KeySwitchMatrixManipulator::KeyManipMap &, getKeyManipMap, |
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| 72 | Properties::NON_VIRTUAL, |
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| 73 | __C5_KeyManipMap_R1__getKeyManipMap, |
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| 74 | "Get the const complete list of manipulators attached to this keyswitch manipulator. ", |
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| 75 | ""); |
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| 76 | I_Method0(osgGA::MatrixManipulator *, getCurrentMatrixManipulator, |
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| 77 | Properties::NON_VIRTUAL, |
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| 78 | __MatrixManipulator_P1__getCurrentMatrixManipulator, |
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| 79 | "Get the current active manipulators. ", |
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| 80 | ""); |
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| 81 | I_Method0(const osgGA::MatrixManipulator *, getCurrentMatrixManipulator, |
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| 82 | Properties::NON_VIRTUAL, |
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| 83 | __C5_MatrixManipulator_P1__getCurrentMatrixManipulator, |
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| 84 | "Get the const current active manipulators. ", |
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| 85 | ""); |
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| 86 | I_Method1(osgGA::MatrixManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key, |
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| 87 | Properties::NON_VIRTUAL, |
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| 88 | __MatrixManipulator_P1__getMatrixManipulatorWithIndex__unsigned_int, |
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| 89 | "Get manipulator assigned to a specified index. ", |
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| 90 | ""); |
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| 91 | I_Method1(const osgGA::MatrixManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key, |
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| 92 | Properties::NON_VIRTUAL, |
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| 93 | __C5_MatrixManipulator_P1__getMatrixManipulatorWithIndex__unsigned_int, |
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| 94 | "Get const manipulator assigned to a specified index. ", |
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| 95 | ""); |
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| 96 | I_Method1(osgGA::MatrixManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key, |
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| 97 | Properties::NON_VIRTUAL, |
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| 98 | __MatrixManipulator_P1__getMatrixManipulatorWithKey__unsigned_int, |
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| 99 | "Get manipulator assigned to a specified key. ", |
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| 100 | ""); |
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| 101 | I_Method1(const osgGA::MatrixManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key, |
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| 102 | Properties::NON_VIRTUAL, |
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| 103 | __C5_MatrixManipulator_P1__getMatrixManipulatorWithKey__unsigned_int, |
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| 104 | "Get const manipulator assigned to a specified key. ", |
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| 105 | ""); |
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| 106 | I_Method1(void, setMinimumDistance, IN, float, minimumDistance, |
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| 107 | Properties::VIRTUAL, |
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| 108 | __void__setMinimumDistance__float, |
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| 109 | "set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward. ", |
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| 110 | ""); |
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| 111 | I_Method1(void, setCoordinateFrameCallback, IN, osgGA::MatrixManipulator::CoordinateFrameCallback *, cb, |
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| 112 | Properties::VIRTUAL, |
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| 113 | __void__setCoordinateFrameCallback__CoordinateFrameCallback_P1, |
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| 114 | "set the coordinate frame which callback tells the manipulator which way is up, east and north. ", |
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| 115 | ""); |
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| 116 | I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix, |
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| 117 | Properties::VIRTUAL, |
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| 118 | __void__setByMatrix__C5_osg_Matrixd_R1, |
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| 119 | "Set the position of the matrix manipulator using a 4x4 Matrix. ", |
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| 120 | ""); |
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| 121 | I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix, |
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| 122 | Properties::VIRTUAL, |
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| 123 | __void__setByInverseMatrix__C5_osg_Matrixd_R1, |
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| 124 | "set the position of the matrix manipulator using a 4x4 Matrix. ", |
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| 125 | ""); |
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| 126 | I_Method0(osg::Matrixd, getMatrix, |
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| 127 | Properties::VIRTUAL, |
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| 128 | __osg_Matrixd__getMatrix, |
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| 129 | "get the position of the manipulator as 4x4 Matrix. ", |
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| 130 | ""); |
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| 131 | I_Method0(osg::Matrixd, getInverseMatrix, |
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| 132 | Properties::VIRTUAL, |
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| 133 | __osg_Matrixd__getInverseMatrix, |
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| 134 | "get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ", |
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| 135 | ""); |
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| 136 | I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode, |
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| 137 | Properties::VIRTUAL, |
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| 138 | __osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode, |
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| 139 | "Get the FusionDistanceMode. ", |
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| 140 | "Used by SceneView for setting up stereo convergence. "); |
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| 141 | I_Method0(float, getFusionDistanceValue, |
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| 142 | Properties::VIRTUAL, |
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| 143 | __float__getFusionDistanceValue, |
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| 144 | "Get the FusionDistanceValue. ", |
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| 145 | "Used by SceneView for setting up stereo convergence. "); |
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| 146 | I_Method1(void, setNode, IN, osg::Node *, x, |
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| 147 | Properties::VIRTUAL, |
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| 148 | __void__setNode__osg_Node_P1, |
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| 149 | "Attach a node to the manipulator, automatically detaching any previously attached node. ", |
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| 150 | "setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model. "); |
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| 151 | I_Method0(const osg::Node *, getNode, |
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| 152 | Properties::VIRTUAL, |
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| 153 | __C5_osg_Node_P1__getNode, |
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| 154 | "Return const node if attached. ", |
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| 155 | ""); |
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| 156 | I_Method0(osg::Node *, getNode, |
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| 157 | Properties::VIRTUAL, |
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| 158 | __osg_Node_P1__getNode, |
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| 159 | "Return node if attached. ", |
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| 160 | ""); |
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| 161 | I_MethodWithDefaults4(void, setHomePosition, IN, const osg::Vec3d &, eye, , IN, const osg::Vec3d &, center, , IN, const osg::Vec3d &, up, , IN, bool, autoComputeHomePosition, false, |
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| 162 | Properties::VIRTUAL, |
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| 163 | __void__setHomePosition__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__bool, |
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| 164 | "Manually set the home position, and set the automatic compute of home position. ", |
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| 165 | ""); |
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| 166 | I_Method1(void, setAutoComputeHomePosition, IN, bool, flag, |
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| 167 | Properties::VIRTUAL, |
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| 168 | __void__setAutoComputeHomePosition__bool, |
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| 169 | "Set whether the automatic compute of the home position is enabled. ", |
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| 170 | ""); |
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| 171 | I_Method0(void, computeHomePosition, |
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| 172 | Properties::VIRTUAL, |
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| 173 | __void__computeHomePosition, |
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| 174 | "Compute the home position. ", |
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| 175 | ""); |
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| 176 | I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, x, IN, osgGA::GUIActionAdapter &, x, |
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| 177 | Properties::VIRTUAL, |
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| 178 | __void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1, |
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| 179 | "Move the camera to the default position. ", |
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| 180 | "May be ignored by manipulators if home functionality is not appropriate. "); |
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| 181 | I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, x, IN, osgGA::GUIActionAdapter &, x, |
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| 182 | Properties::VIRTUAL, |
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| 183 | __void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1, |
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| 184 | "Start/restart the manipulator. ", |
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| 185 | "FIXME: what does this actually mean? Provide examples. "); |
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| 186 | I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us, |
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| 187 | Properties::VIRTUAL, |
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| 188 | __bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1, |
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| 189 | "Handle events, return true if handled, false otherwise. ", |
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| 190 | ""); |
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| 191 | I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage, |
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| 192 | Properties::VIRTUAL, |
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| 193 | __void__getUsage__osg_ApplicationUsage_R1, |
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| 194 | "Get the keyboard and mouse usage of this manipulator. ", |
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| 195 | ""); |
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| 196 | I_SimpleProperty(bool, AutoComputeHomePosition, |
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| 197 | 0, |
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| 198 | __void__setAutoComputeHomePosition__bool); |
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| 199 | I_SimpleProperty(const osg::Matrixd &, ByInverseMatrix, |
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| 200 | 0, |
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| 201 | __void__setByInverseMatrix__C5_osg_Matrixd_R1); |
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| 202 | I_SimpleProperty(const osg::Matrixd &, ByMatrix, |
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| 203 | 0, |
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| 204 | __void__setByMatrix__C5_osg_Matrixd_R1); |
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| 205 | I_SimpleProperty(osgGA::MatrixManipulator::CoordinateFrameCallback *, CoordinateFrameCallback, |
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| 206 | 0, |
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| 207 | __void__setCoordinateFrameCallback__CoordinateFrameCallback_P1); |
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| 208 | I_SimpleProperty(osgGA::MatrixManipulator *, CurrentMatrixManipulator, |
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| 209 | __MatrixManipulator_P1__getCurrentMatrixManipulator, |
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| 210 | 0); |
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| 211 | I_SimpleProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode, |
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| 212 | __osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode, |
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| 213 | 0); |
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| 214 | I_SimpleProperty(float, FusionDistanceValue, |
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| 215 | __float__getFusionDistanceValue, |
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| 216 | 0); |
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| 217 | I_SimpleProperty(osg::Matrixd, InverseMatrix, |
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| 218 | __osg_Matrixd__getInverseMatrix, |
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| 219 | 0); |
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| 220 | I_SimpleProperty(osgGA::KeySwitchMatrixManipulator::KeyManipMap &, KeyManipMap, |
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| 221 | __KeyManipMap_R1__getKeyManipMap, |
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| 222 | 0); |
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| 223 | I_SimpleProperty(osg::Matrixd, Matrix, |
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| 224 | __osg_Matrixd__getMatrix, |
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| 225 | 0); |
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| 226 | I_SimpleProperty(float, MinimumDistance, |
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| 227 | 0, |
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| 228 | __void__setMinimumDistance__float); |
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| 229 | I_SimpleProperty(osg::Node *, Node, |
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| 230 | __osg_Node_P1__getNode, |
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| 231 | __void__setNode__osg_Node_P1); |
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| 232 | END_REFLECTOR |
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| 233 | |
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| 234 | BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgGA::MatrixManipulator >) |
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| 235 | I_DeclaringFile("osg/ref_ptr"); |
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| 236 | I_Constructor0(____ref_ptr, |
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| 237 | "", |
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| 238 | ""); |
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| 239 | I_Constructor1(IN, osgGA::MatrixManipulator *, ptr, |
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| 240 | Properties::NON_EXPLICIT, |
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| 241 | ____ref_ptr__T_P1, |
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| 242 | "", |
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| 243 | ""); |
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| 244 | I_Constructor1(IN, const osg::ref_ptr< osgGA::MatrixManipulator > &, rp, |
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| 245 | Properties::NON_EXPLICIT, |
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| 246 | ____ref_ptr__C5_ref_ptr_R1, |
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| 247 | "", |
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| 248 | ""); |
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| 249 | I_Method0(osgGA::MatrixManipulator *, get, |
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| 250 | Properties::NON_VIRTUAL, |
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| 251 | __T_P1__get, |
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| 252 | "", |
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| 253 | ""); |
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| 254 | I_Method0(bool, valid, |
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| 255 | Properties::NON_VIRTUAL, |
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| 256 | __bool__valid, |
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| 257 | "", |
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| 258 | ""); |
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| 259 | I_Method0(osgGA::MatrixManipulator *, release, |
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| 260 | Properties::NON_VIRTUAL, |
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| 261 | __T_P1__release, |
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| 262 | "", |
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| 263 | ""); |
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| 264 | I_Method1(void, swap, IN, osg::ref_ptr< osgGA::MatrixManipulator > &, rp, |
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| 265 | Properties::NON_VIRTUAL, |
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| 266 | __void__swap__ref_ptr_R1, |
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| 267 | "", |
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| 268 | ""); |
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| 269 | I_SimpleProperty(osgGA::MatrixManipulator *, , |
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| 270 | __T_P1__get, |
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| 271 | 0); |
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| 272 | END_REFLECTOR |
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| 273 | |
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| 274 | STD_MAP_REFLECTOR(std::map< int COMMA osgGA::KeySwitchMatrixManipulator::NamedManipulator >) |
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| 275 | |
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| 276 | STD_PAIR_REFLECTOR(std::pair< std::string COMMA osg::ref_ptr< osgGA::MatrixManipulator > >) |
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