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| 7 | |
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| 8 | #include <osgIntrospection/ReflectionMacros> |
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| 9 | #include <osgIntrospection/TypedMethodInfo> |
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| 10 | #include <osgIntrospection/StaticMethodInfo> |
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| 11 | #include <osgIntrospection/Attributes> |
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| 12 | |
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| 13 | #include <osg/CoordinateSystemNode> |
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| 14 | #include <osg/Matrixd> |
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| 15 | #include <osg/Node> |
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| 16 | #include <osg/Vec3d> |
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| 17 | #include <osgGA/GUIActionAdapter> |
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| 18 | #include <osgGA/GUIEventAdapter> |
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| 19 | #include <osgGA/MatrixManipulator> |
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| 20 | #include <osgUtil/SceneView> |
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| 21 | |
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| 22 | |
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| 23 | #ifdef IN |
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| 24 | #undef IN |
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| 25 | #endif |
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| 26 | #ifdef OUT |
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| 27 | #undef OUT |
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| 28 | #endif |
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| 29 | |
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| 30 | BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::MatrixManipulator) |
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| 31 | I_DeclaringFile("osgGA/MatrixManipulator"); |
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| 32 | I_BaseType(osgGA::GUIEventHandler); |
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| 33 | I_Method0(const char *, className, |
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| 34 | Properties::VIRTUAL, |
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| 35 | __C5_char_P1__className, |
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| 36 | "return the name of the object's class type. ", |
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| 37 | "Must be defined by derived classes. "); |
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| 38 | I_Method1(void, setMinimumDistance, IN, float, minimumDistance, |
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| 39 | Properties::VIRTUAL, |
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| 40 | __void__setMinimumDistance__float, |
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| 41 | "set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward. ", |
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| 42 | ""); |
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| 43 | I_Method0(float, getMinimumDistance, |
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| 44 | Properties::NON_VIRTUAL, |
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| 45 | __float__getMinimumDistance, |
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| 46 | "get the minimum distance (as ratio) the eye point can be zoomed in ", |
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| 47 | ""); |
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| 48 | I_Method1(void, setCoordinateFrameCallback, IN, osgGA::MatrixManipulator::CoordinateFrameCallback *, cb, |
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| 49 | Properties::VIRTUAL, |
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| 50 | __void__setCoordinateFrameCallback__CoordinateFrameCallback_P1, |
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| 51 | "set the coordinate frame which callback tells the manipulator which way is up, east and north. ", |
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| 52 | ""); |
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| 53 | I_Method0(osgGA::MatrixManipulator::CoordinateFrameCallback *, getCoordinateFrameCallback, |
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| 54 | Properties::NON_VIRTUAL, |
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| 55 | __CoordinateFrameCallback_P1__getCoordinateFrameCallback, |
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| 56 | "get the coordinate frame callback which tells the manipulator which way is up, east and north. ", |
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| 57 | ""); |
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| 58 | I_Method0(const osgGA::MatrixManipulator::CoordinateFrameCallback *, getCoordinateFrameCallback, |
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| 59 | Properties::NON_VIRTUAL, |
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| 60 | __C5_CoordinateFrameCallback_P1__getCoordinateFrameCallback, |
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| 61 | "get the coordinate frame callback which tells the manipulator which way is up, east and north. ", |
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| 62 | ""); |
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| 63 | I_Method1(osg::CoordinateFrame, getCoordinateFrame, IN, const osg::Vec3d &, position, |
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| 64 | Properties::NON_VIRTUAL, |
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| 65 | __osg_CoordinateFrame__getCoordinateFrame__C5_osg_Vec3d_R1, |
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| 66 | "get the coordinate frame. ", |
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| 67 | ""); |
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| 68 | I_Method1(osg::Vec3d, getSideVector, IN, const osg::CoordinateFrame &, cf, |
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| 69 | Properties::NON_VIRTUAL, |
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| 70 | __osg_Vec3d__getSideVector__C5_osg_CoordinateFrame_R1, |
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| 71 | "", |
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| 72 | ""); |
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| 73 | I_Method1(osg::Vec3d, getFrontVector, IN, const osg::CoordinateFrame &, cf, |
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| 74 | Properties::NON_VIRTUAL, |
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| 75 | __osg_Vec3d__getFrontVector__C5_osg_CoordinateFrame_R1, |
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| 76 | "", |
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| 77 | ""); |
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| 78 | I_Method1(osg::Vec3d, getUpVector, IN, const osg::CoordinateFrame &, cf, |
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| 79 | Properties::NON_VIRTUAL, |
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| 80 | __osg_Vec3d__getUpVector__C5_osg_CoordinateFrame_R1, |
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| 81 | "", |
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| 82 | ""); |
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| 83 | I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix, |
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| 84 | Properties::PURE_VIRTUAL, |
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| 85 | __void__setByMatrix__C5_osg_Matrixd_R1, |
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| 86 | "set the position of the matrix manipulator using a 4x4 Matrix. ", |
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| 87 | ""); |
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| 88 | I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix, |
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| 89 | Properties::PURE_VIRTUAL, |
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| 90 | __void__setByInverseMatrix__C5_osg_Matrixd_R1, |
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| 91 | "set the position of the matrix manipulator using a 4x4 Matrix. ", |
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| 92 | ""); |
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| 93 | I_Method0(osg::Matrixd, getMatrix, |
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| 94 | Properties::PURE_VIRTUAL, |
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| 95 | __osg_Matrixd__getMatrix, |
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| 96 | "get the position of the manipulator as 4x4 Matrix. ", |
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| 97 | ""); |
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| 98 | I_Method0(osg::Matrixd, getInverseMatrix, |
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| 99 | Properties::PURE_VIRTUAL, |
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| 100 | __osg_Matrixd__getInverseMatrix, |
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| 101 | "get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ", |
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| 102 | ""); |
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| 103 | I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode, |
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| 104 | Properties::VIRTUAL, |
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| 105 | __osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode, |
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| 106 | "Get the FusionDistanceMode. ", |
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| 107 | "Used by SceneView for setting up stereo convergence. "); |
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| 108 | I_Method0(float, getFusionDistanceValue, |
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| 109 | Properties::VIRTUAL, |
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| 110 | __float__getFusionDistanceValue, |
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| 111 | "Get the FusionDistanceValue. ", |
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| 112 | "Used by SceneView for setting up stereo convergence. "); |
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| 113 | I_Method1(void, setIntersectTraversalMask, IN, unsigned int, mask, |
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| 114 | Properties::NON_VIRTUAL, |
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| 115 | __void__setIntersectTraversalMask__unsigned_int, |
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| 116 | "Set the mask to use when set up intersection traversal such as used in manipulators that follow terrain or have collision detection. ", |
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| 117 | "The intersection traversal mask is useful for controlling what parts of the scene graph should be used for intersection purposes. "); |
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| 118 | I_Method0(unsigned int, getIntersectTraversalMask, |
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| 119 | Properties::NON_VIRTUAL, |
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| 120 | __unsigned_int__getIntersectTraversalMask, |
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| 121 | "Get the mask to use when set up intersection traversal such as used in manipulators that follow terrain or have collision detection. ", |
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| 122 | ""); |
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| 123 | I_Method1(void, setNode, IN, osg::Node *, x, |
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| 124 | Properties::VIRTUAL, |
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| 125 | __void__setNode__osg_Node_P1, |
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| 126 | "Attach a node to the manipulator, automatically detaching any previously attached node. ", |
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| 127 | "setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model. "); |
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| 128 | I_Method0(const osg::Node *, getNode, |
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| 129 | Properties::VIRTUAL, |
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| 130 | __C5_osg_Node_P1__getNode, |
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| 131 | "Return const node if attached. ", |
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| 132 | ""); |
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| 133 | I_Method0(osg::Node *, getNode, |
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| 134 | Properties::VIRTUAL, |
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| 135 | __osg_Node_P1__getNode, |
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| 136 | "Return node if attached. ", |
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| 137 | ""); |
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| 138 | I_MethodWithDefaults4(void, setHomePosition, IN, const osg::Vec3d &, eye, , IN, const osg::Vec3d &, center, , IN, const osg::Vec3d &, up, , IN, bool, autoComputeHomePosition, false, |
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| 139 | Properties::VIRTUAL, |
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| 140 | __void__setHomePosition__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__bool, |
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| 141 | "Manually set the home position, and set the automatic compute of home position. ", |
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| 142 | ""); |
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| 143 | I_Method3(void, getHomePosition, IN, osg::Vec3d &, eye, IN, osg::Vec3d &, center, IN, osg::Vec3d &, up, |
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| 144 | Properties::VIRTUAL, |
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| 145 | __void__getHomePosition__osg_Vec3d_R1__osg_Vec3d_R1__osg_Vec3d_R1, |
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| 146 | "Get the manually set home position. ", |
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| 147 | ""); |
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| 148 | I_Method1(void, setAutoComputeHomePosition, IN, bool, flag, |
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| 149 | Properties::VIRTUAL, |
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| 150 | __void__setAutoComputeHomePosition__bool, |
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| 151 | "Set whether the automatic compute of the home position is enabled. ", |
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| 152 | ""); |
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| 153 | I_Method0(bool, getAutoComputeHomePosition, |
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| 154 | Properties::NON_VIRTUAL, |
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| 155 | __bool__getAutoComputeHomePosition, |
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| 156 | "Get whether the automatic compute of the home position is enabled. ", |
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| 157 | ""); |
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| 158 | I_Method0(void, computeHomePosition, |
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| 159 | Properties::VIRTUAL, |
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| 160 | __void__computeHomePosition, |
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| 161 | "Compute the home position. ", |
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| 162 | ""); |
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| 163 | I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, x, IN, osgGA::GUIActionAdapter &, x, |
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| 164 | Properties::VIRTUAL, |
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| 165 | __void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1, |
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| 166 | "Move the camera to the default position. ", |
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| 167 | "May be ignored by manipulators if home functionality is not appropriate. "); |
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| 168 | I_Method1(void, home, IN, double, x, |
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| 169 | Properties::VIRTUAL, |
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| 170 | __void__home__double, |
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| 171 | "Move the camera to the default position. ", |
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| 172 | "This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications. "); |
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| 173 | I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, x, IN, osgGA::GUIActionAdapter &, x, |
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| 174 | Properties::VIRTUAL, |
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| 175 | __void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1, |
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| 176 | "Start/restart the manipulator. ", |
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| 177 | "FIXME: what does this actually mean? Provide examples. "); |
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| 178 | I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us, |
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| 179 | Properties::VIRTUAL, |
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| 180 | __bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1, |
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| 181 | "Handle events, return true if handled, false otherwise. ", |
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| 182 | ""); |
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| 183 | I_ProtectedConstructor0(____MatrixManipulator, |
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| 184 | "", |
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| 185 | ""); |
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| 186 | I_SimpleProperty(bool, AutoComputeHomePosition, |
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| 187 | __bool__getAutoComputeHomePosition, |
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| 188 | __void__setAutoComputeHomePosition__bool); |
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| 189 | I_SimpleProperty(const osg::Matrixd &, ByInverseMatrix, |
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| 190 | 0, |
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| 191 | __void__setByInverseMatrix__C5_osg_Matrixd_R1); |
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| 192 | I_SimpleProperty(const osg::Matrixd &, ByMatrix, |
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| 193 | 0, |
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| 194 | __void__setByMatrix__C5_osg_Matrixd_R1); |
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| 195 | I_SimpleProperty(osgGA::MatrixManipulator::CoordinateFrameCallback *, CoordinateFrameCallback, |
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| 196 | __CoordinateFrameCallback_P1__getCoordinateFrameCallback, |
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| 197 | __void__setCoordinateFrameCallback__CoordinateFrameCallback_P1); |
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| 198 | I_SimpleProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode, |
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| 199 | __osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode, |
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| 200 | 0); |
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| 201 | I_SimpleProperty(float, FusionDistanceValue, |
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| 202 | __float__getFusionDistanceValue, |
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| 203 | 0); |
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| 204 | I_SimpleProperty(unsigned int, IntersectTraversalMask, |
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| 205 | __unsigned_int__getIntersectTraversalMask, |
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| 206 | __void__setIntersectTraversalMask__unsigned_int); |
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| 207 | I_SimpleProperty(osg::Matrixd, InverseMatrix, |
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| 208 | __osg_Matrixd__getInverseMatrix, |
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| 209 | 0); |
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| 210 | I_SimpleProperty(osg::Matrixd, Matrix, |
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| 211 | __osg_Matrixd__getMatrix, |
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| 212 | 0); |
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| 213 | I_SimpleProperty(float, MinimumDistance, |
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| 214 | __float__getMinimumDistance, |
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| 215 | __void__setMinimumDistance__float); |
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| 216 | I_SimpleProperty(osg::Node *, Node, |
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| 217 | __osg_Node_P1__getNode, |
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| 218 | __void__setNode__osg_Node_P1); |
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| 219 | END_REFLECTOR |
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| 220 | |
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| 221 | BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::MatrixManipulator::CoordinateFrameCallback) |
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| 222 | I_DeclaringFile("osgGA/MatrixManipulator"); |
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| 223 | I_BaseType(osg::Referenced); |
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| 224 | I_Constructor0(____CoordinateFrameCallback, |
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| 225 | "", |
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| 226 | ""); |
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| 227 | I_Method1(osg::CoordinateFrame, getCoordinateFrame, IN, const osg::Vec3d &, position, |
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| 228 | Properties::PURE_VIRTUAL, |
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| 229 | __osg_CoordinateFrame__getCoordinateFrame__C5_osg_Vec3d_R1, |
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| 230 | "", |
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| 231 | ""); |
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| 232 | END_REFLECTOR |
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